Black Arachnia the Broodmother is a melee agility hero who is a notably powerful pusher. Her trademark spiderlings, as both an asset and a liability, define her play style. While a possible additional source of income, experience and lane pushes, spiderlings can easily feed opponents when not handled with deft micro and great awareness. Broodmother's abilities allow her to summon those spiderlings to do her bidding, to conceal herself and her spiderlings in an area, and to slow and kill heroes with relative ease if caught off guard, all while staying as elusive as possible with her webs and passives. She spends most of the early game pressuring a lane with little concern, due to her spiderlings and her invisibility/added HP regeneration, but she can also transition into a difficult to kill melee carry, which can dive in on and rapidly kill lone enemies with the right items later on. Although, Broodmother's stat gain is very low, so she sometimes gets most her kills early game and later turns into a support.
Spin Web Ability
- Going into a solo lane is a viable option for Broodmother as webs give her the survivability and the pushing power from the spiderlings can overwhelm a lane without need of her being babysat by an additional hero.
- Spawn Spiderlings acts as a ranged nuke, and is very useful for killing weak enemies that are fleeing.
- Soul Ring is a great item to have on her as the instant mana boost gives her the ability to spawn more spiderlings and the HP regen from the webs can cover for the loss of HP from the Soul ring
- Going right into a Black King Bar is a good choice as the combination of magic immunity and the powerful lifesteal from Insatiable Hunger makes the Broodmother a very difficult opponent to kill.
- Casting Spin Web on top of an enemy tower makes it easy to dive in on weak heroes. The regen and movespeed bonus combined with Broodmother's slow is very effective for diving on heroes with no reliable escape or stun.
- Broodmother is very effective against solitary targets, but against multiple enemies she suffers; as her lifesteal can generally only replenish the damage taken from a solitary foe.
- A quick Yasha will give her more movement speed to evade ganks and remain a threat for that lane. Then this can be made into a Manta Style which will give her a way to remove dust and confuse the enemy to escape ganks and waste their crowd control spells.
- Be cautious when the enemy has picked an Earthshaker as Echo Slam will annihilate her if multiple spiderlings are present.
- Legion Commander's first ability, Overwhelming Odds, scales off how many units are in the AoE. It will destroy her spiderlings and do a huge amount of damage to Broodmother.
- If playing against Undying, you should leave spiderlings to a safe distance. His tomb stone will spawn 1 zombie for each spiderling every second killing them in 2-3 second. Undying will get huge gold and xp boost while they hinder your ability to fight when they suddenly lose their free pathing. Undying Soul Rip will also gain power for each unit within it's radius. Send spiderlings to attack only when you are certain Undying can't use tomb stone.
- In her DotA biography, Broodmother's spiderlings originated from her relationship with Anub'arak, the Nerubian Assassin. In Dota 2, such tie between the two heroes does not exist.
- Broodmother's Fun/Alternate name was Broodmama.
- Broodmother's rarer response Play "some pig." is a reference to the children's novel Charlotte's Web.
- Fixed the damage source of the spiderlings' Poison Sting (Spiderling) to be the spiderlings, instead of Broodmother
- Fixed Insatiable Hunger cooldown on level 1 and 3.
- Fixed Incapacitating Bite working against Wards.
- [Undocumented] Added Teleport animations for Beastmaster, Bounty Hunter, Broodmother, Clinkz, Lifestealer, Necrolyte and Shadow Shaman.
- Fixed Spiderling passive proccing on magic immune units (like zombies) and spawning mass spiderlings.
- [Undocumented] Updated the hero selection portrait.
- [Undocumented] Updated Broodmother's texture.
- [Undocumented] Added idle injured animations for Broodmother.
- [Undocumented] Added new run animation for Broodmother Broodmother's Spiderlings.
- [Undocumented] Added injured animations for Broodmother.
- [Undocumented] Added chase animations for Broodmother.
- Fixed Spawn Spiderite working on wards.
- Fixed Insatiable Hunger working against illusions.
- Fixed Broodmother's webs not showing up if you connected after they were created.
- Added Broodmother's Spiderling's voice code.
- Enabled Broodmother, Skeleton King and Queen of Pain in Captain's Mode.
