Brewmaster

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Brewmaster
Brewmaster icon.png
Strength primary attribute symbol.png
23 + 2.9
Agility attribute symbol.png
22 + 1.95
Intelligence attribute symbol.png
14 + 1.25
Level Base 1 15 25
Health 200 660 1460 2040
H. Regen 0.75 1.44 2.66 3.53
Mana 50 218 422 578
M. Regen 0.01 0.57 1.27 1.77
Damage 29‒36 52‒59 92‒99 121‒128
Armor -1 2.14 6.04 8.83
Spell Dmg 0% 0.93% 2.1% 2.93%
Att / Sec 0.58 0.71 0.87 0.98
Movement Speed 300
Turn Rate 0.6
Vision Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.35+0.65
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Mangix the Brewmaster is a melee strength hero that can fill almost any role, though he is primarily seen as a carry, ganker, tank or initiator. He fits well into any lane, but is very experience dependent, which means he is often seen on the offlane or the midlane. His core abilities make him a respectable physical damage dealer and an especially good duelist since he has abilities that involve negating opposing auto-attacks while strengthening his own. However, his true power lies in his ultimate, Primal Split, which, if used properly, can by itself turn the tide of a team fight. Each of the three aspects of the Brewmaster are exceptionally powerful, with exceptional disables, survivability against magic and physical attacks, and damage; they are also able to charge recklessly into the enemy since the damage they take is not permanent, and very rarely will all three die before Primal Split ends. For this reason, Brewmaster is almost always built to fully maximize the potential of this ultimate, getting items such as Blink Dagger so that he can combo into his ultimate without risk of being initiated on, Heart of Tarrasque to ensure he can survive the first wave of stuns and burst in order to cast his ultimate, and of course Aghanim's Scepter to give his spirits his abilities, Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire, all independent of the original Brewmaster's cooldowns for his abilities.

Bio[edit | edit source]

Brewmaster Mangix, the Brewmaster
Play "Shall we call this off and have a friendly round?"
Role: Carry Carry / Initiator Initiator / Durable Durable / Disabler Disabler / Nuker Nuker
Lore: Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother’s flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster—that appellation most honored among the contemplative malt-brewing sect. As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism—hoping to think the single thought that will unite the spirit and physical planes again.
Voice: Nolan North (Responses)

Abilities[edit | edit source]

Thunder Clap
Does not pierce spell immunity. Play
Q
C
Thunder Clap icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
Cast Animation: 0.4+0.4
Radius: 400
Damage: 100/175/250/300 (Talent 175/250/300/375)
Move Speed Slow: 25%/35%/45%/55%
Attack Speed Slow: 25/35/45/55
Hero Slow Duration: 4
Creep Slow Duration: 8
Cooldown symbol.png 13
Mana symbol.png 90/105/130/150
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Thunder Clap: Dispellable with any dispel.
A slam of Mangix' mighty keg starts the festivities.

Notes:


Drunken Haze
Blocked by Linken's Sphere. Does not pierce spell immunity. Play
W
D
Drunken Haze icon.png
Ability
Target Unit
Affects
Enemies
Drenches a target in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss.
Cast Animation: 0.3+0.5
Cast Range: 850
Move Speed Slow: 10%/20%/30%/40%
Miss Chance: 70%
Duration: 4
Cooldown symbol.png 8/7/6/5
Mana symbol.png 25
Does not pierce spell immunity. Slow and miss chance persist if debuff was placed before spell immunity and when not dispelled.
Blocked by Linken's Sphere. Blocked upon projectile impact.
Modifiers
Debuff Drunken Haze: Dispellable with any dispel.
The Order of the Oyo's solution to all problems - another round!

Notes:

  • Drunken Haze's projectile travels at a speed of 1600 and can be disjointed.


Icon statuses:
None ready, crit ready, evasion ready and both ready.

Drunken Brawler
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
B
Drunken Brawler icon.png
Ability
Passive
Affects
Self / Enemies
Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler will always trigger if you have not attacked, or have not been attacked, in the last several seconds.
Evasion: 10%/15%/20%/25%
Critical Chance: 10%/15%/20%/25%
Critical Damage: 200%
Certain Trigger Timer: 13/12/11/10
Can be used by illusions. Illusions also have the guaranteed crit and evasion. Red critical numbers are before illusion and armor reduction.
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.

