Share

Share

Brewmaster

From Dota 2 Wiki
Jump to: navigation, search
Brewmaster
Brewmaster.png
Strength
23 + 2.9
Agility
22 + 1.95
Intelligence
14 + 1.25
Level 1 16 25
Hit Points 587 1442 2278
Mana 182 442 832
Damage 52‒59 97-104 141‒148
Armor 4.08 8.46 13.43
Attacks / Second 0.71 0.9 1.1
Movement Speed 300
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.35+0.65
Cast Duration 0.4+0.5
Base Attack Time 1.7
Collision Size 24

Mangix the Brewmaster is a melee strength hero that can fill almost any role, though he is primarily seen as a carry, ganker, tank or initiator. He fits well into any lane, but is very experience dependent, which means he is often seen on the offlane or the midlane. His core abilities make him a respectable physical damage dealer and an especially good duelist, since he has abilities that involve negating opposing auto-attacks while strengthening his own. However, his true power lies in his ultimate, Primal Split, which, if used properly, can by itself turn the tide of a team fight. Each of the three aspects of the Brewmaster are exceptionally powerful, with exceptional disables, survivability against magic and physical attacks, and damage; they are also able to charge recklessly into the enemy since the damage they take is not permanent, and very rarely will all three die before Primal Split ends. For this reason, Brewmaster is almost always built to fully maximize the potential of this ultimate, getting items such as Blink Dagger so that he can combo into his ultimate without risk of being initiated on, Heart of Tarrasque to ensure he can survive the first wave of stuns and burst in order to cast his ultimate, and of course Aghanim's Scepter to give his spirits his abilities, Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire, all independent of the original brewmaster's cooldowns for his abilities.

Bio[edit]

Brewmaster Mangix, the Brewmaster
Play "Shall we call this off and have a friendly round?"
Role: Pip carry.png Carry / Pip tank.png Durable / Pip initiator.png Initiator / Pip pusher.png Pusher
Lore: Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother’s flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster—that appellation most honored among the contemplative malt-brewing sect. As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism—hoping to think the single thought that will unite the spirit and physical planes again.
Voice: Nolan North (Responses)

Abilities[edit]

Thunder Clap
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Play
Q
C
Thunder Clap (Brewmaster) icon.png
Ability Affects Damage
No Target Enemies Magical
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
Radius: 400
Damage: 100/175/250/300
Move Speed Slow: 25%/35%/45%/55%
Attack Speed Slow: 25/35/45/55
Hero Slow Duration: 4.25
Creep Slow Duration: 8
Cooldown 12 Mana 90/105/130/150
A slam of Mangix' mighty keg starts the festivities.

Drunken Haze
Blocked by Spell Immunity. Blocked by Linken's Sphere. Can be purged. Play
W
D
Drunken Haze icon.png
Ability Affects
Target Unit Enemies
Drenches a small area in alcohol, causing enemies in the areas movement speed to be reduced, and causing their attacks to have a chance to miss.
Cast Range: 850
Radius: 200
Move Speed Slow: 14%/18%/22%/26%
Miss Chance: 45%/55%/65%/75%
Hero Duration: 8
Creep Duration: 12
Cooldown 8 Mana 50
Blocked by Linken's Sphere. Will be blocked even if Linken's holder wasn't the primary target.
The Order of the Oyo's solution to all problems - another round!

Notes:

  • Despite the visual effect, Drunken Haze does not use a projectile and is instant, and thus cannot be disjointed.

Drunken Brawler
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Can be used by illusions. Play
E
B
Drunken Brawler icon.png
Ability Affects
Passive Self
Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler will always activate if you have not attacked, or have been attacked, in the last several seconds.
Dodge Chance: 10%/15%/20%/25%
Critical Chance: 10%/15%/20%/25%
Critical Damage: 200%
Cooldown 16/14/12/10
Can be used by illusions. Illusions also have the guaranteed crit and evasion. Red critical numbers are before illusion and armor reduction.
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.

Notes:

  • Drunken Brawler evasion stacks multiplicatively with other sources of evasion.
  • The guaranteed critical attack and guaranteed dodge chance are on separate cooldowns.
  • When the guaranteed critical strike is off cooldown, Brewmaster's upper body emits particles, while a red streak is visible on the icon.
  • When the guaranteed dodge is off cooldown, Brewmaster's lower body emits particles, while the icon's yellow background turns orange.
  • The guaranteed critical strike is only used up when the attack actually lands. Missed attacks don't put it on cooldown.
  • The sound and particles of the critical strike play upon start of the attack, not when the attack lands.

