Bounty Hunter

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"Bounty" redirects here. For the reward earned from last-hits, see Gold.
Bounty Hunter
Bounty Hunter.png
17 + 1.8
21 + 3
19 + 1.4
Level 1 16 25
Hit Points 473 1024 1670
Mana 247 546 936
Damage 45‒59 92‒106 137‒151
Armor 5.94 12.52 18.82
Attacks / Second 0.71 0.98 1.25
Movement Speed 315
Turn Rate 0.6
Sight Range 1800/1000
Attack Range Melee
Missile Speed Instant
Attack Duration 0.59+0.59
Cast Duration 0.3+0.51
Base Attack Time 1.7
Collision Size 24

Gondar the Bounty Hunter is a melee agility Hero that excels in dealing high amounts of damage to single targets. Bounty Hunter can easily gank other lanes, using his Shadow Walk to sneak up on enemies and get easy kills. Shadow Walk also allows him to escape from dangerous situations, making him very elusive. Bounty Hunter can be played as a carry, though it is not recommended. Bounty Hunter is also extremely deadly as an offlaner, thanks to Track, which will grant True Sight, movement speed, and bonus gold, and Jinada, which amplifies the damage of his next attack every few seconds.


Bounty Hunter Gondar, the Bounty Hunter
Play "No job is too big, no fee is too big."
Role: Pip carry.png Carry / Pip tank.png Escape / Pip ganker.png Nuker
Lore: When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master’s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar’s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince’s prized hellkite. The tales of Gondar’s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.
Voice: Michael Gregory (Responses)


Shuriken Toss
Blocked by Spell Immunity. Partially blocked by Linken's Sphere. Play
Shuriken Toss icon.png
Ability Affects Damage
Target Unit Enemies Magical
Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. The shuriken will bounce between any Tracked units who are within a 900 radius of each other.
Cast Range: 650
Bounce Search Radius: 900
Damage: 100/200/250/325
Cooldown 10 Mana 90/115/135/155
Blocked by Spell Immunity. Also stops the shuriken from bouncing when hitting a spell immune unit.
Partially blocked by Linken's Sphere. Fully blocked if Linken's holder is the primary target (no projectile is launched). No interaction otherwise.
While the shuriken may be small, Gondar's precise aim can cause critical damage.


  • The shuriken travels at a speed of 1000.
  • Shuriken Toss icon.png Shuriken Toss can be disjointed by the initial target and the bounce targets. When disjointed, it will stop bouncing.
  • The initial target does not have to have the Track icon.png Track debuff on for the shuriken to bounce. It only bounces to each Tracked unit once.
  • The mini-stun lasts for 0.1 seconds.

Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Cannot be used by illusions. Play
Jinada icon.png
Ability Affects
Passive Self
Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.
Critical Damage: 150%/175%/200%/225%
Move Speed Slow: 25%
Attack Speed Slow: 25
Slow Duration: 3
Cooldown 12/10/8/6
Cannot be used by illusions. Illusions will have the orange weapon glow, but neither can crit, nor slow.
Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents.


  • When off cooldown , Bounty Hunter's weapons will emit an orange glow.

Shadow Walk
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
Shadow Walk icon.png
Ability Affects Damage
No Target Self Physical
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.
Fade Time: 1/0.75/0.5/0.25
Damage: 30/60/90/120
Duration: 20/25/30/35
Cooldown 15 Mana 50
The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.


  • Has an instant cast time and does not interrupt channeling.
  • The bonus damage is not added to Bounty Hunter's attack damage. This means that its damage is unaffected by e.g. Enfeeble icon.png Enfeeble or Empower icon.png Empower.
  • This also means that Bounty Hunter can't lifesteal off of it and the damage can't crit or cleave.
  • During the fade time, Bounty Hunter can cast spells, use items and perform attacks without breaking the invisibility. Those attacks will apply the Shadow Walk icon.png Shadow Walk damage.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon landing an attack. Missed attacks will not break it.
  • Bounty Hunter can pick up, drop or attack items without breaking the invisibility.

