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Brewmaster

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Brewmaster
Brewmaster.png
Strength
23 + 2.9
Agility
22 + 1.95
Intelligence
14 + 1.25
Level Base 1 16 25
Hit Points 150 587 1451 2289
Mana 0 182 451 832
Damage 29‒36 52‒59 97‒104 141‒148
Armor -1 2.08 6.46 11.43
Attacks / Second 0.58 0.71 0.9 1.1
Movement Speed 300
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.35+0.65
Base Attack Time 1.7
Collision Size 24

Mangix the Brewmaster is a melee strength hero that can fill almost any role, though he is primarily seen as a carry, ganker, tank or initiator. He fits well into any lane, but is very experience dependent, which means he is often seen on the offlane or the midlane. His core abilities make him a respectable physical damage dealer and an especially good duelist, since he has abilities that involve negating opposing auto-attacks while strengthening his own. However, his true power lies in his ultimate, Primal Split, which, if used properly, can by itself turn the tide of a team fight. Each of the three aspects of the Brewmaster are exceptionally powerful, with exceptional disables, survivability against magic and physical attacks, and damage; they are also able to charge recklessly into the enemy since the damage they take is not permanent, and very rarely will all three die before Primal Split ends. For this reason, Brewmaster is almost always built to fully maximize the potential of this ultimate, getting items such as Blink Dagger so that he can combo into his ultimate without risk of being initiated on, Heart of Tarrasque to ensure he can survive the first wave of stuns and burst in order to cast his ultimate, and of course Aghanim's Scepter to give his spirits his abilities, Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire, all independent of the original brewmaster's cooldowns for his abilities.

Bio[edit | edit source]

Brewmaster Mangix, the Brewmaster
Play "Shall we call this off and have a friendly round?"
Role: Pip carry.png Carry / Pip tank.png Durable / Pip initiator.png Initiator / Pip pusher.png Pusher
Lore: Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother’s flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster—that appellation most honored among the contemplative malt-brewing sect. As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism—hoping to think the single thought that will unite the spirit and physical planes again.
Voice: Nolan North (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Thunder Clap
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be dispelled. Play
Q
C
Thunder Clap (Brewmaster) icon.png
Ability Affects Damage
No Target Enemies Magical
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
Cast Time: 0.4+0.4
Radius: 400
Damage: 100/175/250/300
Move Speed Slow: 25%/35%/45%/55%
Attack Speed Slow: 25/35/45/55
Hero Slow Duration: 4
Creep Slow Duration: 8
Cooldown 13 Mana 90/105/130/150
A slam of Mangix' mighty keg starts the festivities.

Drunken Haze
Blocked by Spell Immunity. Partially blocked by Linken's Sphere. Can be dispelled. Play
W
D
Drunken Haze icon.png
Ability Affects
Target Unit Enemies
Drenches a small area in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss.
Cast Time: 0.4+0.4
Cast Range: 850
Radius: 200
Move Speed Slow: 14%/18%/22%/26%
Miss Chance: 45%/55%/65%/75%
Hero Duration: 8
Creep Duration: 12
Cooldown 8 Mana 50
Partially blocked by Linken's Sphere. Blocked fully only when Primary target.
The Order of the Oyo's solution to all problems - another round!

Notes:

  • Despite the visual effect, Drunken Haze does not use a projectile and is instant, and thus cannot be disjointed.

Drunken Brawler
Not a Unique Attack Modifier. Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled. Can be used by illusions. Disabled by Break. Play
E
B
Drunken Brawler icon.png
Ability Affects
Passive Self
Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler will always trigger if you have not attacked, or have not been attacked, in the last several seconds.
Dodge Chance: 10%/15%/20%/25%
Critical Chance: 10%/15%/20%/25%
Critical Damage: 200%
Cooldown 16/14/12/10
Can be used by illusions. Illusions also have the guaranteed crit and evasion. Red critical numbers are before illusion and armor reduction.
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.

