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Changes from DotA

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Call of the Wild icon.pngThis article documents changes that have been noticed from the original DotA. It may contain inaccurate information or changes that have been fixed.
You can help improve it by editing this page to include new or more accurate information.

DotA, or Defense of the Ancients, was a custom map created for the Blizzard game, Warcraft 3 and Warcraft 3: The Frozen Throne. It borrowed many elements from the game and was based on its engine. Dota 2 is a complete game created by Valve on the Source Engine, however, and many differences exist due to copyright concerns, engine disparities as well as various bugs or intended changes to Dota 2.

Contents

[edit] Hero Gameplay Changes


[edit] Fog of War Changes

  • This is getting its own section because this is a HUGE difference compared to DotA; Losing sight of your enemy in the fog no longer "stops" your hero! Instead you will keep following them to the last seen location, if you have vision again you'll keep autoattacking without any additional input. Also if you're ranged, any projectiles in the air will follow them in the fog, you can use that to track location.
To DotA veterans, this means you are often better off leaving your hero on autoattack rather than clicking ahead. After you cast a spell, reclick to keep your hero "locked" on. This also means juking is harder to do, and just going in and out of trees or using ramp los won't cut it anymore.
  • Note this only applies to auto attacks, targeted spell abilities still work as they do in DotA for some reason.
  • Some skills and items that give flying vision and can be used to peer into rosh pit/see into higher ground ward spots don't work anymore. Eg Sandstorm, dazzle weave, manta style and mirror image type skills, etc. A few skills still work though, like static remnant and firefly.


[edit] Item Changes


[edit] Misc. Changes

  • Neutrals spawn 1 second later rather than exactly at the full minute mark like in DotA. (Spawn triggered at end of full minute mark rather than beginning)
  • Each tree has its own timer as to when it'll grow back as opposed to having a global timer for all trees.
  • Melee heroes will connect their attack even if target hero moves out of melee range during the swing animation. (eg. Enemy used Force Staff icon.png Force Staff, Ball Lightning icon.png Ball Lightning, have high movement speed or the attack has reduced IAS, etc.) This is due to no melee range buffer in Dota 2.
  • Casting backswing animation no longer occurs when auto attacking. (eg. Heroes will now ignore their backswing animation if an enemy hero is in attack range and will immediately start auto attacking or running towards them. Most noticeable on heroes with long animations are Crystal Maiden icon.png Crystal Maiden in DotA.
  • You can pick up runes while Doom skill icon.png Doomed.
  • Cleave works against flying units (except Visage icon.png Visage's familars).
  • You can't cancel attacks while under Berserkers Call icon.png Berserker's Call and Duel icon.png Duel.
  • You are no longer blocked by items while invisible.
  • You can't cancel Meld icon.png Meld with X Marks the Spot icon.png X Marks The Spot, Sprout icon.png Sprout or Fissure icon.png Fissure.
  • Spirit Bear entangle does 60 more damage than DotA, also occasionally does 4 ticks instead of 3 for additional damage. Damage also bypasses damage block reduction.
  • Damage block procs when damage source is invulnerable (it doesn't in DotA), making Omnislash icon.png Omnislash less effective against Living Armor icon.png Living Armor, Refraction icon.png Refraction and Vanguard icon.png Vanguard (and other like items).
  • Using Burrowstrike icon.png Burrowstrike, Pounce icon.png Pounce or Leap icon.png Leap across certain map areas have been removed, while Batrider icon.png Batrider can go out of the map boundaries.
  • Teleports (notably that of Boots of Travel icon.png Boots of Travel) will be broken if the unit being teleported to has been dominated by the enemy.
  • Projectiles are coded to take effect when it hits rather than when its cast, so you could have things like a ranged Troll Warlord icon.png Troll Warlord triggering bash or cleaving with Empower icon.png Empower or using Lifesteal auras by switching it to melee before it hits.
  • If somebody is marked by X Marks the Spot icon.png X Marks The Spot and returns, it always cancels channeling spells, even if they didn't move. This is useful if you have to interrupt something like an Epicenter icon.png Epicenter where Torrent icon.png Torrent would be too slow.
  • Right click follow on your allies' heroes does not auto attack the target of the followed unit (where as they did in DotA).
  • Can no longer auto stack creeps due to missing patrol command.
  • Sounds from different lanes outside of screen range can be heard occasionally, including sounds not visible in fog. (eg. sounds from Roshan's pit when you have no vision)
  • Creeps will not run while under effect of the Wildwing Ripper's Tornado.
  • Dark Troll Summoner can raise Skeleton Warriors from ability kills that normally don't produce corpses (eg Devour icon.png Devour, Caustic Finale icon.png Caustic Finale, Hand of Midas icon.png Hand of Midas.
  • You can't tell when Roshan has respawned with the neutral green indicator anymore as in DotA.
  • Roshan's Spell Shield doesn't trigger on Untouchable icon.png Untouchable, Incapacitating Bite icon.png Incapacitating Bite or Headshot icon.png Headshot.
  • There's no messages to tell when the Aegis of the Immortal icon.png Aegis of the Immortal will expire.
  • You can now see the cooldown timers, manabars and skills of your allies.
  • Hotkeys are customizable without custom keys or 3rd party programs
  • Skills can be leveled up while dead.
  • You now have an item stash where only you can access.
  • Dissembling can be done by right clicking an item while in fountain without the lengthy placing in item circle then dissemble process in DotA.
  • AI practice bots are implemented natively.
  • You can resell items within the first ten seconds for full price, if they were not combined or activated.
  • The Fountain cannot be attacked.
  • Hero can no longer be deselected (except for selecting other controllable units, such as Couriers or pets)
  • Observers and replays will show a circle indicating when Roshan will respawn.
  • Item shops are condensed (there are now only the main shop, side lane shops, and secret shops)
  • Orb Effects are called Unique Attack Modifiers.
  • Control Groups now save between summons for summoned units (even when they die)
  • Items and many heroes have entirely new lore.
  • Most skills now stack. For example, skills that apply the common 30% MS 20% AS slow: Crystal Nova icon.png Crystal Nova, Frost Blast icon.png Frost Blast, Dual Breath icon.png Dual Breath; also with Penitence icon.png Penitence and Crippling Fear icon.png Crippling Fear.
  • Extending the previous point, many skill and item interactions that existed due to its hard-coded nature don't exist any more. For example, Ghost Scepter icon.png Ghost Scepter does not remove Poison Nova icon.png Poison Nova.
  • Bashes damage type and stun type doesn't depend on the range of the hero (used to be magical damage / physical stun on melee and the opposite for ranged). Instead, it depends on the source of the bash. Skills from heroes work like in DotA, Monkey King Bar icon.png Monkey King Bar gives magical stun and damage, and Skull Basher icon.png Skull Basher works like melee.
  • Damage from multiple Monkey King Bar icon.png Monkey King Bars stack if they proc at the same time. It doesn't override any other on-hit effect either.
  • There is no text above Spell Steal icon.png Spell Steal's projectile displaying which spell was stolen in Dota2.
  • Various ability renames: most Wind Walk abilities were given alternative names, and a few ability names were changed to make their effect more obvious (Lion icon.png Lion's Impale became Earth Spike, for example).
  • Due to different engine and skill interactions you may find the gameplay and power of different heroes very different to DotA!