Not blocked by Spell Immunity. Blocked by Linken's Sphere. Can be purged. Can be used by illusions. Play
Track icon.png
Ability Affects
Target Unit Enemy Heroes
Tracks an enemy hero, giving True Sight of it and grants a gain in movement speed to allies near the hunted. If the target dies, Bounty Hunter and nearby heroes collect a bounty in gold.
Cast Range: 1200
Speed Radius: 900
Move Speed Bonus: 20%
Bonus Gold for Self: 200/275/350
Bonus Gold for Allies: 50/100/150
Debuff Duration: 30
Cooldown 4 Mana 50
Can be used by illusions. Illusions gain move speed bonus.
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.


  • Despite the visual effect, the Track icon.png Track debuff is applied instantly on the target.
  • Grants the gold to Bounty Hunter and his allies around the target when the target dies, no matter how it dies.
  • Track icon.png Track can be cast on illusions, but dying illusions will not grant any gold.
  • Allies will only get the bonus gold if they have the move speed buff on. Bounty Hunter will get the gold regardless of the buff.
  • The move speed is provided by an aura on the target, so the buff lingers for 0.5 seconds after leaving the affected area.
  • When multiple Meepo icon.png Meepos are tracked and he dies, each Meepo will grant the Track icon.png Track gold around them.
  • The visual effects and sound of Track icon.png Track are only visible and audible to Bounty Hunter and his allies. However, the debuff is visible to everyone.
  • The visual effects on allies given by the move speed buff are visible to everyone aswell.

Recommended items[edit]

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Starting items:

Early game:

  • Poor Man's Shield improves on the functionality of Stout Shield and provides a small boost of armor and damage.
  • Magic Stick provides burst healing and builds into Magic Wand.

Core items:

  • Phase Boots are taken to improve chasing ability and provide additional damage.
  • Magic Wand provides an upgraded burst heal from Magic Stick as well as compressing the attributes from Iron Branches into one item slot.
  • Drum of Endurance gives comprehensive attribute bonuses as well as increasing Bounty Hunter and his allies' movement speed.
  • Desolator reduces the target's armor, enhancing the physical damage they receive, as well as providing an extra sixty damage.

Situational items:

  • Monkey King Bar gives an eighty-eight damage boost and fifteen attack speed as well as countering most forms of evasion.
  • Vladmir's Offering allows Bounty Hunter to gain a Lifesteal while still benefiting from a separate Unique Attack Modifier. The basic mana and health regen it provides makes him a more independent roamer, and the bonus damage improves his ability to eliminate targets quickly.
  • Assault Cuirass' armor increases the survivability and attack speed of Bounty Hunter and nearby allies while decreasing the armor of nearby enemies, weakening their ability to resist physical damage.
  • Diffusal Blade's active ability allows Bounty Hunter to not only slow enemy heroes and destroy enemy summons, but also to purge himself of debuffs such as Dust of Appearance.
  • Linken's Sphere protects Bounty Hunter from a spell targeted on him every seventeen seconds, which increases his survivability in fights and may prevent a target from disabling Bounty Hunter before he can kill them.
  • Black King Bar will shield Bounty Hunter from spells while also providing him with a small boost to his health and damage output.
  • Orchid Malevolence provides an active ability that not only silences its target and prevents it from retaliating with spells, it also causes that target to take increased damage. The passive intelligence and mana regeneration it provides allows Bounty Hunter to maintain his mana pool between ganks, while the attack damage and speed it provides will bolster his damage output.
  • Medallion of Courage is an inexpensive way of increasing Bounty Hunter's single target damage while also providing him with some much-needed mana regeneration.



