Chaos Knight

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Chaos Knight
Chaos Knight icon.png
Strength primary attribute symbol.png
20 + 2.9
Agility attribute symbol.png
14 + 2.1
Intelligence attribute symbol.png
16 + 1.2
Level Base 1 15 25
Health 200 600 1400 1980
H. Regen 0.25 0.85 2.07 2.94
Mana 50 242 434 578
M. Regen 0.01 0.65 1.32 1.8
Damage 29‒59 49‒79 89‒119 118‒148
Armor 2 4 8.2 11.2
Spell Dmg 0% 1.07% 2.19% 2.99%
Att / Sec 0.58 0.67 0.84 0.96
Movement Speed 325
Turn Rate 0.5
Vision Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.5+0.5
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Chaos Knight is a melee strength Hero with one of the highest physical damage outputs of all heroes. He is mostly played as a carry and ganker. As his name implies, he has a theme based on randomness and uncertainty. His regular attack has an incredibly wide thirty damage spread, making his last hitting ability somewhat unreliable. Chaos Bolt is his most notorious luck-based ability which, at max level, can stun a target anywhere between a mediocre 2 seconds to an effective 4 seconds that will almost certainly assure the target's death; it will also deal a variable amount of damage ranging from minuscule to moderate. Reality Rift pulls Chaos Knight and his target to a randomly chosen point along the line between the two and reduces the foe's armor. Chaos Strike is a crit-based ability with one of the lowest proc chances, yet also one of the highest multipliers. The illusions produced by his ultimate, which retain his full damage and only take double damage, benefit from his Chaos Strike and can teleport alongside him to attack the target whenever he uses Reality Rift. With up to four illusions being produced at Phantasm's highest level, Chaos Knight's damage output can be multiplied to be five times as great during teamfights later in the game, and it is not uncommon to see enemy heroes being killed instantly after being Reality Rifted by the apocalyptic horsemen. Thus, Chaos Knight is played as a carry who excels in both the mid and late game, if the game drags on long enough and he is able to acquire enough strength-based and survivability items to ensure that his illusions can stay alive, he will be able to overpower most hard carries.

Bio[edit | edit source]

Chaos Knight Chaos Knight
Play "The light shall be blackened, and chaos shall reign."
Role: Carry Carry / Disabler Disabler / Durable Durable / Pusher Pusher / Initiator Initiator
Lore: The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as "The Light." Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew.

Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.

Voice: Barry Dennen (Responses)

Abilities[edit | edit source]

Chaos Bolt
Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Q
C
Chaos Bolt icon.png
Ability
Target Unit
Affects
Enemies
Damage
Magical
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Cast Animation: 0.4+0.73
Cast Range: 500
Min Damage: 75/100/125/150
Max Damage: 200/225/250/275
Min Stun Duration: 1/1/1/2
Max Stun Duration: 2/3/4/4
Cooldown symbol.png 10 (Talent 8)
Mana symbol.png 140
Blocked by Linken's Sphere. Blocked upon impact.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Even Chaos Knight cannot predict this manifest of unholy energy.

Notes:

  • The Chaos Bolt travels at a speed of 1000 and can be disjointed.
  • The stun duration is not strictly exact 1/2/3/4 seconds, it ranges between the given values (e.g. at level 1, it could stun for 1.74 seconds).
  • Damage and stun values are inversely related, meaning the longer the stun is, the less damage it deals and vice versa.
  • Stun duration and damage values are shown above the target's head upon hit (visible to allies and enemies).
    • The stun duration is shown as a rounded integer.


Reality Rift
Blocked by Linken's Sphere. Partially pierces spell immunity. Play
W
E
Reality Rift icon.png
Ability
Target Unit
Affects
Enemies / Self
Teleports you, any images you have and the target unit to a random point along the line between the two of you. Reduces the target's armor for 8 seconds.
Cast Animation: 0.4+0.5
Cast Range: 550/600/650/700
Illusion Search Radius: 1375
Armor Reduction: 1/3/5/7
Reduction Duration: 8
Cooldown symbol.png 24/18/12/6 (Talent 19.2/14.4/9.6/4.8)
Mana symbol.png 50
Partially pierces spell immunity. Cannot target or apply its debuff to spell immune units.
(Talent Can target and apply its debuff to spell immune units.)
Modifiers
Debuff Reality Rift: Dispellable with any dispel.
Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide.

