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15 + 1.6
22 + 3
16 + 1.55
Level 1 16 25
Hit Points 435 929 1537
Mana 208 533 949
Damage 37‒43 84‒90 129‒135
Armor 2.08 8.66 14.96
Attacks / Second 0.71 0.99 1.25
Movement Speed 300
Turn Rate 0.4
Sight Range 1800/800
Attack Range 600
Missile Speed 900
Attack Duration 0.7+0.3
Cast Duration 0.5+0.51
Base Attack Time 1.7

Clinkz, the Bone Fletcher is a ranged agility carry specializing in ambushing lone Heroes with high physical damage and incredible speed. Though frail and easy to kill, Skeleton Walk grants Clinkz stealth and haste to escape and re-position himself. This assassin Strafes around the enemy, launching a flurry of Searing Arrows that greatly injure enemies. To aid his assault, Clinkz can form a Death Pact and absorb a creature's life for greater damage and health, making him not only able to take more hits, but hit harder as well.


Clinkz Clinkz, the Bone Fletcher
Play "An arrow says what words cannot."
Role: Pip carry.png Carry / Pip tank.png Escape
Lore: At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.

Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity.
Voice: Michael Gregory (Responses)


Strafe icon.png
Ability Affects
No Target Self
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
Duration: 4/6/8/10
Bonus Attack Speed: 130
Cooldown 45/40/35/30 Mana 90
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.


  • Clinkz will produce an animation for the duration of the spell, showing that it's currently active.

Searing Arrows
Unique Attack Modifier. Play
Searing Arrows icon.png
Ability Affects Damage
Auto-Cast Enemy units and structures Physical
Imbues Clinkz's arrows with fire for extra damage.
Range: 600
Bonus Damage: 30/40/50/60
Mana 10
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.


  • Fully stacks with Eye of Skadi and Orb of Venom. Does not stack with other Unique Attack Modifiers.
  • Works on mechanical units, such as towers and siege units.
  • Works on magic immune units.

Skeleton Walk
Skeleton Walk icon.png
Ability Affects
No Target Self
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
Fade Time: 0.6
Duration: 20/25/30/35
Bonus Movement Speed: 11%/22%/33%/44%
Cooldown 20 Mana 75
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.


  • Clinkz can go through units when under the effects of Skeleton Walk.
  • Will not interrupt most channeling abilities or items upon activation.
  • When attacking, invisibility is broken before the projectile reaches the target.

Death Pact
Death Pact icon.png
Ability Affects
Target Unit Units
Clinkz consumes the target friendly or enemy creep, gaining a percent of its HP as max health and damage.
Range: 400
Duration: 35
Bonus HP Capacity: 50%/65%/80% of the killed unit's current HP
Bonus Damage: 5%/6.5%/8% of the killed unit's current HP
Cooldown 45/40/35 Mana 100
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.


  • If the target is an enemy or neutral unit, it will count as a creep kill and give Clinkz the correct gold and experience bounty.
  • When the duration ends, the maximum HP returns to normal, but Clinkz's current HP remains the same. If his HP is greater than his normal maximum, it will be set to his maximum.
  • It can target a Mud Golem, but not Ancient creeps.
  • When used with the neutral jungle creeps with the maximum amount of hp possible of 1100, Clinkz will gain 550/715/880 HP and 55/72/88 Dmg.
  • Bonus damage is considered Clinkz's base damage.

Recommended items[edit]

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Reason given


  • Core: Orchid Malevolence solves Clinkz's mana problem since Searing Arrows constantly drains mana per attack. Its silence ability effectively disables Heroes such as Lion which could otherwise kill Clinkz with their damaging spell combo. Monkey King Bar has a mini-bash ability which could interrupt channeling spells and heroes fleeing via Town Portal Scroll
  • Situational: Daedalus gives more dps from critical and the +81 damage combined with fast attack speed can potentially down opponents in seconds, while the Butterfly provides great damage and attack speed, as well as the useful evasion. Eye of Skadi stacks with your Searing Arrows, making you both tanky and hard to escape from. Sheepstick is an alternative to orchid that offers less DPS, but a stronger disable.



  • While he can be an excellent ganker, Clinkz is extremely fragile and puts out huge amounts of DPS, making him a priority target in teamfights. Try to let your teammates start things off while you dance around the edge of the fight dealing damage to distracted or disabled opponents.
  • You can use orb-walking with Searing Arrows to harass your opponents. Be wary of the moderate mana cost, however.
  • Use Skeleton Walk a good amount of time before you expect to ambush an enemy, or appear in a fight. This will allow you to use Skeleton Walk again soon after, either for a quick escape or to chase down any survivors.
  • In most cases, max out Searing Arrows first for the reliable damage increase.
  • If you are ganking a lot with Clinkz, take Strafe as your second ability to max as the decreased cooldown makes you a great threat. If you are playing as the team's lategame carry, maxing Skeleton Walk will keep you safe and able to move quickly into untaken lanes and the jungle to farm.
  • Always try to use Death Pact on the biggest creep in the large creep camps, such as the Satyr Tormenter and Centaur Conqueror.
  • You can deny an enemy jungler some farm by stealing creeps with Death Pact, leaving as little as possible behind so they are forced to clear it for the respawn to trigger. Death Pact may also be used on dominated or controlled neutrals such as those used by Chen or Enchantress to kill them instantly.
  • Because of the huge amount of physical damage Clinkz can deal over a short period, he is also excellent at killing towers provided something else is there to take the aggro.