Notes:

  • Increases attack damage by an average of 10%/15%/20%/25% and survivability versus attacks by 11.1%/17.6%/25%/33.3% (not counting the guaranteed crit/dodge).
  • Drunken Brawler evasion stacks multiplicatively with other sources of evasion.
  • The guaranteed critical attack and guaranteed dodge chance are on separate cooldowns.
  • When the guaranteed critical strike is off cooldown, Brewmaster's upper body emits particles, while a red streak is visible on the icon.
  • When the guaranteed dodge is off cooldown, Brewmaster's lower body emits particles, while the icon's yellow background turns orange.
  • The guaranteed critical strike is only used up when the attack actually lands. Missed attacks don't put it on cooldown.
  • The sound and particles of the critical strike play upon start of the attack, not when the attack lands.

Primal Split
Play
R
R
Primal Split icon.png
Ability Affects
No Target Self
Splits the Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
Cast Time: 0.65+0
Split Time: 0.6
Duration: 15/17/19
Cooldown 140/120/100 Mana 125/150/175
Can be Improved by Aghanim's Scepter (* shows the improved values). Gives Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire, at the same level as the original Brewmaster and with independent cooldowns from the original Brewmaster.
It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor.

Notes:

  • Brewmaster is invulnerable during the split time and duration. Does not apply any form of dispel upon cast.
  • During Primal Split, Brewmaster is periodically moved to Earth's position. If Earth dies, to Storm's and if Storm dies, to Fire. This affects multiple things such as:
    • When Primal Split ends, Brewmaster will appear at the Earth's location. When Earth is dead, at Storm's and when Storm is dead, at Fire's location.
    • Every aura Brewmaster has (Including Gem of True Sight icon.png Gem of True Sight and Radiance icon.png Radiance) affects units around Earth, if Earth is dead, around Storm and if Storm is dead, around Fire.
    • Effects which react on heroes' presence (Smoke of Deceit icon.png Smoke of Deceit, Marksmanship icon.png Marksmanship, Blur icon.png Blur) react on Earth's presence, when Earth is dead, on Storm, when Storm is dead, on Fire's.
    • Teleporting effects like Test of Faith (Teleport) icon.png Test of Faith (Teleport) or Relocate icon.png Relocate cause the periodic moving of Brewmaster to get canceled, so that the 3 notes above don't apply anymore.
  • Brewmaster's health, mana and regeneration are unaffected by Primal Split, so he returns with the same health and mana as before + what he could regenerate during it.
  • The Storm, Earth and Fire spirits are treated like heroes by most spells. This means that they cannot be dominated or converted (Holy Persuasion icon.png Holy Persuasion, Hand of Midas icon.png Hand of Midas, Enchant icon.png Enchant will slow instead), buffs and debuffs last as long as they last on heroes and most heroes-only targeted spells can target them (eg Shallow Grave icon.png Shallow Grave).
  • The spirits also do not take summon bonus damage (eg Arcane Orb icon.png Arcane Orb, Diffusal Blade icon.png Diffusal Blade).

Summons[edit | edit source]

16pxt Earth[edit | edit source]

Earth
Earth portrait.png
Duration 15/17/19
Hit Points 1500/2250/3000
Health Regen 1/2/2
Mana 400/500/600
Mana Regen 2
Damage 37-43/75-84/159-171
Armor 5
Movement Speed 325
Collision size 8
Sight Range 1800/800 (G)
Attack Range Melee
Attack Duration 0.3+0.3
Base Attack Time 1.35
Bounty 0
Experience 0
Notes Unit Type:
Creep-hero
Abilities: Hurl Boulder icon.png Hurl Boulder
Spell Immunity (Brewmaster) icon.png Spell Immunity
Pulverize icon.png Pulverize
Thunder Clap (Brewmaster) icon.png Thunder Clap (Can be Improved by Aghanim's Scepter (* shows the improved values).)

