Brewmaster

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Brewmaster
Brewmaster.png
Strength
23 + 2.9
Agility
22 + 1.95
Intelligence
14 + 1.25
Level Base 1 16 25
Health 200 660 1560 2440
H Regen 0.75 1.44 2.81 4.13
Mana 50 218 458 818
M Regen 0.01 0.57 1.4 2.57
Damage 29‒36 52‒59 97‒104 141‒148
Armor -1 2.14 6.61 11.69
Spell Dmg 0% 0.88% 2.17% 4%
Att / Sec 0.58 0.71 0.9 1.1
Movement Speed 300
Turn Rate 0.6
Sight Range 1800/800
Attack Range 150
Missile Speed Instant
Attack Duration 0.35+0.65
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Mangix the Brewmaster is a melee strength hero that can fill almost any role, though he is primarily seen as a carry, ganker, tank or initiator. He fits well into any lane, but is very experience dependent, which means he is often seen on the offlane or the midlane. His core abilities make him a respectable physical damage dealer and an especially good duelist, since he has abilities that involve negating opposing auto-attacks while strengthening his own. However, his true power lies in his ultimate, Primal Split, which, if used properly, can by itself turn the tide of a team fight. Each of the three aspects of the Brewmaster are exceptionally powerful, with exceptional disables, survivability against magic and physical attacks, and damage; they are also able to charge recklessly into the enemy since the damage they take is not permanent, and very rarely will all three die before Primal Split ends. For this reason, Brewmaster is almost always built to fully maximize the potential of this ultimate, getting items such as Blink Dagger so that he can combo into his ultimate without risk of being initiated on, Heart of Tarrasque to ensure he can survive the first wave of stuns and burst in order to cast his ultimate, and of course Aghanim's Scepter to give his spirits his abilities, Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire, all independent of the original Brewmaster's cooldowns for his abilities.

Bio[edit | edit source]

Brewmaster Mangix, the Brewmaster
Play "Shall we call this off and have a friendly round?"
Role: Carry Carry / Initiator Initiator / Durable Durable / Disabler Disabler / Nuker Nuker
Lore: Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother’s flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster—that appellation most honored among the contemplative malt-brewing sect. As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism—hoping to think the single thought that will unite the spirit and physical planes again.
Voice: Nolan North (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Thunder Clap
Can be dispelled. Blocked by Spell Immunity. Play
Q
C
Thunder Clap icon.png
Ability Affects Damage
No Target Enemies Magical
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
Cast Animation0.4+0.4
Radius: 400
Damage: 100/175/250/300
Move Speed Slow: 25%/35%/45%/55%
Attack Speed Slow: 25/35/45/55
Hero Slow Duration: 4
Creep Slow Duration: 8
Cooldown 13 Mana 90/105/130/150
Blocked by Spell Immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
A slam of Mangix' mighty keg starts the festivities.

Notes:


Drunken Haze
Can be dispelled. Partially blocked by Linken's Sphere. Blocked by Spell Immunity. Play
W
D
Drunken Haze icon.png
Ability Affects
Target Unit Enemies
Drenches a small area in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss.
Cast Animation0.4+0.4
Cast Range: 850
Radius: 200
Move Speed Slow: 14%/18%/22%/26%
Miss Chance: 45%/55%/65%/75%
Hero Duration: 8
Creep Duration: 12
Cooldown 8/7/6/5 Mana 50
Blocked by Spell Immunity. Slow and miss chance persist if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked fully only if Primary target.
The Order of the Oyo's solution to all problems - another round!

Notes:

  • Despite the visual effect, Drunken Haze does not use a projectile and is instant, and thus cannot be disjointed.


Icon statuses:
None ready, crit ready, evasion ready and both ready.

Drunken Brawler
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Not blocked by Spell Immunity. Play
E
B
Drunken Brawler icon.png
Ability Affects
Passive Self / Enemies
Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler will always trigger if you have not attacked, or have not been attacked, in the last several seconds.
Evasion: 10%/15%/20%/25%
Critical Chance: 10%/15%/20%/25%
Critical Damage: 200%
Certain Trigger Timer: 16/14/12/10
Can be used by illusions. Illusions also have the guaranteed crit and evasion. Red critical numbers are before illusion and armor reduction.
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.