Notes:

  • Increases attack damage by an average of 10%/15%/20%/25% and survivability versus attacks by 11.1%/17.6%/25%/33.3% (excluding the guaranteed crit/dodge).
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • Drunken Brawler's evasion stacks multiplicatively with other sources of evasion.
  • The guaranteed critical strike and guaranteed dodge chance use separate trigger timers, not actual ability cooldowns.
  • While either of them is not ready, Brewmaster can still passively evade attacks and perform critical strikes.
  • When the guaranteed critical strike is ready, Brewmaster's upper body emits particles, while a red streak is visible on the icon (Drunken Brawler crit icon.png).
  • When the guaranteed dodge is ready, Brewmaster's lower body emits particles, while the icon's yellow background turns orange (Drunken Brawler miss icon.png).
  • When both the guaranteed critical strike and dodge are ready, both of these visual indicators are visible and shown on the icon (Drunken Brawler both icon.png).
  • The guaranteed critical strike is only used up if the attack actually lands. Missed attacks do not reset its certain trigger timer.
  • The guaranteed evasion is only used up if an attack actually misses. Attacks with True Strike do not reset its certain trigger timer.
  • The sound and particles of the critical strike play upon start of the attack, not when the attack lands.


Primal Split
Play
R
R
Primal Split icon.png
Ability
No Target
Affects
Self
Damage
Physical
Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
Cast Animation: 0.65+0
Split Time: 0.6
Duration: 16/18/20
Cooldown symbol.png 140/120/100
Mana symbol.png 125/150/175
Upgradable by Aghanim's Scepter. Earth gains Thunder Clap, Storm gains Drunken Haze and Fire gains Drunken Brawler.
Modifiers
Buff Primal Split Delay: Undispellable.
Buff Primal Split: Undispellable.
It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor.

Notes:

  • During Primal Split, Brewmaster is periodically moved to Earth's position. If Earth dies, to Storm's and if Storm dies, to Fire's. This affects multiple things such as:
    • When Primal Split ends, Brewmaster appears at Earth's location. If Earth is dead, at Storm's and if Storm is dead, at Fire's location.
    • Every aura Brewmaster has (Including Gem of True Sight icon.png Gem of True Sight and Radiance (Active) icon.png Radiance) affects units around Earth, if Earth is dead, around Storm and if Storm is dead, around Fire.
    • Effects which react on heroes' presence (Smoke of Deceit icon.png Smoke of Deceit, Marksmanship icon.png Marksmanship, Blur icon.png Blur) react on Earth's presence, if Earth is dead, on Storm's and if Storm is dead, on Fire's.
    • Teleporting effects like Test of Faith (Teleport) icon.png Test of Faith (Teleport) or Relocate icon.png Relocate cause the periodic moving of Brewmaster to get canceled, so that the 3 notes above do not apply anymore.
  • The Storm, Earth and Fire spirits are treated like heroes by most spells. This means that they cannot be dominated or converted (Holy Persuasion icon.png Holy Persuasion, Hand of Midas icon.png Hand of Midas, Enchant icon.png Enchant slows instead), buffs and debuffs last as long as they do on heroes and most heroes-only targeted spells can target them (e.g. Shallow Grave icon.png Shallow Grave).
  • The spirits do not take summon bonus damage (e.g. Arcane Orb icon.png Arcane Orb) either.
  • The Primal Split spirits cannot pick up runes or make use of rune effects Brewmaster has active on himself. For example, when Brewmaster picks up a Haste Rune minimap icon.png Haste Rune and then uses his ultimate, the haste duration will keep on ticking down during Primal Split and he can possibly still make use of it as he returns.


16pxt Earth[edit | edit source]

Earth
Brewmaster Earth model.png
Brewmaster Earth icon.png
Ancient Creep-Hero
Level 7/8/8
Duration 16/18/20
Health 1500/2200/3000
(Talent 3500/4200/5000)
Health regeneration 1/2/2
Mana 400/500/600
Mana regeneration 2
Armor 5
Magic resistance 0 %
Damage 25/55/85‒35/65/95
Acquisition range 600
Attack Range 150
Base Attack Time 1.25
Attack Animation 0.3+0.3
Movement Speed 325
Follow range 100
Turn Rate 0.5
Collision Size 8
Vision Range 1800  •  800 (G)
Bounty 0
Experience 0
Model scale 0.85/0.9/0.95
Notes Abilities:
Hurl Boulder (Earth) icon.png Hurl Boulder
Spell Immunity (Earth) icon.png Spell Immunity
Demolish (Earth) icon.png Demolish
Thunder Clap icon.png Thunder Clap (Upgradable by Aghanim's Scepter.)

