Competitive Scene


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Radiant icon.png The Radiant
20 + 1.5
15 + 2.1
21 + 2.8
Level 1 16 25
Hit Points 530 986 1594
Mana 273 845 1404
Damage 43-53 87-97 130-140
Armor 1.1 5.79 10.96
Attacks / Second 0.67 0.87 1.08
Movement Speed 300
Turn Rate 0.6
Sight Range 1800/800
Attack Range 600
Missile Speed 1100
Attack Duration 0.5+0.5
Cast Duration 0.3+0.51
Base Attack Time 1.7

Chen the Holy Knight has gameplay that is different than most other heroes. Holy Persuasion lets him convert creeps to his side, including powerful neutral creeps. As a result, Chen is usually found in the forest searching for creeps to convert. When he finds a strong creep or two, he descends on his unwary enemies, using both his own spells and the abilities of his persuaded creeps to take them out. When ambushing enemies, Chen generally uses his Penitence ability, which slows the target and causes them to take extra damage from Chen's flock. Test of Faith can be used to finish off enemies and also teleport any ally to the fountain after a short delay with a subability. Chen's support abilities are rounded out by Hand of God, a healing spell which instantly restores a set amount of HP to all allied Heroes and fully heals his controlled creeps across the battlefield.


[edit] Bio

Chen Chen, the Holy Knight
Play "You can learn faith at the end of a sword."
Role: Pip roamer.png Support / Pip jungler.png Jungler / Pip pusher.png Pusher
Lore: Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen’s people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen’s clan made the mistake, one fateful day, of ambushing the wrong caravan.

In the vicious battle that followed, Chen’s clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished—or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen’s obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.
Voice: Eric Newsome (Responses)

[edit] Abilities

Blocked by Magic Immunity. Blocked by Linken's Sphere. Can be purged. Play
Penitence icon.png
Ability Affects Damage
Target Unit Enemies Physical
Forces an enemy unit to move slower and take more damage from attacks and spells.
Range: 600
Duration: 7
Slow: 8%/16%/24%/32%
Bonus Damage: 8%/16%/24%/32%
Cooldown 14 Mana 100
Although Chen's brand of animal enthrallment isn't quite strong enough to control the minds of enemy heroes, it still tests their resolve in combat.

Test of Faith
Blocked by Magic Immunity. Blocked by Linken's Sphere. Play
Test of Faith icon.png
Ability Affects Damage
Target Unit Enemies Pure
Deals random damage to test an enemy unit's faith.
Range: 600
Damage Min: 50/100/150/200
Damage Max: 100/200/300/400
Cooldown 24 Mana 175
Knights of the Fold possess a fanatical form of magic that is considered quite unwieldy by most other users of arcane arts.


  • Despite being two parts of the same ability, Test of Faith and the Teleport component don't share cooldown.

Test of Faith (Teleport)
Not blocked by Magic Immunity. Can be purged. Play
Test of Faith (Teleport) icon.png
Ability Affects
Target Unit
Teleports a friendly unit back to the base. Creeps are teleported instantly, Heroes have a delay before teleporting.
Hero Teleport Delay: 6/5/4/3
Cooldown 24 Mana 200
Can be purged. Can be dispelled on heroes during the delay.


  • Despite being two parts of the same ability, Test of Faith and the Teleport component don't share cooldown.
  • Using on a friendly Pudge while he's hooking an enemy used to drag them all the way to the fountain, killing them nigh instantly. This was fixed in The First Blood Update.
  • If dispelled, the hero will not be brought back to base

Holy Persuasion
Blocked by Magic Immunity. Play
Holy Persuasion icon.png
Ability Affects
Target Unit Creeps
Gives control of an enemy or neutral creep, and gives it bonus hit points.
Range: 900
Max Units: 1/1/2/3
Health Bonus: 75/150/225/300
Cooldown 30/26/22/18 Mana 100
Although they may not be knights, Chen incorporates beasts into the Fold in the same way he himself was converted.


  • You can take control of only non-Ancient type creeps.
  • When persuading a new creep above your max unit count, the oldest persuaded unit will die.
  • With the help of Rubick, a creep can be infinitely juggled, thus every time the creep is converted it gains more maximum health.

Hand of God
Hand of God icon.png
Ability Affects
No Target Allies
Fully regenerates any creeps under Chen's control and heals all allied heroes on the map.