Hurl Boulder
Blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be dispelled. Play
Q
D
Hurl Boulder icon.png
Ability Affects Damage
Target Unit Enemies Magical
Throws a boulder at a unit, doing damage and stunning it.
Cast Time: 0.4+0.53
Cast Range: 800
Damage: 50
Stun Duration: 2
Cooldown 7
Blocked by Linken's Sphere. Blocked upon projectile impact.

Notes:

  • The boulder travels at a speed of 800 and can be disjointed.

Spell Immunity
Cannot be dispelled. Not disabled by Break.
Spell Immunity (Brewmaster) icon.png
Ability Affects
Passive Self
Immune to spells.

Pulverize
Not a Unique Attack Modifier. Blocked by Spell Immunity. Not blocked by Linken's Sphere. Not disabled by Break.
Pulverize icon.png
Ability Affects Damage
Passive Enemies Magical
Provides a chance to do damage in a small radius.
Proc Chance: 20%
Close Damage Radius: 150
Far Damage Radius: 250
Close Damage: 40
Far Damage: 20

Notes:

  • Occurs when Earth attacks an enemy.
  • The radius is centered around Earth.
  • The damage hits the attack target aswell, not only nearby units.

Thunder Clap (Earth)
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be dispelled. Play
R
C
Thunder Clap (Brewmaster) icon.png
Ability Affects Damage
No Target Enemies Magical
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
Cast Time: 0.4+0.53
Radius: 400
Damage: 100/175/250/300
Move Speed Slow: 25%/35%/45%/55%
Attack Speed Slow: 25/35/45/55
Hero Slow Duration: 4
Creep Slow Duration: 8
Cooldown 13 Mana 90/105/130/150
A slam of Mangix' mighty keg starts the festivities.

Notes:

  • Given to Earth when holding Aghanim's Scepter, at the same level as the original Brewmaster.

16pxt Storm[edit | edit source]

Storm
Storm portrait.png
Duration 15/17/19
Hit Points 1000/1500/1900
Health Regen 1/2/2
Mana 500/750/750
Mana Regen 1.5
Damage 37-43/75-84/159-171
Armor 2
Movement Speed 350
Collision size 8
Sight Range 1800/800 (G)
Attack Range 600
Missile Speed 1200
Attack Duration 0.4+0.77
Base Attack Time 1.5
Bounty 0
Experience 0
Notes Unit Type:
Creep-hero
Abilities:
Dispel Magic icon.png Dispel Magic
Cyclone icon.png Cyclone
Wind Walk icon.png Wind Walk
Drunken Haze icon.png Drunken Haze (Can be Improved by Aghanim's Scepter (* shows the improved values).)

Dispel Magic
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Play
Q
D
Dispel Magic icon.png
Ability Affects Damage
Target Area Units Magical
Damages summoned units in a small radius and purges most buffs or debuffs.
Cast Time: 0.4+0.93
Cast Range: 500
Radius: 200
Damage to Summons: 200
Cooldown 8 Mana 75

Notes:

  • List of dispelled buffs and debuffs can be found here.
  • Affects magic immune allies, but not magic immune enemies and thus can't dispel Repel icon.png Repel off of enemies.

Cyclone
Blocked by Spell Immunity. Blocked by Linken's Sphere. Can be dispelled. Play
W
C
Cyclone icon.png
Ability Affects
Target Unit Enemy Units
Encloses a unit in a tornado, removing it from the battlefield.
Cast Time: 0.4+0.67
Cast Range: 600
Hero Duration: 6
Creep Duration: 20
Cooldown 8 Mana 150

Notes:

  • However, unlike other cyclones, this one does not dispel the target.
  • Cycloned units lose their collision size for the duration, so units can path below them.

