Namespaces

Variants

Share

Share
Views
Actions
Competitive Scene

Death Prophet

From Dota 2 Wiki
Jump to: navigation, search
Death Prophet
Death Prophet.png
Dire icon.png The Dire
Strength
19 + 2.2
Agility
14 + 1.4
Intelligence
20 + 3
Level 1 16 25
Hit Points 511 1176 1879
Mana 260 871 1456
Damage 44-56 91-103 136-148
Armor 2.96 6.18 10.46
Attacks / Second 0.67 0.8 0.98
Movement Speed 280
Turn Rate 0.5
Sight Range 1800/800
Attack Range 600
Missile Speed 1000
Attack Duration 0.56+0.51
Cast Duration 0.5+0.83
Base Attack Time 1.7

Krobelus the Death Prophet is a ranged intelligence Hero who excels at pushing lanes. Like other casters, her abilities allow her to be less item dependent during the early game. As she learns Exorcism, Death Prophet can deal a huge amount of damage to towers and lone heroes alike, while healing at the end of the duration. Despite being a caster, Death Prophet has a relatively high Strength compared to other intelligence Heroes and she is mostly built as a tank. Her passive ability, Witchcraft, both grants her bonus movement speed and an increase her other abilities' effectiveness, making her a formidable ganker as well.

Contents

[edit] Bio

Death Prophet Krobelus, the Death Prophet
Play "What I've seen goes far beyond death."
Role: Pip pusher.png Pusher / Pip ganker.png Nuker / Pip tank.png Durable
Lore: Krobelus was a Death Prophet—which is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient. Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity—why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged. Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more.
Voice: Ellen McLain (Responses)

[edit] Abilities

Crypt Swarm
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Play
Q
R
Crypt Swarm icon.png
Ability Affects Damage
Target Point Enemies Magical
Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.
Cast Range: 600
Damage: 100/175/250/300
Radius: 110 (Starting radius) / 700 (Distance) / 300 (Final radius)
Cooldown 8 Mana 105/120/140/165
Krobelus' many trips to the grave gather a flock of the damned.

Notes:

  • Can hit units up to 1110 range away.
  • Cooldown reduced by Witchcraft is: 7 / 6 / 5 / 4
  • Mana Cost is reduce by max level Witchcraft to: 80 / 95 / 115 / 140

Silence
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged. Play
W
E
Silence (Death Prophet) icon.png
Ability Affects
Target Point Enemies
Prevents enemy units in a target area from casting spells.
Casting Range: 900
Radius: 425
Duration: 3/4/5/6
Cooldown 15 Mana 80
Peering into the veil of her opponent's demise, Krobelus sees a silent future.

Notes:

  • Doesn't prevent usage of items.
  • Cooldown is reduced with Witchcraft to: 14 / 13 / 12 / 11
  • Mana Cost is reduced with Witchcraft to: 70 / 65 / 60 / 55

Witchcraft
Can be used by illusions.
E
C
Witchcraft icon.png
Ability Affects
Passive Self
Increases the potency of Death Prophet's spells, while providing a passive movement speed boost. Reduces mana costs and cooldowns of Crypt Swarm and Silence, and adds additional spirits to Exorcism.
Bonus Movement Speed: 5%/10%/15%/20%
Mana Cost Decrease on Crypt Swarm and Silence: 10/15/20/25
Cooldown Decrease on Crypt Swarm and Silence: 1/2/3/4
Bonus Exorcism Spirits: 3/4/5/6
Can be used by illusions. Illusions get the bonus movement speed.
With each death, Krobelus adds necromantic power to her repertoire.

Exorcism
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
R
X
Exorcism icon.png
Ability Affects Damage
No Target Enemy units and structures Physical
Unleashes evil spirits to drain the life of nearby enemy units and structures. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Lasts 30 seconds.
Radius: 700
Spirits: 4/12/21
Spirit Damage: 53-58
Life Drain: 25%
Cooldown 115 Mana 200/300/400
Over time, the banshee remnants of her previous lives return to haunt the present.

Notes:

  • Radius specifies the area around Death Prophet where spirits will choose new targets.
  • Spawns a maximum of 27 spirits.
  • If a spirit gets 2000 range or more from Death Prophet, it will be destroyed.
  • The spirits will focus on the last hostile unit that was targeted.
  • Healing will only occur after all spirits have returned to Death Prophet.
  • Can damage siege creeps and structures.

[edit] Recommended items

Explanation:
Starting Items:

Early Game:

  • Boots of Speed is especially synergistic with Death Prophet because of her Witchcraft, giving a far larger speed boost than for most other heroes, which allows her to be more efficient at Ganking early.
  • Magic Stick is generally good to pick up because even minimum charges can mean the difference between casting a spell or not.
  • Null Talisman provides a cheap upgrade to the early Mantle of Intelligence that invaluably increases Death Prophet's mana pool, as well as giving some extra health and damage.