Hurl Boulder
Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Q
D
Hurl Boulder (Earth) icon.png
Ability
Target Unit
Affects
Enemies
Damage
Magical
Throws a boulder at a unit, doing damage and stunning it.
Cast Animation: 0.4+0.53
Cast Range: 800
Damage: 50/100/150
Stun Duration: 2
Cooldown symbol.png 5
Blocked by Linken's Sphere. Blocked upon impact.
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • The boulder travels at a speed of 800 and can be disjointed.


Spell Immunity
Not disabled by Break.
Spell Immunity (Earth) icon.png
Ability
Passive
Affects
Self
Immune to spells.
Magic Resistance Bonus: 100%
Modifiers
Buff Earth Spell Immunity: Undispellable.


Demolish
Not a Unique Attack Modifier. Not disabled by Break.
Demolish (Earth) icon.png
Ability
Passive
Affects
Enemies
Deals bonus damage to buildings.
Building Attack Damage Bonus: 90/180/270

Notes:

  • The damage is directly added to Earth's attack damage. But since it is conditional, it is not visible in the HUD.


Thunder Clap
Does not pierce spell immunity. Play
R
C
Thunder Clap icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
Cast Animation: 0.4+0.53
Radius: 400
Damage: 100/175/250/300 (Talent 175/250/300/375)
Move Speed Slow: 25%/35%/45%/55%
Attack Speed Slow: 25/35/45/55
Hero Slow Duration: 4
Creep Slow Duration: 8
Cooldown symbol.png 13
Mana symbol.png 90/105/130/150
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Thunder Clap: Dispellable with any dispel.
A slam of Mangix' mighty keg starts the festivities.

Notes:

  • Given to Earth when holding Aghanim's Scepter icon.png Aghanim's Scepter, at the same level as the original Brewmaster.
  • Choosing the +75 Thunder Clap icon.png Thunder Clap damage talent does not grant the +75 damage to Earth.


16pxt Storm[edit | edit source]

Storm
Brewmaster Storm model.png
Brewmaster Storm icon.png
Ancient Creep-Hero
Level 7/8/8
Duration 16/18/20
Health 1000/1500/1900
(Talent 3000/3500/3900)
Health regeneration 1/2/2
Mana 500/750/750
Mana regeneration 1.5
Armor 2
Magic resistance 0 %
Damage 15/35/55‒25/45/65
Acquisition range 600
Attack Range 600
Base Attack Time 1.5
Attack Animation 0.4+0.77
Projectile Speed 1200
Movement Speed 350
Follow range 100
Turn Rate 0.5
Collision Size 8
Vision Range 1800  •  800 (G)
Bounty 0
Experience 0
Model scale 0.85/0.9/0.95
Notes Abilities:
Dispel Magic (Storm) icon.png Dispel Magic
Cyclone (Storm) icon.png Cyclone
Wind Walk (Storm) icon.png Wind Walk
Drunken Haze icon.png Drunken Haze (Upgradable by Aghanim's Scepter.)

Dispel Magic
Partially pierces spell immunity. Play
Q
D
Dispel Magic (Storm) icon.png
Ability
Target Area
Affects
Enemies / Allies
Damage
Magical
Damages summoned units in an area and purges most buffs or debuffs.
Cast Animation: 0.4+0.93
Cast Range: 500
Radius: 600
Damage to Summons: 1000
Cooldown symbol.png 4
Mana symbol.png 75
Partially pierces spell immunity. Affects spell immune allies.
Does not affect spell immune enemies.

