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Bounty Hunter

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"Bounty" redirects here. For the reward earned from last-hits, see Gold.
Bounty Hunter
Bounty Hunter.png
Radiant icon.png The Radiant
Strength
17 + 1.8
Agility
21 + 3
Intelligence
19 + 1.4
Level 1 16 25
Hit Points 473 1024 1670
Mana 247 546 936
Damage 45-59 92-106 137-151
Armor 5.94 12.52 18.82
Attacks / Second 0.71 0.98 1.25
Movement Speed 315
Turn Rate 0.6
Sight Range 1800/1000
Attack Range Melee
Missile Speed Instant
Attack Duration 0.59+0.59
Cast Duration 0.3+0.51
Base Attack Time 1.7

Gondar the Bounty Hunter is a melee agility Hero that excels in dealing high amounts of damage to single targets. Bounty Hunter can easily gank other lanes, using his Shadow Walk to sneak up on enemies and get easy kills. Shadow Walk also allows him to escape from dangerous situations, making him very elusive. Bounty Hunter can be played as a carry, though it is not recommended. Bounty Hunter is also extremely deadly as an offlaner, thanks to Track, which will grant True Sight, movement speed, and bonus gold, and Jinada, which amplifies the damage of his next attack every few seconds.

Contents

[edit] Bio

Bounty Hunter Gondar, the Bounty Hunter
Play "For the right price, anything."
Role: Pip carry.png Carry / Pip tank.png Escape / Pip ganker.png Nuker
Lore: When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master’s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar’s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince’s prized hellkite. The tales of Gondar’s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.
Voice: Michael Gregory (Responses)

[edit] Abilities

Shuriken Toss
Blocked by Magic Immunity. Blocked by Linken's Sphere. Play
Q
T
Shuriken Toss icon.png
Ability Affects Damage
Target Unit Enemies Magical
Hurls a deadly shuriken at an enemy unit, dealing damage and ministunning the target.
Range: 650
Damage: 100/200/250/325
Cooldown 10 Mana 90/115/135/155
While the shuriken may be small, Gondar's precise aim can cause critical damage.

Notes:

  • Mini-stuns the target on impact.

Jinada
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged. Cannot be used by illusions. Play
W
J
Jinada icon.png
Ability Affects Damage
Passive Self Physical
Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.
Duration: 3
Movement Speed Slow: 25%
Attack Speed Slow: 25
Critical Damage: 150% / 175% / 200% / 225%
Cooldown 12/10/8/6
Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents.

Notes:

  • Jinada does not amplify the damage of your Shadow Walk ability.
  • Though it stacks with Shadow Walk damage. Shadow Walk and Jinada total damage is: (Autoattack * Jinada crit multiplier) + (Shadow Walk bonus damage).

Shadow Walk
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
E
W
Shadow Walk icon.png
Ability Affects Damage
No Target Self Physical
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.
Duration: 15/20/25/30
Bonus Damage: 30/60/90/120
Fade Time: 1/0.75/0.5/0.25 Seconds
Cooldown 15 Mana 50
The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.

Notes:

  • Will not break most channeling of spells upon activation.
  • The bonus damage is dealt as a separate non-crittable damage instance.
  • Invisibility is broken as soon as you start an attack, or start casting any spell.
  • Items and abilities used during the fade time will not stop Bounty Hunter from going invisible.

Track
Partially blocked by Magic Immunity. Blocked by Linken's Sphere. Can be purged. Can be used by illusions. Play
R
R
Track icon.png
Ability Affects
Target Unit Enemy Heroes
Tracks an enemy hero and grants a gain in movement speed to allies near the hunted. If the target dies, Bounty Hunter and nearby heroes collect a bounty in gold.
Range: 900/1050/1200
Speed Radius: 900
Duration: 30
Bonus movement speed: 20%
Bonus Gold for Self: 150/200/250
Bonus Gold for Allies: 50/100/150
Cooldown 10/7/5 Mana 50
Partially blocked by Magic Immunity. Can be cast on magic immune units. If a unit becomes magic immune while under the effects of Track, it will be dispelled.
Can be used by illusions. Illusions gain movement speed bonus.
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.