Primal Split
Play
R
R
Primal Split icon.png
Ability Affects
No Target Self
Splits the Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
Duration: 15/17/19
Cooldown 140/120/100 Mana 125/150/175
Can be Improved by Aghanim's Scepter (* shows the improved values). Gives Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire, at the same level as the original Brewmaster and with independent cooldowns from the original Brewmaster.
It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor.

Notes:

  • Has a 0.65 seconds cast time.
  • The split time is 0.6 seconds during which Brewmaster is invulnerable. He is also invulnerable until the spirits are gone. Does not apply any form of dispel upon cast.
  • During Primal Split, Brewmaster is periodically moved to Earth's position. If Earth dies, to Storm's and if Storm dies, to Fire. This affects multiple things such as:
    • When Primal Split ends, Brewmaster will appear at the Earth's location. When Earth is dead, at Storm's and when Storm is dead, at Fire's location.
    • Every aura Brewmaster has (Including Gem of True Sight icon.png Gem of True Sight and Radiance icon.png Radiance) affects units around Earth, if Earth is dead, around Storm and if Storm is dead, around Fire.
    • Effects which react on heroes' presence (Smoke of Deceit icon.png Smoke of Deceit, Marksmanship icon.png Marksmanship, Blur icon.png Blur) react on Earth's presence, when Earth is dead, on Storm, when Storm is dead, on Fire's.
    • Teleporting effects like Test of Faith (Teleport) icon.png Test of Faith (Teleport) or Relocate icon.png Relocate cause the periodic moving of Brewmaster to get canceled, so that the 3 notes above don't apply anymore.
  • Bremwaster's health, mana and regeneration are unaffected by Primal Split, so he returns with the same health and mana as before + what he could regenerate during it.
  • The Storm, Earth and Fire spirits are treated like heroes by most spells. This means that they cannot be dominated or converted (Holy Persuasion icon.png Holy Persuasion, Hand of Midas icon.png Hand of Midas, Enchant icon.png Enchant will slow instead), buffs and debuffs last as long as they last on heroes and most heroes-only targeted spells can target them (eg Shallow Grave icon.png Shallow Grave).
  • The spirits also do not take summon bonus damage (eg Arcane Orb icon.png Arcane Orb, Diffusal Blade icon.png Diffusal Blade).

16pxt Earth[edit]

Earth
Earth portrait.png
Duration 15/17/19
Hit Points 1500/2250/3000
Mana 400/500/600
Damage 37-43/75-84/159-171
(Piercing damage)
Armor 5 (Heavy Armor)
Movement Speed 325
Collision size 8
Sight Range 1800/800
Attack Duration 0.3+0.3
Cast Duration 0.4+0.5
Base Attack Time 1.35
Bounty 11-15/11-15/31-35
Experience 196/242/242
Notes Unit Type:
Creep-hero
Abilities: Hurl Boulder icon.png Hurl Boulder
Spell Immunity (Brewmaster) icon.png Spell Immunity
Pulverize icon.png Pulverize
Thunder Clap (Brewmaster) icon.png Thunder Clap (Can be Improved by Aghanim's Scepter (* shows the improved values).)

Hurl Boulder
Blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be purged. Play
Q
D
Hurl Boulder icon.png
Ability Affects Damage
Target Unit Enemies Magical
Throws a boulder at a unit, doing damage and stunning it.
Cast Range: 800
Damage: 100
Stun Duration: 2
Cooldown 7 Mana 100

Notes:

  • The boulder travels at a speed of 800 and can be disjointed.

Spell Immunity
Cannot be purged.
Spell Immunity (Brewmaster) icon.png
Ability Affects
Passive Self
Immune to spells.

Pulverize
Blocked by Spell Immunity. Not blocked by Linken's Sphere.
Pulverize icon.png
Ability Affects Damage
Passive Enemies Magical
Provides a chance to do damage in a small radius.
Proc Chance: 20%
Close Damage Radius: 150
Far Damage Radius: 250
Close Damage: 40
Far Damage: 20

Notes:

  • Occurs when Earth attacks an enemy.
  • The aoe is centered around Earth.

Thunder Clap (Earth)
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Play
Q
C
Thunder Clap (Brewmaster) icon.png
Ability Affects Damage
No Target Enemies Magical
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
Radius: 400
Damage: 100/175/250/300
Move Speed Slow: 25%/35%/45%/55%
Attack Speed Slow: 25/35/45/55
Hero Slow Duration: 4.25
Creep Slow Duration: 8
Cooldown 12 Mana 90/105/130/150
A slam of Mangix' mighty keg starts the festivities.

