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Brewmaster

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Brewmaster
Brewmaster.png
Strength
23 + 2.9
Agility
22 + 1.95
Intelligence
14 + 1.25
Level 1 16 25
Hit Points 587 1442 2278
Mana 182 442 832
Damage 52‒59 97-104 141‒148
Armor 4.08 8.46 13.43
Attacks / Second 0.71 0.9 1.1
Movement Speed 300
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.35+0.65
Cast Duration 0.4+0.5
Base Attack Time 1.7

Mangix the Brewmaster is a melee strength hero that can fill almost any role, though he is primarily seen as a carry, ganker, tank or initiator. He fits well into any lane, but is very experience dependent, which means he is often seen on the offlane or the midlane. His core abilities make him a respectable physical damage dealer and an especially good duelist, since he has abilities that involve negating opposing auto-attacks while strengthening his own. However, his true power lies in his ultimate, Primal Split, which, if used properly, can by itself turn the tide of a team fight. Each of the three aspects of the Brewmaster are exceptionally powerful, with exceptional disables, survivability against magic and physical attacks, and damage; they are also able to charge recklessly into the enemy since the damage they take is not permanent, and very rarely will all three die before Primal Split ends. For this reason, Brewmaster is almost always built to fully maximize the potential of this ultimate, getting items such as Blink Dagger so that he can combo into his ultimate without risk of being initiated on, Heart of Tarrasque to ensure he can survive the first wave of stuns and burst in order to cast his ultimate, and of course Aghanim's Scepter to give his spirits his abilities, Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire, all independent of the original brewmaster's cooldowns for his abilities.

Contents

[edit] Bio

Brewmaster Mangix, the Brewmaster
Play "Shall we call this off and have a friendly round?"
Role: Pip carry.png Carry / Pip tank.png Durable / Pip initiator.png Initiator / Pip pusher.png Pusher
Lore: Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother’s flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster—that appellation most honored among the contemplative malt-brewing sect. As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism—hoping to think the single thought that will unite the spirit and physical planes again.
Voice: Nolan North (Responses)

[edit] Abilities

Thunder Clap
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged. Play
Q
C
Thunder Clap (Brewmaster) icon.png
Ability Affects Damage
No Target Enemies Magical
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
Radius: 400
Attack Speed Slow: 25/35/45/55
Movement Speed Slow: 25/35/45/55%
Damage: 100/175/250/300
Duration: 4.25 seconds on Heroes (8 on creeps)
Cooldown 12 Mana 90/105/130/150
A slam of Mangix' mighty keg starts the festivities.

Drunken Haze
Blocked by Magic Immunity. Blocked by Linken's Sphere. Can be purged. Play
W
D
Drunken Haze icon.png
Ability Affects
Target Unit Enemies
Drenches a small area in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss.
Range: 850
Radius: 200
Duration: 8 seconds on Heroes (12 on creeps)
Movement Speed Slow: 14/18/22/26%
Miss Chance: 45/55/65/75%
Cooldown 8 Mana 50
The Order of the Oyo's solution to all problems - another round!

Notes:

  • Drunken Haze cannot be disjointed.
  • Affects a 200 AoE around the target.

Drunken Brawler
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Can be used by illusions. Play
E
B
Drunken Brawler icon.png
Ability Affects
Passive Self
Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler will always activate if you have not attacked, or have been attacked, in the last 10.0 seconds.
Dodge Chance: 10/15/20/25%
Critical Chance: 10/15/20/25%
Critical Damage: 2x
Can be used by illusions. Red critical numbers are before illusion and armor reduction.
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.

Notes:

  • Drunken Brawler does stack with other sources of evasion.
  • The guaranteed critical attack and guaranteed dodge chance are on separate timers.
  • If Brewmaster is guaranteed to evade the next attack on him, the icon will turn orange, and he will gain a shimmering effect around him. If he is guaranteed to preform a critical strike on his next attack, a red streak will appear on the icon, and he will gain a red shimmering affect around his shoulders and weapon.

Primal Split
Play
R
R
Primal Split icon.png
Ability Affects
No Target Self
Splits the Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. Upgradable by Aghanim's Scepter.
Duration: 15/17/19
Cooldown 140/120/100 Mana 125/150/175
Can be Improved by Aghanim's Scepter (* shows the improved values). Gives Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire, at the same level as the original Brewmaster and with independent cooldowns from the original Brewmaster.
It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor.

