Crystal Maiden/Counters

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Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs  

Bad against...[edit]

Ancient Apparition icon.png
Ancient Apparition
  • The Cold Feet icon.png Cold Feet stun is more likely to proc on slower targets - that includes Crystal Maiden. It can also be used to discourage full channel of Freezing Field icon.png Freezing Field.
  • Ice Vortex icon.png Ice Vortex can be used to reveal a Crystal Maiden who is trying to hide out of line of sight, and can negate the Magic Resistance granted from Glimmer Cape icon.png Glimmer Cape.
  • Ice Blast icon.png Ice Blast is very easy to land on a Crystal Maiden who is busy channeling Freezing Field icon.png Freezing Field.
  • Ancient Apparition likes to stay far away from the fight, and is less likely to get caught out by Crystal Maiden's spells.
Bristleback icon.png
Bristleback
  • Viscous Nasal Goo icon.png Viscous Nasal Goo can hinder Crystal Maiden's already abysmal mobility, which allows Bristleback (or his teammates) to run her down and kill her.
  • Bristleback frequently builds Blade Mail icon.png Blade Mail, which can quickly kill Crystal Maiden if her ultimate is used while he is under its effect.
  • The passive part of Bristleback ability icon.png Bristleback will trigger many, many times under the damage from Freezing Field icon.png Freezing Field, and as the stacks increase, the damage output from each successive cast (or proc) will eat away at Crystal Maiden's small HP pool.
Clockwerk icon.png
Clockwerk
Doom icon.png
Doom
  • Doom alone can easily pick off Crystal Maiden since she is fairly fragile, even using only auto-attacks and Infernal Blade icon.png Infernal Blade / Scorched Earth icon.png Scorched Earth
  • Doom ability icon.png Doom prevents her from using any abilities in a fight, making her impact negligible.
  • Devour icon.png Devour allows Doom to acquire a stun, allowing him to cancel Freezing Field icon.png Freezing Field even without committing Doom ability icon.png Doom
Earth Spirit icon.png
Earth Spirit
  • Boulder Smash icon.png Boulder Smash and Geomagnetic Grip icon.png Geomagnetic Grip allow Earth Spirit minimap icon.png Earth Spirit to easily disrupt Freezing Field icon.png Freezing Field, regardless of where Crystal Maiden minimap icon.png Crystal Maiden is due to their incredible range. Earth Spirit minimap icon.png Earth Spirit is quite possibly the best hero for stopping long channeling abilities, and Crystal Maiden minimap icon.png Crystal Maiden is vulnerable to him without a Black King Bar icon.png Black King Bar.
  • All of Earth Spirit's spells allow him to easily close in on Crystal Maiden minimap icon.png Crystal Maiden and kill her. Since she is a low health support, she generally stays behind in teamfights, but Earth Spirit can easily close the distance.
  • Crystal Maiden minimap icon.png Crystal Maiden has low movement speed and no other escape mechanism, rendering her extremely vulnerable to Earth Spirit's arsenal of long-range, damaging spells.
Legion Commander icon.png
Legion Commander
  • Duel icon.png Duel is a great initiation into Crystal Maiden, preventing her from using Freezing Field icon.png Freezing Field or any other abilities and allowing the enemy team to quickly kill her before she can aid her team in a fight.
Naga Siren icon.png
Naga Siren
Nyx Assassin icon.png
Nyx Assassin
  • Crystal Maiden has a very bad movement speed, so Impale icon.png Impale is far easier to land against her. Furthermore, even while trapped by Frostbite icon.png Frostbite, Nyx Assassin can still cast Impale.
  • Crystal Maiden has very low armor, so Vendetta icon.png Vendetta is very effective.
  • Nyx Assassin has two ways to stop Freezing Field icon.png Freezing Field, provided she doesn't get a Black King Bar icon.png Black King Bar. He can pop Spiked Carapace icon.png Spiked Carapace and simply walk into the field, or he can use Impale icon.png Impale to interrupt the field, since Crystal Maiden has to channel it.
Tidehunter icon.png
Tidehunter
Tusk icon.png
Tusk
  • Snowball icon.png Snowball allows Tusk to easily cancel Freezing Field icon.png Freezing Field from a safe distance without putting himself in any danger.
  • Walrus Punch icon.png Walrus PUNCH! is most certainly a high enough damage nuke to easily kill off Crystal Maiden.
  • Ice Shards icon.png Ice Shards can prevent the already immobile Crystal Maiden from escaping, making her an easy kill for either Tusk or a teammate.
Visage icon.png
Visage