Notes:

  • Given to Earth when holding Aghanim's Scepter, at the same level as the original Brewmaster.

16pxt Storm[edit]

Storm
Storm portrait.png
Duration 15/17/19
Hit Points 1000/1500/1900
Mana 500/750/750
Damage 37-43/75-84/159-171
(Piercing damage)
Armor 2 (Heavy Armor)
Movement Speed 350
Collision size 8
Sight Range 1800/800
Missile Speed 1200
Attack Duration 0.4+0.77
Cast Duration 0.4+0.5
Base Attack Time 1.5
Bounty 11-15/11-15/31-35/
Experience 196/242/242/
Notes Unit Type:
Creep-hero
Abilities:
Dispel Magic icon.png Dispel Magic
Cyclone icon.png Cyclone
Wind Walk icon.png Wind Walk
Drunken Haze icon.png Drunken Haze (Can be Improved by Aghanim's Scepter (* shows the improved values).)

Dispel Magic
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Play
Q
D
Dispel Magic icon.png
Ability Affects
Target Area Units
Damages summoned units in a small radius and purges most buffs or debuffs.
Cast Range: 500
Radius: 200
Damage to Summons: 200
Cooldown 8 Mana 75

Notes:

  • List of dispelled buffs and debuffs can be found here.
  • Affects magic immune allies, but not magic immune enemies and thus can't dispel Repel icon.png Repel off of enemies.

Cyclone
Blocked by Spell Immunity. Blocked by Linken's Sphere. Can be purged. Play
W
C
Cyclone icon.png
Ability Affects
Target Unit Enemy Units
Encloses a unit in a tornado, removing it from the battlefield.
Cast Range: 600
Hero Duration: 6
Creep Duration: 20
Cooldown 8 Mana 150

Notes:

Wind Walk
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Play
E
W
Wind Walk icon.png
Ability Affects
No Target Self
Provides temporary invisibility. Bonus movement speed and attack damage when invisible.
Fade Time: 0.6
Move Speed Bonus: 50%
Break Damage: 100
Duration: 20
Cooldown 7 Mana 75

Notes:

  • Has an instant cast time.
  • The damage is directly added to Storm's attack damage, so it can be reduced by e.g. Static Link icon.png Static Link, but not amplified by e.g. Empower icon.png Empower.
  • This also means that Storm can lifesteal off of the damage.
  • During the fade time, Storm can cast spells and perform attacks without breaking the invisibility.
  • Attacks performed during the fade time will apply the Wind Walk icon.png Wind Walk damage.
  • The invisibility is broken upon reaching the cast point of spells, or launching an attack.
  • Unlike other windwalk abilities with Backstab, the attack out of this Wind Walk does not have true strike.
  • Storm will not auto-attack while invisible.

Drunken Haze (Storm)
Blocked by Spell Immunity. Blocked by Linken's Sphere. Can be purged. Play
W
T
Drunken Haze icon.png
Ability Affects
Target Unit Enemies
Drenches a small area in alcohol, causing enemies in the areas movement speed to be reduced, and causing their attacks to have a chance to miss.
Cast Range: 850
Radius: 200
Move Speed Slow: 14%/18%/22%/26%
Miss Chance: 45%/55%/65%/75%
Hero Duration: 8
Creep Duration: 12
Cooldown 8 Mana 50
Blocked by Linken's Sphere. Will be blocked even if Linken's holder wasn't the primary target.
The Order of the Oyo's solution to all problems - another round!

Notes:

  • Given to Storm when holding Aghanim's Scepter, at the same level as the original Brewmaster.
  • Despite the visual effect, Drunken Haze does not use a projectile and is instant, and thus cannot be disjointed.

16pxt Fire[edit]

Fire
Fire portrait.png
Duration 15/17/19
Hit Points 1200/1200/1200
Damage 72-82/115-130/144-164
(Hero damage)
Armor 0
Movement Speed 522
Collision size 8
Sight Range 1800/800
Attack Duration 0.3+0.3
Base Attack Time 1.35
Bounty 11-15/11-15/31-35
Experience 196/242/242
Notes Unit type:
Creep-hero
Abilities:
Permanent Immolation (Brewmaster) icon.png Permanent Immolation
Drunken Brawler icon.png Drunken Brawler (Can be Improved by Aghanim's Scepter (* shows the improved values).)

Permanent Immolation
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged.
Permanent Immolation (Brewmaster) icon.png
Ability Affects Damage
Passive Self Magical
Burns nearby enemy units.
Radius: 220
Damage per Second: 15/30/45

Notes:

  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed.
  • Can deal up to 225/510/855 damage to a single unit (before reduction) when it stays within range for its whole duration.

