Death Prophet

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Death Prophet
Death Prophet.png
18 + 1.9
14 + 1.4
23 + 3
Level Base 1 16 25
Health 200 560 1160 1860
H Regen 0.75 1.29 2.21 3.26
Mana 50 326 890 1430
M Regen 0.01 0.93 2.81 4.61
Damage 24‒36 47‒59 94‒106 139‒151
Armor 1 3 6.29 10.66
Spell Dmg 0% 1.44% 4.38% 7.19%
Att / Sec 0.58 0.67 0.8 0.98
Movement Speed 310
Turn Rate 0.5
Sight Range 1800/800
Attack Range 600
Missile Speed 1000
Attack Duration 0.56+0.51
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Krobelus the Death Prophet is a ranged intelligence Hero who excels at pushing lanes. She is often played in the mid lane, since her Crypt Swarm gives her strong magic damage that can be spammed to her heart's content. As she levels her ultimate, Exorcism, Death Prophet can deal a huge amount of damage to towers and heroes alike, while healing at the end of the duration. If Exorcism's own heal isn't enough, she still has Spirit Siphon which drains health based on the target's health and can even be used on multiple targets at the same time. Finally, her Silence gives her a powerful tool to disable enemy casters and heroes that rely on escape abilities. Because she can deal large amounts of damage over time with her ultimate and Crypt Swarm, Death Prophet is mostly built as a tank, to ensure she can continue to stay in the fight.

Bio[edit | edit source]

Death Prophet Krobelus, the Death Prophet
Play "What I've seen goes far beyond death."
Role: Carry Carry / Pusher Pusher / Nuker Nuker / Disabler Disabler
Lore: Krobelus was a Death Prophet—which is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient. Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity—why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged. Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more.
Voice: Ellen McLain (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Crypt Swarm
Not blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Crypt Swarm icon.png
Ability Affects Damage
Target Point / Target Unit Enemies Magical
Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.
Cast Animation0.5+0.77
Cast Range: 600
Starting Radius: 110
Travel Distance: 810
End Radius: 300
Damage: 75/150/225/300
Cooldown 8/7/6/5 Mana 105/120/140/165
Krobelus' many trips to the grave gather a flock of the damned.


  • When targeting a unit, the Crypt Swarm is released towards its current location upon cast.
  • Crypt Swarm travels at a speed of 1100.
  • Can hit units up to 1110 range away (810 travel distance + 300 end radius).
  • The complete area is shaped like a cone.

Can be dispelled. Not blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Silence icon.png
Ability Affects
Target Area Enemies
Prevents enemy units in a target area from casting spells.
Cast Animation0.5+0.77
Cast Range: 900
Radius: 425
Duration: 3/4/5/6
Cooldown 15/14/13/12 Mana 80
Blocked by Spell Immunity. Silence persists if debuff was placed before spell immunity and when not dispelled.
Peering into the veil of her opponent's demise, Krobelus sees a silent future.


  • Applies a buff on enemies within the area on cast. Entering or leaving the area afterwards has no effect.

Spirit Siphon
Cannot be dispelled. Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Spirit Siphon icon.png
Ability Affects Damage
Target Unit Enemies / Self Magical
Creates a spirit link between Death Prophet and an enemy unit, draining max health per second and slowing the enemy's movement speed.
Cast Animation0.1+0
Cast Range: 500
Link Break Distance: 750
Number of Charges: 1/2/3/4
Base Health Drain per Second: 25
Max Health Drain per Second: 1%/2.5%/4%/5.5%
Move Speed Slow: 5%/10%/15%/20%
Duration: 6
Charge Replenish Time: 45
Mana 70/65/60/55
Blocked by Spell Immunity. Slow does not persist, but attempts to deal damage if debuff was placed before spell immunity.


  • The link breaks only when the target gets out of range or dies.
  • The health restored on Death Prophet is independent from the actual amount of damage dealt.
    • This means even if the target takes no damage at all, Death Prophet still gets healed.
  • Drains 6.25 + 0.25%/0.625%/1%/1.375% health in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 24 instances.
  • Can drain up to 150 + 6%/15%/24%/33% health when the link lasts its full duration (before reductions).
  • When cast on a unit Death Prophet is currently attacking, she continues attacking it after cast, regardless of auto-attack settings.
  • Cannot be cast on units which already are affected by Spirit Siphon.
    • When cast on multiple units, Death Prophet does get healed from each.
  • Does not provide vision over the target. However, the link does not break upon losing vision.
    • When losing vision over the target, the link visually draws to the center of the map.