Heal: 200/300/400
Cooldown 160/140/120 (30*) Mana 200/300/400
Can be Improved by Aghanim's Scepter (* shows the improved values). Reduces cooldown.
Using the mental link with his thralls, Chen calls down restoration and well-being to those who share his fanaticism.


  • Heals magic immune units.
  • Global

[edit] Recommended items


  • Ring of Basilius is a must for Chen since it improves his creeps' tankiness for jungling and lets them regenerate mana without going back to the fountain. Wards or courier are a better choice for a first buy, however, since Chen doesn't need items to have an efficient jungle; but if you do not have a Ring make sure to buy some Clarity potions.
  • Arcane Boots are also the best boots for Chen, as they help in sustaining your creeps mana and supporting allies as well. Chen's spells are extremely expensive and he must use them quite a lot, so mana-enhancing items are crucial.
  • You should always try to get Mekansm as it helps in teamfights and is great for pushing towers.
  • The rest of the items are optional, as Chen is not item dependent (even without the above he can keep his presence in a match, though it's more difficult) so don't worry about using gold for buying wards as that's the best thing you can do for your team. One item that is guaranteed to be useful in any match however is Necronomicon.
    • Although its lifesteal isn't very useful, building a Helm of the Dominator will allow you to control an additional creep.

[edit] Equipment

[edit] Tips

  • You should try to end the game as soon as possible, because Chen's effectiveness diminishes as the game progresses.
  • Chen is a good jungler and can take any camp at level 1 if you skill Holy Persuasion.
  • While jungling, don't be too selective about the creeps. Just persuade the higher level ones in the large creep camps and persuade new creeps if yours are on low HP.
  • Try to keep your creeps group in a Hotkey of some sort (Command groups, tabbing, selecting all other units) and also have another hotkey for both creeps and Chen.
  • Always try to send in your creeps while keeping Chen at a safe distance (don't send him in the middle of a battle with your creeps) and keep an eye on him and his hp while controlling the creeps.
  • Always try to keep an eye on the minimap in case you have to use Hand of God to heal a teammate.
    • Try always to have enough mana to use Hand of God when it isn't on cooldown, as it may be needed at any time.
  • For jungling, it's useful to have a Satyr Tormentor, as it makes your creeps regenerate HP faster and can use an AoE spell.
  • For ganking, it's very useful to have at least a Centaur Conqueror / Hellbear Smasher (for the stomp stun/slow) and a Dark Troll Summoner (for the Ensnare so the centaur can get positioned)
  • You can have guaranteed ganks at level 1 or 2 if you get either a Centaur Conqueror or an Hellbear Smasher and your ally has a stun or a slow.
  • For pushing, it's very useful to have either Satyr Tormentors (with their nuke they take down creep waves easily), an Wildwing Ripper (its Tornado takes down creeps fast) or even Centaur Conquerors (they are tanky)
  • For team battles, Centaur Conquerers are the best option, as they can keep the enemy stunned for up to 6 seconds if Chen has gathered more than one.
  • In team battles, try to use your Mekansm (if you have it) before Hand of God as it gives an armor boost too.
  • Try to use either Mekansm or Hand of God when all your allies are damaged to maximize the healing, rather than just healing a damaged ally while the rest are with full hp.
  • You can try to kill Roshan around level 6-7 since your creeps can tank his damage very well and you can instant heal them with your ultimate. However, this is usually not a good idea as Chen is a support and is needed to be in teamfights to heal or, obviously, support his allies. Also, rather give Roshan to your carry instead to give them the much needed gold and experience.
  • If the game keeps going on until late game (which you should avoid and try to finish the game fast) you should persuade an Alpha Wolf, and make it follow your carry, as it will greatly increase his/her damage dealt.
  • Be especially wary of Doom, Lifestealer, Enchantress and Clinkz as they can take away your creeps instantly and with the help of a Hand of Midas two of your creeps can be destroyed before they even get near the enemy. Clinkz is a special mention as due to the fact that the creeps Chen persuades have increased HP Clinkz not only gets a huge HP boost from consuming your creeps but also a large damage boost on top of it using his ultimate. The same can be said about Naix if he is not properly locked down as he can use the increased HP of your creeps to not only Infest your creeps to heal himself on the spot but also deal nuke damage back to you and all of your allies present. Doom and Enchantress on the other hand while incapable of healing themselves using your creep can instead use the abilities of your own creeps against you as Doom's Devour skill grants him the skills of the creep he consumes while Enchantress' enchant simply takes the creep from under your control.
  • Also be wary if the enemy team has an Ancient Apparition as Ice Blast prevents your ultimate ability from healing the affected units.