Notes:


Cyclone
Blocked by Linken's Sphere. Does not pierce spell immunity. Play
W
C
Cyclone (Storm) icon.png
Ability
Target Unit
Affects
Enemies
Encloses a unit in a tornado, removing it from the battlefield.
Cast Animation: 0.4+0.67
Cast Range: 600
Hero Duration: 6
Creep Duration: 20
Cooldown symbol.png 8
Mana symbol.png 150
Modifiers
Debuff Storm Cyclone: Dispellable with any dispel.

Notes:

  • However, unlike other cyclones, this one does not dispel the target.
  • While in the air, other units may pass below the cycloned unit.
  • Can be cast on Roshan, but it only interrupts him for a split second, and does not lift him.


Wind Walk
Pierces spell immunity. Play
E
W
Wind Walk (Storm) icon.png
Ability
No Target
Affects
Self / Enemies
Damage
Physical
Provides temporary invisibility, bonus movement speed and attack damage when invisible.
Cast Animation: 0+0
Fade Time: 0.6
Move Speed Bonus: 50%
Damage: 100/160/220
Duration: 20
Cooldown symbol.png 5
Mana symbol.png 75
Modifiers
Buff Storm Wind Walk: Undispellable.

Notes:

  • The damage is directly added to Storm's attack damage, so it can be reduced with e.g. Static Link icon.png Static Link, but not amplified with e.g. Empower icon.png Empower.
  • This also means that Storm can lifesteal off of the damage.
  • During the fade time, Storm can cast spells and perform attacks without breaking the invisibility.
  • Attacks performed during the fade time apply the Wind Walk damage.
  • The invisibility is broken upon reaching the cast point of spells, or launching an attack.
  • The attack out of Wind Walk does not have True Strike.
  • Storm does not auto-attack while invisible.


Drunken Haze
Blocked by Linken's Sphere. Does not pierce spell immunity. Play
R
T
Drunken Haze icon.png
Ability
Target Unit
Affects
Enemies
Drenches a target in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss.
Cast Animation: 0.3+0.67
Cast Range: 850
Move Speed Slow: 10%/20%/30%/40%
Miss Chance: 70%
Duration: 4
Cooldown symbol.png 8/7/6/5
Mana symbol.png 25
Does not pierce spell immunity. Slow and miss chance persist if debuff was placed before spell immunity and when not dispelled.
Blocked by Linken's Sphere. Blocked upon projectile impact.
Modifiers
Debuff Drunken Haze: Dispellable with any dispel.
The Order of the Oyo's solution to all problems - another round!

Notes:

  • Given to Storm when holding Aghanim's Scepter icon.png Aghanim's Scepter, at the same level as the original Brewmaster.


16pxt Fire[edit | edit source]

Fire
Brewmaster Fire model.png
Brewmaster Fire icon.png
Ancient Creep-Hero
Level 7/8/8
Duration 16/18/20
Health 1200 (Talent 3200)
Health regeneration 2/4/4
Armor 0/3/6
Magic resistance 0 %
Damage 75/115/155‒85/125/165
Acquisition range 600
Attack Range 150
Base Attack Time 1.35
Attack Animation 0.3+0.3
Movement Speed 550
Follow range 100
Turn Rate 0.5
Collision Size 8
Vision Range 1800  •  800 (G)
Bounty 0
Experience 0
Model scale 0.85/0.9/0.95
Notes Phased
Abilities:
Permanent Immolation (Fire) icon.png Permanent Immolation
Drunken Brawler icon.png Drunken Brawler (Upgradable by Aghanim's Scepter.)

Permanent Immolation
Not disabled by Break. Does not pierce spell immunity.
Permanent Immolation (Fire) icon.png
Ability
Aura
Affects
Enemies
Damage
Magical
Burns nearby enemy units.
Radius: 220
Damage per Second: 15/30/45
Does not pierce spell immunity. Attempts to damage if debuff was placed before spell immunity.
Modifiers
Debuff Fire Permanent Immolation: Undispellable.

Notes:

  • Permanent Immolation is an aura. Its debuff lingers for 0.5 seconds.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed.
  • Can deal up to 240/540/900 damage to a single unit (before reductions) if it stays within range for its whole duration.


Drunken Brawler
Drunken Brawler icon.png
Ability
Passive
Affects
Self / Enemies
Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler will always trigger if you have not attacked, or have not been attacked, in the last several seconds.
Evasion: 10%/15%/20%/25%
Critical Chance: 10%/15%/20%/25%
Critical Damage: 200%
Certain Trigger Timer: 13/12/11/10
Can be used by illusions. Illusions also have the guaranteed crit and evasion. Red critical numbers are before illusion and armor reduction.
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.

