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Brewmaster minimap icon.png Brewmaster is an unpredictable brawler who sows disarray among enemy formations. With the help of a Blink Dagger icon.png Blink Dagger, he jumps in to initiate with Thunder Clap icon.png Thunder Clap, then divides into three elemental beings with Primal Split icon.png Primal Split. He lands critical hits and dodges at random due to Drunken Brawler icon.png Drunken Brawler, dealing significant damage. Brewmaster is fairly tanky, and difficult to kill when he splits apart with his ultimate. However, he does not excel at any one purpose, and should be considered a hybrid between initiator, brawler, and tank.
Pros Cons
  • High survivability with ultimate.
  • Numerous disables when in ultimate form.
  • Counters carries.
  • Requires fast micromanagement.
  • No mobility skills.
  • Vulnerable to silence.

Ability Builds[edit]

Generic Brewmaster 1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Drunken Brawler icon.png Thunder Clap icon.png Thunder Clap icon.png Drunken Haze icon.png Thunder Clap icon.png Primal Split icon.png Thunder Clap icon.png Drunken Brawler icon.png Drunken Brawler icon.png Drunken Brawler icon.png Primal Split icon.png Drunken Haze icon.png Drunken Haze icon.png Drunken Haze icon.png Attribute Bonus icon.png Primal Split icon.png
Generic Brewmaster 2
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Thunder Clap icon.png Drunken Brawler icon.png Thunder Clap icon.png Drunken Brawler icon.png Thunder Clap icon.png Primal Split icon.png Thunder Clap icon.png Drunken Brawler icon.png Drunken Brawler icon.png Drunken Haze icon.png Primal Split icon.png Drunken Haze icon.png Drunken Haze icon.png Drunken Haze icon.png Attribute Bonus icon.png Primal Split icon.png


Hero Talents
+2000 Primal Split icon.png Primal Split Unit Health 25 +140 Attack Speed
+20 Strength attribute symbol.png Strength 20 +2s Thunder Clap icon.png Thunder Clap Slow
+15% Magic Resistance 15 +75 Thunder Clap icon.png Thunder Clap Damage
+3 Mana Regen 10 +30 Damage
  • The mana regen is added as a bonus and does not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The Thunder Clap slow duration increasing talent affects the hero and non-hero duration.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.

Tips & Tactics[edit]


  • Brewmaster is usually played solo in the off-lane, although he can also work as a mid hero.
  • With his numerous disables during Primal Split, and the blind from Drunken Haze, Brewmaster is effective in shutting down physical damage carries.
  • When playing Brewmaster, try to gain an advantage for your team early before anybody on the enemy team, particularly the carry, can build a Black King Bar icon.png Black King Bar, as his disables cannot penetrate spell immunity.
  • If Brewmaster is being played more in the semi-carry role, consider using his ultimate as a life saver to keep yourself in the fight when you would normally die. The utility of the summoned spirits works excellently for finishing off opponents as well as initiation.


Thunder Clap icon.png Thunder Clap[edit]

  • Thunder Clap is extremely strong at the early stages of the game, acting as his area-of-effect soft disable. It is generally leveled up first due to its quite high damage.
  • Blink next to an enemy and use Thunder Clap as an initiation ability, as it will slow their movement.
    • Keep in mind that sometimes there will not be time to use Thunder Clap during an initiation, as the cast time will allow enemies to disable Brewmaster. In these cases, it is better to use Primal Split right away.

Drunken Haze icon.png Drunken Haze[edit]

  • Use Drunken Haze first on enemy carries to render them blind and useless.
  • Drunken Haze is usually not important in the early game, and can be leveled last.
  • Drunken Haze is a deceptively powerful debuff spell. Costing only 25 mana, it is capable of slowing and blinding an opponent for 4 seconds. With a cooldown of 5 seconds at maximum level, Brewmaster is able to inhibit an opponent's movement and attack almost indefinitely.
  • Drunken Haze is a very useful spell to negate the protective barrier of a Linken's Sphere icon.png Linken's Sphere carrier.

Drunken Brawler icon.png Drunken Brawler[edit]

  • Drunken Brawler's ability icon changes color when a crit is ready. Use this knowledge to deal burst damage after initiating with Thunder Clap.
  • The guaranteed critical and evasion triggers are separate from each other.