Core:

  • Phase Boots should almost always be picked up on Death Prophet because, again, of Death Prophet's strong synergy with movement speed.
  • Magic Wand is a fairly inexpensive upgrade to the early Iron Branches and Magic Stick that provides an extra potential 75 burst heal.
  • Bloodstone is a powerful item for Death Prophet because most of her damage comes from her spells, also her strong team-fight presence allows her to quickly accumulate charges. However, this item should not be picked up if there are better Bloodstone carriers on your team.

Situational:

  • Drum of Endurance give a lot of stats for the price as well as even more movement and attack speed for her team, and generally should have one person buy this item on your team in almost any situation because the buff can win team fights.
  • Shiva's Guard gives Death Prophet another nuke, as well as a larger mana pool and a lot of armor, both of which she needs.
  • Scythe of Vyse gives a full disable as well as a larger mana pool.
  • Heart of Tarrasque allows Krobelus to stay in team-fights near indefinitely when paired with Shiva's Guard.
  • Black King Bar gives a boost to HP as well as the ability to get in the middle of team fights, giving Exorcism the most damage potential.
  • Mekansm is a great pick up because Crypt Swarm allows Death Prophet to flash farm, allowing her to build the Mekansm quickly, and her high Intelligence gain makes casting not too taxing on her effectiveness in team fights. Headdress and Buckler are also nice early game items to have to make her more survivable.
  • Pipe of Insight is a notable pick up because of the health regeneration as well as the spell shield, and when paired with Mekansm, Krobelus can potentially turn around a losing fight, or create a strong initiation.
  • Boots of Travel allow global presence as well as a more reliable escape than Phase Boots.
  • Eul's Scepter of Divinity is an amazing item on Krobelus because it gives movement speed, mana, and a way to disable an enemy or herself. When paired with Exorcism, Krobelus can be kept out of combat while her spirits do massive damage to enemies. Also, this item should be built when Bloodstone is no longer viable.
    • The 40 movement speed from Eul's Scepter will have Krobelus move at 383 with level 4 Witchcraft, potentially opening up another slot for a damage or utility item instead of boots.

Unmentioned

  • Medallion of Courage makes Exorcism do a lot more damage to a single target, as well as provide more mana regeneration and armor when not active, both of which Death Prophet needs. However, this item should be purchased by a support in almost every game for how cheap it is for the utility, allowing fast Roshan kills as well as easier ganks, and two instances of Medallion's debuff on a target do not stack. So if purchasing on Prophet, you have to keep mind of who has the debuff already.
  • Assault Cuirass is fairly easy for Death Prophet to farm because of Crypt Swarm being a fast farming tool, and her ability to take towers in seconds with Exorcism. Assault Cuirass gives a lot of armor and attack speed to herself and her team, as well as reducing the enemy's armor, allowing Exorcism to do even more damage in engagements and pushes. Do not buy if someone else on the team is planning to purchase, however, because Prophet doesn't benefit fully from the attack speed.

[edit] Equipment

[edit] Tips

  • Crypt Swarm is always maxed first, followed by Witchcraft; as Witchcraft greatly reduces the mana cost of Crypt Swarm as well as alleviating Krobelus' very low base movement speed. Maxing Witchcraft early also enhances Exorcism, which is a useful ability at all stages of the game.
  • Always remember Exorcism's damage is physical, and as such Armor reduction increases its damage. Focusing on targets with low armour (Int and many Str heroes) will yield the best result of Exorcism. That said, its damage is a threat even to targets with very high armour.
  • Put a single point in Silence early, as 3 seconds of silence is well worth the 80 mana it will cost you.
  • In a large clash, Krobelus should be swooping around silencing and nuking enemy supports while eroding their health with Exorcism. Carries almost unfailingly have higher armor than supports, so her damage potential is highest when she focuses on the latter.
  • Despite her abysmal base movement speed, with Witchcraft and Phase Boots Krobelus moves extremely fast and can often avoid damage simply by being faster than her aggressor. A Eul's Scepter of Divinity is also common pickup on her and will increase her movement speed to phenomenal levels. Krobelus tends to chase people around a lot with Exorcism, so high movement speed is a must and can also help the ghosts damage enemies around Krobelus while she is safe.
  • Use Exorcism as early as is practically possible for clashes, as the sooner it is cast the sooner her spirits will return and heal her. Her spirits will easily harvest enough life to restore her HP entirely, and the conclusion of her ultimate can save Krobelus' life; as well as severely endanger the lives of her adversaries as she returns to battle with full health.

[edit] Trivia

  • At some point, she, along with Wisp Wisp and Silencer Silencer, had her costume and ability color palettes changed. Before, Death Prophet's garments and skill icons were more purple in color.