Notes:

  • Reality Rift does not disjoint projectiles.
  • Teleports Chaos Knight, his illusions within the search radius and the target to a random point on the line between him and the target.
    • This random point is always situated between 30% and 80% of the distance from Chaos Knight to his target upon cast.
    • Chaos Knight lands at the opposite side of the hero from where he cast. His illusions land at random angles around the target.
    • The location is determined at the beginning of the cast.
    • The visual effects also play at the beginning, revealing the point at which Chaos Knight and his target are about to land.
    • Chaos Knight and his illusions are made to face his target and are issued an attack order against the target.
  • When cast on Roshan, teleports only Chaos Knight (and his illusions) in front of Roshan from where he cast, not both to a random point.
  • The armor reduction is applied to the target upon cast. Chaos Knight does not need to attack it in order to place the debuff.
  • The armor reduction from successive casts does not stack, only the duration gets refreshed.
  • Does not interrupt the target's channeling spells.


Chaos Strike
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
R
Chaos Strike icon.png
Ability
Passive
Affects
Enemies
Each of Chaos Knight's attacks has a chance to deal bonus damage, also causing the critical strike to lifesteal for 65% of the damage.
Proc Chance: 12%
Critical Damage: 125%/175%/225%/275%
Proc Lifesteal: 65%
Can be used by illusions. Red critical numbers are before illusion and armor reduction. The lifesteal works for illusions as well.
Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.

Notes:

  • Increases attack damage by an average of 3%/9%/15%/21%.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • The lifesteal stacks additively with other sources of lifesteal.
  • The sound and particles play upon start of the attack, not when the attack lands.


Phantasm
Phantasm icon.png
Affects
Self
(Upgradable by Aghanim's Scepter. Allied Heroes)
Summons several phantasmal copies of the Chaos Knight from alternate dimensions. There is a 50% chance an extra phantasm will be summoned. The phantasms deal full damage, but take double damage.
Cast Animation: 0.4+0
Cast Range: 0 (Upgradable by Aghanim's Scepter. 1200)
Split Time: 0.5
Number of Illusions: 1/2/3
Extra Illusion Chance: 50%
Illusion Damage Dealt: 100%
Illusion Damage Taken: 200%
Duration: 42
Cooldown symbol.png 130 (Talent 104) (Upgradable by Aghanim's Scepter. 110, Talent 88)
Mana symbol.png 125/200/275
Upgradable by Aghanim's Scepter. Reduces cooldown by 20 seconds and allows Phantasm to be cast on an allied hero. 1200 cast range.
Modifiers
Buff Phantasm: Undispellable.
Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him.

Notes:

  • Resets current attack and spell targeting priorities on Chaos Knight.
  • After the split time, Chaos Knight reappears with his illusions.
  • The formation of Chaos Knight and the illusions is always the same. One spawns at Chaos Knight's cast location and the others randomly on the north, east, south or west side each.
  • Though the formation is always the same, Chaos Knight and his illusions take a random position in the formation and have all the same facing angle.
  • When the extra phantasm spawns, an additional sound effect is played.
  • Recasting Phantasm replaces the illusions from the previous cast, no matter under whose control they are.
  • When upgraded, Phantasm can target allies, creating illusions of them, which then are under Chaos Knight's control.
    • Applies all the effects (disjoint, basic dispel) to the target as well. It also turns invulnerable and hidden shortly, and has a chance to spawn an extra illusion.
    • Double-tapping the ability automatically targets self.
    • Can also be cast on illusions and clones. Cannot be cast on creep-heroes.


Talents[edit | edit source]

Hero Talents
Reality Rift icon.png Reality Rift Pierces Spell Immunity 25 20% Cooldown Reduction
+12 All Stats 20 +120 Gold/Min
+10 Strength attribute symbol.png Strength 15 +20 Movement Speed
+8 Intelligence attribute symbol.png Intelligence 10 +15 Attack Speed
Notes:
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively with Arcane Rune minimap icon.png Arcane Rune.

