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Centaur Warrunner

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"Centaur" redirects here. For the neutral creeps, see Centaur Camp.
Centaur Warrunner
Centaur Warrunner.png
Strength
23 + 3.8
Agility
15 + 2
Intelligence
15 + 1.6
Level 1 16 25
Hit Points 587 1708 2696
Mana 195 533 949
Damage 55‒57 114-116 166‒168
Armor 3.1 7.58 12.62
Attacks / Second 0.67 0.86 1.07
Movement Speed 300
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.3+0.3
Cast Duration 0.5+0.51
Base Attack Time 1.7

Bradwarden the Centaur Warrunner is a melee strength hero whose natural place in combat is right in the center of battle. His abilities stop enemies around him in their tracks and inflict heavy damage, making him an excellent initiator. He is also a powerful tank, having the highest strength gain in the game.

Bradwarden has immense natural health, and his skills' area of effect mean that he can charge into combat and incapacitate groups of enemies at a time. Hoof Stomp and Double Edge make a great combo of stunning and burst damage on short cooldowns and his Return means instant retaliation on enemies who try attack him. His ultimate, Stampede effectively turns the entire team into initiators, granting them high speed and the ability to flatten enemies under as they pass over them.

Although he is usually not played as a carry, he can scale powerfully with items, becoming a hard-hitting semi-carry that is nearly impossible to kill.

Contents

[edit] Bio

Centaur Warrunner Bradwarden, the Centaur Warrunner
Play "It is not pride I take in my own power, it is passion."
Role: Pip tank.png Durable / Pip disabler.png Disabler / Pip initiator.png Initiator
Lore: It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.

Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.

Voice: Tom Chantler (Responses)

[edit] Abilities

Hoof Stomp
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Play
Q
F
Hoof Stomp icon.png
Ability Affects Damage
No Target Enemies Magical
Slams the ground, stunning and damaging nearby enemy units.
Radius: 315
Stun Duration: 2/2.25/2.5/2.75
Damage: 100/150/200/250
Cooldown 13 Mana 130
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.

Notes:

  • Can hit invisible units.
  • Has a small cast delay

Double Edge
Blocked by Magic Immunity. Blocked by Linken's Sphere. Play
W
D
Double Edge icon.png
Ability Affects Damage
Target Unit Enemies Magical
Centaur strikes a mighty blow at melee range, damaging both himself and the target. Centaur cannot die from Double Edge. Double Edge deals its damage in a 190 AoE around the target.
Range: 150
Radius: 190
Damage: 175/250/325/400
Cooldown 8
Blocked by Linken's Sphere. Bradwarden doesn't take his recoil damage if blocked.
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.

Notes:

  • Double Edge deals magic type damage to both the targets and himself.
  • It is possible for Double Edge to kill Centaur Warrunner, but only if he is affected by a spell that increases the damage received or one that reduces his magic resistance beyond the base value. In case of Soul Catcher icon.png Soul Catcher the kill is credited to Shadow Demon while other damage increasing spells result in a deny.

Return
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be used by illusions.
E
R
Return (Centaur) icon.png
Ability Affects Damage
Passive Enemy units and structures Physical
Centaur Warrunner immediately counters every attack, damaging the attacker based on a percentage of Centaur's strength.
Base Damage: 16/18/20/22
Bonus Damage as Percent of Centaur Warrunner's Strength: 26%/34%/42%/50%
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.

Notes:

  • This ability works on towers.
  • Return causes damage when the enemy begins a normal attack, not when their attack hits.

Stampede
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
R
G
Stampede icon.png
Ability Affects Damage
No Target Allies Magical
Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow enemy units they tread upon. Each enemy can be trampled once and takes damage based on the Warrunner's strength.
Charge Duration: 3.75
Damage: 1/2/3 times your strength
Slow: 100%
Slow Duration: 1.5 seconds
Stampede Collision Radius: 105
Cooldown 90/75/60 Mana 80
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.

Notes:

  • Units hit by Stampede cannot have their movement speed reduced below 100.
  • Cannot be dispelled.

[edit] Recommended items

Explanation:

  • Purchasing a Ring of Protection at the start of the game lets you make Tranquil Boots in lane from the Side Shop.
  • A Magic Stick can increase your survivability in lane, and can be later turned into a Magic Wand to store extra charges and save inventory space.
  • Tranquil Boots give you some extra survivability, and help negate the self-damage from Double Edge.
  • Hood of Defiance greatly helps against burst damage nukes, one of Centaur Warrunner's few defensive weaknesses; in addition, it also reduces the self-damage inflicted by Double Edge.
    • Upgrading the Hood into a Pipe of Insight will also help your team deal with enemy initiation and nuking.
  • Blink Dagger gives you more possibilities for initiation alongside Stampede.
  • Blade Mail, when activated, will make attacks hurt the attacking enemy more than the attack hurts you as a result of stacking with Return.
  • Heart of Tarrasque gives you extra survivability from the HP increase and HP regen; the strength increase also increases damage done by Return and Stampede.
  • Radiance gives you extra damage, and the burn effect forces enemies to focus you and take Return damage in the process.
  • Boots of Travel further increase your ability to initiate by being able to teleport to almost anywhere on the map, as well as having extra movement speed.

