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Centaur Warrunner

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For the neutral centaur creeps, see Centaur Camp.
Centaur Warrunner
Centaur Warrunner.png
Strength
23 + 3.8
Agility
15 + 2
Intelligence
15 + 1.6
Level 1 16 25
Hit Points 587 1708 2696
Mana 195 533 949
Damage 55‒57 114-116 166‒168
Armor 3.1 7.58 12.62
Attacks / Second 0.67 0.86 1.07
Movement Speed 300
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.3+0.3
Cast Duration 0.5+0.51
Base Attack Time 1.7
Collision Size 24

Bradwarden the Centaur Warrunner is a melee strength hero whose natural place in combat is right in the center of battle. His abilities stop enemies around him in their tracks and inflict heavy damage, making him an excellent initiator. He is also a powerful tank, having the highest strength gain in the game.

Bradwarden has immense natural health, and his skills' area of effect mean that he can charge into combat and incapacitate groups of enemies at a time. Hoof Stomp and Double Edge make a great combo of stunning and burst damage on short cooldowns and his Return means instant retaliation on enemies who try attack him. His ultimate, Stampede effectively turns the entire team into initiators, granting them high speed and the ability to flatten enemies under as they pass over them.

Although he is usually not played as a carry, he can scale powerfully with items, becoming a hard-hitting semi-carry that is nearly impossible to kill.

Bio[edit]

Centaur Warrunner Bradwarden, the Centaur Warrunner
Play "It is not pride I take in my own power, it is passion."
Role: Pip tank.png Durable / Pip disabler.png Disabler / Pip initiator.png Initiator
Lore: It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.

Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.

Voice: Tom Chantler (Responses)

Gameplay[edit]

Abilities[edit]

Hoof Stomp
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Play
Q
F
Hoof Stomp icon.png
Ability Affects Damage
No Target Enemies Magical
Slams the ground, stunning and damaging nearby enemy units.
Radius: 315
Damage: 100/150/200/250
Stun Duration: 2/2.25/2.5/2.75
Cooldown 13 Mana 130
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.

Double Edge
Blocked by Spell Immunity. Partially blocked by Linken's Sphere. Play
W
D
Double Edge icon.png
Ability Affects Damage
Target Unit Enemies Magical
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Centaur cannot die from Double Edge.
Cast Range: 150
Damage Radius: 190
Damage: 175/250/325/400
Cooldown 8
Partially blocked by Linken's Sphere. Blocked on primary target. No interaction otherwise. Bradwarden doesn't take his recoil damage if blocked.
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.

Notes:

  • The damage radius is centered around the target, not around Centaur.
  • The self afflicted damage of Double Edge icon.png Double Edge is never lethal. So it can't be used to deny oneself.

Return
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be used by illusions.
E
R
Return (Centaur) icon.png
Ability Affects Damage
Passive Enemy units and structures Physical
Centaur immediately counters every attack, damaging the attacker based on a percentage of Centaur's strength.
Base Damage: 16/18/20/22
Strength as Bonus Damage: 26%/34%/42%/50%
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.

Notes:

  • Return (Centaur) icon.png Return damage is inflicted when the attacker begins their attack, not when their attack is completed.
    • This means that missed attack, and even canceled attacks will still trigger Return.

Stampede
Partially blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
R
T
Stampede icon.png
Ability Affects Damage
No Target Allies Magical
Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow enemy units they tread upon. Each enemy can be trampled once and takes damage based on the Warrunner's strength.
Damage & Slow Radius: 105
Centaur's Strength as Damage: 100%/200%/300%
Move Speed Slow: 100%
Slow Duration: 1.5
Stampede Duration: 3.75
Cooldown 90/75/60 Mana 100
Partially blocked by Spell Immunity. Spell immune allies are affected by Stampede. Spell immune enemies are not.
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.

Notes:

  • Affected allies become phased and hasted.
  • The sound effect is global and can be heard by enemies even through the fog of war.

Recommended Items[edit]

Explanation:

  • Purchasing a Ring of Protection icon.png Ring of Protection at the start of the game lets you make Tranquil Boots in lane from the Side Shop.
  • A Magic Stick icon.png Magic Stick can increase your survivability in lane, and can be later turned into a Magic Wand to store extra charges and save inventory space.
  • Tranquil Boots icon.png Tranquil Boots give you some extra survivability, and help negate the self-damage from Double Edge.
  • Hood of Defiance icon.png Hood of Defiance greatly helps against burst damage nukes, one of Centaur Warrunner's few defensive weaknesses; in addition, it also reduces the self-damage inflicted by Double Edge.
    • Upgrading the Hood into a Pipe of Insight icon.png Pipe of Insight will also help your team deal with enemy initiation and nuking.
  • Blink Dagger icon.png Blink Dagger gives you more possibilities for initiation alongside Stampede.
  • Blade Mail icon.png Blade Mail, when activated, will make attacks hurt the attacking enemy more than they hurt you as a result of stacking with Return.
  • Heart of Tarrasque icon.png Heart of Tarrasque gives you extra survivability from the health increase and health regen; the Strength strength increase also increases damage done by Return and Stampede.
  • Radiance icon.png Radiance gives you extra damage, and the burn effect forces enemies to focus you and take Return damage in the process.
  • Boots of Travel icon.png Boots of Travel further increase your ability to initiate by being able to teleport to almost anywhere on the map, as well as having extra movement speed.