Notes:

  • Increases attack damage by an average of 10%/15%/20%/25% and survivability versus attacks by 11.1%/17.6%/25%/33.3% (not counting the guaranteed crit/dodge).
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • Drunken Brawler's evasion stacks multiplicatively with other sources of evasion.
  • The guaranteed critical strike and guaranteed dodge chance use separate trigger timers, not actual ability cooldowns.
  • While either of them is not ready, Brewmaster can still passively evade attacks and perform critical strikes.
  • When the guaranteed critical strike is ready, Brewmaster's upper body emits particles, while a red streak is visible on the icon (Drunken Brawler crit icon.png).
  • When the guaranteed dodge is ready, Brewmaster's lower body emits particles, while the icon's yellow background turns orange (Drunken Brawler miss icon.png).
  • When both the guaranteed critical strike and dodge are ready, both of these visual indicator are visible and shown on the icon (Drunken Brawler both icon.png).
  • The guaranteed critical strike is only used up if the attack actually lands. Missed attacks do not reset its certain trigger timer.
  • The guaranteed evasion is only used up if an attack actually misses. Attacks with True Strike do not reset its certain trigger timer.
  • The sound and particles of the critical strike play upon start of the attack, not when the attack lands.


Primal Split
Play
R
R
Primal Split icon.png
Ability Affects Damage
No Target Self Physical
Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
Cast Animation0.65+0
Split Time: 0.6
Duration: 15/17/19
Cooldown 140/120/100 Mana 125/150/175
Can be Improved by Aghanim's Scepter. Gives Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire, at the same level as the original Brewmaster and with independent cooldowns from the original Brewmaster.
It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor.

Notes:

  • During Primal Split, Brewmaster is periodically moved to Earth's position. If Earth dies, to Storm's and if Storm dies, to Fire's. This affects multiple things such as:
    • When Primal Split ends, Brewmaster appears at Earth's location. If Earth is dead, at Storm's and if Storm is dead, at Fire's location.
    • Every aura Brewmaster has (Including Gem of True Sight icon.png Gem of True Sight and Radiance (Active) icon.png Radiance) affects units around Earth, if Earth is dead, around Storm and if Storm is dead, around Fire.
    • Effects which react on heroes' presence (Smoke of Deceit icon.png Smoke of Deceit, Marksmanship icon.png Marksmanship, Blur icon.png Blur) react on Earth's presence, if Earth is dead, on Storm's and if Storm is dead, on Fire's.
    • Teleporting effects like Test of Faith (Teleport) icon.png Test of Faith (Teleport) or Relocate icon.png Relocate cause the periodic moving of Brewmaster to get canceled, so that the 3 notes above do not apply anymore.
  • The Storm, Earth and Fire spirits are treated like heroes by most spells. This means that they cannot be dominated or converted (Holy Persuasion icon.png Holy Persuasion, Hand of Midas icon.png Hand of Midas, Enchant icon.png Enchant slows instead), buffs and debuffs last as long as they do on heroes and most heroes-only targeted spells can target them (e.g. Shallow Grave icon.png Shallow Grave).
  • The Primal Split spirits cannot pick up runes or make use of rune effects Brewmaster has active on himself. For example, when Brewmaster picks up a Rune icon Haste.png Haste Rune and then uses his ultimate, the haste duration will keep on ticking down during Primal Split and he can possibly still make use of it as he returns.


16pxt Earth[edit | edit source]

Earth
Brewmaster Earth model.png
Ancient Creep-Hero
Level 7/8/8
Health 1500/2200/3000
Mana 400/500/600
Mana regen 2
Armor 5
Magic resistance 0 %
Damage 25/55/85-35/65/95
Acquisition range 600
Attack range 128
Base attack time 1.35
Attack animation 0.3+0.3
Movement speed 325
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 1800  •  800 (G)
Bounty 0
Experience 0
Model scale 0.85/0.9/0.95
Notes Abilities:
Hurl Boulder (Earth) icon.png Hurl Boulder
Spell Immunity (Earth) icon.png Spell Immunity
Demolish (Earth) icon.png Demolish
Thunder Clap icon.png Thunder Clap (Can be Improved by Aghanim's Scepter.)


Hurl Boulder
Partially dispellable. Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Q
D
Hurl Boulder (Earth) icon.png
Ability Affects Damage
Target Unit Enemies Magical
Throws a boulder at a unit, doing damage and stunning it.
Cast Animation0.4+0.53
Cast Range: 800
Damage: 50
Stun Duration: 2
Cooldown 5
Blocked by Linken's Sphere. Blocked upon projectile impact.
Partially dispellable. Dispellable with strong dispels.

