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Play “Many hands make light work.”
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Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs  

Bad against...[edit]

Axe icon.png
Silencer icon.png
Ancient Apparition icon.png
Ancient Apparition
  • Ice Blast icon.png Ice Blast negates most of your healing and may last longer in duration than your Shallow Grave.
Outworld Devourer icon.png
Outworld Devourer
  • When timed correctly, Outworld Devourer can cast Astral Imprisonment icon.png Astral Imprisonment on a low health Shallow Grave icon.png Shallow Graved target and thus apply lethal damage right after it gets released from the prison.
  • Furthermore Outworld Devourer somehow benefits from a graved hero because he can steal a great amount of intelligence during that time if he does not have to fear the graved unit's damage.



Good against...[edit]

Legion Commander icon.png
Legion Commander
  • It is very easy to save an ally from Duel icon.png Duel with Shallow Grave icon.png Shallow Grave. Versus weaker opponents you can even bait a duel on an ally, knowing you will save him and perhaps get a kill and the duel victory for your ally.
  • Knowing this, better players will always wait until grave was expended to choose a duel target, or will always jump on Dazzle.
Necrophos icon.png
  • Reaper's Scythe icon.png Reaper's Scythe is very predictable and gives you plenty of time to react with Shallow grave. Keep a close eye on your half-hp allies
  • Be careful not to leave your ally at one HP if you're still fighting, as he will die from Heartstopper Aura icon.png Heartstopper Aura right when the grave is over. Therefore keep a Wave for the last second of the grave instead of right after (a strategy which is true against almost every hero).
Venomancer icon.png
  • It's debatable, but his DoTs abilities are the easiest ones to heal through with numerous Shadow Wave icon.png Shadow Waves, and it's also simple to keep Shallow Grave until the last possible second.
  • However, sometimes his DoTs are so harmful that you'll have to use Grave early and you/your ally will die right after it's over, sometimes even after Tp-ing back to the fountain.
Clockwerk icon.png
  • Shadow Wave icon.png Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs icon.png Power Cogs.
  • Due to Clockwerk's slow damage output, Dazzle will have more than enough time to Shallow Grave icon.png Shallow Grave any enemy Clockwerk initiates on.


Works well with...[edit]

Brewmaster icon.png
Broodmother icon.png
  • The damage nuke from Shadow Wave icon.png Shadow Wave is amplified per unit. The invisible spiderlings can easily approach towards the target and surprise him at every point.
Huskar icon.png
  • Huskar deals most damage on low health and Dazzle is the best option to keep him alive at this stage. A good timed Shallow Grave icon.png Shallow Grave can turn a teamfight from the worst odds.
Meepo icon.png
  • A single burst Meepo is one of his greatest weaknesses. Dazzle can fill the gap by providing heals and giving enough time with Shallow Grave icon.png Shallow Grave to get the low health Meepo out of the fight. He synergies well with the up to 5 units that can be healed at once with Shadow Wave icon.png Shadow Wave and transfer the healburst as damage onto the target.
Naga Siren icon.png
Naga Siren
  • Naga Siren can spawn three illusions of herself at level one, allowing for a massive nuke with Shadow Wave icon.png Shadow Wave as soon as the game starts.
  • Her armor reduction further increases the effectiveness of your spells, which all deal physical damage.
  • She can halt combat for several seconds with Song of the Siren icon.png Song of the Siren, giving Weave icon.png Weave time to work.
Phantom Lancer icon.png
Phantom Lancer