Cannot be dispelled. Not blocked by Linken's Sphere. Not blocked by Spell Immunity. Play
Exorcism icon.png
Ability Affects Damage
No Target Enemies / Self Physical
Unleashes evil spirits to drain the life of nearby enemy units and structures. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Lasts 35 seconds.
Cast Animation0.5+0.77
Spirit Acquisition Radius: 700
Number of Spirits: 8/16/24
Spirit Damage: 53-58
Life Drain: 25%
Exorcism Duration: 35
Cooldown 145 Mana 200/300/400
Not blocked by Spell Immunity. Spirits prioritise not spell immune units over spell immune when choosing their attack targets.
Over time, the banshee remnants of her previous lives return to haunt the present.


  • The spirits move at a speed of 500. They wander within 700 radius around Death Prophet. They can only turn by moving in about 150 radius arcs.
  • Spirits spawn at Death Prophet's location in 0.3 second intervals, so it takes 2.4/4.8/7.2 seconds for all spirits to be released.
  • The acquisition radius specifies the area around Death Prophet where spirits acquire an attack target automatically.
  • Each spirit chooses its target at random. When acquiring a target, it sticks to that unit until it is dead or out of range.
  • Can acquire and attack units in the Fog of War, but not invisible or invulnerable units.
    • However, if their target turns invulnerable, they still keep attacking it.
  • The spirits prioritize attacking the target that Death Prophet is attacking.
  • The spirits can attack every attackable enemy unit, including buildings and wards.
  • The spirits can attack units which take a certain number of attacks to get killed, but deal no damage to them.
  • The spirits have to return to Death Prophet after each attack they make before being able to attack their target again.
  • When a spirit acquires a target, it chases it up to 1200 range away from Death Prophet.
  • When a spirit gets 2000 range away from Death Prophet, it disappears and a new spirit spawns from Death Prophet.
  • The heal happens once a spirit returns to Death Prophet at the end of the duration and is based on 25% of their attack damage multiplied by the amount of attacks the spirit did.
  • This means that it does not matter how much damage they actually dealt, the heal is calculated before the damage is reduced by armor or other sources.
  • Recasting Exorcism causes previous cast to end prematurely, making the spirits start returning to Death Prophet and heal her.

Recommended items[edit | edit source]

Starting Items:

Early Game:

  • Boots of Speed allows Death Prophet to be more efficient at Ganking early.
  • Magic Stick is generally good to pick up because even minimum charges can mean the difference between casting a spell or not.
  • Null Talisman provides a cheap upgrade to the early Mantle of Intelligence that invaluably increases Death Prophet's mana pool, as well as giving some extra health and damage.


  • Phase Boots should almost always be picked up on Death Prophet because, again, of Death Prophet's strong synergy with movement speed.
  • Magic Wand is a fairly inexpensive upgrade to the early Iron Branches and Magic Stick that provides an extra potential 75 burst heal.
  • Bloodstone is a powerful item for Death Prophet because most of her damage comes from her spells, also her strong team-fight presence allows her to quickly accumulate charges. However, this item should not be picked up if there are better Bloodstone carriers on your team.