[edit] Equipment

[edit] Tips

  • When trying to land Hoof Stomp on fleeing enemies, get in front of their path if possible. Most opponents will outrun the stun during the cast-time if they are already on the edge of the AoE.
  • Return is an extremely powerful ability and not to be underestimated. Although its most notable effect is greatly increasing damage against enemies that try to gank Warrunner in the late game, even at lower levels it can completely shut down heroes with high damage and low health.
  • To force a tower to attack you and utilize Return, issue an attack command upon an enemy hero when in range (even one in another lane).
    • This trick also works to aggravate lane creeps.
  • You can use Stampede's movement speed boost to help allies escape or chase in a pinch, although the long cooldown makes this usage situational.
  • Stampede gives all allies the power to become initiators, allowing the entire team the chance to break into battle with destructive force; unfortunately, Stampede only affects enemies once for a relatively short duration, so in larger fights the skill may go totally awry. This means the initiation must be careful and planned, with a chosen initiator, as with other fights (more than not, possibly Warrunner himself).
  • When jungling or attacking ancients in a safe location, it is advised to drop your tranquil boots should they have been purchased. This prevents the boots from breaking and allows for instant hp regen after killing all the neutrals.

[edit] Trivia

  • In DotA, Bradwarden's hero title was Centaur Warchief.
  • Bradwarden is the name of a centaur in the first DemonWars Saga trilogy by R.A. Salvatore.

[edit] Update History

December 19, 2012 Patch

October 29, 2012 Patch

  • Fixed Stampede icon.png Stampede sound not being global for enemies
  • Fixed Stampede icon.png Stampede buff being applied as an aura rather than a one time buff
  • Fixed Return (Centaur) icon.png Return vs Siege

October 25, 2012 Patch

  • Added Centaur Warrunner Centaur

[edit] Balance changelog

6.81

  • Hoof Stomp icon.png Hoof Stomp mana cost increased from 85/100/115/130 to 130.

6.80

  • Stampede icon.png Stampede cooldown reduced from 120/90/60 to 90/75/60.

6.79

  • Stampede icon.png Stampede slow duration increased from 1.25 seconds to 1.5.

6.77

  • Movement speed decreased from 305 to 300.
  • Double Edge icon.png Double Edge no longer interrupts channeling.
  • Stampede icon.png Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed).

6.76c

  • Stampede icon.png Stampede
    • Cooldown increased from 65 to 120/90/60.
    • Duration rescaled from 3/4/5 to 3.75.
    • Damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str (no base damage).
    • Manacost increased from 50 to 80.
    • AoE reduced from 120 to 105.

6.76

Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
Duration: 3/4/5
Damage: 100/150/200 + 2x your str
Stun: 1.25 seconds
Stampede Collision AoE: 120
Cooldown: 65
Manacost: 50
Note: Does not affect magic immune enemies

6.75

  • Double Edge icon.png Double Edge now deals its damage in a 190 AoE around the target.

6.74

  • Return (Centaur) icon.png Return base damage increased from 16 to 16/18/20/22.
  • Great Fortitude icon.png Great Fortitude strength bonus increased from 12/24/36 to 15/30/45.

6.73

6.72d

  • Return (Centaur) icon.png Return base damage increased from 10 to 16.

6.72

  • Movement speed increased from 300 to 305.
  • Double Edge icon.png Double Edge cooldown decreased from 12 to 10.
  • Hoof Stomp icon.png Hoof Stomp cooldown decreased from 15 to 13.

6.70

  • Hoof Stomp icon.png Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75.

6.67

  • Return (Centaur) icon.png Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage.

6.63

  • Double Edge icon.png Double Edge
    • Manacost removed.
    • Can no longer cause a suicide.

6.61

[edit] Replaced Abilities

Great Fortitude
R
G
Great Fortitude icon.png
Ability Affects
Passive Self
Centaur Warrunner passively gains large amounts of strength.
Bonus Strength: 15/30/45

Notes:

  • This grants Centaur Warrunner 285/570/855 health, as well as 0.45/0.9/1.35 health regeneration. Great Fortitude also grants him 15/30/45 damage respectively.
  • Compared to Centaur Warrunner's increased Strength Gain (+1.2 Strength per level), Centaur Warrunner lost about 9/18/27 Strength from this change (at levels 6/11/16 respectively) however, Centaur Warrunner's total strength at level 25 has only decreased by 16 (from 130 to 114).

[edit] Gallery

[edit] See Also