Notes:

  • The boulder travels at a speed of 800 and can be disjointed.


Spell Immunity
Not disabled by Break. Cannot be dispelled.
Spell Immunity (Earth) icon.png
Ability Affects
Passive Self
Immune to spells.
Magic Resistance Bonus: 100%


Demolish
Not a Unique Attack Modifier. Not disabled by Break.
Demolish (Earth) icon.png
Ability Affects
Passive Enemies
Deals 150% bonus damage to buildings.
Building Attack Damage Bonus: 150%


Thunder Clap
Can be dispelled. Blocked by Spell Immunity. Play
R
C
Thunder Clap icon.png
Ability Affects Damage
No Target Enemies Magical
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
Cast Animation0.4+0.53
Radius: 400
Damage: 100/175/250/300
Move Speed Slow: 25%/35%/45%/55%
Attack Speed Slow: 25/35/45/55
Hero Slow Duration: 4
Creep Slow Duration: 8
Cooldown 13 Mana 90/105/130/150
Blocked by Spell Immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
A slam of Mangix' mighty keg starts the festivities.

Notes:

  • Given to Earth when holding Aghanim's Scepter icon.png Aghanim's Scepter, at the same level as the original Brewmaster.


16pxt Storm[edit | edit source]

Storm
Brewmaster Storm model.png
Ancient Creep-Hero
Level 7/8/8
Health 1000/1500/1900
Mana 500/750/750
Mana regen 1.5
Armor 2
Magic resistance 0 %
Damage 15/35/55-25/45/65
Acquisition range 600
Attack range 600
Base attack time 1.5
Attack animation 0.4+0.77
Missile speed 1200
Movement speed 350
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 1800  •  800 (G)
Bounty 0
Experience 0
Model scale 0.85/0.9/0.95
Notes Abilities:
Dispel Magic (Storm) icon.png Dispel Magic
Cyclone (Storm) icon.png Cyclone
Wind Walk (Storm) icon.png Wind Walk
Drunken Haze icon.png Drunken Haze (Can be Improved by Aghanim's Scepter.)


Dispel Magic
Partially blocked by Spell Immunity. Play
Q
D
Dispel Magic (Storm) icon.png
Ability Affects Damage
Target Area Enemies / Allies Magical
Damages summoned units in an area and purges most buffs or debuffs.
Cast Animation0.4+0.93
Cast Range: 500
Radius: 600
Damage to Summons: 500
Cooldown 4 Mana 75
Partially blocked by Spell Immunity. Affects spell immune allies
Does not affect spell immune enemies.

Notes:


Cyclone
Can be dispelled. Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
W
C
Cyclone (Storm) icon.png
Ability Affects
Target Unit Enemies
Encloses a unit in a tornado, removing it from the battlefield.
Cast Animation0.4+0.67
Cast Range: 600
Hero Duration: 6
Creep Duration: 20
Cooldown 8 Mana 150

Notes:

  • However, unlike other cyclones, this one does not dispel the target.
  • Cycloned units lose their collision size for the duration, allowing other units to pass below them.
  • Can be cast on Roshan, but it only interrupts him for a split second, and does not lift him.


Wind Walk
Cannot be dispelled. Not blocked by Spell Immunity. Play
E
W
Wind Walk (Storm) icon.png
Ability Affects Damage
No Target Self / Enemies Physical
Provides temporary invisibility, bonus movement speed and attack damage when invisible.
Cast Animation0+0
Fade Time: 0.6
Move Speed Bonus: 50%
Break Damage: 100/160/220
Duration: 20
Cooldown 5 Mana 75

Notes:

  • The damage is directly added to Storm's attack damage, so it can be reduced with e.g. Static Link icon.png Static Link, but not amplified with e.g. Empower icon.png Empower.
  • This also means that Storm can lifesteal off of the damage.
  • During the fade time, Storm can cast spells and perform attacks without breaking the invisibility.
  • Attacks performed during the fade time apply the Wind Walk damage.
  • The invisibility is broken upon reaching the cast point of spells, or launching an attack.
  • The attack out of Wind Walk does not have True Strike.
  • Storm does not auto-attack while invisible.