Notes:

  • When the spell ends, the Brewmaster takes Earth's place. If Earth is dead he takes Storm's place, and if Storm is dead he takes Fire's place. Brewmaster will return with the HP he had before Primal Split was activated.
  • All of the warriors possess the Resistant Skin passive ability. Abilities that have separate effects for heroes and creeps (such as Enchantress' Enchant) will use the Hero effects when targeting the warriors. Abilities that affect only creeps (such as Doom Bringer's Devour) or only Heroes (such as Witch Doctor's Death Ward) will not affect the warriors.
  • Warriors are not considered summons. Thus, it does not take summon bonus damage.
  • If Brewmaster is affected by Soul Catcher before using Primal Split, all warriors will spawn with Soul Cather debuff on them.

[edit] 16pxt Earth

Earth
Earth portrait.png
Duration 15/17/19
Hit Points 1500 / 2250 / 3000
Mana 400 / 500 / 600
Damage 37-43 / 75-84 / 159-171 (Piercing damage)
Armor 5 (Heavy Armor)
Movement Speed 325
Sight Range 1800/800
Base Attack Time 1.35
Bounty 11-15/11-15/31-35
Experience 196/242/242
Notes Possesses Hurl Boulder, Spell Immunity, Pulverize, and Resistant Skin (Thunder Clap with Aghanim's Scepter)

Hurl Boulder
Blocked by Magic Immunity. Blocked by Linken's Sphere.
Q
D
Hurl Boulder icon.png
Ability Affects Damage
Target Unit Enemies Magical
Throws a boulder at a unit, doing damage and stunning it.
Range: 800
Duration: 2
Damage: 100
Cooldown 7 Mana 100

Spell Immunity
Spell Immunity (Brewmaster) icon.png
Ability Affects
Passive Self
Immune to spells.

Pulverize
Pulverize icon.png
Ability Affects Damage
Passive Enemies Universal
Provides a chance to do damage in a small radius.
Radius: 150 / 250
Damage: 20 / 40
Chance: 20%

Notes:

  • Occurs when the Earth Warrior attacks an enemy

Thunder Clap
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged. Play
D
D
Thunder Clap (Brewmaster) icon.png
Ability Affects Damage
No Target Enemies Magical
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
Radius: 400
Attack Speed Slow: 25/35/45/55
Movement Speed Slow: 25/35/45/55%
Damage: 100/175/250/300
Duration: 4.25 seconds on Heroes (8 on creeps)
Cooldown 12 Mana 90/105/130/150

Notes:

  • Given to Earth when holding Aghanim's Scepter, at the same level as the original Brewmaster

[edit] 16pxt Storm

Storm
Storm portrait.png
Duration 15/17/19
Hit Points 1000 / 1500 / 1900
Mana 500 / 750 / 750
Damage 37-43 / 75-84 / 159-171 (Piercing damage)
Armor 2 (Heavy Armor)
Movement Speed 350
Sight Range 1800/800
Missile Speed 1200
Base Attack Time 1.5
Bounty 11-15/11-15/31-35/
Experience 196/242/242/
Notes Possesses Dispel Magic, Cyclone, Wind Walk, and Resistant Skin (Drunken Haze with Aghanim's Scepter)

Dispel Magic
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Play
Q
D
Dispel Magic icon.png
Ability Affects
Target Area Units
Damages summoned units in a small radius and purges most buffs or debuffs.
Range: 500
Area: 200
Damage to summons: 200
Cooldown 8 Mana 75

Notes:

Cyclone
Blocked by Magic Immunity. Blocked by Linken's Sphere. Can be purged.
W
C
Cyclone icon.png
Ability Affects
Target Unit Enemy Units
Encloses a unit in a tornado, removing it from the battlefield.
Range: 600
Duration: 6 on heroes, 20 on creeps
Cooldown 8 Mana 150

Notes:

  • Warlock Golem is disabled for 6 seconds as it's a hero summons.
  • Unlike other cyclones it does not dispel buffs or debuffs.
  • Cyclone can be ended prematurely using Dispel Magic.

Wind Walk
Can be purged.
E
W
Wind Walk icon.png
Ability Affects
No Target Self
Provides temporary invisibility. Bonus movement speed and attack damage when invisible.
Duration: 20
Bonus damage: 100
Bonus movement speed: 50%
Cooldown 7 Mana 75

Drunken Haze
Blocked by Magic Immunity. Blocked by Linken's Sphere. Can be purged. Play
D
D
Drunken Haze icon.png
Ability Affects
Target Unit Enemies
Drenches a small area in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss.
Range: 850
Radius: 200
Duration: 8 seconds on Heroes (12 on creeps)
Movement Speed Slow: 14/18/22/26%
Miss Chance: 45/55/65/75%
Cooldown 8 Mana 50