[edit] Trivia

  • Chen's fun names in DotA were Chechen and Jackie Chen, a pun on the name of the famed actor Jackie Chan.

[edit] Update history

June 11, 2012 Patch

  • Fixed the following spells being castable on magic immune allies: Nightmare, Frost Armor, Nature's Guise, Holy Persuasion, Decrepify, Astral Imprisonment, Shadow Word and X Marks The Spot.

May 24, 2012 Patch

  • Updated Chen icon.png Chen's texture.

May 17, 2012 Patch

  • Fixed Holy Persuasion icon.png Holy Persuasion working on Spirit Bear.
  • Added healing overhead messages for Mekansm, Chen, Lifestealer, Necrolyte, and Witch Doctor.

May 10, 2012 Patch

  • Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.

May 03, 2012 Patch

  • Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly.

April 26, 2012 Patch

  • Fixed a case where casting an ability to control a unit (ie. Chen's Persuasion), then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable.

April 12, 2012 Patch

  • Fixed DisableHelp not working for Chen's Persuasion.

March 08, 2012 Patch

  • Fixed Holy Persuasion icon.png Holy Persuasion interrupting allied channeling spells on cast (rather than upon tping).

December 01, 2011 Patch

  • Fixed Holy Persuation allowing Wildkin's channeled Torando to go uninterrupted.

November 17, 2011 Patch

November 03, 2011 Patch

August 07, 2011 Patch

  • Fixed Persuasion not restoring converted unit's mana.

August 04, 2011 Patch

  • New Chen spell icons.
  • Added in missing Chen Ultimate Scepter tooltip.
  • Updated Chen's [visuals].
  • Chen will only immediatly teleport units he controls.
  • Fixed Neutrals not spawning correctly after one of the pack had been dominated away. This happened constantly while playing Chen and prevented the camp from coming back until my poor unit got killed.
  • Dominated units no longer have phased collision. Affects Chen, Enchantress, and Helm of the Dominator.

August 03, 2011 Patch

  • Abilities that dominate creeps clear out the players that used to be able to control them. This prevents Chen and Enchantress from being able to control the same creeps.

August 02, 2011 Patch

  • Fixed Holy Persuasion to break channels on its target.

July 22, 2011 Patch

  • Fixed double-kill credit due to Chen's Penitence.

July 16, 2011 Patch

  • Fixed Penitence effect being delayed.
  • Fixed Penitence projectile speed.
  • Fixed Test of Faith working on ancients.
  • Fixed Chen's teleporation not interrupting a unit.
  • Fixed Hand of God working on illusions.

July 08, 2011 Patch

  • Dominating another creep and he's already pushed it to the the oldest dominated creep will now be killed.
  • Fixed Holy Persuasion to not be self-castable.
  • Holy Persuasion-dominated creeps and Enchantress's Enchant-dominated creeps now have phased collision, just like units dominated with Helm of the Dominator.
  • Hand of God to work on all of his controlled units.
  • He will only kill his own units when trying to dominate more only if he is currently the Owner of the unit

July 01, 2011 Patch

  • New Hero: Chen icon.png Chen

[edit] Balance changelog



  • Hand of God icon.png Hand of God cooldown increased from 120 to 140/130/120.
  • Penitence icon.png Penitence damage amplification increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now).


  • Holy Persuasion icon.png Holy Persuasion no longer has the ability to teleport allied units.
  • Test of Faith icon.png Test of Faith grants you a secondary ability to teleport allied units:
Teleports heroes to fountain after a delay. Instant teleport for persuaded creeps.
Delay: 6/5/4/3
Cooldown: 24
Manacost: 200
Cast Range: 600


  • Test of Faith icon.png Test of Faith's secondary ability to teleport units is now a part of Holy Persuasion instead.





  • Added Holy Knight to Aghanim's Scepter icon.png Aghanim's Scepter. Dramatically reduces cooldown from 120 to 30.


  • Improved Chen's movement speed by 5.

[edit] See also