[edit] Items Name Changes

Due to copyright concerns, some items and Heroes in Dota 2 have different names from their DotA equivalent.

[edit] Hero Name Changes

  • Anub'arak the Nerubian Assassin is now simply Nyx Assassin
  • Alleria the Windrunner is now Lyralei the Windranger
  • Leoric the Skeleton King is now Ostarion the Wraith King
  • Kael the Invoker is now just Invoker
  • Rexxar the Beastmaster is now Karroch the Beastmaster
  • Anub'seran the Nerubian Weaver is now Skitskurr the Weaver
  • Furion the Prophet is now simply Nature's Prophet
  • Dwarven Sniper is now just Sniper
  • Priestess of the Moon is now Princess of the Moon
  • Luna Moonfang the Moon Rider is now Luna the Moon Rider
  • Shendelzare Silkwood the Vengeful Spirit is now Shendelzare the Vengeful Spirit
  • Clockwerk Goblin is now just Clockwerk
  • Kel'thuzad the Lich is now Ethreain the Lich
  • Vol'Jin the Witch Doctor is now Zharvakko the Witch Doctor
  • Darchrow the Enigma is now just Enigma
  • Jin'Zakk the Batrider is now just Batrider
  • Jah'rakal the Troll Warlord is now just Troll Warlord
  • Murloc Nightcrawler is now just Nightcrawler
  • Magina the Anti-Mage is now just Anti-Mage
  • Aurel Vlaicu the Gyrocopter is now Aurel
  • Aggron Stonebreaker the Ogre Magi is now Aggron Stonebreak the Ogre Magi
  • Pugna the Oblivion is now just Pugna (although "oblivion" is still referenced in his lines and lore, he possesses no title in Dota 2)
  • Nessaj the Chaos Knight is now just Chaos Knight
  • Obsidian Destroyer is now Outworld Devourer
  • Pandaren Brewmaster is now just Brewmaster
  • Centaur Warchief is now Centaur Warrunner
  • Lina Inverse the Slayer is now Lina the Slayer
  • Rylai Crestfall the Crystal Maiden is now Rylai the Crystal Maiden
  • Rikimaru the Stealth Assassin is now Riki the Stealth Assassin
  • Doom Bringer is now just Doom
  • Eredar the Shadow Demon is now just Shadow Demon
  • Rizzrak the Goblin Shredder is now Rizzrack the Timbersaw
  • Cairne Bloodhoof the Tauren Chieftain is now Elder Titan, the Worldsmith
  • Necrolyte is now Necrophos
  • Tuskarr is now simply Tusk
  • Thrall the Disruptor is now Disruptor the Stormcrafter
  • Terrorblade the Soul Keeper is now Terrorblade the Demon Marauder
  • Icarus the Phoenix is now just Phoenix

[edit] Buff Placers

Buff Placers refer to a group of Items in DotA that applied a buff to a Hero's attacks. Typically, they were also Orb Effects. Unlike Orb Effects, which do not stack for balance reasons, the Warcraft 3 engine was limited in that it only allowed one buff to be applied per attack. This meant that Buff Placers did not stack. In Dota 2, however, Buff Placers will now stack with each other. For example, Venomancer's Poison Sting will now stack with Desolator, even though both of them were Buff Placers in DotA.

[edit] See Also