Others[edit]

  • Omniknight minimap icon.png Omniknight, Juggernaut minimap icon.png Juggernaut, and Lifestealer minimap icon.png Lifestealer all have abilities (Repel icon.png Repel, Blade Fury icon.png Blade Fury, and Rage icon.png Rage respectively) that prevent Crystal Maiden from using her spells on themselves or important targets in the early game, before Black King Bar icon.png Black King Bar and other magical reduction is even an issue.
  • In general, heroes with AoE or long range disables (such as Faceless Void minimap icon.png Faceless Void with Chronosphere icon.png Chronosphere, Pudge minimap icon.png Pudge with Meat Hook icon.png Meat Hook and Underlord minimap icon.png Underlord with Pit of Malice icon.png Pit of Malice) hinder Crystal Maiden, preventing her from using Freezing Field icon.png Freezing Field to help her team in a fight.
  • In the same vein, heroes with silences - especially AoE like Death Prophet minimap icon.png Death Prophet - can also prevent Crystal Maiden from being able to impact a fight.
  • Heroes with large health pools or good innate magic resistance (Anti-Mage minimap icon.png Anti-Mage or Huskar minimap icon.png Huskar) can be very problematic for Crystal Maiden, since even if they are under the effect of her ultimate for the entire duration, the damage output is simply not enough to kill or force them to retreat.
  • Heroes who can easily harass Crystal Maiden out of lane in the early game (Clinkz minimap icon.png Clinkz, Viper minimap icon.png Viper) can prevent Crystal Maiden from being able to level effectively, and can ultimately slow down her level 6, 12, and 18 to a point where enemy carries already have items to address her ultimate.

Items[edit]

  • Black King Bar icon.png Black King Bar and other sources of magical immunity/reduction make Crystal Maiden nearly irrelevant, preventing her from using her abilities or Freezing Field icon.png Freezing Field from dealing its damage or slow. These items make it easy for enemy heroes to kill her off quickly - even in her ultimate.
  • Skull Basher icon.png Skull Basher, and other sources of bash are very problematic for Crystal Maiden, because even if she owns a Black King Bar icon.png Black King Bar, the stun will pierce it and cancel her ultimate.
  • Orchid Malevolence icon.png Orchid Malevolence and Bloodthorn icon.png Bloodthorn are an issue for Crystal Maiden in the same way that they are for any spell based hero - if she can't use her abilities due to a silence, her fight impact is greatly reduced.
  • Blade Mail icon.png Blade Mail reflects Freezing Field icon.png Freezing Field, doing incredible damage to Crystal Maiden when she uses her ultimate. Due to her low health pool, this can quickly spell her doom, so heroes who build Blade Mail (like Axe minimap icon.png Axe, Clockwerk minimap icon.png Clockwerk, or Bristleback minimap icon.png Bristleback) can be incredibly problematic.
  • Necronomicon 3 icon.png Necronomicon 3, much in the same vein as Blade Mail icon.png Blade Mail, provides damage reflection that can turn the massive damage of Freezing Field icon.png Freezing Field against the fragile Crystal Maiden. In addition, the True Sight of the Necronomicon Warrior at level 3 can render the early-game purchase of a Shadow Amulet icon.png Shadow Amulet or Glimmer Cape icon.png Glimmer Cape useless.

Good against...[edit]

