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Bounty Hunter

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"Bounty" redirects here. For the reward earned from last-hits, see Gold.
Bounty Hunter
Bounty Hunter.png
Strength
17 + 1.8
Agility
21 + 3
Intelligence
19 + 1.4
Level 1 16 25
Hit Points 473 1024 1670
Mana 247 546 936
Damage 45‒59 92‒106 137‒151
Armor 5.94 12.52 18.82
Attacks / Second 0.71 0.98 1.25
Movement Speed 315
Turn Rate 0.6
Sight Range 1800/1000
Attack Range Melee
Missile Speed Instant
Attack Duration 0.59+0.59
Cast Duration 0.3+0.51
Base Attack Time 1.7

Gondar the Bounty Hunter is a melee agility Hero that excels in dealing high amounts of damage to single targets. Bounty Hunter can easily gank other lanes, using his Shadow Walk to sneak up on enemies and get easy kills. Shadow Walk also allows him to escape from dangerous situations, making him very elusive. Bounty Hunter can be played as a carry, though it is not recommended. Bounty Hunter is also extremely deadly as an offlaner, thanks to Track, which will grant True Sight, movement speed, and bonus gold, and Jinada, which amplifies the damage of his next attack every few seconds.

Bio[edit]

Bounty Hunter Gondar, the Bounty Hunter
Play "No job is too big, no fee is too big."
Role: Pip carry.png Carry / Pip tank.png Escape / Pip ganker.png Nuker
Lore: When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master’s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar’s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince’s prized hellkite. The tales of Gondar’s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.
Voice: Michael Gregory (Responses)

Abilities[edit]

Shuriken Toss
Blocked by Spell Immunity. Blocked by Linken's Sphere. Play
Q
T
Shuriken Toss icon.png
Ability Affects Damage
Target Unit Enemies Magical
Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. The shuriken will bounce between any Tracked units who are within a 900 radius of each other.
Range: 650
Damage: 100/200/250/325
Cooldown 10 Mana 90/115/135/155
While the shuriken may be small, Gondar's precise aim can cause critical damage.

Notes:

  • Mini-stuns the target on impact.
  • Bounces to all Tracked units within a 900 range. The initial target does not have to be tracked for this effect to occur.

Jinada
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Cannot be used by illusions. Play
W
J
Jinada icon.png
Ability Affects Damage
Passive Self Physical
Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.
Duration: 3
Movement Speed Slow: 25%
Attack Speed Slow: 25
Critical Damage: 150% / 175% / 200% / 225%
Cooldown 12/10/8/6
Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents.

Notes:

  • Jinada does not amplify the damage of Shadow Walk.
  • Though it stacks with Shadow Walk damage. Shadow Walk and Jinada total damage is: (Autoattack * Jinada crit multiplier) + (Shadow Walk bonus damage).

Shadow Walk
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
E
W
Shadow Walk icon.png
Ability Affects Damage
No Target Self Physical
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.
Duration: 20/25/30/35
Bonus Damage: 30/60/90/120
Fade Time: 1/0.75/0.5/0.25 Seconds
Cooldown 15 Mana 50
The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.

Notes:

  • Will not break most channeling of spells upon activation.
  • The bonus damage is dealt as a separate non-crittable damage instance.
  • The bonus damage will be applied during fade time without removing Shadow Walk, allowing for multiple hits.
  • Invisibility is broken as soon as Bounty Hunter starts an attack, or starts casting any spell.
  • Items and abilities used during the fade time will not stop Bounty Hunter from going invisible.

Track
Not blocked by Spell Immunity. Blocked by Linken's Sphere. Can be purged. Can be used by illusions. Play
R
R
Track icon.png
Ability Affects
Target Unit Enemy Heroes
Tracks an enemy hero and grants a gain in movement speed to allies near the hunted. If the target dies, Bounty Hunter and nearby heroes collect a bounty in gold.
Range: 1200
Speed Radius: 900
Duration: 30
Bonus movement speed: 20%
Bonus Gold for Self: 150/200/250
Bonus Gold for Allies: 50/100/150
Cooldown 10/7/5 Mana 50
Can be used by illusions. Illusions gain movement speed bonus.
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.

Notes:

  • Bounty Hunter will get the bonus gold if the target dies while the spell is still active, regardless of how it dies.
  • Bonus gold will be added as reliable gold.
  • Can be used on illusions.
  • The track particle effect is hidden from enemies, although they can see the debuff on their status bar and the bonus movement speed effect on nearby enemy units.
  • Allies will only gain bonus gold if they are within 900 radius of the tracked target.

