Clinkz

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Clinkz
Clinkz.png
Strength
15 + 1.6
Agility
22 + 3.3
Intelligence
16 + 1.55
Level Base 1 16 25
Health 200 500 1020 1660
H. Regen 0.25 0.7 1.48 2.45
Mana 50 242 542 926
M. Regen 0.01 0.65 1.66 2.94
Damage 15‒21 37‒43 88‒94 136‒142
Armor -1 2.14 9.5 16.31
Spell Dmg 0% 1% 2.58% 4.58%
Att / Sec 0.58 0.71 1.01 1.3
Movement Speed 300
Turn Rate 0.4
Vision Range 1800/800
Attack Range 640
Projectile Speed 900
Attack Animation 0.7+0.3
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Clinkz, the Bone Fletcher is a ranged agility carry specializing in ambushing lone Heroes with high physical damage and incredible speed. Though frail and easy to kill, Skeleton Walk grants Clinkz stealth and haste to escape and re-position himself. This skill is also what makes Clinkz such an incredible ganker. This assassin is also equipped with Strafe boosting his attack speed to insane levels for a short time. Searing Arrows provide huge bonus damage, greatly injuring enemies in conjunction with Strafe. To aid his assault, Clinkz can form a Death Pact and absorb a creature's life for greater damage and health, making him not only able to take more hits, but hit harder as well.

Bio[edit | edit source]

Clinkz Clinkz, the Bone Fletcher
Play "Better to run than curse the road."
Role: Carry Carry / Escape Escape / Pusher Pusher
Lore: At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.

Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity.
Voice: Michael Gregory (Responses)

Abilities[edit | edit source]

Strafe
Cannot be used by illusions. Pierces Spell Immunity. Play
Q
T
Strafe icon.png
Ability Affects
No Target Self
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
Cast Animation0+0
Attack Speed Bonus: 130
Duration: 4/6/8/10
Cooldown 40/35/30/25
Mana 90
Modifiers
Buff Strafe: Dispellable with any dispel.
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.

Notes:

  • Strafe does not interrupt Clinkz' channeling spells upon cast.


Searing Arrows
Not a Unique Attack Modifier. Not blocked by Linken's Sphere. Pierces Spell Immunity. Play
W
R
Searing Arrows icon.png
Ability Affects Damage
Target Unit / Autocast Enemies Physical
Imbues Clinkz's arrows with fire for extra damage.
Cast Range: 640
Damage: 30/40/50/60
Cooldown 0
Mana 10
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.

Notes:

  • Deals its damage in a separate instance and thus is unaffected by the damage reduction from e.g. Static Link icon.png Static Link​ or Enfeeble icon.png Enfeeble​.


Skeleton Walk
Pierces Spell Immunity. Play
E
W
Skeleton Walk icon.png
Ability Affects
No Target Self
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
Cast Animation0+0
Fade Time: 0.6
Move Speed Bonus: 11%/22%/33%/44%
Duration: 20/25/30/35
Cooldown 20/19/18/17
Mana 75
Modifiers
Buff Wind Walk: Undispellable.
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.

Notes:

  • Skeleton Walk does not interrupt Clinkz' channeling spells upon cast.
  • During the fade time, Clinkz can cast spells, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
  • Allows Clinkz to path through other units, including wards, but not through buildings.
  • Clinkz can pick up or drop items without breaking the invisibility.


Death Pact
Cannot be used by illusions. Not blocked by Linken's Sphere. Pierces Spell Immunity. Play
R
E
Death Pact icon.png
Ability Affects Damage
Target Unit Enemy Units / Allied units Pure
(HP Removal)
Clinkz consumes the target friendly or enemy creep, gaining a percent of its hit points as max health and damage.
Cast Animation0.5+0.3
Cast Range: 400
Target's Current Health as Attack Damage Bonus: 5%/6.5%/8%
Target's Current Health as Health Bonus: 50%/65%/80%
Duration: 35
Cooldown 45/35/25
Mana 100
Modifiers
Buff Death Pact: Undispellable.
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.

Notes:

  • The targeted unit is instantly killed, counting as a regular last hit.
  • The health and damage bonus are based on the targeted unit's current health.
  • The damage is directly added to Clinkz' base attack damage, so it is subject to lifesteal, crits, damage reduction (e.g. Enfeeble icon.png Enfeeble​) and amplification (e.g. Empower icon.png Empower​).
  • Increases Clinkz' maximum and current health, effectively healing him for the amount.
  • When the Death Pact buff expires, Clinkz' maximum health returns to normal, but his current health is kept, without exceeding his maximum health.
  • Successive casts of Death Pact do not stack, instead the newest Death Pact buff replaces the old one.
  • Can be cast on allied creeps.