[edit] Update history

October 21, 2013 Patch

  • Fixed Exorcism icon.png Exorcism spirits being capped at 23 instead of 27.

July 12, 2013 Patch

  • Fixed AI on Exorcism icon.png Exorcism spirits that caused them to sometimes be less efficient and linger on units far from you.

February 14, 2013 Patch

January 31, 2013 Patch

  • Fixed Exorcism icon.png Exorcism healing never resetting.

December 06, 2012 Patch

September 13, 2012 Patch

July 05, 2012 Patch

  • [Undocumented] Added teleport (start & end) animations for Death Prophet, Doom Bringer and Dragon knight.

June 20, 2012 Patch

  • Added a buff to indicate the duration of Death Prophet's Exorcism.

May 17, 2012 Patch

  • Gave Death Prophet's spirits a unique attack effect when hitting buildings.

April 19, 2012 Patch

  • [Undocumented] Added injured attack animations.
  • [Undocumented] Added injured idle animations.

March 08, 2012 Patch

  • Fixed Exorcism hitting an invisible hero if the hero was hit before.
  • Fixed Silence not affecting basic units.

February 16, 2012 Patch

  • Fixed unit targeting behavior being bugged for the following abilities: Carrion Swarm, Dragon Slave, Breathe Fire.
  • [Undocumented] Exorcism spirits movement speed from 400 to 500.
  • [Undocumented] Exorcism spirits damage from 35-40 to 43-48.
  • [Undocumented] Added injured animations for Death Prophet.
  • [Undocumented] Added chase animations for Death Prophet.

January 12, 2012 Patch

  • Death Prophet will comment on her ghosts returning when they begin turning back instead of when they're done returning.

December 16, 2011 Patch

  • Enabled Lifestealer and Death Prophet in Captain's Mode.
  • Fixed Crypt Swarm not allowing unit targets.

December 08, 2011 Patch

  • Added Death Prophet Death Prophet!

June 02, 2011 Patch

  • Fixed Death Prophet's Exorcism spirits not clamping to the ground.

March 03, 2011 Patch

  • Added more info to tooltips of Drow's Silence, Death Prophet's Silence, and Kunkka's Ghostship.

[edit] Balance changelog

6.80

  • Exorcism icon.png Exorcism cooldown increased from 100 to 115.
  • Silence (Death Prophet) icon.png Silence AoE increased from 350 to 425.

6.79

  • Exorcism icon.png Exorcism spirit damage increased from 43-48 to 53-58.

6.78

  • Movement speed decreased from 285 to 280.
  • Silence (Death Prophet) icon.png Silence AoE increased from 200/275/350/350 to 350.
  • Witchcraft icon.png Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%.

6.76

  • Exorcism icon.png Exorcism base ghost count increased from 4/10/18 to 4/12/21.

6.75

  • Armor increased by 1.

6.73

  • Witchcraft icon.png Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%.

6.72d

  • Armor increased by 1.

6.72

  • Base HP regeneration increased from 0.25 to 0.75.
  • Witchcraft icon.png Witchcraft bonuses rescaled to be more straightforward:
Old:
Increases movement speed by 3/6/9/12%.
Decreases Carrion Swarm's mana cost by 5 / 10 / 15 / 20 and cooldown by 1 / 2 / 3 / 4 seconds.
Decreases Silence's mana cost by 0 / 10 / 20 / 30 and cooldown by 1 / 2 / 3 / 4 seconds.
Increases the number of level 1 Exorcism spirits by 1 / 2 / 3 / 4.
Increases the number of level 2 Exorcism spirits by 1 / 3 / 4 / 6.
Increases the number of level 3 Exorcism spirits by 0 / 2 / 4 / 7.
New:
Increases movement speed by 3/6/9/12%.
Decreases Carrion Swarm and Silence cooldown by 1/2/3/4 seconds.
Decreases Carrion Swarm and Silence manacost by 10/15/20/25.
Creates 3/4/5/6 extra spirits.

6.70

  • Increased base damage by 5.
  • Removed healing cap (was 1000) on Exorcism icon.png Exorcism.
  • Strength gain from 1.8 to 2.2.

6.68

  • Crypt Swarm icon.png Crypt Swarm cooldown decreased from 9 base to 8 base (5->4 when fully upgraded).

6.65

  • Witchcraft icon.png Witchcraft's movement bonus has been restored (3/6/9/12%).

6.60

  • Witchcraft icon.png Witchcraft no longer gives movement speed bonus.

6.56

  • Slightly Improved Death Prophet's base movement speed.

6.55

  • Improved movement speed of the ghosts on Exorcism icon.png Exorcism a bit.
  • Undid previous damage return threshold change on Exorcism icon.png Exorcism.
  • Increased Death Prophet's base strength a bit.

6.50

[edit] Gallery

[edit] See also

Death Prophet responses