Recommended items[edit]

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Reason given

Explanation:
Starting items:

Early game:

  • Poor Man's Shield improves on the functionality of Stout Shield and provides a small boost of armor and damage.
  • Magic Stick provides burst healing and builds into Magic Wand.

Core items:

  • Phase Boots are taken to improve chasing ability and provide additional damage.
  • Magic Wand provides a upgraded burst heal from Magic Stick as well as compressing the attributes from Iron Branches into one item slot.
  • Drum of Endurance gives comprehensive attribute bonuses as well as increasing Bounty Hunter and his allies' movement speed.
  • Desolator reduces the target's armor, enhancing the physical damage they receive, as well as providing an extra sixty damage.

Situational items:

  • Monkey King Bar gives an eighty-eight damage boost and fifteen attack speed as well as countering most forms of evasion.
  • Vladmir's Offering allows Bounty Hunter to gain a Lifesteal while still benefiting from a separate Unique Attack Modifier. The basic mana and health regen it provides makes him a more independent roamer, and the bonus damage improves his ability to eliminate targets quickly.
  • Assault Cuirass's armor increases the survivability and attack speed of Bounty Hunter and nearby allies while decreasing the armor of nearby enemies, weakening their ability to resist physical damage.
  • Diffusal Blade's active ability allows Bounty Hunter to not only slow enemy heroes and destroy enemy summons, but also to purge himself of debuffs such as Dust of Appearance.
  • Linken's Sphere protects Bounty Hunter from a spell targeted on him every seventeen seconds, which increases his survivability in fights and may prevent a target from disabling Bounty Hunter before he can kill them.
  • Black King Bar will shield Bounty Hunter from spells while also providing him with a small boost to his health and damage output.
  • Orchid Malevolence provides an active abilities that not only silences its target and prevents it from retaliating with spells, it also causes that target to take increased damage. The passive intelligence and mana regeneration it provides allows Bounty Hunter to maintain his mana pool between ganks, while the attack damage and speed it provides will bolster his damage output.
  • Medallion of Courage is an inexpensive way of increasing Bounty Hunter's single target damage while also providing him with some much-needed mana regeneration.
  • Battlefury is also an excellent farming tool for Bounty Hunter as it gives him cleave damage and also good hp and mana regeneration.

Equipment[edit]


Tips[edit]

  • Track provides a great deal of benefits to the team, the vision and movement speed help with ganking enemies as well as with avoiding enemy ganks, and the bonus gold will provide a big advantage over the enemy team if you get kills. You should try to cast it on every enemy hero, though priority targets should be carries as well as those that can go invisible.
  • Despite being classified a carry, Bounty Hunter is also a strong ganker. Your abilities give you a great deal of power in the mid game, you should use this time to gank enemies as the bonus gold from Track more than makes up for the farm you may miss.
  • It is possible to get the bonus damage of Shadow Walk twice by attacking once during the fade time and once to break the invisibility. This can help securing last hits or harassing.
  • Getting an Orb of Venom is an extremely effective item when ganking in the early phase of the game as the 12% slow together with the slow from Jinada can make your opponent much easier to kill.

Trivia[edit]

  • In DotA, Gondar shared the same hero model and dialogue as Akama, a playable Broken Draenei hero in the campaign of Warcraft III: Frozen Throne, and later an NPC in World of Warcraft.[1]
  • Gondar's line, "Play No job is too big, no fee is too big." is a reference to the movie Ghostbusters.

Update history[edit]

August 09, 2012 Patch

  • Fixed Shadow Walk damaging buildings.

August 02, 2012 Patch

  • [Undocumented] Added Teleport animations for Beastmaster, Bounty Hunter, Broodmother, Clinkz, Lifestealer, Necrolyte and Shadow Shaman.
  • [Undocumented] Added Haste Run animations for Bounty Hunter and Enchantress.
  • [Undocumented] Added Spawn animations for Beastmaster, Bounty Hunter, Necrolyte and Shadow Shaman.
  • [Undocumented] Added Victory & Defeated animations for Bounty Hunter.

July 12, 2012 Patch

  • Fixed Jinada proccing on Tombstone.

May 24, 2012 Patch

  • Fixed a bug that could sometimes allow Jinada to work on buildings.

May 10, 2012 Patch

  • Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.

April 12, 2012 Patch

  • Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.

March 28, 2012 Patch

  • [Undocumented] Updated the hero selection portrait for Bounty Hunter.

March 22, 2012 Patch

  • Fixed illusions procing Jinada's critical strike.