  • Drum of Endurance gives good attribute boosts for the price as well as even more movement and attack speed for her team, and generally should have one person buy this item on your team in almost any situation because the buff can win team fights.
  • Shiva's Guard gives Death Prophet another nuke, as well as a larger mana pool and a lot of armor, both of which she needs.
  • Scythe of Vyse gives a full disable as well as a larger mana pool.
  • Heart of Tarrasque allows Krobelus to stay in team-fights near indefinitely when paired with Shiva's Guard.
  • Black King Bar gives a boost to HP as well as the ability to get in the middle of team fights, giving Exorcism the most damage potential.
  • Mekansm is a great pick up because Crypt Swarm allows Death Prophet to flash farm, allowing her to build the Mekansm quickly, and her high Intelligence gain makes casting not too taxing on her effectiveness in team fights. Headdress and Buckler are also nice early game items to have to make her more survivable.
  • Pipe of Insight is a notable pick up because of the health regeneration as well as the spell shield, and when paired with Mekansm, Krobelus can potentially turn around a losing fight, or create a strong initiation.
  • Boots of Travel allow global presence as well as a more reliable escape than Phase Boots.
  • Eul's Scepter of Divinity is an amazing item on Krobelus because it gives movement speed, mana, and a way to disable an enemy or herself. When paired with Exorcism, Krobelus can be kept out of combat while her spirits do massive damage to enemies. Also, this item should be built when Bloodstone is no longer viable.

Counters[edit | edit source]

Equipment[edit | edit source]

Tips[edit | edit source]

  • Exorcism is a fantastic pushing ultimate that can easily take down towers and Roshan if left unhindered. Fighting into an activated Exorcism is quite dangerous as well, which means hindering her is not easy.
  • Crypt Swarm is typically maxed first as it is a very strong AoE nuke with low cooldown, followed by Spirit Siphon, which helps her sustain in lane and survive teamfights.
  • Put a single point in Silence early, as 3 seconds of silence is well worth the 80 mana it costs you.
  • Always remember Exorcism's damage is physical, and as such Armor reduction increases its damage. Focusing on targets with low armor (Int and many Str heroes) yields the best result of Exorcism. That said, its damage is a threat even to targets with very high armour.
  • In a large clash, Krobelus should be swooping around silencing and nuking enemy supports while eroding their health with Exorcism. Carries almost unfailingly have higher armor than supports, and since Exorcism is physical damage, her damage potential is highest when she focuses on the supports.
  • Given her above-average base movement speed and Phase Boots, Krobelus moves extremely fast and can often avoid damage simply by being faster than her aggressor. A Eul's Scepter of Divinity is also a common pickup on her and increases her movement speed to phenomenal levels. Krobelus tends to chase people around a lot with Exorcism, so high movement speed is a must and can also help the spirits damage enemies around Krobelus while she is safe.
  • Remember that the Exorcism spirits have a travel time and after each attack must return to Krobelus. The closer you stand to a target, the less the spirits have to travel, thus dealing more overall damage.
  • Use Exorcism as early as it is practically possible for clashes, as the sooner it is cast the sooner her spirits will return and heal her. Her spirits will easily harvest enough life to restore her HP entirely, and the conclusion of her ultimate can save Krobelus' life; as well as severely endanger the lives of her adversaries as she returns to battle with full health.
  • Medallion of Courage makes Exorcism do a lot more damage to a single target, as well as provide more mana regeneration and armor when not active, both of which Death Prophet needs.
  • Assault Cuirass is fairly easy for Death Prophet to farm because of Crypt Swarm being a fast farming tool, and her ability to take towers in seconds with Exorcism. Assault Cuirass gives a lot of armor and attack speed to herself and her team, as well as reducing the enemy's armor, allowing Exorcism to do even more damage in engagements and pushes.

Trivia[edit | edit source]

  • At some point, she, along with Io icon.png Io and Silencer icon.png Silencer, had her costume and ability color palettes changed. Before, Death Prophet's garments and ability icons were more purple in color.
  • Her Witchcraft ability icon shows a pentacle, a symbol that became associated with magic in the Middle Ages and traditionally used in witchcraft.

Update history[edit | edit source]

March 24, 2016 Patch

October 21, 2013 Patch

  • Fixed Exorcism icon.png Exorcism spirits being capped at 23 instead of 27.

July 12, 2013 Patch

  • Fixed AI on Exorcism icon.png Exorcism spirits that caused them to sometimes be less efficient and linger on units far from you.

February 14, 2013 Patch

January 31, 2013 Patch

  • Fixed Exorcism icon.png Exorcism healing never resetting.

December 06, 2012 Patch

  • Updated the textures for Death Prophet icon.png Death Prophet, Silencer icon.png Silencer, Drow Ranger icon.png Drow Ranger, and Io icon.png Io.
  • Updated the ability icons for Death Prophet icon.png Death Prophet, Silencer icon.png Silencer, and Io icon.png Io to match texture changes.