Drunken Haze
Can be dispelled. Partially blocked by Linken's Sphere. Blocked by Spell Immunity. Play
R
T
Drunken Haze icon.png
Ability Affects
Target Unit Enemies
Drenches a small area in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss.
Cast Animation0.4+0.67
Cast Range: 850
Radius: 200
Move Speed Slow: 14%/18%/22%/26%
Miss Chance: 45%/55%/65%/75%
Hero Duration: 8
Creep Duration: 12
Cooldown 8/7/6/5 Mana 50
Blocked by Spell Immunity. Slow and miss chance persist if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked fully only if Primary target.
The Order of the Oyo's solution to all problems - another round!

Notes:

  • Given to Storm when holding Aghanim's Scepter icon.png Aghanim's Scepter, at the same level as the original Brewmaster.


16pxt Fire[edit | edit source]

Fire
Brewmaster Fire model.png
Ancient Creep-Hero
Level 7/8/8
Health 1200
Armor 0
Magic resistance 0 %
Damage 75/115/155-85/125/165
Acquisition range 600
Attack range 128
Base attack time 1.35
Attack animation 0.3+0.3
Movement speed 522
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 1800  •  800 (G)
Bounty 0
Experience 0
Model scale 0.85/0.9/0.95
Notes Abilities:
Permanent Immolation (Fire) icon.png Permanent Immolation
Drunken Brawler icon.png Drunken Brawler (Can be Improved by Aghanim's Scepter.)


Permanent Immolation
Not disabled by Break. Cannot be dispelled. Blocked by Spell Immunity.
Permanent Immolation (Fire) icon.png
Ability Affects Damage
Aura Enemies Magical
Burns nearby enemy units.
Radius: 220
Damage per Second: 15/30/45
Blocked by Spell Immunity. Attempts to damage if debuff was placed before spell immunity.

Notes:

  • Permanent Immolation is an aura. Its debuff lingers for 0.5 seconds.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed.
  • Can deal up to 225/510/855 damage to a single unit (before reductions) if it stays within range for its whole duration.


Drunken Brawler
Drunken Brawler icon.png
Ability Affects
Passive Self / Enemies
Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler will always trigger if you have not attacked, or have not been attacked, in the last several seconds.
Evasion: 10%/15%/20%/25%
Critical Chance: 10%/15%/20%/25%
Critical Damage: 200%
Certain Trigger Timer: 16/14/12/10
Can be used by illusions. Illusions also have the guaranteed crit and evasion. Red critical numbers are before illusion and armor reduction.
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.

Notes:

  • Given to Fire when holding Aghanim's Scepter icon.png Aghanim's Scepter, at the same level as the original Brewmaster.


Recommended items[edit | edit source]

Early Game:

Core:

Situational:

Equipment[edit | edit source]

Tips[edit | edit source]

  • Brewmaster is strong against heroes which rely on their physical attacks; Thunder Clap icon.png Thunder Clap slows down attack speed, Drunken Haze icon.png Drunken Haze causes them to miss, and Drunken Brawler icon.png Drunken Brawler helps him dodge attacks.
  • Thunder Clap icon.png Thunder Clap is extremely strong at the early stages of the game, acting as his area-of-effect soft disable. It is generally leveled up first due to its quite high damage.
  • Many players opt for Arcane Boots icon.png Arcane Boots if taking on a ganking or initiator role, as it can allow you to use Thunder Clap and Primal Split in succession much earlier and solve mana issues.
  • Use Primal Split icon.png Primal Split sparingly, as it has an extremely long cooldown. Try to avoid using it to run away if at all possible.
  • If Brewmaster is being played more in the semi-carry role, consider using his ultimate as a life saver to keep yourself in the fight when you would normally die. The utility of the summoned spirits works excellently for finishing off opponents as well as initiation.
  • When playing Brewmaster, try to gain an advantage for your team early before anybody on the enemy team, particularly the carry, can build a Black King Bar icon.png Black King Bar. Against spell immunity, both his anti-carry abilities and Primal Split abilities are rendered useless and must be focused on another target.
  • Power Treads icon.png Power Treads could be bought instead of Phase Boots icon.png Phase Boots as they can grant Brewmaster additional health and mana, which can be the difference between casting Primal Split and dying.