Slark icon.png
Slark
  • Though Slark's large damage output is most certainly a concern for the squishy Crystal Maiden, she does perform fairly well against him, when coupled with aid from her team
  • Slark has no innate way to cancel Freezing Field icon.png Freezing Field, but the common purchase of Skull Basher icon.png Skull Basher does make Slark a substantially greater threat to Crystal Maiden and the game progresses.
  • Freezing Field icon.png Freezing Field can still hit Slark while he is under the effect of Shadow Dance icon.png Shadow Dance, and for the early and mid game, the damage output of Crystal Maiden's ultimate far outscales Slark's passive regeneration, making a quick use of Freezing Field icon.png Freezing Field as soon as Slark uses Shadow Dance icon.png Shadow Dance a great way to address him.
  • Crystal Maiden's Frostbite icon.png Frostbite and Crystal Nova icon.png Crystal Nova are helpful in disabling and slowing the slippery Slark so he can be killed by her teammates.
Phantom Assassin icon.png
Phantom Assassin
  • Though certainly not a "hard counter", Crystal Maiden's skillset (magical damage nukes) does pose a substantial threat to Phantom Assassin through the mid game, especially if followed up with engagement by her team.
  • A quick use of Freezing Field icon.png Freezing Field directly after Phantom Strike icon.png Phantom Strike can leave Phantom Assassin trapped inside the area of effect, capitalizing on Phantom Assassin's relatively low HP pool when she is not protected by Blur icon.png Blur.
  • If Phantom Assassin chooses not to buy a Black King Bar icon.png Black King Bar relatively early, the attack slow from Freezing Field icon.png Freezing Field can greatly hinder the proc chance of Coup de Grace icon.png Coup de Grace in a teamfight.
  • However, Phantom Assassin's massive damage, and her tendency to build both Black King Bar icon.png Black King Bar and Skull Basher icon.png Skull Basher makes her a formidable foe the later the game goes, and fighting her without a team is almost never a good choice.
Templar Assassin icon.png
Templar Assassin
  • As with other heroes mentioned in this section, Templar Assassin is not a hero that is fully "countered" by Crystal Maiden (the way she is against Viper minimap icon.png Viper and Jakiro minimap icon.png Jakiro), however, the proper combination and execution Crystal Maiden's spells, stacked with her team, can most certainly spell the end for Templar Assassin.
  • Frostbite icon.png Frostbite can quickly eat away Refraction icon.png Refraction charges, leaving Templar Assassin vulnerable for the rest of her team to kill.
  • Freezing Field icon.png Freezing Field will still apply damage to Templar Assassin when she is under the effect of Meld icon.png Meld, making it an even less viable form of escape until a Blink Dagger icon.png Blink Dagger is purchased.
  • Blink Dagger icon.png Blink Dagger is also cancelled by all of Crystal Maiden's spells, and the fairly short cooldowns on Frostbite icon.png Frostbite and Crystal Nova icon.png Crystal Nova make her a great asset to a chase against Templar Assassin.
  • This is not to say that Templar Assassin has any difficulty killing off the low armor, low HP pool Crystal Maiden, so fighting her alone is never advised.

Others[edit]

  • Heroes with mobility spells like Queen of Pain minimap icon.png Queen of Pain, Anti-Mage minimap icon.png Anti-Mage, Riki minimap icon.png Riki, Puck minimap icon.png Puck, and Spirit Breaker minimap icon.png Spirit Breaker that are cancelled by Frostbite icon.png Frostbite can suffer greatly from the presence of Crystal Maiden. It is absolutely critical, however, to have followup from teammates, as all of the above heroes can make quick work of the squishy Crystal Maiden after they are released from her grip.
  • Frostbite will reveal invisible heroes for its duration, making it a good tool against any such hero (Riki minimap icon.png Riki, Bounty Hunter minimap icon.png Bounty Hunter, Weaver minimap icon.png Weaver, or Clinkz minimap icon.png Clinkz for example), or as a soft counter to Shadow Blade icon.png Shadow Blade, if it is used first. This can be an amazing tool to ensure that Dust of Appearance icon.png Dust of Appearance is used on the unit in question, and not wasted in not catching anything.
  • Freezing Field icon.png Freezing Field will still hit and slow units that are hidden by invisibility, so it can be an excellent way to prevent a slippery heroes from escaping death.
  • Heroes like Enchantress minimap icon.png Enchantress and Chen minimap icon.png Chen, or heroes that make use of Helm of the Dominator icon.png Helm of the Dominator are weak to Crystal Maiden, as Frostbite icon.png Frostbite can do wonders against Enchant icon.png Enchant, Holy Persuasion icon.png Holy Persuasion, or dominated creeps. Careful though, as an army of carefully controlled creeps (Enchantress minimap icon.png Enchantress and Chen minimap icon.png Chen) can hold many stuns that will cancel Freezing Field icon.png Freezing Field.
  • Heroes the make heavy use of illusions, like Chaos Knight minimap icon.png Chaos Knight, Phantom Lancer minimap icon.png Phantom Lancer, or Spectre minimap icon.png Spectre can suffer from Crystal Maiden, as Freezing Field icon.png Freezing Field can quickly kill off the entire horde if not stopped.