Notes:

  • Drunken Haze cannot be disjointed.
  • Given to Storm when holding Aghanim's Scepter, at the same level as the original Brewmaster

[edit] 16pxt Fire

Fire
Fire portrait.png
Duration 15/17/19
Hit Points 1200 / 1200 / 1200
Damage 72-82 / 115-130 / 144-164 (Hero damage)
Armor 0
Movement Speed 522
Sight Range 1800/800
Base Attack Time 1.35
Bounty 11-15/11-15/31-35
Experience 196/242/242
Notes Possesses Permanent Immolation, and Resistant Skin (Drunken Brawler with Aghanim's Scepter)

Permanent Immolation
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
Permanent Immolation (Brewmaster) icon.png
Ability Affects Damage
Passive Self Magical
Burns nearby enemy units.
Damage per second: 15/30/45
Area: 220

Drunken Brawler
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Can be used by illusions. Play
D
B
Drunken Brawler icon.png
Ability Affects
Passive Self
Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler will always activate if you have not attacked, or have been attacked, in the last 10.0 seconds.
Dodge Chance: 10/15/20/25%
Critical Chance: 10/15/20/25%
Critical Damage: 2x
Can be used by illusions. Red critical numbers are before illusion and armor reduction.

Notes:

  • Given to Fire when holding Aghanim's Scepter, at the same level as the original Brewmaster

[edit] Recommended items

Explanation:
Early Game:

  • A Bracer gives him more Strength, as well as additional attack damage, and can be built into a Drum of Endurance later.

Core Items:

  • Phase Boots aids his movement, and also bulk up his attack damage. Also, it will help him chase enemy heroes and position his Thunder Clap better.
  • Magic Wand gives him bonus attributes and a good source of regeneration.
  • Drum of Endurance a good midgame item that grants you a decent amount of HP and gives you a nice boost in movement speed
  • Blink Dagger, aside for improving his mobility, can help him initiate with Primal Split. Moreover, Brewmaster can use Blink to use the Drunken Brawler critical hit for initiation purposes.

Situational Items:

  • Aghanim's Scepter gives huge boost to health and mana. It also gives Primal Split units 1 of each of Brewmaster's abilities.
  • Assault Cuirass an amazing item if you need to play more of a carry role in your team.
  • Shiva's Guard gives him an additional cripple aside for Thunder Clap. As well, it gives him more armor for tankability.
  • Heart of Tarrasque helps him withstand being focused down, as well as give him more attack damage. Note that Brewmaster will heal some of his health during Primal Split.
  • Radiance gives him even more damage, as well as damage enemies around him for as long as he stands.
  • Vladmir's Offering gives him a small boost in regeneration and armor, as well as life steal upon every attack, helping him with his survivability.
  • Heaven's Halberd gives some Strength and even more evasion, along with the ability to disarm enemy attackers.
  • Drum of Endurance, Assault Cuirass, Shiva's Guard, Radiance and Vladmir's Offering are all auras, and as such still have an effect during Primal Split.

[edit] Equipment

[edit] Tips

  • Brewmaster is strong against auto-attack heroes; Thunder Clap slows down attack speed, Drunken Haze causes them to miss, and Drunken Brawler helps him dodge attacks and deal critical damage.
  • Thunder Clap is extremely strong at the early stages of the game, acting as his area-of-effect cripple. It is generally leveled up first.
  • Against extremely strong physical harassment (such as Sniper or Weaver), consider going for a Drunken Haze and Drunken Brawler build to maximize your dodge chance.
  • Many players opt for Arcane Boots if the hero is being played in a ganking or initiator role, as it can allow you to use Thunder Clap and Primal Split in succession much earlier and solve mana issues.
  • Use Primal Split sparingly, as it has an extremely long cooldown. Try to avoid using it to run away if at all possible.
  • If Brewmaster is being played more in the semi-carry role, consider using his ultimate as a life saver to keep yourself in the fight when you would normally die. The utility of the Brewlings works excellently for finishing off opponents as well as initiation.
  • When playing Brewmaster, try to gain an advantage for your team early before anybody on the enemy team, particularly the carry, can build a Black King Bar. Against magic immunity, both his anti-carry abilities and Primal Split abilities are rendered useless and must be focused on another target.

[edit] Trivia

  • Brewmaster, like Storm Spirit icon.png Storm Spirit, Ember Spirit icon.png Ember Spirit and Earth Spirit icon.png Earth Spirit, was a Pandaren in DotA. However, he was re-skinned due to copyright issues with Blizzard. His design is similar to that of red pandas, rather than the giant panda that the Pandaren in DotA were based off of.

