Dark Seer

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Dark Seer
Dark Seer icon.png
Strength attribute symbol.png
22 + 2.6
Agility attribute symbol.png
12 + 1.2
Intelligence primary attribute symbol.png
23 + 2.7
Level Base 1 15 25
Health 200 640 1360 1880
H. Regen 0 1.32 3.5 5.06
Mana 75 328 735 1032
M. Regen 0.01 0.93 2.44 3.52
Damage 31‒37 54‒60 91‒97 118‒124
Armor 5 6.71 9.11 10.83
Spell Dmg 0% 1.64% 4.34% 6.27%
Att / Sec 0.58 0.65 0.75 0.82
Movement Speed 295
Turn Rate 0.6
Vision Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.59+0.58
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Ish'kafel, the Dark Seer, is a melee intelligence hero with versatile abilities that allow him to assist allies and greatly change the conditions of combat. His Vacuum in particular affects enemies in a large area and is a powerful crowd-control. It not only disorients and damages enemies, but also pushes them into a small area to follow up with area spells or to trigger other abilities, such as his Wall of Replica ultimate that turns the very power of enemies against them in the form of illusions that replicate their statistics. His other spells focus on buffing allies with speed, or in the case of his Ion Shell, granting an aura that radiates damage onto enemies who venture within it.

Bio[edit]

Dark Seer Ish'Kafel, the Dark Seer
Play "If your enemy is equal, prepare for him. If greater, elude him. If weaker, crush him."
Role: Initiator Initiator / Jungler Jungler / Escape Escape / Disabler Disabler
Lore: Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here—a warrior from a realm beyond the veil of this reality.

Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer’s army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over—then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he’s the greatest tactician this strange new world has ever seen.

Voice: John Patrick Lowrie (Responses)

Abilities[edit]

Vacuum
Does not pierce spell immunity. Play
Q
C
Vacuum icon.png
Ability
Target Area
Affects
Enemies
Damage
Magical
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
Cast Animation: 0.4+0.7
Cast Range: 500 (Talent 600)
Effect Radius: 250/350/450/550 (Talent 325/425/525/625)
Damage: 40/80/120/160
Pull Duration: 0.5
Cooldown symbol.png 32 (Talent 28.8)
Mana symbol.png 100/130/160/190
Does not pierce spell immunity. Attempts to deal damage if enemy turns spell immune before the pull ends.
Modifiers
Debuff Vacuum: Dispellable with strong dispels.
Ish'Kafel modifies the center of gravity to a place of his choosing.

Notes:

  • The pull duration always takes 0.5 seconds, no matter how far or close the units are from the center, so the speed varies.
  • Affected units are fully disabled during the pull.
  • The damage is applied upon losing the debuff, so that dispelling it causes it to happen earlier.
  • Can pull units over impassable terrain.
  • Vacuum destroys trees within 275 radius at the targeted point upon cast.


Ion Shell
Not blocked by Linken's Sphere. Partially pierces spell immunity. Play
W
E
Ion Shell icon.png
Ability
Target Unit
Affects
Enemies
Damage
Magical
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
Cast Animation: 0.4+0.7
Cast Range: 600 (Talent 700)
Damage Radius: 250
Damage per Second: 30/50/70/90 (Talent 110/130/150/170)
Duration: 25
Cooldown symbol.png 9 (Talent 8.1)
Mana symbol.png 100/110/120/130
Partially pierces spell immunity. Can be cast on spell immune allies.
Cannot be cast on spell immune enemies. Shell persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff or Debuff, based on the target's alliance Ion Shell: Dispellable with any dispel.
The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth.

Notes:

  • The shell can be put on enemy and allied units, damaging only enemy units. The unit with the shell itself is not damaged.
  • Successive casts on the same unit do not stack. Casting it on a unit that already has the Ion Shell on, only refreshes the duration.
  • Deals 3/5/7/9 (Talent 11/13/15/17) damage in 0.1 second intervals, starting 0.1 second after the cast, resulting in 250 damage instances.
  • Can deal up to 750/1250/1750/2250 (Talent 2750/3250/3750/4250) damage to a single unit (before reductions), if it stays in range for the full duration.
  • Affects invisible units that go close to the shell wearer, however, the visual effects do not appear.


Surge
Pierces spell immunity. Play
E
R
Surge icon.png
Ability
Target Unit
Affects
Allies
Charges a target friendly unit with power, giving it a brief burst of maximum movement speed.
Cast Animation: 0.4+0.57
Cast Range: 600 (Talent 700)
Haste Speed: 550
Duration: 3/4.5/6/7.5
Cooldown symbol.png 13/12/11/10 (Talent 11.7/10.8/9.9/9)
Mana symbol.png 50
Modifiers
Buff Surge: Dispellable with any dispel.
Ish'Kafel once used his speed of mind to navigate the maze between the walls.

Notes:

  • Applies a haste on the target, meaning it cannot be slowed below the set value.