  • Track icon.png Track provides a great deal of benefits to the team, the vision and movement speed help with ganking enemies as well as with avoiding enemy ganks, and the bonus gold will provide a big advantage over the enemy team if you get kills. You should try to cast it on every enemy hero, though priority targets should be carries as well as those that can go invisible.
  • Despite being classified a carry, Bounty Hunter is also a strong ganker. Your abilities give you a great deal of power in the mid game, you should use this time to gank enemies as the bonus gold from Track more than makes up for the farm you may miss.
  • It is possible to get the bonus damage of Shadow Walk icon.png Shadow Walk twice by attacking once during the fade time and once to break the invisibility. This can help securing last hits or harassing.
  • Getting an Orb of Venom icon.png Orb of Venom is an extremely effective item when ganking in the early phase of the game as the 12% slow together with the slow from Jinada icon.png Jinada can make your opponent much easier to kill.
    • Eye of Skadi icon.png Eye of Skadi's Frost Attack coupled with Track icon.png Track and Jinada icon.png Jinada will make sure that enemy heroes won't be able to escape. Eye of Skadi also provides a huge HP, mana, and mana regeneration that will help spam Track.
  • Remember that Shuriken Toss icon.png Shuriken Toss mini-stuns the target, it's better to save it until the enemy uses a channeling spell or to prevent an enemy escape using Teleport.
  • Battle Fury icon.png Battle Fury is a great item for Bounty Hunter because cleave allows the physical damage burst from Jinada icon.png Jinada to hit multiple enemies, allowing Bounty Hunter to gank clustered enemy heroes. It also gives HP and mana regeneration that will allow moderate usage of abilities in the early game.
  • Bounty Hunter is also a viable roaming support against gank heavy lineups. Building items focused on disabling and mana regeneration will allow Bounty Hunter to counter-gank by keeping the enemy ganker Tracked and ambush him when he's just about to gank. This would be unadvisable if your team lack damage dealing heroes as it will probably cripple Bounty Hunter's farm as he will only rely on bonus gold from Track icon.png Track instead of farming in the lane.
    • This tactic will also allow Bounty Hunter to ward the enemy jungle safely, exposing the enemy carry to ganks if he chooses to farm the jungle.
    • Bounty Hunter can also choose to snipe the enemy courier in early stages when it's still not upgraded. It will provide a huge advantage to your team as it will give your whole team a gold boost and delay the enemy from getting their items in the laning phase.
  • a Blink Dagger icon.png Blink Dagger will allow Bounty Hunter to disengage from fights even if he gets hit by Dust of Appearance icon.png Dust of Appearance. This will make him incredibly slippery and hard to shut down. He can also use it to initiate then use Shadow Walk icon.png Shadow Walk to escape if the situation becomes unfavorable.


  • In DotA, Gondar shared the same hero model and dialogue as Akama, a playable Broken Draenei hero in the campaign of Warcraft III: Frozen Throne, and later an NPC in World of Warcraft.[1]
  • Gondar's line, "Play No job is too big, no fee is too big." is a reference to the movie Ghostbusters.

Update history[edit]

August 09, 2012 Patch

  • Fixed Shadow Walk damaging buildings.

August 02, 2012 Patch

  • [Undocumented] Added Teleport animations for Beastmaster, Bounty Hunter, Broodmother, Clinkz, Lifestealer, Necrolyte and Shadow Shaman.
  • [Undocumented] Added Haste Run animations for Bounty Hunter and Enchantress.
  • [Undocumented] Added Spawn animations for Beastmaster, Bounty Hunter, Necrolyte and Shadow Shaman.
  • [Undocumented] Added Victory & Defeated animations for Bounty Hunter.

July 12, 2012 Patch

  • Fixed Jinada proccing on Tombstone.

May 24, 2012 Patch

  • Fixed a bug that could sometimes allow Jinada to work on buildings.

May 10, 2012 Patch

  • Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.

April 12, 2012 Patch

  • Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.

March 28, 2012 Patch

  • [Undocumented] Updated the hero selection portrait for Bounty Hunter.

March 22, 2012 Patch

  • Fixed illusions procing Jinada's critical strike.

February 16, 2012 Patch

  • Fixed Bounty Hunter and Clinkz's invisibility getting dispelled by Tornado.