February 16, 2012 Patch

  • Fixed Bounty Hunter and Clinkz's invisibility getting dispelled by Tornado.

January 19, 2012 Patch

January 12, 2012 Patch

  • Fixed it being possible to use Jinada cooldown without triggering a critical strike.
  • Fixed Jinada working on denies.
  • Fixed Jinada and Shadowblade affecting buildings.
  • Fixed Track giving bonus gold for dead illusions.
  • Fixed Track not being dispelled by Time Lapse, Repel, Purge, etc.
  • Fixed Track debuff icon not showing.
  • Enabled Ursa Ursa and Bounty Hunter Bounty Hunter in Captain's Mode.
  • Removed track casting effect from enemy vision.

December 21, 2011 Patch

  • Added Bounty Hunter Bounty Hunter!

December 16, 2011 Patch

  • [Undocumented] Added new portraits for Bounty Hunter Bounty Hunter and icons for associated skills.

May 13, 2011 Patch

  • Fixed a number of abilities having incorrect interaction with Sphere: Slithereen Crush, Jinada, Wind Walk, Echo Slam, Moon Glaive, Death Pulse, Purification, Scream of Pain, Fatal Bonds.

Balance changelog[edit]

6.82

  • Shuriken Toss icon.png Shuriken Toss now bounces to all Tracked units within a 900 range.

6.81b

  • Shadow Walk icon.png Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35.

6.81

  • Track icon.png Track cast range increased from 900/1050/1200 to 1200.

6.78

  • Track icon.png Track manacost from 70/60/50 to 50.

6.77

  • Track icon.png Track no longer reduces armor.

6.73

  • Track icon.png Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250.

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Base intelligence increased from 16 to 19.
  • Melee hero collision size now reduced from 24 to 12.

6.72

  • Base HP regeneration increased from 0.25 to 0.75.
  • Jinada icon.png Jinada's cooldown decreased from 15/12/9/6 to 12/10/8/6.

6.71

  • Track icon.png Track's team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)

6.70

  • Increased Track icon.png Track's movement bonus aoe from 800 to 900.
  • Increased armor by 2.

6.69

  • Jinada icon.png Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25.
  • Track icon.png Track cast range increased from 750/950/1150 to 900/1050/1200.

6.68

  • Jinada icon.png Jinada cooldown from 21/16/11/6 to 15/12/9/6.
  • Track icon.png Track
    • Now gives 50 bonus bounty to all units affected by the track aura of that target.
    • Bonus gold is treated as Reliable Gold.

6.67

  • Track icon.png Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor any enemy can see it.
  • Added to Captain's Mode.

6.66

  • Jinada icon.png Jinada cooldown improved from 22/17/12/7 to 21/16/11/6.

6.65

Old:
Passive.
Crit: 1.25/1.5/1.75/2.0x
Crit Chance: 15%
Evasion: 5/10/15/20%
New:
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.
Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds
Cooldown: 22/17/12/7

6.63

  • Imported a custom model for him that has his selection box fixed.

6.55

  • Reworked Bounty Hunter's Track icon.png Track.
    • The movement bonus is now given in an area around the tracked unit to all allied units. The bonus bounty is given to bounty hunter as long as the target dies while under the buff, the killer is not a factor. See tooltip for more data. Costs 50 mana all levels.

6.53

6.51

6.36

  • Track cast range improved per level

6.35

  • Minor armor buff (usually 1) to most melee heroes

6.31

  • Bounty Hunter wind walk damage and mana cost improved.

6.20

  • Track now gives bonus speed to Bounty Hunter when cast, mana cost increased a bit.
  • Bounty Hunter's Windwalk gives no speed bonus.

6.17

  • Balance tweaks done to the following heroes (Don't panic, these are mostly VERY minor, but you guys like to know, so here):
    • Broodmother, Sven, SA, Enigma, Ursa, Tinker, Tiny, Sniper, Troll, Rhasta, Bristleback, Dragon Knight, Venomancer, Viper, Spiritbreaker, Bounty Hunter, Jugg, VS, Zeus, Weaver, Tide Hunter, Enchantress and Silencer.

6.12

  • Tweaked bount hunter's ww

Replaced Abilities[edit]

Jinada (pre 6.65)
W
J
Jinada icon.png
Ability Affects
Passive Self
Gives a chance to avoid attacks and to deal critical damage.
Dodge Chance: 5/10/15/20%
Critical Chance: 15%
Critical Damage: 1.25x/1.5x/1.75x/2x

Notes:

Gallery[edit]

References[edit]

  1. http://www.wowpedia.org/Akama

See also[edit]