Trivia[edit | edit source]

  • Brewmaster, like Storm Spirit icon.png Storm Spirit, Ember Spirit icon.png Ember Spirit and Earth Spirit icon.png Earth Spirit, was a Pandaren in DotA. However, he was re-skinned due to copyright issues with Blizzard Entertainment. His design is similar to that of a red panda, rather than the giant panda that the Pandaren in DotA were based on.
  • Most of Brewmaster's abilities were derived from the Warcraft III neutral hero of the same name, with Thunder Clap icon.png Thunder Clap being the only new ability introduced.
  • Primal Split icon.png Primal Split's Play sound effect upon spawning the 3 spirits is based on this Play laughter response line of Brewmaster. The line is played twice, the second time being at a lower pitch and having an echo.

Update history[edit | edit source]

March 30, 2016 Patch

October 29, 2015 Patch

  • Fixed Brewmaster not facing the direction of the Brewling he reappears in at the end of Primal Split icon.png Primal Split.

February 02, 2015 Patch

February 05, 2014 Patch

June 28, 2013 Patch

June 14, 2013 Patch

January 17, 2013 Patch

November 30, 2012 Patch

May 10, 2012 Patch

May 03, 2012 Patch

  • [Undocumented] Reworked the texture on Brewmaster icon.png Brewmaster and his spirits.
  • [Undocumented] Updated Brewmaster icon.png Brewmaster's hero icon to match his new texture.

April 26, 2012 Patch

April 20, 2012 Patch

  • Fixed bug that would always cause Brewmaster icon.png Brewmaster to appear to be available in Single Draft.
  • Fixed Brewmaster icon.png Brewmaster not distributing death rewards when dying during Primal Split icon.png Primal Split.

April 19, 2012 Patch

  • Enabled Brewmaster icon.png Brewmaster.

Balance changelog[edit | edit source]

6.87

  • Increased attack range from 128 to 150.
  • Brewmaster Earth icon.png Earth
    • Changed attack damage type from Pierce to Hero.
    • Changed armor type from Strong to Hero.
    • Reduced attack damage from 37/75/159-43/84/171 to 25/55/85-35/65/95.
  • Brewmaster Storm icon.png Storm
    • Changed attack damage type from Pierce to Hero.
    • Changed armor type from Strong to Hero.
    • Reduced attack damage from 37/75/159-43/84/171 to 15/35/55-25/45/65.
  • Brewmaster Fire icon.png Fire
    • Changed armor type from Strong to Hero.
    • Rescaled attack damage from 72/115/144-82/130/164 to 75/115/155-85/125/165. [?]
  • Replaced Demolish (Earth) icon.png Pulverize with Demolish (Earth) icon.png Demolish
Demolish (Earth) icon.png Demolish:
Deals bonus damage to buildings.
Building attack damage bonus: 150%
  • Increased Wind Walk (Storm) icon.png Wind Walk backstab damage from 100 on each level to 100/160/220. [?]

6.86

  • Reduced Drunken Haze icon.png Drunken Haze cooldown from 8 on each level to 8/7/6/5.
  • Dispel Magic (Storm) icon.png Dispel Magic
    • Increased damage to summoned units from 200 to 500.
    • Reduced cooldown from 6 to 4.
  • Reduced Wind Walk (Storm) icon.png Wind Walk cooldown from 7 to 5.

6.85

  • Reduced Hurl Boulder (Earth) icon.png Hurl Boulder cooldown from 7 to 5.
  • Dispel Magic (Storm) icon.png Dispel Magic
    • Increased radius from 200 to 600.
    • Reduced cooldown from 8 to 6.

6.84

6.83b

6.83

  • Reduced base armor from 1 to -1 (total armor is now 2.08).
  • Thunder Clap icon.png Thunder Clap
    • Reduced Hero slow duration from 4.25 to 4.
    • Increased cooldown from 12 to 13.

6.82c

  • Primal Split icon.png Primal Split
    • Increased cast time increased from 0.4 to 0.65.
    • Reduced Split delay (the invulnerable phase right after the cast time) from 0.85 to 0.6.

6.82

6.81

6.80

  • Reduced Primal Split icon.png Primal Split cooldown from 180/160/140 to 140/120/100.

6.79

6.78

6.75

6.73

6.72d

  • Increased collision size from 12 to 24.

6.72c

  • Increased base health regeneration from 0.25 to 0.75 (total health regen is now 1.44).
  • Reduced collision size from 24 to 12.