September 13, 2012 Patch

July 05, 2012 Patch

  • [Undocumented] Added teleport (start & end) animations for Death Prophet, Doom Bringer and Dragon knight.

June 20, 2012 Patch

  • Added a buff to indicate the duration of Death Prophet's Exorcism.

May 17, 2012 Patch

  • Gave Death Prophet's spirits a unique attack effect when hitting buildings.

April 19, 2012 Patch

  • [Undocumented] Added injured attack animations.
  • [Undocumented] Added injured idle animations.

March 08, 2012 Patch

  • Fixed Exorcism hitting an invisible hero if the hero was hit before.
  • Fixed Silence not affecting basic units.

February 16, 2012 Patch

  • Fixed unit targeting behavior being bugged for the following abilities: Carrion Swarm, Dragon Slave, Breathe Fire.
  • [Undocumented] Exorcism spirits movement speed from 400 to 500.
  • [Undocumented] Exorcism spirits damage from 35-40 to 43-48.
  • [Undocumented] Added injured animations for Death Prophet.
  • [Undocumented] Added chase animations for Death Prophet.

January 12, 2012 Patch

  • Death Prophet will comment on her ghosts returning when they begin turning back instead of when they are done returning.

December 16, 2011 Patch

  • Enabled Lifestealer and Death Prophet in Captain's Mode.
  • Fixed Crypt Swarm not allowing unit targets.

December 08, 2011 Patch

  • Added Death Prophet icon.png Death Prophet!

June 02, 2011 Patch

  • Fixed Death Prophet's Exorcism spirits not clamping to the ground.

March 03, 2011 Patch

  • Added more info to tooltips of Drow's Silence, Death Prophet's Silence, and Kunkka's Ghostship.

Balance changelog[edit | edit source]


  • Reduced base Strength strength from 19 to 18.
  • Spirit Siphon icon.png Spirit Siphon
    • No longer grants shared vision over the target.
    • No longer pierces spell immunity.
    • Changed damage type from pure to magical.
    • Increased base and max health drain per second from 20 + 1%/2%/3%/4% to 25 + 1%/2.5%/4%/5.5% [?]
    • Reduced link break distance from 800 to 750.
    • Increased duration from 5 to 6.


  • Increased base Intelligence intelligence from 20 to 23.
  • Spirit Siphon icon.png Spirit Siphon
    • Increased max health drain per second from 1%/1.8%/2.6%/3.4% to 1%/2%/3%/4%.
    • Rescaled movement speed slow from 6%/10%/14%/18% to 5%/10%/15%/20%.
  • Increased Exorcism icon.png Exorcism duration from 30 to 35.



Spirit Siphon icon.png Spirit Siphon:
Creates a spirit link between Death Prophet and an enemy unit, draining max health per second and slowing the enemy's movement speed.
Cast range: 500
Cast point: 0.1
Link break distance: 300
Health drained per second: 20 + 1%/1.8%/2.6%/3.4% of max hp
Movement speed slow: 6%/10%/14%/18%
Duration: 5
Number of charges: 1/2/3/4
Charge replenish time: 45
Mana cost: 70/65/60/55
Notes: Cannot be cast on the same unit multiple times. Cannot be cast on Roshan.
  • Exorcism icon.png Exorcism
    • Increased number of ghosts from 8/14/21 to 8/16/24.
    • Reduced ghost spawn interval from 0.1 to 0.3.


  • Increased Exorcism icon.png Exorcism number of ghosts from 6/13/21 to 8/14/21.


  • Increased Exorcism icon.png Exorcism number of ghosts from 4/12/21 to 6/13/21.



  • Reduced Crypt Swarm icon.png Crypt Swarm damage from 100/175/250/300 to 75/150/225/300.
  • Increased Exorcism icon.png Exorcism cooldown from 135 to 145.


  • Increased Exorcism icon.png Exorcism cooldown from 115 to 135.


  • Increased Exorcism icon.png Exorcism cooldown from 100 to 115.
  • Increased Silence icon.png Silence radius from 350 to 425.