Wind Walk
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be dispelled. Play
E
W
Wind Walk icon.png
Ability Affects Damage
No Target Self Physical
Provides temporary invisibility. Bonus movement speed and attack damage when invisible.
Cast Time: 0+0
Fade Time: 0.6
Move Speed Bonus: 50%
Break Damage: 100
Duration: 20
Cooldown 7 Mana 75

Notes:

  • The damage is directly added to Storm's attack damage, so it can be reduced by e.g. Static Link icon.png Static Link, but not amplified by e.g. Empower icon.png Empower.
  • This also means that Storm can lifesteal off of the damage.
  • During the fade time, Storm can cast spells and perform attacks without breaking the invisibility.
  • Attacks performed during the fade time will apply the Wind Walk icon.png Wind Walk damage.
  • The invisibility is broken upon reaching the cast point of spells, or launching an attack.
  • Unlike other windwalk abilities with Backstab, the attack out of this Wind Walk does not have true strike.
  • Storm will not auto-attack while invisible.

Drunken Haze (Storm)
Blocked by Spell Immunity. Blocked by Linken's Sphere. Can be dispelled. Play
R
T
Drunken Haze icon.png
Ability Affects
Target Unit Enemies
Drenches a small area in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss.
Cast Time: 0.4+0.67
Cast Range: 850
Radius: 200
Move Speed Slow: 14%/18%/22%/26%
Miss Chance: 45%/55%/65%/75%
Hero Duration: 8
Creep Duration: 12
Cooldown 8 Mana 50
Blocked by Linken's Sphere. Blocked fully only when Primary target.
The Order of the Oyo's solution to all problems - another round!

Notes:

  • Given to Storm when holding Aghanim's Scepter, at the same level as the original Brewmaster.
  • Despite the visual effect, Drunken Haze does not use a projectile and is instant, and thus cannot be disjointed.

16pxt Fire[edit | edit source]

Fire
Fire portrait.png
Duration 15/17/19
Hit Points 1200/1200/1200
Health Regen 2/4/4
Damage 72-82/115-130/144-164
Armor 0
Movement Speed 522
Collision size 8
Sight Range 1800/800 (G)
Attack Range Melee
Attack Duration 0.3+0.3
Base Attack Time 1.35
Bounty 0
Experience 0
Notes Unit type:
Creep-hero
Abilities:
Permanent Immolation (Brewmaster) icon.png Permanent Immolation
Drunken Brawler icon.png Drunken Brawler (Can be Improved by Aghanim's Scepter (* shows the improved values).)

Permanent Immolation
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled. Not disabled by Break.
Permanent Immolation (Brewmaster) icon.png
Ability Affects Damage
Passive Self Magical
Burns nearby enemy units.
Radius: 220
Damage per Second: 15/30/45

Notes:

  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed.
  • Can deal up to 225/510/855 damage to a single unit (before reduction) when it stays within range for its whole duration.

Drunken Brawler (Fire)
Not a Unique Attack Modifier. Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled. Can be used by illusions. Disabled by Break. Play
E
B
Drunken Brawler icon.png
Ability Affects
Passive Self
Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler will always trigger if you have not attacked, or have been attacked, in the last several seconds.
Dodge Chance: 10%/15%/20%/25%
Critical Chance: 10%/15%/20%/25%
Critical Damage: 200%
Cooldown 16/14/12/10
Can be used by illusions. Illusions also have the guaranteed crit and evasion. Red critical numbers are before illusion and armor reduction.
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.

Notes:

  • Given to Fire when holding Aghanim's Scepter, at the same level as the original Brewmaster.
  • Increases attack damage by an average of 10%/15%/20%/25% and survivability versus attacks by 11.1%/17.6%/25%/33.3%.
  • Drunken Brawler evasion stacks multiplicatively with other sources of evasion.
  • The guaranteed critical attack and guaranteed dodge chance are on separate cooldowns.
  • When the guaranteed critical strike is off cooldown, Fire's upper body emits particles, while a red streak is visible on the icon.
  • When the guaranteed dodge is off cooldown, Fire's lower body emits particles, while the icon's yellow background turns orange.
  • The guaranteed critical strike is only used up when the attack actually lands. Missed attacks don't put it on cooldown.

