Centaur Warrunner/Old Abilities

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Great Fortitude
Can be used by illusions.
R
G
Great Fortitude icon.png
Ability
Passive
Affects
Self
The battle-hardened Centaur Warrunner's mammoth body is capable of absorbing great amounts of punishment. He passively gains Strength.
Strength Bonus: 15/30/45

Notes:

  • This ability was replaced by Stampede icon.png Stampede in the 6.76 gameplay patch.
    • Compared to Centaur Warrunner's increased Strength attribute symbol.png strength gain (+1.2 Strength per level), he lost about 9/18/27 Strength from this change (at levels 6/11/16 respectively) however, Centaur Warrunner's total strength at level 25 has only decreased by 16.
  • Grants Centaur Warrunner a total of 285/570/855 health, 0.45/0.9/1.35 health regeneration and 15/30/45 attack damage respectively.


Insult
Pierces spell immunity.
W
T
Unknown icon.png
Ability
No Target
Affects
Enemies
All nearby enemy units immediately switch targets and attack the Warchief.
Cast Animation: 0.5+0.51
Radius: 200/350/500/700
Cooldown symbol.png 30/20/10/5
Mana symbol.png 50

Notes:

  • Upon cast, all enemy units within the radius are issued an attack command on Centaur Warrunner.
  • Since it's one simple attack order, the units are not disabled in any way. Receiving a new order will cancel the attack order.
    • This also means it won't affect units which can't attack at all, since they can't receive an attack order.
  • Does not stop units from casting spells, so it does not interrupt channeling abilities.