Recommended items[edit | edit source]

Starting items

Early items

Core items:

  • Power Treads icon.png Power Treads are easily the strongest boot on Chaos Knight, as they provide tankiness, which transfer to his illusions, and allow him to tread switch if he has a source of regeneration.
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian most cost effective item for Chaos Knight. It provides a very large amount of strength, which will transfer to his illusions if it is activated before Phantasm is used. As Chaos Knight's main source of damage is his illusions, this allows them to stick around much longer.
  • Heart of Tarrasque icon.png Heart of Tarrasque makes Chaos Knight and his illusions very durable, and gives them a nice damage boost. This also enables you to keep Armlet of Mordiggian permanently on, as the heart will regen faster than the health loss, resulting in a large amount of bonus strength, damage, and attack speed at all times.

Situational items:

  • Assault Cuirass icon.png Assault Cuirass is a very strong pickup, giving Chaos Knight and the illusions armor and the much needed attack speed.
  • Black King Bar icon.png Black King Bar provides a bit of tankiness and a bit of damage on top of much prized magic immunity. As magic immunity does not transfer to illusions, this is best when picked up against teams that can easily isolate the real CK and either lock him down for a long period of time or burst him down with single target magical damage.
  • Heaven's Halberd icon.png Heaven's Halberd is a strong pickup for Chaos Knight late game, if there are strong right-click heroes on the enemy team, or when sange was brought instead of armlet
  • Manta Style icon.png Manta Style is a strong pickup on Chaos Knight if the enemy team does not have a way to clear out your illusions. They take more damage and deal less damage than the illusions made by Phantasm. However combined with a level 3 Phantasm, Reality Rift will completely surround and trap any enemy that does not have the ability to blink away, phase through, or instantly kill an illusion; this often guarantees a kill. Do not rush this item, Chaos Knight does not have enough health to ensure that the illusions will last and will just waste mana.
  • Satanic icon.png Satanic gives strength and armor, which increases durability. Its active ability allows Chaos Knight to stay in the fight much longer. Note that illusions do not lifesteal.
  • Diffusal Blade 1 icon.png Diffusal Blade will give Chaos Knight's illusions Manabreak. Unlike other illusion heroes such as Phantom Lancer, which need the manabreak for damage, Chaos Knights does not need it for damage as a carry CK's illusion usually will kill the target instantly after a Reality Rift icon.png Reality Rift. Only get it to counter heroes like Windranger minimap icon.png Windranger.
  • Eye of Skadi icon.png Eye of Skadi is the most efficient stat item in the game, second only to Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian; It makes you and your illusions far stronger by giving you 25 strength and 25 agility, and with 25 intelligence it almost single-handedly fixes any mana issues Chaos Knight could have by giving nearly 600 points of raw mana and some regen.
  • Urn of Shadows icon.png Urn of Shadows will provide Chaos Knight with early game regeneration and will allow Chaos Strike icon.png Chaos Strike to be skipped until level 11. Should be core on a ganking Chaos Knight.
  • Monkey King Bar icon.png Monkey King Bar to counter heroes with evasion.


Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • Chaos Strike icon.png Chaos Strike's ability icon bears a similar appearance to a D20 dice, commonly used in table-top RPG games, where a full 20 usually results in a critical. This is representative of the chance that comes with the ability.
  • Chaos Knight's lore and responses draw many references to the Four Horsemen of the Apocalypse, and his ultimate is a literalisation of it.
  • The line Play "Ah, Tidehunter, can I offer you a seabiscuit?" is a reference to Seabiscuit, a famous American racehorse.
  • Fitting his theme, Chaos Knight has the most varying attack damage in the game. His actual damage on attack can be up to 15 more or 15 less than his displayed damage.
  • Chaos Knight's actual name in DotA was "Nessaj". This was removed in his transition to Dota 2, likely due to the change in his background story.
  • Enigma minimap icon.png Enigma, Io minimap icon.png Io, Keeper of the Light minimap icon.png Keeper of the Light and Chaos Knight minimap icon.png Chaos Knight together represent the four fundamental forces of the universe with Chaos Knight representing the strong nuclear force. This is reflected in several of Enigma's responses to these heroes.
  • Chaos Knight's mount's name is Armageddon and most responses that talk of Armageddon are actually referring to his steed rather than the event itself. An additional point in most of his death responses, Chaos Knight will voice concern for his horse over himself; this suggests that Chaos Knight is very attached to his faithful companion.
  • Chaos Knight's response upon killing Dragon Knight "You did need a steed,didn't you?" answers to his when he moves "I need no steed".

Gallery[edit | edit source]

References[edit | edit source]