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Critical strike

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Mortal Strike (Wraith) icon.png
Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack.

Mechanics[edit]

Wraith King performing a Critical Strike. The red number displays the resulting physical damage before reductions.

Critical strike is defined by two values: the critical chance and the critical damage multiplier.

Critical damage is physical damage and is reduced by various types of armor. When a critical strike triggers, the unit's attack damage number visible in the hud gets multiplied by the critical strike's factor. The result of this multiplication shows up as a red number above the target if the attack successfully hits it. This means that the red number displays the damage before any kind of damage reduction or amplification the attack target has. This also goes for illusions. The red number will show the result of the illusion's attack damage multiplied by the factor, before it gets reduced by the illusion's outgoing damage reduction. Critical strike does not work against buildings, and only very few work against wards. Because critical strike multiplies the attack damage of a unit, after attack damage modifiers, it is a scaling ability (unlike the damage of Monkey King Bar's mini-bash ability).

All critical strikes are subject to pseudo-random distribution.

Interaction with other passive abilities[edit]

  • Critical strike: Multiple critical strike abilities do not independently stack, as they can not trigger on the same hit.
  • Lifesteal: Lifesteal is calculated after critical strikes, which means that it will increase the amount of life you steal.
  • Cleave: Cleave is calculated after critical strikes, which means it will deal increased damage to all units within the cleave's range.
  • Bash: Bashes and Critical Strikes can proc on the same attack, and are never multiplied.
  • Illusions: Illusions can use the critical strike ability. (The red number above the unit is damage before the illusion reduction) Pseudo-Critical strike cannot be used by illusions.

Sources of critical strike[edit]

Brewmaster - Drunken Brawler
Drunken Brawler icon.png
Proc Chance: 10%/15%/20%/25%
Critical Damage: 200%
Average DPS Increase: 10%/15%/20%/25%
Also grants Brewmaster a guaranteed critical strike when he doesn't attack for 16/14/12/10 seconds.
Chaos Knight - Chaos Strike
Chaos Strike icon.png
Proc Chance: 10%
Critical Damage: 150%/200%/250%/300%
Average DPS Increase: 5%/10%/15%/20%
Crystalys - Critical Strike
Cost 2150
Crystalys icon.png
Proc Chance: 20%
Critical Damage: 175%
Average DPS Increase: 15%
Daedalus - Critical Strike
Cost 5550
Daedalus icon.png
Proc Chance: 25%
Critical Damage: 240%
Average DPS Increase: 35%
Juggernaut - Blade Dance
Blade Dance icon.png
Proc Chance: 20%/25%/30%/35%
Critical Damage: 200%
Average DPS Increase: 20%/25%/30%/35%
Lycanthrope - Lycan Wolf - Critical Strike
Lycan Summon Wolves Critical Strike icon.png
Proc Chance: 30%
Critical Damage: 170%
Average DPS Increase: 21%
Lycanthrope - Shapeshift
Shapeshift icon.png
Proc Chance: 30%
Critical Damage: 170%
Average DPS Increase: 21%
Phantom Assassin - Coup de Grace
Coup de Grace icon.png
Proc Chance: 15%
Critical Damage: 230%/340%/450%
Average DPS Increase: 19.5%/36%/52.5%
Wolf Camp - Alpha Wolf / Giant Wolf - Critical Strike
Critical Strike icon.png
Proc Chance: 20%
Critical Damage: 200%
Average DPS Increase: 20%
Wraith King - Mortal Strike
Mortal Strike (Wraith) icon.png
Proc Chance: 15%
Critical Damage: 150%/200%/250%/300%
Average DPS Increase: 7.5%/15%/22.5%/30%

Pseudo-Critical Strike[edit]

The following abilities involve a critical strike mechanic, although they are not triggered as a chance on attack.

Bounty Hunter - Jinada
Jinada icon.png
Critical Damage: 150%/175%/200%/225%
Cooldown 12/10/8/6
Passively gives a guaranteed critical strike to Bounty Hunter's next attack.
Tusk - Walrus PUNCH!
Walrus Punch icon.png
Critical Damage: 350%
Actively gives a guaranteed critical strike to Tusk's next attack.