Centaur Warrunner/Changelogs

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Version history[edit]

Version
Description
  • Increased Strength attribute symbol.png strength gain from 4 to 4.3.
  • Reduced base health regeneration from 0.25 to 0.
  • Level 10 right talent: Increased attack damage bonus from 30 to 35.
  • Reduced Agility attribute symbol.png agility gain from 2.0 to 1.6.
  • Added talents:
    • Level 10: +2 mana regeneration or +30 attack damage
    • Level 15: +10% magic resistance or 10% evasion
    • Level 20: +15 Strength attribute symbol.png strength or +10% spell damage amplification
    • Level 25: +1 Hoof Stomp icon.png Hoof Stomp duration or turn Return (Centaur Warrunner) icon.png Return into an aura
  • Increased Stampede icon.png Stampede slow duration from 1.5 to 1.8.
  • Increased Return (Centaur Warrunner) icon.png Return bonus damage from 30%/42%/54%/66% to 30%/45%/60%/75% of Centaur's Strength attribute symbol.png strength.
  • Increased Return (Centaur Warrunner) icon.png Return bonus damage from 26%/34%/42%/50% to 30%/42%/54%/66% of Centaur's Strength attribute symbol.png strength.
  • Return (Centaur Warrunner) icon.png Return
    • Return damage is no longer reduced by Damage Block.
    • Now triggers when attacks land rather than when they start.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Centaur Warrunner: Causes Stampede icon.png Stampede to reduce 70% of all incoming damage for allied units and grants them unobstructed movement. Destroys Trees.
  • Increased Stampede icon.png Stampede mana cost from 80 to 100.
  • Increased Hoof Stomp icon.png Hoof Stomp mana cost from 85/100/115/130 to 130.
  • Reduced Stampede icon.png Stampede cooldown from 120/90/60 to 90/75/60.
  • Stampede icon.png Stampede
    • Increased cooldown from 65 to 120/90/60.
    • Rescaled duration from 3/4/5 to 3.75.
    • Reworked damage from 100/150/200 + 2x Strength attribute symbol.png strength to 0 + 1/2/3x Strength attribute symbol.png strength.
    • Increased mana cost from 50 to 80.
    • Reduced collision radius from 120 to 105.
  • Removed Centaur Warrunner from Captain's Mode.
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
Duration: 3/4/5
Damage: 100/150/200 + 2x Centaur's Strength attribute symbol.png strength
Stun duration: 1.25 seconds
Stampede Collision radius: 120
Cooldown: 65
Mana cost: 50
Note: Does not affect spell immune enemies. Affects all units under an allied player's control.
  • Double Edge icon.png Double Edge now deals its damage in a 190 radius around the target.
  • Increased collision size from 12 to 24.
  • Increased Return (Centaur Warrunner) icon.png Return base damage from 10 to 16.
  • Reduced collision size from 24 to 12.
  • Increased Hoof Stomp icon.png Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75.
  • Reworked Return (Centaur Warrunner) icon.png Return damage from 12.5/25/37.5/50 to 10 + 26%/34%/42%/50% of Centaur's Strength attribute symbol.png strength as damage.
  • Double Edge icon.png Double Edge
    • No longer has a 75/90/105/120 mana cost.
    • Damage to self is no longer lethal (can't be used to deny self anymore).
  • Return (Centaur Warrunner) icon.png Return
    • No longer deals damage to melee attackers in 2 instances (it used to deal 5/10/15/20 upon attack start and 10/20/30/40 upon reaching attack point).
    • Reduced damage to melee attackers from 15/30/45/60 to 12.5/15/37.5/50.
    • Increased damage to ranged attackers from 5/10/15/20 to 12.5/15/37.5/50.
  • Increased base armor from 0 to 1 (total armor is now 3.14).
  • Increased Hoof Stomp icon.png Hoof Stomp mana cost from 80/100/115/130 to 85/100/115/130.
  • Hoof Stomp icon.png Hoof Stomp
    • Rescaled stun duration from 0.75/1.5/2.25/3 to 1.25/1.75/2.25/2.75.
    • Increased damage from 50/100/150/200 to 100/150/200/250.
  • Hoof Stomp icon.png Hoof Stomp
    • Increased cooldown from 8.5 to 10.5.
    • Reduced radius from 350 to 275.
  • Return (Centaur Warrunner) icon.png Return
    • Changed damage type against ranged units from HP Removal to Physical.
    • Now deals the damage dealt to ranged units to melee units as well.
      This means it deals 5/10/15/20 damage to melee units upon attack start, and then 10/20/30/40 again upon reaching attack point.
  • Increased base Agility attribute symbol.png agility from 14 to 15.
  • Reduced base Intelligence attribute symbol.png intelligence and gain from 16 + 2 to 15 + 1.7.
  • Reduced base attack damage from 32-42 to 32-34 (total attack damage is now 55-57).
  • Reduced base armor from 1 to 0 (total armor is now 2.14).
  • Replaced Insult with Double Edge icon.png Double Edge
Double Edge icon.png Double Edge:
The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit.
Cast range: 150
Damage: 175/250/325/400
Mana cost: 75/90/105/120
Cooldown: 25
Notes: Deals Magical damage to the target and Pure to self. The self-damage is lethal. Interrupts the target upon cast.
  • Reduced base Strength attribute symbol.png strength from 24 to 23.
  • Increased base Agility attribute symbol.png agility and gain from 12 + 1.25 to 14 + 2.
  • Increased base Intelligence attribute symbol.png intelligence and gain from 15 1.5 to 16 + 2.
  • Increased base armor from 0 to 1 (total armor is now 2.96).
  • Hoof Stomp icon.png Hoof Stomp
    • Reduced stun duration from 1/1.75/2.5/3.25 to 0.75/1.5/2.25/3.
    • Increased mana cost from 80/95/105/120 to 80/100/115/130.
    • Increased cooldown from 7 to 8.5.
  • Increased Insult radius from 200/300/400/600 to 200/350/500/700.
  • Created.

Patch history[edit]

Patch
Description
  • Centaur Warrunner's Stampede icon.png Stampede now affects hidden units as well.