  • Bone Fletcher's Alternate/Fun name was "Clinkz Eastwood", a pun on the name of famed actor Clint Eastwood.
  • The line, "Play Better to run than curse the road." is a reference to a Wolof (Senegal) proverb, "Better to walk than curse the road".
  • The phrase "Thy Flesh Consumed" may be refered to the fourth and final episode of Ultimate Doom game, and also to king james version of the bible "And thou mourne at the last, when thy flesh and thy body are consumed" PROVERBS 5:11

Update history[edit]

March 14, 2013 Patch

August 02, 2012 Patch

  • [Undocumented] Added Teleport animations for Beastmaster, Bounty Hunter, Broodmother, Clinkz, Lifestealer, Necrolyte and Shadow Shaman.

May 03, 2012 Patch

March 22, 2012 Patch

  • Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.

February 16, 2012 Patch

  • Added Clinkz to Captain's Mode.
  • Fixed not being able to cast Searing Arrows icon.png Searing Arrows manually on buildings.
  • Fixed Death Pact icon.png Death Pact not being castable on Magic Immune units.
  • Fixed Searing Arrows icon.png Searing Arrows autocast working while silenced/doomed.
  • Fixed Searing Arrows icon.png Searing Arrows bonus damage being treated as a seperate damage instance (it could get reduced twice by stout shield).
  • Fixed Death Pact icon.png Death Pact being purgeable.
  • Fixed Bounty Hunter and Clinkz's invisibility getting dispelled by Tornado.
  • [Undocumented] Added injured animations for Clinkz.

January 26, 2012 Patch

  • Added Clinkz Clinkz!

January 19, 2012 Patch

  • [Undocumented] Updated textures for Magnataur, Clinkz.

Balance changelog[edit]


  • Death Pact icon.png Death Pact cooldown reduced from 45 to 45/40/35.


  • Searing Arrows icon.png Searing Arrows
    • Damage increased from 20/30/40/50 to 30/40/50/60.
    • Manacost increased from 8 to 10.
    • No longer blocked by magic immunity.


  • Strafe icon.png Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30.


  • Strafe icon.png Strafe attack speed bonus increased from 110 to 130.


  • Death Pact icon.png Death Pact damage bonus increased from 4/6/8% to 5/6.5/8%.
  • Death Pact icon.png Death Pact hp bonus increased from 50/60/70% to 50/65/80%.


  • Searing Arrows icon.png Searing Arrows no longer has a cooldown at level 1.
  • Strafe icon.png Strafe Attack Speed bonus increased from 90 to 110.
  • Skeleton Walk icon.png Skeleton Walk movement bonus increased from 10/20/30/40 to 11/22/33/44%.


  • Added to Captain's Mode.


  • Death Pact icon.png Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP.


  • Death Pact icon.png Death Pact reworked.
  • Removed from Captain's Mode.



  • Strafe icon.png Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds .


  • Improved Searing Arrows icon.png Searing Arrows damage from 10/20/30/40 to 20/30/40/50.
  • Rebalanced Strafe icon.png Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown.


  • Death Pact icon.png Death Pact can now be used on any non-hero unit, not just allied units.


  • Improved level 2 and 3 manacost and regen on Death Pact icon.png Death Pact.


  • Lowered Searing Arrows icon.png Searing Arrows' cooldown.
  • Restored Bone Fletcher's old Wind Walk speed bonus


  • Reduced mana cost on Death Pact slightly


  • Changed Searing Arrows cooldown from 4/3/2/0 to 4/3/0/0


  • Searing Arrows cooldown from 0 to 4/3/2/0


  • Clinkz WW movespeed from 10%/20%/30%/40% to 7%/14%/21%/28%


  • Searing arrows mana cost increased by 3.


  • Tweaked clinkz, leo, tb and naix. Better balance between 6.12 and 6.09b


  • Tweaked all of clinkz abilities a bit


  • Nerfed clinkz movespeed by 10 but buffed clinkz attack range from 600 to 975 to even out.


  • Bone Fletcher: WW lvl 4 changed from 40% to 35%
  • Bone Fletcher: Strafe changed from 40/70/95/110 to 55/70/85/100


See also[edit]