January 19, 2012 Patch

January 12, 2012 Patch

  • Fixed it being possible to use Jinada cooldown without triggering a critical strike.
  • Fixed Jinada working on denies.
  • Fixed Jinada and Shadowblade affecting buildings.
  • Fixed Track giving bonus gold for dead illusions.
  • Fixed Track not being dispelled by Time Lapse, Repel, Purge, etc.
  • Fixed Track debuff icon not showing.
  • Enabled Ursa Ursa and Bounty Hunter Bounty Hunter in Captain's Mode.
  • Removed track casting effect from enemy vision.

December 21, 2011 Patch

  • Added Bounty Hunter Bounty Hunter!

December 16, 2011 Patch

  • [Undocumented] Added new portraits for Bounty Hunter Bounty Hunter and icons for associated skills.

May 13, 2011 Patch

  • Fixed a number of abilities having incorrect interaction with Sphere: Slithereen Crush, Jinada, Wind Walk, Echo Slam, Moon Glaive, Death Pulse, Purification, Scream of Pain, Fatal Bonds.

Balance changelog[edit]


  • Track icon.png Track
    • bonus gold for self increased from 150/200/250 to 200/275/350
    • cooldown reduced from 10/7/5 to 4


  • Shuriken Toss icon.png Shuriken Toss now bounces to all Tracked units within a 900 range.


  • Shadow Walk icon.png Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35.


  • Track icon.png Track cast range increased from 900/1050/1200 to 1200.


  • Track icon.png Track manacost from 70/60/50 to 50.


  • Track icon.png Track no longer reduces armor.


  • Track icon.png Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250.


  • Undid melee hero collision change from 6.72c


  • Base intelligence increased from 16 to 19.
  • Melee hero collision size now reduced from 24 to 12.


  • Base HP regeneration increased from 0.25 to 0.75.
  • Jinada icon.png Jinada's cooldown decreased from 15/12/9/6 to 12/10/8/6.


  • Track icon.png Track's team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)


  • Increased Track icon.png Track's movement bonus aoe from 800 to 900.
  • Increased armor by 2.


  • Jinada icon.png Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25.
  • Track icon.png Track cast range increased from 750/950/1150 to 900/1050/1200.


  • Jinada icon.png Jinada cooldown from 21/16/11/6 to 15/12/9/6.
  • Track icon.png Track
    • Now gives 50 bonus bounty to all units affected by the track aura of that target.
    • Bonus gold is treated as Reliable Gold.


  • Track icon.png Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor any enemy can see it.
  • Added to Captain's Mode.


  • Jinada icon.png Jinada cooldown improved from 22/17/12/7 to 21/16/11/6.


Crit: 1.25/1.5/1.75/2.0x
Crit Chance: 15%
Evasion: 5/10/15/20%
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.
Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds
Cooldown: 22/17/12/7


  • Imported a custom model for him that has his selection box fixed.


  • Reworked Bounty Hunter's Track icon.png Track.
    • The movement bonus is now given in an area around the tracked unit to all allied units. The bonus bounty is given to bounty hunter as long as the target dies while under the buff, the killer is not a factor. See tooltip for more data. Costs 50 mana all levels.




  • Track cast range improved per level


  • Minor armor buff (usually 1) to most melee heroes


  • Bounty Hunter wind walk damage and mana cost improved.


  • Track now gives bonus speed to Bounty Hunter when cast, mana cost increased a bit.
  • Bounty Hunter's Windwalk gives no speed bonus.


  • Balance tweaks done to the following heroes (Don't panic, these are mostly VERY minor, but you guys like to know, so here):
    • Broodmother, Sven, SA, Enigma, Ursa, Tinker, Tiny, Sniper, Troll, Rhasta, Bristleback, Dragon Knight, Venomancer, Viper, Spiritbreaker, Bounty Hunter, Jugg, VS, Zeus, Weaver, Tide Hunter, Enchantress and Silencer.


  • Tweaked bount hunter's ww

Replaced Abilities[edit]

Jinada (pre 6.65)
Jinada icon.png
Ability Affects
Passive Self
Gives a chance to avoid attacks and to deal critical damage.
Dodge Chance: 5/10/15/20%
Critical Chance: 15%
Critical Damage: 1.25x/1.5x/1.75x/2x





See also[edit]