[edit] Update history

February 05, 2014 Patch

  • Fixed AoE gold not being given to hidden heroes (such as Phoenix using Supernova, Brewmaster using Primal Split)

June 28, 2013 Patch

June 14, 2013 Patch

January 17, 2013 Patch

  • Fixed Brewmaster icon.png Brewmaster's Dispel not dealing damage to illusions.

November 30, 2012 Patch

May 10, 2012 Patch

  • Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.
  • Fixed attack range being 138 instead of 128.
  • Fixed critical strike working against wards.
  • Fixed base HP regeneration (0.25->0.75).
  • Fixed Primal Split's Wind element being unable to Dispel Sandstorm.
  • Fixed hero-type units (like Brewmaster's splits) being able to purchase items directly into the Stash from the Secret Shop.

May 03, 2012 Patch

  • [Undocumented] Reworked the texture on Brewmaster Brewmaster and his spirits.
  • [Undocumented] Updated Brewmaster Brewmaster's hero icon to match his new texture.

April 26, 2012 Patch

  • Added Brewmaster Brewmaster to Captain's Mode.
  • Fixed Brewmaster's primal splits creating illusions from Wall of Replica.
  • Fixed Brewmaster not receiving XP when split.
  • [Undocumented] Updated the hero selection portrait.

April 20, 2012 Patch

  • Fixed bug that would always cause Brewmaster to appear to be available in SD.
  • Fixed Brewmaster not distributing death rewards when dying while split.

April 19, 2012 Patch

  • Enabled Brewmaster Brewmaster.

[edit] Balance changelog

6.81

  • If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler icon.png Drunken Brawler critical hit.
  • If you have not been attacked for 10 seconds, Drunken Brawler icon.png Drunken Brawler will cause you to evade the next attack.
    • This mechanic carries over to your Fire spirit when it has the passive via Aghanim's Scepter icon.png Aghanim's Scepter.

6.80

  • Primal Split icon.png Primal Split cooldown reduced from 180/160/140 to 140/120/100.

6.79

  • Base agility increased from 16 to 22.
  • Drunken Haze icon.png Drunken Haze affects a 200 AoE around the target.
  • Thunder Clap (Brewmaster) icon.png Thunder Clap is now dispellable.
  • Primal Split icon.png Primal Split selection order is now Earth/Storm/Fire.
  • Aghanim's Scepter icon.png Reworked Aghanim's upgrade:
    • No longer upgrades any stats, cooldown, duration, etc on Aghanim.
    • Grants Thunder Clap (Brewmaster) icon.png Thunder Clap to Earth, Drunken Haze icon.png Drunken Haze to Storm, and Drunken Brawler icon.png Drunken Brawler to Fire.
    • The abilities granted are at the same level as Brewmaster's abilities.
    • Cooldowns are independent of the original Brewmaster.

6.78

6.75

6.73

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Base HP regeneration increased to 0.75.
  • Melee hero collision size now reduced from 24 to 12.

6.72

  • Drunken Haze icon.png Drunken Haze duration increased from 7 to 8 seconds.
  • Primal Split icon.png Primal Split's Earth now carries the hero's auras around him.
  • Rebalanced all Melee heroes between 100 and 128 range to be 128 range
    • Brewmaster previously had 100 range.

6.70

  • Drunken Brawler icon.png Drunken Brawler
    • Critical chance increased from 5/10/15/20% to 10/15/20/25%.
    • Evasion chance increased from 6/12/18/24% to 10/15/20/25%.

6.68

  • Drunken Haze icon.png Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26.

6.65

  • Lowered Brewmaster Fire icon.png Fire armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180.
  • Primal Split icon.png Primal Split cooldown from 180/150/120/90 to 180/160/140/120.

6.64

6.63

  • Brewmaster Fire icon.png Fire now has maximum movement speed.

6.61

6.60

6.57

6.53

  • Improved Brewmaster Fire icon.png Fire's movement speed per level.

6.52

6.50

6.45

  • Reduced Primal Split manacost from 150/225/320 to 125/175/225 and increased duration from 15 seconds to 15/20/25

6.36

  • Drunken Haze's duration from 5 to 7 seconds and slightly reduced mana cost
  • Storm's Dispel damage increased from 200 to 350

6.35

  • Minor armor buff (usually 1) to most melee heroes

6.20

  • Change Primal Split damage type from normal to pierce (weaker vs towers)

6.04

  • Drunken Brawler now 1.8x crit from 1.7x
  • Drunken Haze slow improved from 5/8/11/14 to 10/12/15/17

[edit] Gallery

[edit] See also