Notes:

  • Given to Fire when holding Aghanim's Scepter icon.png Aghanim's Scepter, at the same level as the original Brewmaster.


Talents[edit | edit source]

Hero Talents
+2000 Primal Split icon.png Primal Split Unit Health 25 +120 Damage
+20 Strength attribute symbol.png Strength 20 -40s Respawn Time
+15% Magic Resistance 15 +75 Thunder Clap icon.png Thunder Clap Damage
+3 Mana Regen 10 +30 Attack Speed
Notes:
  • The mana regen is added as a bonus and does not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • Respawn reductions cannot reduce respawn time below 1 second.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.

Recommended items[edit | edit source]

Early Game:

  • Iron Branch icon.png Iron Branches are useful in boosting Brewmaster's early stats, making him tankier.
  • Bracer icon.png Bracer gives him more strength, as well as additional attack damage, and can be built into a Drum of Endurance icon.png Drum of Endurance later.
  • Bottle (Full) icon.png Bottle is commonly picked up if Brewmaster is in the mid lane.

Core:

  • Phase Boots icon.png Phase Boots aids his movement, and also multiplies nicely with his critical damage. The Phase ability will help him chase enemy heroes and position his Thunder Clap better.
  • Magic Wand icon.png Magic Wand gives him bonus attributes and a good source of regeneration.
  • Drum of Endurance icon.png Drum of Endurance is a good midgame item that grants you a decent amount of health and gives you a nice boost in movement speed.
  • Blink Dagger icon.png Blink Dagger is critical to initiate, and improve on Brewmaster's low mobility.

Situational:

  • Arcane Boots icon.png Arcane Boots can be considered for more passive Brewmasters that rely on abilities rather than direct initiation.
  • Aghanim's Scepter icon.png Aghanim's Scepter gives huge boost to health and mana. It also gives Primal Split spirits one of each of Brewmaster's abilities.
  • Assault Cuirass icon.png Assault Cuirass makes Brewmaster even tankier, allowing him to survive longer engagements and getting off a Primal Split without needing to retreat. The aura also remains on each unit during his ultimate.
  • Blade Mail icon.png Blade Mail can be considered if Brewmaster's primary role is tanking.
  • Black King Bar icon.png Black King Bar is also useful for a tanking Brewmaster, as it reduces his reliance on Primal Split for survival.
  • Shiva's Guard icon.png Shiva's Guard gives him an additional slow aside for Thunder Clap, as well as more armor for tankability.
  • Heart of Tarrasque icon.png Heart of Tarrasque helps him withstand being focused down, as well as give him more attack damage. Note that Brewmaster will heal some of his health during Primal Split.
  • Radiance (Active) icon.png Radiance gives him even more damage, as well as damage enemies around him for as long as he stands.
  • Vladmir's Offering icon.png Vladmir's Offering gives him a small boost in regeneration and armor, as well as lifesteal upon every attack, which works well together with his crits, helping out his survivability.
  • Heaven's Halberd icon.png Heaven's Halberd gives some strength and even more evasion, along with the ability to disarm enemy attackers.
  • Boots of Travel 1 icon.png Boots of Travel is sometimes picked up during the late game, allowing Brewmaster to jump in and initiate from across the map.


Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • Brewmaster, like Storm Spirit minimap icon.png Storm Spirit, Ember Spirit minimap icon.png Ember Spirit and Earth Spirit minimap icon.png Earth Spirit, was a Pandaren in DotA. However, he was re-skinned due to copyright issues with Blizzard Entertainment. His design is similar to that of a red panda, rather than the giant panda that the Pandaren in DotA were based on.
  • Most of Brewmaster's abilities were derived from the Warcraft III neutral hero of the same name, with Thunder Clap icon.png Thunder Clap borrowed from the hero Mountain King being the only new ability.
  • Primal Split's Play sound effect upon spawning the 3 spirits is based on this Play laughter response line of Brewmaster. The line is played twice, the second time being at a lower pitch and having an echo.

Gallery[edit | edit source]