- Fixed Poison Sting from affecting Wards.
- Fixed the wrong web sometimes getting removed when a new one is added.
- Fixed the Spiderlings and Spiderite passive abilities working on buildings and mechanical units.
- Fixed Spawn Spiderlings not being a projectile.
- Fixed Insatiable Hunger being purgable.
- Fixed Insatiable Hunger bonus damage being considered as base damage.
- Added Broodmother, Queen of Pain and Skeleton King!
- Spiderlings' day vision reduced from 1400 to 1100
- [Undocumented] Spiderites' day vision reduced from 1400 to 1100
- Spin Web:
- Now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown
- Still has a max of 2/4/6/8 Webs total.
- Time to enter hidden mode after taking damage increased from 3 to 6 seconds
- Movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
- Phasing and speed bonuses now work on Spiderlings
- Are now selectable and have an ability to destroy themselves
- Can now be cast from anywhere as long as the new web touches another
- Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees
- Now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown
- Poison Sting damage per second increased from 4 to 8.
- Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother.
- Spin Webs free pathing is now disabled for 3 seconds when Broodmother takes damage.
- Uses the same damage source rules as Blink Dagger.
- Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%.
- Can no longer leave the map boundaries.
- Spin Web no longer provides 200 vision.
- Free pathing is now removed when enemies have vision over you.
- Spin Web
- AoE increased from 650 to 900.
- Cast range increased from 600 to 1000.
- Cast point nerfed from 0.2 to 0.4.
- No longer destroys trees.
- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc).
- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses).
- Removed from Captain's Mode.
- Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%.
- Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4.
- Spawn Spiderlings's Spiderite bounty increased from 11-13 to 16-21.
- Incapacitating Bite no longer gives 2/4/6/8 bonus damage.
- Incapacitating Bite miss rate increased from 10/15/20/25 to 10/20/30/40.
- Undid melee hero collision change from 6.72c
- Base movement speed reduced from 310 to 295.
- Spin Web cooldown reduced from 90/70/50/30 to 30.
- Spin Web AoE increased from 500 to 650.
- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%.
- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3.
- Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120.
- Spawn Spiderlings & Spawn Spiderite are now affected by Spin Web.
- Spawn Spiderlings Model size increase slightly.
- Spawn Spiderlings & Spawn Spiderite they now take more damage from towers (50%-125%).
- Spawn Spiderlings now do more damage to heroes (75%->100%) and less damage to towers (70%-40%).
- Melee hero collision size now reduced from 24 to 12.
- Base movement speed reduced from 315 to 310.
- Spawn Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140.
- Spawn Spawn Spiderlings buff duration increased from 0.9 seconds to 2.
- Increased XP given for killing Broodmother's Spawn Spiderlings.
- Armor decreased by 2.
- Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%.
- Insatiable Hunger duration increased from 12 to 14 seconds.
- Changed Spawn Spiderlings's armor type from medium to normal and now take damage from first towers (50->100 %).
- Rebalanced Insatiable Hunger.
- Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds
- Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds
- Reduced vision aoe on Spin Web and tweaked cooldown and manacost progression.
- Reduced vision
- Cooldown from 90/75/60/45 to 90/70/50/30 seconds. Manacost from 140 to 50.
- Increased level 3 Insatiable Hunger cooldown.
- Improved lifesteal on level 2 and 3 Insatiable Hunger.
- Improved cooldown progression on Insatiable Hunger.
- Added some extra movement bonus on higher level Spin Web.
- Removed true sight from Spin Web.
- Improved HP on Spiderlings
- Spin Web regeneration now improves with levels
- Minor armor buff (usually 1) to most melee heroes
- Broodmother now has vision directly underneath her webs.
- Insatiable Hunger duration from 30 to 20 seconds
- Balance tweaks done to the following heroes (Don't panic, these are mostly VERY minor, but you guys like to know, so here):
- Broodmother, Sven, SA, Enigma, Ursa, Tinker, Tiny, Sniper, Troll, Rhasta, Bristleback, Dragon Knight, Venomancer, Viper, Spiritbreaker, Bounty Hunter, Jugg, VS, Zeus, Weaver, Tide Hunter, Enchantress and Silencer.
- Broodmother's web now has truesight