Drunken Brawler (Fire)
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Can be used by illusions. Play
E
B
Drunken Brawler icon.png
Ability Affects
Passive Self
Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler will always activate if you have not attacked, or have been attacked, in the last several seconds.
Dodge Chance: 10%/15%/20%/25%
Critical Chance: 10%/15%/20%/25%
Critical Damage: 200%
Cooldown 16/14/12/10
Can be used by illusions. Illusions also have the guaranteed crit and evasion. Red critical numbers are before illusion and armor reduction.
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.

Notes:

  • Given to Fire when holding Aghanim's Scepter, at the same level as the original Brewmaster
  • Drunken Brawler evasion stacks multiplicatively with other sources of evasion.
  • The guaranteed critical attack and guaranteed dodge chance are on separate cooldowns.
  • When the guaranteed critical strike is off cooldown, Fire's upper body emits particles, while a red streak is visible on the icon.
  • When the guaranteed dodge is off cooldown, Fire's lower body emits particles, while the icon's yellow background turns orange.
  • The guaranteed critical strike is only used up when the attack actually lands. Missed attacks don't put it on cooldown.


Recommended items[edit]

Explanation:
Early Game:

  • A Bracer gives him more Strength, as well as additional attack damage, and can be built into a Drum of Endurance later.

Core Items:

  • Phase Boots aids his movement, and also bulk up his attack damage. Also, it will help him chase enemy heroes and position his Thunder Clap better.
  • Magic Wand gives him bonus attributes and a good source of regeneration.
  • Drum of Endurance a good midgame item that grants you a decent amount of HP and gives you a nice boost in movement speed
  • Blink Dagger, aside for improving his mobility, can help him initiate with Primal Split. Moreover, Brewmaster can use Blink to use the Drunken Brawler critical hit for initiation purposes.

Situational Items:

  • Aghanim's Scepter gives huge boost to health and mana. It also gives Primal Split units 1 of each of Brewmaster's abilities.
  • Assault Cuirass an amazing item if you need to play more of a carry role in your team.
  • Shiva's Guard gives him an additional cripple aside for Thunder Clap. As well, it gives him more armor for tankability.
  • Heart of Tarrasque helps him withstand being focused down, as well as give him more attack damage. Note that Brewmaster will heal some of his health during Primal Split.
  • Radiance gives him even more damage, as well as damage enemies around him for as long as he stands.
  • Vladmir's Offering gives him a small boost in regeneration and armor, as well as life steal upon every attack, helping him with his survivability.
  • Heaven's Halberd gives some Strength and even more evasion, along with the ability to disarm enemy attackers.
  • Drum of Endurance, Assault Cuirass, Shiva's Guard, Radiance and Vladmir's Offering are all auras, and as such still have an effect during Primal Split.

Equipment[edit]


Tips[edit]

  • Brewmaster is strong against auto-attack heroes; Thunder Clap slows down attack speed, Drunken Haze causes them to miss, and Drunken Brawler helps him dodge attacks.
  • Thunder Clap is extremely strong at the early stages of the game, acting as his area-of-effect cripple. It is generally leveled up first.
  • Many players opt for Arcane Boots if taking on a ganking or initiator role, as it can allow you to use Thunder Clap and Primal Split in succession much earlier and solve mana issues.
  • Use Primal Split sparingly, as it has an extremely long cooldown. Try to avoid using it to run away if at all possible.
  • If Brewmaster is being played more in the semi-carry role, consider using his ultimate as a life saver to keep yourself in the fight when you would normally die. The utility of the Brewlings works excellently for finishing off opponents as well as initiation.
  • When playing Brewmaster, try to gain an advantage for your team early before anybody on the enemy team, particularly the carry, can build a Black King Bar. Against magic immunity, both his anti-carry abilities and Primal Split abilities are rendered useless and must be focused on another target.

Trivia[edit]

  • Brewmaster, like Storm Spirit icon.png Storm Spirit, Ember Spirit icon.png Ember Spirit and Earth Spirit icon.png Earth Spirit, was a Pandaren in DotA. However, he was re-skinned due to copyright issues with Blizzard. His design is similar to that of a red panda, rather than the giant panda that the Pandaren in DotA were based on.
  • Most of Brewmaster's abilities were derived from the Warcraft III neutral hero of the same name, with Thunder Clap being the only new ability introduced.

Update history[edit]

February 05, 2014 Patch

  • Fixed AoE gold not being given to hidden heroes (such as Phoenix using Supernova, Brewmaster using Primal Split)

June 28, 2013 Patch

June 14, 2013 Patch

January 17, 2013 Patch

  • Fixed Brewmaster icon.png Brewmaster's Dispel not dealing damage to illusions.