Wall of Replica
Pierces spell immunity. Play
R
W
Wall of Replica icon.png
Ability
Target Point
Raises a wall of warping light that slows and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.
Cast Animation: 0.4+0.57
Cast Range: 500/900/1300 (Talent 600/1000/1400)
Wall Length: 1000
Wall Width: 50
Movement Speed Slow: 75%
Illusion Damage Dealt: 60%/75%/90% (Upgradable by Aghanim's Scepter. 100%/120%/140%)
Illusion Damage Taken: 400%
Duration: 45
Slow Duration: 0.5/0.75/1
Cooldown symbol.png 100 (Talent 90)
Mana symbol.png 125/250/375
Upgradable by Aghanim's Scepter. Increases the damage dealt by illusions.
The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks.

Notes:

  • The wall is always created perpendicular to the line between Dark Seer and the targeted point.
  • Only creates illusions of heroes. Does not create them of illusions.
  • Does not create an illusion for each Meepo minimap icon.png Meepo clone, only one of them can have a Wall of Replica illusion at a time.
  • When the illusion dies, the wall can create a new one of that hero as soon as it comes in range.
  • Illusions created by Wall of Replica have a static 5 gold and experience bounty which does not scale with levels.
  • Every time the wall creates an illusion, it slows the hero right afterwards.
  • The illusions are invulnerable for 0.1 second after creation and have a unique skin. They last as long as the wall lasts.
  • Wall of Replica illusions are visually distinguishable for the enemies.


Talents[edit]

Hero Talents
+80 Ion Shell icon.png Ion Shell Damage 25 +25 Strength attribute symbol.png Strength
+75 Vacuum icon.png Vacuum AoE 20 10% Cooldown Reduction
+14 Health Regen 15 +120 Damage
+100 Cast Range 10 12% Evasion
Notes:
  • The evasion stacks multiplicatively with other sources of evasion.
  • The health regen is added as a bonus and does not benefit illusions.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively with Arcane Rune minimap icon.png Arcane Rune.

Recommended items[edit]

Starting Items:

  • Stout Shield icon.png Stout Shield gives you resistance to physical attacks whether you are laning or jungling.
  • Tango icon.png Tangoes cover your health and mana issues until you build up your early game items.
  • Iron Branch icon.png Iron Branches is beneficial with its early boost to Dark Seer's attributes, but also help you build up to a Magic Wand icon.png Magic Wand and/or Mekansm icon.png Mekansm later on.
  • Soul Ring icon.png Soul Ring can be considered as it can be assembled in the side shop and lets your team use the courier more. This is especially important if your midlaner plans on getting a Bottle (Full) icon.png Bottle quickly.

Early Game:

  • Soul Ring icon.png Soul Ring covers most of your mana issues and allows you to constantly cast your Ion Shell in order to harass your lane opponents and get some last hits.
  • Boots of Speed icon.png Boots of Speed gives mobility for chasing or running away.

Core Items:

  • Magic Wand icon.png Magic Wand allows you to sustain your presence in fights.
  • Arcane Boots icon.png Arcane Boots increase your mana pool and allow you to give your teammates mana.
  • Mekansm icon.png Mekansm adds to Dark Seer's teamfight effectiveness and increases your durability. Also his decent Intelligence gain means he will generally have enough mana to use the heal.
  • Town Portal Scroll icon.png Town Portal Scroll allows you to be at any lane for a gank, countergank, or push in seconds.

Situational Items:

  • Bottle (Full) icon.png Bottle can also be used to sustain high mana use, if the Dark Seer is put midlane. It has the added benefit of rune control as most runes are useful for Ion Shell harass.
  • Crimson Guard icon.png Crimson Guard can protect your team from enemy carries in teamfights.
  • Aghanim's Scepter icon.png Aghanim's Scepter effectively allows your illusions to deal more damage than your opponents, thereby significantly increasing your team fight potential.
  • Hood of Defiance icon.png Hood of Defiance grants you magic resist and a lot of health regeneration, and can be upgraded into a Pipe of Insight.
  • Pipe of Insight icon.png Pipe of Insight grants you and your allies protection from magic damage.
  • Blink Dagger icon.png Blink Dagger can help you positioning to place a better Wall into Vacuum combo.
  • Ghost Scepter icon.png Ghost Scepter should be considered to counter high physical damage dealers and it is relatively cheap.
  • Scythe of Vyse icon.png Scythe of Vyse is always a great pickup for the hex and mana regen. If you need to turn off a carry's damage output, this is a very strong pickup.
  • Shiva's Guard icon.png Shiva's Guard grants you more punch to your Vacuum icon.png Vacuum and Wall of Replica icon.png Wall of Replica initiation, and gives you armor and intelligence.
  • Heart of Tarrasque icon.png Heart of Tarrasque allows you to initiate with little fear of dying.
  • Refresher Orb icon.png Refresher Orb allows you to cast your abilities and items twice in a row if needed.


Gameplay[edit]

Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Dark Seer's response, Play "No, I will not calm my beard." is a response to Beastmaster minimap icon.png Beastmaster's and Clockwerk minimap icon.png Clockwerk's rival hero taunts, both voiced by Sam A. Mowry.
  • Dark Seer's Vacuum's lore is based on the military term, center of gravity, which is a concept developed by Carl Von Clausewitz, a Prussian military theorist, in his work On War.

Gallery[edit]