Primal Split icon.png Primal Split[edit]

  • Splits Brewmaster into three units: Earth, Storm, and Fire.
    • When Primal Split ends, Brewmaster reappears at one of the three units' locations, in this order: Earth -> Storm -> Fire.
    • If all three units die, Brewmaster dies.
  • Use tab to quickly cycle through each unit and use their disables on as many enemies as possible.
  • Use Primal Split sparingly, as it has an extremely long cooldown. Try to avoid using it to run away if at all possible.
  • Queue Blink Dagger icon.png Blink Dagger right before Primal Split ends to immediately blink to safety. This is useful if Brewmaster had low health prior to using Primal Split.
  • All auras Brewmaster has are bestowed around the spirits during Primal Split in this order: Earth, if Earth is dead, Storm, if Storm is also dead, Fire. The usual ones built on Brewmaster are Vladmir's Offering icon.png Vladmir's Offering and/or Drum of Endurance icon.png Drum of Endurance. Shiva's Guard icon.png Shiva's Guard, Assault Cuirass icon.png Assault Cuirass and Guardian Greaves icon.png Guardian Greaves should also be considered.
    • A special mention goes to Radiance (Active) icon.png Radiance, which considerably increases Earth's damage output, while putting Brewmaster at little risk so long as he manages to cast his ultimate. But Brewmaster is a slow farmer and he usually wants to fight well before he's gathered these expensive items.
Brewmaster Earth minimap icon.png Earth
  • Earth is the tanky unit. It has high health and spell immunity.
  • Since Earth is the first on the respawn priority, it is usually the one Brewmaster reappears at when Primal Split finishes. Therefore, Earth must be kept alive above the other two units.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Earth can also use Thunder Clap, dealing significant damage if Brewmaster also used Thunder Clap prior to splitting.
  • At only five seconds cooldown, Earth's Hurl Boulder ability is excellent for chasing down enemies.
Brewmaster Storm minimap icon.png Storm
  • Storm is the disabling unit.
  • Using Storm's Cyclone and Drunken Haze after splitting instantly takes two enemy heroes out of the fight.
  • Storm's Cyclone lasts an extremely long 6 seconds (Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity lasts 2.5 seconds), and should always be used to give your team an big advantage.
Brewmaster Fire minimap icon.png Fire
  • Fire is the attacking unit.
  • Fire moves much faster than Earth and Storm, and can keep up with enemies to burn them with his Permanent Immolation.
  • However, Fire is also the weakest of all three units, and should not be used to engage directly unless Brewmaster's team has a clear advantage.


Early Game:

  • Iron Branch icon.png Iron Branches are useful in boosting Brewmaster's early stats, making him tankier.
  • Bracer icon.png Bracer gives him more strength, as well as additional attack damage, and can be built into a Drum of Endurance icon.png Drum of Endurance later.
  • Bottle (Full) icon.png Bottle is commonly picked up if Brewmaster is in the mid lane.


  • Phase Boots icon.png Phase Boots aids his movement, and also multiplies nicely with his critical damage. The Phase ability will help him chase enemy heroes and position his Thunder Clap better.
  • Magic Wand icon.png Magic Wand gives him bonus attributes and a good source of regeneration.
  • Drum of Endurance icon.png Drum of Endurance is a good midgame item that grants you a decent amount of health and gives you a nice boost in movement speed.
  • Blink Dagger icon.png Blink Dagger is critical to initiate, and improve on Brewmaster's low mobility.


  • Arcane Boots icon.png Arcane Boots can be considered for more passive Brewmasters that rely on abilities rather than direct initiation.
  • Aghanim's Scepter icon.png Aghanim's Scepter gives huge boost to health and mana. It also gives Primal Split spirits one of each of Brewmaster's abilities.
  • Assault Cuirass icon.png Assault Cuirass makes Brewmaster even tankier, allowing him to survive longer engagements and getting off a Primal Split without needing to retreat. The aura also remains on each unit during his ultimate.
  • Blade Mail icon.png Blade Mail can be considered if Brewmaster's primary role is tanking.
  • Black King Bar icon.png Black King Bar is also useful for a tanking Brewmaster, as it reduces his reliance on Primal Split for survival.
  • Shiva's Guard icon.png Shiva's Guard gives him an additional slow aside for Thunder Clap, as well as more armor for tankability.
  • Heart of Tarrasque icon.png Heart of Tarrasque helps him withstand being focused down, as well as give him more attack damage. Note that Brewmaster will heal some of his health during Primal Split.
  • Radiance (Active) icon.png Radiance gives him even more damage, as well as damage enemies around him for as long as he stands.
  • Vladmir's Offering icon.png Vladmir's Offering gives him a small boost in regeneration and armor, as well as lifesteal upon every attack, which works well together with his crits, helping out his survivability.
  • Heaven's Halberd icon.png Heaven's Halberd gives some strength and even more evasion, along with the ability to disarm enemy attackers.
  • Boots of Travel 1 icon.png Boots of Travel is sometimes picked up during the late game, allowing Brewmaster to jump in and initiate from across the map.