Recommended items[edit | edit source]

Explanation:
Early Game:

Core:

Situational:

Equipment[edit | edit source]


Tips[edit | edit source]

  • Brewmaster is strong against heroes which rely on their physical attacks; Thunder Clap (Brewmaster) icon.png Thunder Clap slows down attack speed, Drunken Haze icon.png Drunken Haze causes them to miss, and Drunken Brawler icon.png Drunken Brawler helps him dodge attacks.
  • Thunder Clap (Brewmaster) icon.png Thunder Clap is extremely strong at the early stages of the game, acting as his area-of-effect soft disable. It is generally leveled up first due to its quite high damage.
  • Many players opt for Arcane Boots icon.png Arcane Boots if taking on a ganking or initiator role, as it can allow you to use Thunder Clap and Primal Split in succession much earlier and solve mana issues.
  • Use Primal Split icon.png Primal Split sparingly, as it has an extremely long cooldown. Try to avoid using it to run away if at all possible.
  • If Brewmaster is being played more in the semi-carry role, consider using his ultimate as a life saver to keep yourself in the fight when you would normally die. The utility of the summoned spirits works excellently for finishing off opponents as well as initiation.
  • When playing Brewmaster, try to gain an advantage for your team early before anybody on the enemy team, particularly the carry, can build a Black King Bar icon.png Black King Bar. Against spell immunity, both his anti-carry abilities and Primal Split abilities are rendered useless and must be focused on another target.
  • Power Treads icon.png Power Treads could be bought instead of Phase Boots icon.png Phase Boots as they can grant Brewmaster additional health and mana, which can be the difference between casting Primal Split and dying.

Trivia[edit | edit source]

  • Brewmaster, like Storm Spirit icon.png Storm Spirit, Ember Spirit icon.png Ember Spirit and Earth Spirit icon.png Earth Spirit, was a Pandaren in DotA. However, he was re-skinned due to copyright issues with Blizzard Entertainment. His design is similar to that of a red panda, rather than the giant panda that the Pandaren in DotA were based on.
  • Most of Brewmaster's abilities were derived from the Warcraft III neutral hero of the same name, with Thunder Clap (Brewmaster) icon.png Thunder Clap being the only new ability introduced.

Update history[edit | edit source]

February 02, 2015 Patch

February 05, 2014 Patch

June 28, 2013 Patch

June 14, 2013 Patch

January 17, 2013 Patch

November 30, 2012 Patch

May 10, 2012 Patch

May 03, 2012 Patch

  • [Undocumented] Reworked the texture on Brewmaster icon.png Brewmaster and his spirits.
  • [Undocumented] Updated Brewmaster icon.png Brewmaster's hero icon to match his new texture.

April 26, 2012 Patch

April 20, 2012 Patch

  • Fixed bug that would always cause Brewmaster icon.png Brewmaster to appear to be available in Single Draft.
  • Fixed Brewmaster icon.png Brewmaster not distributing death rewards when dying during Primal Split icon.png Primal Split.

April 19, 2012 Patch

  • Enabled Brewmaster icon.png Brewmaster.

Balance changelog[edit | edit source]

6.84

6.83b

6.83

  • Reduced base armor from 1 to -1 (total armor is now 2.08).
  • Thunder Clap (Brewmaster) icon.png Thunder Clap
    • Reduced Hero slow duration from 4.25 to 4.
    • Increased cooldown from 12 to 13.

6.82c

  • Primal Split icon.png Primal Split
    • Increased cast time increased from 0.4 to 0.65.
    • Reduced Split delay (the invulnerable phase right after the cast time) from 0.85 to 0.6.

6.82

6.81

  • Drunken Brawler icon.png Drunken Brawler
    • Now always procs a critical strike on the next attack, when Brewmaster didn't attack in the last 10 seconds.
    • Now always evades the next attack, when Brewmaster wasn't attacked in the last 10 seconds.
      This mechanic carries over to Aghanim's Scepter icon.png Aghanim's Scepter upgraded Brewmaster Fire icon.png Fire spirit.

