Brewmaster/Sounds

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Attacks[edit]

Brewmaster attacks[edit]

  • Pre attack sound plays during the attack animation (80-100% vol).
  • Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact and additional impact.
    • Play Main impact 1 (50% vol)
    • Play Main impact 2 (50% vol)
    • Play Main impact 3 (50% vol)
    • Play Additional impact 1
    • Play Additional impact 2
    • Play Additional impact 3

Earth attacks[edit]

  • Pre attack sound plays during the attack animation (80-100% vol).
  • Impact sounds play when the attack successfully hits a target.

Storm attacks[edit]

  • Pre attack sound plays during the attack animation
  • Projectile launch sound plays as the attack projectile is released.
    • Play Projectile launch 1
    • Play Projectile launch 2
    • Play Projectile launch 3
    • Play Projectile launch 4
  • Projectile impact sound plays as the attack projectile successfully hits the target
    • Play Projectile impact 1
    • Play Projectile impact 2
    • Play Projectile impact 3

Fire attacks[edit]

  • Play Pre attack sound plays during the attack animation
  • Play Impact sound plays when the attack successfully hits a target.

Movement[edit]

Brewmaster movement[edit]

  • Movement sounds Play on each step while moving. Consists of one footstep sound and one slosh sound.
    • Play Footstep 1 (40%-50% vol)
    • Play Footstep 2 (40%-50% vol)
    • Play Footstep 3 (40%-50% vol)
    • Play Footstep 4 (40%-50% vol)
    • Play Footstep 5 (40%-50% vol)
    • Play Footstep 6 (40%-50% vol)
    • Play Footstep 7 (40%-50% vol)
    • Play Slosh 1 (60%-80% vol)
    • Play Slosh 2 (60%-80% vol)
    • Play Slosh 3 (60%-80% vol)
    • Play Slosh 4 (60%-80% vol)
    • Play Slosh 5 (60%-80% vol)

Earth movement[edit]

  • Movement sounds Play on each step while moving (40%-50% vol).

Storm movement[edit]

  • Play Idle sound, permanently plays on Storm, gets louder when he moves (20% vol).

Fire movement[edit]

  • Movement sounds Play on each step while moving (40%-50% vol).
  • Play Idle sound, permanently plays on Fire, gets louder when he moves (50% vol).

Abilities[edit]

Brewmaster[edit]

Thunder Clap[edit]

  • Play plays on Brewmaster upon cast.
  • Target sounds play on each hit unit (80%-100% vol).

Drunken Haze[edit]

  • Play Cast sound plays on Brewmaster upon cast (80% vol)
  • Play Target sound plays shortly after the cast sound on the target
  • Play Full sound example

Drunken Brawler[edit]

  • Play Sound starts playing during the attack animation, together with one of the preattack sounds
  • Play Full sound example with Brewmaster's attack sounds
  • Play Full sound example with Fire's attack sounds

Primal Split[edit]

  • Play Cast sound plays on Brewmaster upon cast.
  • Play Spawn sound plays at the end of the 0.6 second split time.
  • Play End sound plays once the duration is over or all 3 spirits die.
  • Play Full sound example, excluding the end

Earth[edit]

Hurl Boulder[edit]

  • Play Cast sound plays on Earth upon projectile launch
  • Play Target sound plays upon successfully hittingthe target
  • Play Full sound example

Demolish[edit]

  • Demolish does not use any sound effects.

Spell Immunity[edit]

  • Spell Immunity does not use any sound effects.

Storm[edit]

Dispel Magic[edit]

  • Play Cast sound plays on Storm upon cast.

Cyclone[edit]

  • Play Loop sound plays on the target for its duration or until dispelled (80% vol)

Wind Walk[edit]

  • Play Cast sound plays on Storm upon cast (50% vol)

Fire[edit]

Permanent Immolation[edit]

  • Permanent Immolation does not use any sound effects.

Other[edit]

  • Play Brewmaster death sound (85% vol)