Works well with...[edit]

Every hero in the game can make good use of Arcane Aura icon.png Arcane Aura (except Outworld Devourer minimap icon.png Outworld Devourer, see the following section), especially early game as many heroes at that point cannot spam spells. Just one point in arcane aura is very helpful during the laning stage. For this reason, Crystal Maiden works well in many situations, provided the enemy does not pick heroes that can deal with her effectively and render her useless.

Juggernaut icon.png
Juggernaut
  • Frostbite icon.png Frostbite provides the perfect setup for Blade Fury icon.png Blade Fury, a deadly combo as early as level 1. Later, it can be followed by Crystal Nova icon.png Crystal Nova to provide an additional slow and ensure the full damage of Blade Fury.
  • Arcane Aura icon.png Arcane Aura provides much needed mana regen for Juggernaut as all his spells cost a considerable amount of mana. It allows him to repeat the combo Frostbite + Blade fury at any opportunity in the lane, while staying healthy thanks to Healing Ward icon.png Healing Ward. The aura stays relevant well into the late game.
Timbersaw icon.png
Timbersaw
  • Frostbite icon.png Frostbite provides great set up for Timbersaw's many abilities in all phases of the game, allowing him to place Chakram icon.png Chakram directly on top of an enemy hero, then following up with the rest of his combo.
  • Though Timbersaw is forced to build extensive mana regeneration in order to fuel Chakram icon.png Chakram, the addition of Arcane Aura icon.png Arcane Aura is very useful in the early game, allowing Timbersaw to always have Timber Chain icon.png Timber Chain available for escape or initiation.
  • Freezing Field icon.png Freezing Field stacks very well with the slow from Timbersaw's Chakram icon.png Chakram, and Timbersaw's excellent mobility allows him to easily chase down heroes who escaped from the full damage of Freezing Field icon.png Freezing Field.
Sven icon.png
Sven
  • Arcane Aura icon.png Arcane Aura helps significantly with Sven's pitiful starting mana regeneration, allowing him to more freely use Storm Hammer icon.png Storm Hammer and Warcry icon.png Warcry in lane, and well into the middle and later game.
  • Storm Hammer icon.png Storm Hammer layered well with Frostbite icon.png Frostbite in lane is a quick and easy way to ensure a kill, and if Crystal Nova icon.png Crystal Nova and Warcry icon.png Warcry are added, it allows for insane chase potential for even the most stubborn of laners.
  • With both Frostbite icon.png Frostbite and Crystal Nova icon.png Crystal Nova, Crystal Maiden is well equipped to help Sven chase down enemies, or hold them in place while he kills them. This helps to prevent Sven from being kited, especially during the duration of God's Strength icon.png God's Strength.


Others[edit]

  • Many strength and agility heroes benefit greatly from Arcane Aura icon.png Arcane Aura for the entire game, especially heroes like Clinkz minimap icon.png Clinkz, Drow Ranger minimap icon.png Drow Ranger, Zeus minimap icon.png Zeus, and Skywrath Mage minimap icon.png Skywrath Mage by allowing them to spam their spells or unique attack modifiers with great ease. For most intelligence heroes however, the aura becomes irrelevant once they have enough int and any item that gives mana regeneration.
  • Frostbite icon.png Frostbite provides an instant, reliable disable that can be a good setup for unreliable spells such as Light Strike Array icon.png Light Strike Array, Split Earth icon.png Split Earth, Torrent icon.png Torrent or Sun Strike icon.png Sun Strike.
  • Any hero with a large, AoE disable works very well with Crystal Maiden (think Black Hole icon.png Black Hole, Ravage icon.png Ravage, or Overgrowth icon.png Overgrowth), allowing easy setup for her ultimate, and ensuring that a decent duration of it is used before getting ended. Just be sure to catch enemy silences and disables before using this tactic, or both ultimates will be wasted!

Works poorly with...[edit]

Outworld Devourer icon.png
Outworld Devourer
  • Arcane Aura icon.png Arcane Aura becomes obsolete once Essence Aura icon.png Essence Aura becomes maxed out, as the latter is far more potent than the former.
  • Astral Imprisonment icon.png Astral Imprisonment can save someone from Freezing Field icon.png Freezing Field and unlike other spells that grant enemies invulnerability, this one lasts for 4 seconds and cannot be canceled/dispelled.