6.80

  • Reduced Primal Split icon.png Primal Split cooldown from 180/160/140 to 140/120/100.

6.79

6.78

6.75

6.73

6.72d

  • Undid melee hero collision change from 6.72c.

6.72c

  • Increased base health regeneration from 0.25 to 0.75 (total health regen is now 1.44).
  • Melee hero collision size now reduced from 24 to 12.

6.72

6.70

6.68

6.65

  • Brewmaster Fire icon.png Fire
    • Reduced armor from 2 to 0.
    • Rescaled health from 900/1350/1800 (1350/1800/2200*) to 1200
    • Rescaled attack damage from 52-62/105-120/214-234 (105-120/214-234/234-254*) to 72-82/115-130/144-164 (115-130/144-164/184-204*)
  • Increased Primal Split icon.png Primal Split cooldown from 180/150/120 (150/120/90*) to 180/160/140 (160/140/120*).

6.64

6.63

6.61

6.60

  • Increased Permanent Immolation (Brewmaster) icon.png Permanent Immolation damage from 10/10/30 to 15/30/45.
  • Removed Taunt ability from Brewmaster Earth icon.png Earth.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Primal Split icon.png Primal Split:
    • Increases duration from 15/17/19 to 20/23/26.
    • Reduces cooldown from 180/150/120 to 150/120/90.
    • Brewmaster Earth icon.png Earth
      Increases health from 1500/2250/3000 to 2250/3000/3800.
      Increases mana from 400/500/600 to 500/600/600
      Increases attack damage from 37-43/75-84/159-171 to 75-84/159-171/179-191.
    • Brewmaster Storm icon.png Storm
      Increases health from 1000/1500/1900 to 1500/1900/2400.
      Increases mana from 500/750/750 to 750/750/750.
      Increases attack damage from 37-43/75-84/159-171 to 75-84/159-171/174-186.
    • Brewmaster Fire icon.png Fire
      Increases health from 900/1350/1800 to 1350/1800/2200.
      Increases attack damage from 52-62/105-120/214-234 to 105-120/214-234/234-254.
      Increases Permanent Immolation (Brewmaster) icon.png Permanent Immolation damage from 15/30/45 to 30/45/55.

6.57

  • Increased Thunder Clap (Brewmaster) icon.png Thunder Clap radius from 250/300/350/400 to 400 on each level.
  • Primal Split icon.png Primal Split
    • Reduced cooldown from 180/170/160 to 180/150/120.
    • Reduced manacost from 125/175/225 to 125/150/175.
    • Fixed Brewmaster Earth icon.png Earth mana from 500/400/600 to 400/500/600.

6.53

  • Increased Brewmaster Fire icon.png Fire movement speed from unknown to unknown (from same on each level to scaling with level).

6.52

6.50

6.46

6.45

  • Primal Split icon.png Primal Split
    • Reduced manacost from 150/225/320 to 125/175/225
    • Increased duration from 15 to 15/20/25.

6.36

6.35

  • Increased base armor from 0 to 1 (total armor is now 3.24).

6.20

6.04

6.00

  • Reduced Strength strength gain from 3.1 to 2.9.

Replaced abilities[edit | edit source]

Taunt
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled.
Unknown icon.png
Ability Affects
No Target Enemies
The closest 10 enemies are forced to attack this unit.
Cast Time: 0.4+0.5
Radius: 400

Notes:

  • This ability was removed on the 6.60 gameplay patch.
  • This ability belonged to 16pxt Earth.
  • Upon cast, the 10 closest enemy units are issued an attack command on Earth.
  • Since it's one simple attack order, the units are not disabled in any way. Receiving a new order will cancel the attack order.
    • This also means it won't affect units which can't attack at all, since they can't receive an attack order.
  • Does not stop units from casting spells, so it does not interrupt channeling abilities.

Gallery[edit | edit source]

See also[edit | edit source]