Centaur Warrunner/Counters

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Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs  

Bad against...[edit]

Lifestealer icon.png
Wraith King icon.png
Wraith King
Necrophos icon.png
Chen icon.png
  • Can initially heal allies thus dodging your spell damage.
Undying icon.png
Shadow Fiend icon.png
Shadow Fiend
  • It is not important how tanky Centaur Warrunner is, with enough stacks from Necromastery icon.png Necromastery, Shadow Fiend will successfully kill him with Requiem of Souls icon.png Requiem of Souls.


  • Once you've taken a point in Return, Nyx Assassin minimap icon.png Nyx Assassin can easily initiate on you: he can use Spiked Carapace icon.png Spiked Carapace and hit you with Vendetta icon.png Vendetta. The damage from Return will be reflected back to you, stunning you with no chance to react after he's revealed himself, and should guarantee a successful Impale icon.png Impale.
  • Others skill dealing damage based on a percentage of max health, like Enigma minimap icon.png Enigma


Good against...[edit]

Arc Warden icon.png
Arc Warden
  • He can't take you Centaur Warrunner easily, and his nukes are not strong enough to deal with Centaur Warrunner
  • Centaur Warrunner minimap icon.png Centaur Warrunner deals huge AoE damage and applies an AoE disable, affecting the double as well the main Arc Warden.
  • Magnetic Field icon.png Magnetic Field is not very effective against melee heroes.
  • This ability also increases his allies attack speed, meaning more damage being taken by Return (Centaur Warrunner) icon.png Return.
  • Stampede icon.png Stampede catches him easily until.
Phantom Assassin icon.png
Phantom Assassin
Phantom Lancer icon.png
Phantom Lancer
  • His illusions will kill themselves in a few hits because of Return. The nukes from Hoof Stomp and Double-Edge should be neough to clear them for a large portion of the game
  • Centaur doesn't care too much about Diffusal Blade 1 icon.png Diffusal Blade:
  • Hoof Stomp is usually being used as an initiation tool.
  • Centaur Warrunner minimap icon.png Centaur Warrunner's small mana pool makes Diffusal Blade 1 icon.png Diffusal Blade's damage much lower once Centaur doesn't have any more mana left to burn. Keep in mind that Double Edge does not cost mana.
  • Be wary when chasing down Phantom Lancer. Hoof Stomp's terrible cast time makes it quite easy to dodge with Doppelganger icon.png Doppelganger.
Sniper icon.png
  • Headshot icon.png Headshot and Shrapnel icon.png Shrapnel slow is ineffective against a team with haste (as Stampede icon.png Stampede gives).
  • Commonly picked up mobility items and hasted movement during his Stampede icon.png Stampede (as well as high health pool) make him extremely hard to kill from a distance, damaging Sniper minimap icon.png Sniper with Return (Centaur Warrunner) icon.png Return and Blade Mail icon.png Blade Mail if he has one.
  • Low health pool and no escape mechanism makes him easy target for Warrunner's burst damage and initiation (even making his team possible initiators with Stampede icon.png Stampede).
Nyx Assassin icon.png
Nyx Assassin
  • They are both nukers, but Centaur has superior Health and strength gain.
  • Double Edge icon.png Double Edge does not cost mana. Centaur's low Intelligence also makes Mana Burn icon.png Mana Burn do low damage.
  • Bar some creative skill builds, Centaur's Hoof Stomp icon.png Hoof Stomp stun duration should always last longer than Spiked Carapace icon.png Spiked Carapace stun, so escaping unscathed is hard for Nyx.
  • With Blink Dagger icon.png Blink Dagger and detection, Centaur can devastate Nyx in the open.
Windranger icon.png
  • Windranger's Focus Fire icon.png Focus Fire grants her a massive attack speed bonus, while her attack damage is generally quite low. This, combined with Windranger's low health pool and armor, makes Return (Centaur Warrunner) icon.png Return do absolutely massive damage over a short time, making Centaur a hero she can never expect to kill or harass.
  • Windrun icon.png Windrun grants evasion, but Centaur Warrunner does not rely on successful attacks in order to do damage. Hoof Stomp icon.png Hoof Stomp, Double Edge icon.png Double Edge, and Stampede icon.png Stampede all do large amounts of magical damage and can completely demolish Windrunner in a moment.


  • Troll Warlord minimap icon.png Troll Warlord's high speed attack makes him victim of Return (Centaur Warrunner) icon.png Return.
  • Night Stalker minimap icon.png Night Stalker is loaded with auto attacks. His nuke is also reduced once you have Hood of Defiance icon.png Hood of Defiance, your core item.
  • Anti-Mage minimap icon.png Anti-Mage Mana Void is useless because Centaur has low MP. Also Mana Break can't remove Centaur from battle.


  • Lotus Orb icon.png Lotus Orb can be a "double-edged sword" against Centaur. Effectively gives Centaur a 2x Double Edge icon.png Double Edge, if he wants to absorb it. Has no other targeted spells.
  • Scythe of Vyse icon.png Scythe of Vyse and Diffusal Blade 1 icon.png Diffusal Blade are ineffective lockdowns against hasted heroes.

Works well with...[edit]

Abaddon icon.png
  • Aphotic Shield negates some of the self-damage dealt by Double Edge.
Mirana icon.png
  • Mirana's Moonlight Shadow can help Centaur setup an initiation
Tusk icon.png
Tiny icon.png
  • Toss icon.png Toss allows for a quick initiation which can be followed up with Hoof Stomp icon.png Hoof Stomp
Troll Warlord icon.png
Troll Warlord
  • No Reason Given
Phantom Assassin icon.png
Phantom Assassin
  • No Reason Given
Windranger icon.png
  • No Reason Given
Warlock icon.png
  • Fatal Bonds


  • Sniper
  • Arc Warden
  • Storm Spirit