6.72

6.70

6.68

6.65

  • Brewmaster Fire icon.png Fire
    • Reduced armor from 2 to 0.
    • Rescaled health from 900/1350/1800 (Can be Improved by Aghanim's Scepter. 1350/1800/2200) to 1200
    • Rescaled attack damage from 52-62/105-120/214-234 (Can be Improved by Aghanim's Scepter. 105-120/214-234/234-254) to 72-82/115-130/144-164 (Can be Improved by Aghanim's Scepter. 115-130/144-164/184-204)
  • Increased Primal Split icon.png Primal Split cooldown from 180/150/120 (Can be Improved by Aghanim's Scepter. 150/120/90) to 180/160/140 (Can be Improved by Aghanim's Scepter. 160/140/120).

6.64

6.63

6.61

6.60

  • Increased Permanent Immolation (Fire) icon.png Permanent Immolation damage from 10/10/30 to 15/30/45.
  • Removed Taunt ability from Brewmaster Earth icon.png Earth.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Primal Split icon.png Primal Split:
    • Increases duration from 15/17/19 to 20/23/26.
    • Reduces cooldown from 180/150/120 to 150/120/90.
    • Brewmaster Earth icon.png Earth
      Increases health from 1500/2250/3000 to 2250/3000/3800.
      Increases mana from 400/500/600 to 500/600/600
      Increases attack damage from 37-43/75-84/159-171 to 75-84/159-171/179-191.
    • Brewmaster Storm icon.png Storm
      Increases health from 1000/1500/1900 to 1500/1900/2400.
      Increases mana from 500/750/750 to 750/750/750.
      Increases attack damage from 37-43/75-84/159-171 to 75-84/159-171/174-186.
    • Brewmaster Fire icon.png Fire
      Increases health from 900/1350/1800 to 1350/1800/2200.
      Increases attack damage from 52-62/105-120/214-234 to 105-120/214-234/234-254.
      Increases Permanent Immolation (Fire) icon.png Permanent Immolation damage from 15/30/45 to 30/45/55.

6.57

  • Increased Thunder Clap icon.png Thunder Clap radius from 250/300/350/400 to 400 on each level.
  • Primal Split icon.png Primal Split
    • Reduced cooldown from 180/170/160 to 180/150/120.
    • Reduced mana cost from 125/175/225 to 125/150/175.
    • Fixed Brewmaster Earth icon.png Earth mana from 500/400/600 to 400/500/600.

6.53

  • Increased Brewmaster Fire icon.png Fire movement speed from unknown to unknown (from same on each level to scaling with level).

6.52

6.50

6.46

6.45

  • Primal Split icon.png Primal Split
    • Reduced mana cost from 150/225/320 to 125/175/225
    • Increased duration from 15 to 15/20/25.

6.36

6.35

  • Increased base armor from 0 to 1 (total armor is now 3.24).

6.20

6.04

6.00

Replaced abilities[edit | edit source]

Pulverize
Not a Unique Attack Modifier. Not disabled by Break. Blocked by Spell Immunity.
Demolish (Earth) icon.png
Ability Affects Damage
Passive Enemies Magical
Provides a chance to do damage in a small radius.
Proc Chance: 20%
Close Damage Radius: 150
Far Damage Radius: 250
Close Damage: 40
Far Damage: 20

Notes:

  • This ability was replaced by Demolish (Earth) icon.png Demolish in the 6.87 gameplay patch.
  • This ability belonged to Brewmaster Earth icon.png Earth.
  • Occurs when Earth attacks an enemy.
  • The radius is centered around Earth.
  • The damage hits the attack target as well, not only nearby units.


Taunt
Cannot be dispelled. Not blocked by Linken's Sphere. Not blocked by Spell Immunity.
Unknown icon.png
Ability Affects
No Target Enemies
The closest 10 enemies are forced to attack this unit.
Cast Animation0.4+0.5
Radius: 400
Cooldown 15

Notes:

  • This ability was removed in the 6.60 gameplay patch.
  • This ability belonged to Brewmaster Earth icon.png Earth.
  • Upon cast, the 10 closest enemy units are issued an attack command on Earth.
  • Since it is one simple attack order, the units are not disabled in any way. Receiving a new order will cancel the attack order.
    • This also means it will not affect units which cannot attack at all, since they cannot receive an attack order.
  • Does not stop units from casting spells, so it does not interrupt channeling abilities.


Gallery[edit | edit source]

See also[edit | edit source]