Notes:

  • Bounty Hunter will get the bonus gold if the target dies while the spell is still active, regardless of how it dies.
  • Bonus gold will be added as reliable gold.
  • Can be used to illusions.
  • The track animation is hidden from enemies, although they can see the debuff on their status bar and the animation on nearby enemy units.
  • Allies will only gain bonus gold if they are within 900 radius of the tracked target.

[edit] Recommended items

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Explanation:
Starting items:

Early game:

  • Poor Man's Shield improves on the functionality of Stout Shield and provides additional agility.
  • Magic Stick provides burst healing and builds into Magic Wand.

Core items:

  • Phase Boots are taken to improve chasing ability and provide additional damage.
  • Magic Wand provides a upgraded burst heal from Magic Stick as well as compressing the attributes from Iron Branches into one item slot.
  • Battle Fury provides an additional 65 damage, and the health/mana regen can allow you to continue ganking instead of returning to the fountain.

Situational items:

  • Medallion of Courage helps make up for Bounty Hunter's low mana pool, and its active ability can be used to weaken targets before ganking them.
  • Desolator reduces the target's armor, enhancing the physical damage they receive, as well as providing an extra sixty damage.
  • Monkey King Bar gives an eighty-eight damage boost and fifteen attack speed as well as countering most forms of evasion.
  • Vladmir's Offering allows Bounty Hunter to gain a Lifesteal while still benefiting from a separate Unique Attack Modifier.
  • Assault Cuirass both increases Bounty Hunter's and nearby allies survivability through giving armor and increases his and his allies attack speed, as well as decreasing the armor of nearby enemies.
  • Diffusal Blade gives extra agility as well as a purge to slow enemies, destroy summons and remove debuffs, as well as a mana burn passive to counter ability dependent heroes.
  • Linken's Sphere provides one time immunity to a spell targeted on Bounty Hunter every seventeen seconds to counter ambushes as well as providing an attribute bonus and health and mana regeneration.
  • Orchid Malevolence provides a silence to prevent casters from retaliating as well as amplifying the damage they take, it also provides intelligence and mana regeneration to maintain mana between ganks and attack damage and speed to bolster damage output.
  • Sange and Yasha increases Bounty Hunter's movement speed and grant a passive chance to maim to aid in chasing, it also provides strength, agility, damage and attack speed.
  • Black King Bar gives greater survivability in team fights through magic immunity and strength, it also provides a twenty four damage increase.
  • Urn of Shadows provides a burst heal after ganks as well as six strength and mana regeneration.
  • Drum of Endurance gives comprehensive attribute bonuses as well as increasing Bounty Hunter and his allies' movement speed.

[edit] Equipment

[edit] Tips

  • Track provides a great deal of benefits to the team, the vision and movement speed help with ganking enemies as well as with avoiding enemy ganks, and the bonus gold will provide a big advantage over the enemy team if you get kills. You should try to cast it on every enemy hero, though priority targets should be carries as well as those that can go invisible.
  • Despite being classified a carry, Bounty Hunter is also a strong ganker. Your abilities give you a great deal of power in the mid game, you should use this time to gank enemies as the bonus gold from Track more than makes up for the farm you may miss.
  • Although it provides a great deal of benefits, Battle Fury is not always the best item to get since its main purpose is to farm. It may be better to opt for an Orchid Malevolence, Medallion of Courage, or other such items that will help you gank better early on.
  • It is possible to get the bonus damage of Shadow Walk twice by attacking once during the fade time and once to break the invisibility. This can help securing last hits or harassing.
  • Getting an Orb of Venom is an extremely effective item when ganking in the early phase of the game as the 12% slow together with the slow from Jinada can make your opponent much easier to kill.

[edit] Trivia

  • In DotA, Gondar shared the same hero model and dialogue as Akama, a playable Broken Draenei hero in the campaign of Warcraft III: Frozen Throne, and later an NPC in World of Warcraft.[1]
  • Jinada is the chinese translation for the japanese term Ninjutsu, which refers to guerilla warfare tactics.
  • Gondar's line "No job is too big, no fee is too big" is a quote from Bill Murray in the movie "Ghostbusters".

[edit] Update history

August 09, 2012 Patch

  • Fixed Shadow Walk damaging buildings.