  • Increased Exorcism icon.png Exorcism spirits damage from 43-48 to 53-58.


  • Reduced movement speed from 285 to 280.
  • Increased Silence icon.png Silence radius from 200/275/350/350 to 350 on each level.
  • Increased Witchcraft icon.png Witchcraft movement speed bonus from 4%/8%/12%/16% to 5%/10%/15%/20%.


  • Increased Exorcism icon.png Exorcism number of spirits from 4/10/18 to 4/12/21.


  • Increased base armor from 0 to 1 (total armor is now 2.96).


  • Increased Witchcraft icon.png Witchcraft movement speed bonus from 3%/6%/9%/12% to 4%/8%/12%/16%.


  • Increased base armor from -1 to 0 (total armor is now 1.96).


  • Increased base health regeneration from 0.25 to 0.75.
  • Witchcraft icon.png Witchcraft
    • Increased Crypt Swarm mana cost reduction from 5/10/15/20 to 10/15/20/25.
    • Rescaled Silence mana cost reduction from 0/10/20/30 to 10/15/20/25.
    • Rescaled Exorcism ghost count increase from 1/2/3/4 for lvl 1, 1/3/4/6 for lvl 2 and 0/2/4/7 for lvl 3 to 3/4/5/6 for all 3 levels.
  • Rescaled Exorcism icon.png Exorcism number of spirits from 5/10/16 to 4/10/18.



  • Reduced Crypt Swarm icon.png Crypt Swarm cooldown from 9 to 8 (Witchcraft still reduces by 1/2/3/4).


  • Witchcraft icon.png Witchcraft now grants 3%/6%/9%/12% movement speed again.


  • Witchcraft icon.png Witchcraft no longer grants 3%/6%/9%/12% movement speed bonus.


  • Increased movement speed from 280 to 285.


  • Increased base Strength strength from 17 to 19.
  • Exorcism icon.png Exorcism
    • Increased spirits' travel speed from unknown to 500.
    • Increased healing cap from unknown to 1000.


  • Fixed Witchcraft icon.png Witchcraft increasing Exorcism cooldown to 120.


  • Increased Witchcraft icon.png Witchcraft movement speed bonus from 2%/4%/6%/8% to 3%/6%/9%/12%.
  • Exorcism icon.png Exorcism
    • Reduced healing cap from unknown to unknown.
    • Reduced cooldown from 120 to 100.


  • Reduced Silence icon.png Silence non-hero duration from 16/20/24/28 to 3/4/5/6.


  • Silence icon.png Silence
    • Fixed radius to be 200/275/350/350, instead of 300, when Witchcraft icon.png Witchcraft is at level 0.
    • Reduced mana cost from 90 to 80.
  • Reduced Witchcraft icon.png Witchcraft Silence mana cost reduction from 10/20/30/40 to 0/10/20/30.



  • Fixed Witchcraft icon.png Witchcraft not reducing Silence cooldown by 1/2/3/4.

Replaced abilities[edit | edit source]

Can be used by illusions. Not disabled by Break. Cannot be dispelled. Not blocked by Spell Immunity.
Witchcraft icon.png
Ability Affects
Passive Self
Increases the potency of Death Prophet's spells, while providing a passive movement speed boost. Reduces mana costs and cooldowns of Crypt Swarm and Silence, and adds additional spirits to Exorcism.
Move Speed Bonus: 5%/10%/15%/20%
Crypt Swarm & Silence Mana Reduction: 10/15/20/25
Crypt Swarm & Silence Cooldown Reduction: 1/2/3/4
Exorcism Spirit Count Increase: 3/4/5/6
Can be used by illusions. Illusions get the bonus movement speed.
With each death, Krobelus adds necromantic power to her repertoire.


  • This ability got replaced by Spirit Siphon icon.png Spirit Siphon in the 6.86 gameplay patch.
  • Stats of Death Prophet's abilities as this ability still existed (to grant some insight of this ability's impact):
    • Crypt Swarm icon.png Crypt Swarm: 8 seconds cooldown, 105/120/140/165 mana cost
    • Silence icon.png Silence: 15 seconds cooldown, 80 mana cost
    • Exorcism icon.png Exorcism: 8/14/21 spirit count

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]