November 30, 2012 Patch

May 10, 2012 Patch

  • Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.
  • Fixed attack range being 138 instead of 128.
  • Fixed critical strike working against wards.
  • Fixed base HP regeneration (0.25->0.75).
  • Fixed Primal Split's Wind element being unable to Dispel Sandstorm.
  • Fixed hero-type units (like Brewmaster's splits) being able to purchase items directly into the Stash from the Secret Shop.

May 03, 2012 Patch

  • [Undocumented] Reworked the texture on Brewmaster Brewmaster and his spirits.
  • [Undocumented] Updated Brewmaster Brewmaster's hero icon to match his new texture.

April 26, 2012 Patch

  • Added Brewmaster Brewmaster to Captain's Mode.
  • Fixed Brewmaster's primal splits creating illusions from Wall of Replica.
  • Fixed Brewmaster not receiving XP when split.
  • [Undocumented] Updated the hero selection portrait.

April 20, 2012 Patch

  • Fixed bug that would always cause Brewmaster to appear to be available in SD.
  • Fixed Brewmaster not distributing death rewards when dying while split.

April 19, 2012 Patch

  • Enabled Brewmaster Brewmaster.

Balance changelog[edit]

6.82c

  • Primal Split icon.png Primal Split:
    • Cast time increased from 0.4 to 0.65 seconds
    • Delay after cast time (while invulnerable) reduced from 0.85 to 0.6 seconds

6.82

  • Drunken Brawler icon.png Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds

6.81

  • If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler icon.png Drunken Brawler critical hit.
  • If you have not been attacked for 10 seconds, Drunken Brawler icon.png Drunken Brawler will cause you to evade the next attack.
    • This mechanic carries over to your Fire spirit when it has the passive via Aghanim's Scepter icon.png Aghanim's Scepter.

6.80

  • Primal Split icon.png Primal Split cooldown reduced from 180/160/140 to 140/120/100.

6.79

  • Base agility increased from 16 to 22.
  • Drunken Haze icon.png Drunken Haze affects a 200 AoE around the target.
  • Thunder Clap (Brewmaster) icon.png Thunder Clap is now dispellable.
  • Primal Split icon.png Primal Split selection order is now Earth/Storm/Fire.
  • Aghanim's Scepter icon.png Reworked Aghanim's upgrade:
    • No longer upgrades any stats, cooldown, duration, etc on Aghanim.
    • Grants Thunder Clap (Brewmaster) icon.png Thunder Clap to Earth, Drunken Haze icon.png Drunken Haze to Storm, and Drunken Brawler icon.png Drunken Brawler to Fire.
    • The abilities granted are at the same level as Brewmaster's abilities.
    • Cooldowns are independent of the original Brewmaster.

6.78

6.75

6.73

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Base HP regeneration increased to 0.75.
  • Melee hero collision size now reduced from 24 to 12.

6.72

  • Drunken Haze icon.png Drunken Haze duration increased from 7 to 8 seconds.
  • Primal Split icon.png Primal Split's Earth now carries the hero's auras around him.
  • Rebalanced all Melee heroes between 100 and 128 range to be 128 range
    • Brewmaster previously had 100 range.

6.70

  • Drunken Brawler icon.png Drunken Brawler
    • Critical chance increased from 5/10/15/20% to 10/15/20/25%.
    • Evasion chance increased from 6/12/18/24% to 10/15/20/25%.

6.68

  • Drunken Haze icon.png Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26.

6.65

  • Lowered Brewmaster Fire icon.png Fire armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180.
  • Primal Split icon.png Primal Split cooldown from 180/150/120/90 to 180/160/140/120.

6.64

6.63

  • Brewmaster Fire icon.png Fire now has maximum movement speed.

6.61

6.60

6.57

6.53

  • Improved Brewmaster Fire icon.png Fire's movement speed per level.

6.52

6.50

6.45

  • Reduced Primal Split manacost from 150/225/320 to 125/175/225 and increased duration from 15 seconds to 15/20/25

6.36

  • Drunken Haze's duration from 5 to 7 seconds and slightly reduced mana cost
  • Storm's Dispel damage increased from 200 to 350

6.35

  • Minor armor buff (usually 1) to most melee heroes

6.20

  • Change Primal Split damage type from normal to pierce (weaker vs towers)

6.04

  • Drunken Brawler now 1.8x crit from 1.7x
  • Drunken Haze slow improved from 5/8/11/14 to 10/12/15/17

Gallery[edit]

See also[edit]