August 02, 2012 Patch

  • [Undocumented] Added Teleport animations for Beastmaster, Bounty Hunter, Broodmother, Clinkz, Lifestealer, Necrolyte and Shadow Shaman.
  • [Undocumented] Added Haste Run animations for Bounty Hunter and Enchantress.
  • [Undocumented] Added Spawn animations for Beastmaster, Bounty Hunter, Necrolyte and Shadow Shaman.
  • [Undocumented] Added Victory & Defeated animations for Bounty Hunter.

July 12, 2012 Patch

  • Fixed Jinada proccing on Tombstone.

May 24, 2012 Patch

  • Fixed a bug that could sometimes allow Jinada to work on buildings.

May 10, 2012 Patch

  • Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.

April 12, 2012 Patch

  • Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.

March 28, 2012 Patch

  • [Undocumented] Updated the hero selection portrait for Bounty Hunter.

March 22, 2012 Patch

  • Fixed illusions procing Jinada's critical strike.

February 16, 2012 Patch

  • Fixed Bounty Hunter and Clinkz's invisibility getting dispelled by Tornado.

January 19, 2012 Patch

January 12, 2012 Patch

  • Fixed it being possible to use Jinada cooldown without triggering a critical strike.
  • Fixed Jinada working on denies.
  • Fixed Jinada and Shadowblade affecting buildings.
  • Fixed Track giving bonus gold for dead illusions.
  • Fixed Track not being dispelled by Time Lapse, Repel, Purge, etc.
  • Fixed Track debuff icon not showing.
  • Enabled Ursa Ursa and Bounty Hunter Bounty Hunter in Captain's Mode.
  • Removed track casting effect from enemy vision.

December 21, 2011 Patch

  • Added Bounty Hunter Bounty Hunter!

December 16, 2011 Patch

  • [Undocumented] Added new portraits for Bounty Hunter Bounty Hunter and icons for associated skills.

May 13, 2011 Patch

  • Fixed a number of abilities having incorrect interaction with Sphere: Slithereen Crush, Jinada, Wind Walk, Echo Slam, Moon Glaive, Death Pulse, Purification, Scream of Pain, Fatal Bonds.

[edit] Balance changelog

6.78

  • Track icon.png Track manacost from 70/60/50 to 50.

6.77

  • Track icon.png Track no longer reduces armor.

6.73

  • Track icon.png Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250.

6.72c

  • Base intelligence increased from 16 to 19.

6.72

  • Base HP regeneration increased from 0.25 to 0.75.
  • Jinada icon.png Jinada's cooldown decreased from 15/12/9/6 to 12/10/8/6.

6.71

  • Track icon.png Track's team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)

6.70

  • Increased Track icon.png Track's movement bonus aoe from 800 to 900.
  • Increased armor by 2.

6.69

  • Jinada icon.png Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25.
  • Track icon.png Track cast range increased from 750/950/1150 to 900/1050/1200.

6.68

  • Jinada icon.png Jinada cooldown from 21/16/11/6 to 15/12/9/6.
  • Track icon.png Track
    • Now gives 50 bonus bounty to all units affected by the track aura of that target.
    • Bonus gold is treated as Reliable Gold.

6.67

  • Track icon.png Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor any enemy can see it.

6.66

  • Jinada icon.png Jinada cooldown improved from 22/17/12/7 to 21/16/11/6.

6.65

Old:
Passive.
Crit: 1.25/1.5/1.75/2.0x
Crit Chance: 15%
Evasion: 5/10/15/20%
New:
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.
Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds
Cooldown: 22/17/12/7

6.63

  • Imported a custom model for him that has his selection box fixed.

6.55

  • Reworked Bounty Hunter's Track icon.png Track.

6.53

6.51

[edit] Replaced Abilities

Jinada (pre 6.65)
W
J
Jinada icon.png
Ability Affects
Passive Self
Gives a chance to avoid attacks and to deal critical damage.
Dodge Chance: 5/10/15/20%
Critical Chance: 15%
Critical Damage: 1.25x/1.5x/1.75x/2x

Notes:

[edit] Gallery

[edit] References

  1. http://www.wowpedia.org/Akama

[edit] See also