Chaos Knight/Sounds

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Attacks[edit]

  • Pre attack sound plays during the attack animation.
  • Impact sounds play when the attack successfully hits a target. Each attack uses one impact sound and one ring sound.

Movement[edit]

  • Play on each step while moving. Each step uses one footstep sounds and one foley sound.
    • Play Footstep 1 (30%-50% vol)
    • Play Footstep 2 (30%-50% vol)
    • Play Footstep 3 (30%-50% vol)
    • Play Footstep 4 (30%-50% vol)
    • Play Footstep 5 (30%-50% vol)
    • Play foley 1 (10%-50% vol)
    • Play foley 2 (10%-50% vol)
    • Play foley 3 (10%-50% vol)
    • Play foley 4 (10%-50% vol)

Abilities[edit]

Chaos Bolt[edit]

  • Play Cast sound plays on Chaos Knight upon releasing the projectile.
  • Play Target sound plays on the target when the projectile successfully hits it.
  • Play Full sound example.

Reality Rift[edit]

  • Cast sound plays on Chaos Knight during the cast animation.
  • Play Target sound plays on the target upon cast.
  • Play Full sound example.

Chaos Fulcrum

  • Play Cast layer, plays together with the default cast sounds.
  • Play Full sound example.

Chaos Strike[edit]

  • Play Plays on Chaos Knight during the attack animation (80% vol).
  • Play Fully sound example with attack sounds.

Phantasm[edit]

  • Play Cast sound plays on Chaos Knight upon cast.
  • Play Extra sounds whenever the 50% extra illusion spawns.
  • Play Plays on each illusion upon spawning.
  • Play Plays when an illusion expires or dies.
  • Play Sound example with illusion spawn sound.
  • Play Sound example with the extra illusion, without illusion spawn sound.
  • Play Sound example with the extra illusion, with illusion spawn sound.

Other[edit]

  • Idle animation throw sounds play as Chaos Knight's weapon rotates in the air. Plays 2 of the sounds during the animation (75% vol)
  • Play Grab sound plays when Chaos Knight grabs his weapon again after the throw (85% vol)
  • Play Full sound example.