Clarity

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Clarity
Clarity icon.png
Clear water that enhances the ability to meditate.
Cost
50
Bought From
Consumables
Active Regenerate Mana
Charges 1
Disassemble? No
Alert allies? No
Recipe
Clarity (50)

The Clarity is an item purchasable at the Main Shop, under Consumables.

Additional information[edit | edit source]

  • Stacks with itself in inventory, there is no stack limit. The sell-back price adapts based on the number of Clarities in a stack.
  • Clarities are not shareable, however, they can be cast on allies.

Ability[edit | edit source]

Regenerate Mana
Ability
Target Unit
Restores mana to the target unit over time. If the unit is attacked, the effect is lost.
Cast Range: 500
Total Mana Restored: 190
Duration: 50
Cooldown symbol.png 0.25
Modifiers
Buff Clarity Potion: Undispellable.

Notes:

  • Double clicking the item casts it on self.
  • If the target is more than 500 range away, the caster moves to the target until it is within 250 range before casting.
  • The owner does not have to face the target to use this on it.
  • Successive casts on the same target do not stack, but refresh the duration instead.
  • Restores mana in the form of mana regeneration, so it restores 0.38 mana in 0.1 second intervals, which is 3.8 mana per second.
  • Fully stacks with other mana regeneration increasing effects.
  • Damage greater than 0 from any player (including allies and self) or Roshan dispels the effect.
    • Does not get dispelled by damage flagged as HP Removal.


Recommended heroes[edit | edit source]

Crystal Maiden.png
Crystal Maiden
  • Combined with Arcane Aura icon.png Arcane Aura​, Clarity allows Crystal Maiden to use her abilities much more often than most heroes during the laning phase.
Earthshaker.png
Earthshaker
  • Clarity is needed to offset Earthshaker's low mana, which is often not enough to cast more than one or two Fissure icon.png Fissure​s.
Enigma.png
Enigma
Nature's Prophet.png
Nature's Prophet
  • Clarity helps a jungling Nature's Prophet maintain enough mana to summon Treants through Nature's Call icon.png Nature's Call​.
Omniknight.png
Omniknight
  • Clarity is usually required to supplement Omniknight's low mana, at least until he has a Soul Ring icon.png Soul Ring or Arcane Boots icon.png Arcane Boots.
Techies.png
Techies
  • Clarity is essential for Techies to lay down extra mines during the early game, especially before the horn.
Treant Protector.png
Treant Protector
  • Clarity will usually regenerate Treant Protector for its full amount, due to his passive invisibility.
  • Clarity allows Treant Protector to constantly shield and heal allies and structures with Living Armor icon.png Living Armor​.
Vengeful Spirit.png
Vengeful Spirit
  • Clarity helps with Vengeful Spirit's low mana pool, as an extra Magic Missile icon.png Magic Missile​ can mean the difference between life and death.
Zeus.png
Zeus
  • Clarity helps Zeus spam Arc Lightning icon.png Arc Lightning​ in the mid lane, allowing him to get more last hits.

Others[edit | edit source]

Tips[edit | edit source]

  • Clarity's effect is dispelled upon taking player damage, so do not use it in the middle of combat.
    • In some situations however, it may be worth it to use it in combat. Even 1 second of regeneration can be enough to squeeze out one more ability, which can prevent deaths or result in kills.
  • Although it regenerates quite a lot of mana, it takes long to do so. It is best used while doing other out-of-combat things, so you do not stand and wait for it to finish regenerating.
    • This makes them perfect for roaming heroes, who can use a Clarity while moving between the lanes, allowing them to roam for longer and not have to retreat to the fountain to refill their mana.
    • They are also great for jungling heroes who can use them while killing neutral creeps.
  • Due to its low cost, don't hesitate to buy and use a Clarity on an ally in lane, especially if it will give them enough mana to get off another escape or nuke ability.

Gallery[edit | edit source]