Equipment[edit]


Tips[edit]

  • When trying to land Hoof Stomp icon.png Hoof Stomp on fleeing enemies, get in front of their path if possible. Most opponents will outrun the stun during the cast time if they are already on the edge of the radius.
  • Return (Centaur) icon.png Return is an extremely powerful ability and not to be underestimated. Although its most notable effect is greatly increasing damage against enemies that try to gank Centaur in the late game, even at lower levels it can completely shut down heroes with high damage and low health.
  • To force a tower to attack you and utilize Return, issue an attack command upon an enemy hero when in range (even one in another lane). This trick also works to aggravate lane creeps in order to push.
  • You can use Stampede icon.png Stampede's movement speed boost to help allies escape or chase in a pinch, although the long cooldown makes this usage situational.
  • Stampede gives all allies the power to become initiators, allowing the entire team the chance to break into battle with destructive force; unfortunately, Stampede only affects enemies once for a relatively short duration, so in larger fights the skill may go totally awry. This means the initiation must be careful and planned, with a chosen initiator, as with other fights (more than not, possibly Centaur himself).
  • When jungling or attacking ancient creeps in a safe location, it is advised to drop your Tranquil Boots should they have been purchased. This prevents the boots from breaking and allows for instant health regen after killing all the neutral creeps.

Trivia[edit]

  • In DotA, Bradwarden's hero title was Centaur Warchief.
  • Bradwarden is the name of a centaur in the first DemonWars Saga trilogy by R.A. Salvatore.
  • Hoof Stomp icon.png Hoof Stomp's animation originally consisted of Centaur Warrunner slamming the ground with the shaft of his axe. This was later changed after community requests that the animation reflect the ability name.
  • The response when moving "By horn and hoof" may be a reference to Animal Farm by George Orwell

Update History[edit]

December 19, 2012 Patch

October 29, 2012 Patch

October 25, 2012 Patch

  • Added Centaur Warrunner icon.png Centaur Warrunner

Balance Changelog[edit]

6.82

6.81

  • Increased Hoof Stomp icon.png Hoof Stomp manacost from 85/100/115/130 to 130.

6.80

  • Reduced Stampede icon.png Stampede cooldown from 120/90/60 to 90/75/60.

6.79

  • Increased Stampede icon.png Stampede slow duration from 1.25 seconds to 1.5.

6.78

6.77

6.76c

  • Stampede icon.png Stampede
    • Increased cooldown from 65 to 120/90/60.
    • Rescaled duration from 3/4/5 to 3.75.
    • Reworked damage from 100/150/200 + 2x Strength strength to 0 + 1/2/3x Strength strength.
    • Increased manacost from 50 to 80.
    • Reduced collision radius from 120 to 105.
  • Removed Centaur Warrunner from Captain's Mode.

6.76

Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
Duration: 3/4/5
Damage: 100/150/200 + 2x Centaur's Strength strength
Stun duration: 1.25 seconds
Stampede Collision radius: 120
Cooldown: 65
Manacost: 50
Note: Does not affect spell immune enemies. Affects all units under an allied player's control.

6.75

  • Double Edge icon.png Double Edge now deals its damage in a 190 radius around the target.

6.74

6.73

6.72d

  • Increased Return (Centaur) icon.png Return base damage from 10 to 16.
  • Undid melee hero collision change from 6.72c

6.72c

  • Melee hero collision size now reduced from 24 to 12.

6.72

6.70

  • Increased Hoof Stomp icon.png Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75.

6.67

  • Reworked Return (Centaur) icon.png Return damage from 12.5/25/37.5/50 to 10 + 26%/34%/42%/50% of Centaur's Strength strength as damage.

6.63

  • Double Edge icon.png Double Edge
    • Removed manacost (was 75/90/105/120)
    • Damage to self is no longer lethal (can't be used to deny self anymore).

6.61

6.48b

6.42

  • Return (Centaur) icon.png Return
    • Reduced damage to melee attackers from 15/30/45/60 to 12.5/15/37.5/50.
    • Increased damage to ranged attackers from 5/10/15/20 to 12.5/15/37.5/50.
    • No longer deals damage to melee attackers in 2 instances (it used to deal 5/10/15/20 upon attack start and 10/20/30/40 upon attack hit, now it always deals its full damage at attack start, just like for ranged attackers).

6.35

  • Increased armor from 0 to 1 (total armor is now 3.1).

6.34

6.27b

  • Increased Hoof Stomp icon.png Hoof Stomp manacost from 80/100/115/130 to 85/100/115/130.

6.21

6.20

  • Hoof Stomp icon.png Hoof Stomp
    • Rescaled stun duration from 0.75/1.5/2.25/3 to 1.25/1.75/2.25/2.75.
    • Increased damage from 50/100/150/200 to 100/150/200/250.

6.00

  • Hoof Stomp icon.png Hoof Stomp
    • Increased cooldown from 8.5 to 10.5.
    • Reduced radius from 350 to 275.

Replaced Abilities[edit]

Great Fortitude
Not blocked by Spell Immunity. Cannot be purged.
R
G
Great Fortitude icon.png
Ability Affects
Passive Self
The battle-hardened Centaur Warrunner's mammoth body is capable of absorbing great amounts of punishment. He passively gains Strength.
Strength strength Bonus: 15/30/45

Notes:

  • This ability was replaced by Stampede icon.png Stampede in the 6.76 gameplay patch.
    • Compared to Centaur Warrunner's increased Strength strength gain (+1.2 Strength per level), he lost about 9/18/27 Strength from this change (at levels 6/11/16 respectively) however, Centaur Warrunner's total strength at level 25 has only decreased by 16.
  • Grants Centaur Warrunner a total of 285/570/855 health, 0.45/0.9/1.35 health regeneration and 15/30/45 attack damage respectively.

Gallery[edit]

See Also[edit]