Critical strike
Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack.
Contents
Mechanics[edit  edit source]
Critical strike is defined by two values: the critical chance and the critical damage multiplier.
Critical damage is physical damage and is reduced by various types of armor. When a critical strike triggers, the unit's attack damage number visible in the HUD gets multiplied by the critical strike's factor. The result of this multiplication shows up as a red number above the target if the attack successfully hits it. This means that the red number displays the damage before any kind of damage reduction or amplification the attack target has. This also goes for illusions. The red number shows the result of the illusion's attack damage multiplied by the factor, before it gets reduced by the illusion's outgoing damage reduction and armor. Critical strike does not work against buildings, and only very few work against wards. Because critical strike multiplies the attack damage of a unit, after attack damage modifiers, it is a scaling ability (unlike the damage of Monkey King Bar's minibash ability).
All critical strikes are subject to pseudorandom distribution, except for Alpha Wolf's and Giant Wolf's Critical Strike.
Interaction with other passive abilities[edit  edit source]
 Critical strike: Multiple critical strike abilities do not independently stack, as they cannot trigger on the same hit.
 Lifesteal: Lifesteal is calculated after critical strikes, which means that it increases the amount of life you steal.
 Cleave: Cleave is calculated after critical strikes, which means it deals increased damage to all units within the cleave radius.
 Bash: Bashes and critical strikes can proc on the same attack, and are never multiplied.
 Illusions: Illusions can use the critical strike ability (red critical numbers are before illusion and armor reduction). Pseudocritical strikes cannot be used by illusions.
Sources of critical strike[edit  edit source]
 Proc Chance: 20%
Critical Damage: 200%
Average DPS Increase: 20%
Does not use pseudorandom distribution.  Proc Chance: 20%
Critical Damage: 175%
Average DPS Increase: 15%  Proc Chance: 10%/15%/20%/25%
Critical Damage: 200%
Average DPS Increase: 10%/15%/20%/25%
Also grants Brewmaster a guaranteed critical strike when he does not attack for 16/14/12/10 seconds.  Proc Chance: 10%
Critical Damage: 125%/175%/225%/275%
Average DPS Increase: 2.5%/7.5%/12.5%/17.5%
Reduces target's armor by 5 for 8 seconds upon a successful Chaos Strike.  Proc Chance: 20%
Critical Damage: 175%
Average DPS Increase: 15%  Proc Chance: 30%
Critical Damage: 220%
Average DPS Increase: 36%  Proc Chance: 20%
Critical Damage: 200%
Average DPS Increase: 20%
Does not use pseudorandom distribution.  Proc Chance: 20%/25%/30%/35%
Critical Damage: 200%
Average DPS Increase: 20%/25%/30%/35%  Proc Chance: 40%
Critical Damage: 140%/160%/180%
Average DPS Increase: 16%/24%/32%
Affects all units under Lycan's control during Shapeshift.  Proc Chance: 15%
Critical Damage: 230%/340%/450%
Average DPS Increase: 19.5%/36%/52.5%  Proc Chance: 15%
Hero Critical Damage: 150%/200%/250%/300%
NonHero Critical Damage: 200%/300%/400%/500%
Hero Average DPS Increase: 7.5%/15%/22.5%/30%
NonHero Average DPS Increase: 15%/30%/45%/60%
Deals more damage against nonhero units. Also works against wards.
Pseudocritical strike[edit  edit source]
The following abilities involve a critical strike mechanic, although they are not triggered as a chance on attack.
 Critical Damage: 145%
Causes all attacks against the targeted enemy to be critical strikes.  Critical Damage: 350%
Attacks with a guaranteed critical strike when used.