Recommended items[edit | edit source]

Starting items:

Early-game items:

Core items:

Situational items:

  • Daedalus icon.png Daedalus greatly increases Clinkz's DPS because, when combined with Strafe icon.png Strafe​, he does roughly 2 attacks per second with the skill active. Combined with Power Treads icon.png Power Treads and Orchid Malevolence icon.png Orchid Malevolence it makes it much more likely to crit multiple times in a short period.
  • Butterfly icon.png Butterfly provides a massive agility and attack speed bonus as well as evasion.
  • Eye of Skadi icon.png Eye of Skadi stacks with Searing Arrows icon.png Searing Arrows​, which allows you to chase down heroes whilst improving all your stats.
  • Scythe of Vyse icon.png Scythe of Vyse is an alternative to Orchid Malevolence icon.png Orchid Malevolence that offers less dps but provides a stronger disable.
  • Black King Bar icon.png Black King Bar should be built in most situations to counter enemy stuns, silences, etc.

Tips[edit | edit source]

  • While he can be an excellent ganker, Clinkz is extremely fragile and puts out huge amounts of DPS, making him a priority target in teamfights. Try to let your teammates start things off while you dance around the edge of the fight dealing damage to distracted or disabled opponents.
  • You can use orb-walking with Searing Arrows icon.png Searing Arrows​ to harass your opponents. Be wary of the moderate mana cost, however.
  • Use Skeleton Walk icon.png Skeleton Walk​ a good amount of time before you expect to ambush an enemy, or appear in a fight. This allows you to use Skeleton Walk icon.png Skeleton Walk​ again soon after, either for a quick escape or to chase down any survivors.
  • In most cases, max out Searing Arrows icon.png Searing Arrows​ first for the reliable damage increase.
  • If you are ganking a lot with Clinkz, take Strafe icon.png Strafe​ as your second ability to max as the decreased cooldown makes you a great threat. If you are playing as the team's lategame carry, maxing Skeleton Walk icon.png Skeleton Walk​ keeps you safe and able to move quickly into untaken lanes and the jungle to farm.
  • Always try to use Death Pact icon.png Death Pact​ on the biggest creep in the large creep camps, such as the Satyr Tormenter and Centaur Conqueror.
  • You can deny an enemy jungler some farm by stealing creeps with Death Pact icon.png Death Pact​, leaving as little as possible behind so they are forced to clear it for the respawn to trigger. Death Pact icon.png Death Pact​ may also be used on dominated or controlled neutrals such as those used by Chen icon.png Chen​ or Enchantress icon.png Enchantress​ to kill them instantly.
  • Because of the huge amount of physical damage Clinkz can deal over a short period, he is also excellent at killing towers provided something else is there to take the aggro.
  • Soul Ring icon.png Soul Ring can solve Clinkz's mana problems, if cast before using Death Pact icon.png Death Pact​ it effectively costs 0 HP, and allows Death Pact icon.png Death Pact​ to be used on cooldown.
  • Helm of the Dominator icon.png Helm of the Dominator gives a Dominated Creep a minimum base HP of 1400, which synergises very well with Death Pact icon.png Death Pact​. A dominated creep (1400 HP) would give you 70/91/112 bonus damage and 700/910/1120 bonus HP.
  • Desolator icon.png Desolator gives Clinkz an incredible amount of damage very early, synergising well with the physical damage of his Searing Arrows icon.png Searing Arrows​.
  • Blink Dagger icon.png Blink Dagger can help Clinkz snowball very hard, as it makes Clinkz difficult to catch. Also you may consider buying it in difficult game situations where split pushing is a key factor for victory.
  • One should consider buying Diffusal Blade 1 icon.png Diffusal Blade if enemy heroes are having multiple Ghost Scepter icon.png Ghost Scepters/Ethereal Blade icon.png Ethereal Blades, which is also stacks with Clinkz's Searing Arrows icon.png Searing Arrows​, as both – Searing Arrows icon.png Searing Arrows​ and Diffusal Blade 1 icon.png Diffusal Blade are not unique attack modifiers. It also provides some intelligence, which helps with Clinkz's mana issues.
    • It worth mentioning that Glimmer Cape icon.png Glimmer Cape's Glimmer is also dispellable with Diffusal Blade 1 icon.png Diffusal Blade's Purge, but it also has low fade time, and Purge's cast range is fairly short – 600. To use Purge in that situation one should rely on their reflexes.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • Bone Fletcher's Alternate/Fun name was "Clinkz Eastwood", a pun on the name of famed actor Clint Eastwood.
  • The line, Play "Better to run than curse the road." is a reference to a Wolof (Senegal) proverb, "Better to walk than curse the road".
  • The phrase Play "Thy Flesh Consumed." may be referred to the fourth and final episode of Ultimate Doom game, and also to King James version of the Bible "And thou mourne at the last, when thy flesh and thy body are consumed" PROVERBS 5:11.
  • Clinkz's phrase Play "Ashes to ashes." may be a reference to David Bowie's 1980 song Ashes to Ashes.

Gallery[edit | edit source]

References[edit | edit source]