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Bounty Hunter
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
19 + 2.5
21 + 2.6
22 + 1.9
Level 0 1 15 25 30
Health 120 538 1308 2122 2430
+0.75 +2.65 +6.15 +9.85 +11.3
Mana 75 339 651 1023 1167
+0.5 +1.6 +2.93 +4.48 +5.06
Armor 5 8.5 14.57 20.9 23.4
Magic Resist 25% 27.2% 29.86% 32.96% 34.11%
Damage Block 16 (50%)
Damage

33
41

54
62

90
98

128
136

143
151

Attack Rate 0.67/s 0.81/s 1.05/s 1.3/s 1.4/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.5s BAT)
Attack Animation 0.59 + 0.59
Projectile Speed Instant
Move Speed ▶️ 325 (Nighttime 355)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 1000)
Gib Type Default
Internal npc_dota_hero_bounty_hunter
Loots and collects bounties off of his enemies.
Fear is the mother of rumor, and tales of Gondar's origins are nothing but hearsay. For the right price, the Bounty Hunter will Track down any target to deliver their heads and collect their bounties. He Guides while Walking through Shadows into the best-guarded keeps, crippling his target with a surprise attack, and steal some of their riches with a Calculated Strike. Even targets at a greater distance are not safe from the Bounty Hunter, as his trusty Shuriken seemingly has a mind on its own, seeking out and striking all targets the Bounty Hunter keeps track of. Because in the end, it's all about the gold.
Shuriken Toss
Shuriken Toss
Jinada
Shadow Walk
Shadow Walk
Friendly Shadow
Friendly Shadow
Track
Roles: Escape Escape Nuker Nuker
Complexity: Hero Complexity
Adjectives: Badteeth, Nose
Legs ( 2 )


Bio[]

Bounty Hunter minimap iconGondar, the Bounty Hunter
▶️ "No job is too big; no fee is too big."
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.
Alias:
BH

Abilities[]

Shuriken Toss
Shuriken Toss icon
Affects
Enemies
Damage
Magical
Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other. Deals bonus damage to Tracked targets.
Cast Animation: 0.3+0.43
Cast Range: Affected by Cast Range bonuses. 375/425/475/525 (With Aghanim's Scepter 700)
Bounce Search Radius: 1200
Damage: 100/150/200/250
Move Speed Slow: 100%
Attack Speed Slow: 100
Debuff Duration: 0.35 (Talent 1)
Charge Replenish Time
  Talent 5
  Talent 2
Cooldown symbol
 5 (Talent 0)
Mana symbol
 50/60/70/80
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases cast range and applies Jinada on hit.
Blocked by Linken's Sphere.
Blocked upon impact as primary or secondary target.
When blocked, it continues to bounce.
Can be disjointed.
Disjointable by primary and secondary targets.
Once disjointed, it stops bouncing.
Buff/Debuff
Modifiers [?]
modifier_slowed
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Jinada icon Jinada has to be drafted as well for it to get applied.
While the shuriken may be small, Gondar's precise aim can cause critical damage.

  • The shuriken travels at a speed of 1000.
  • The shuriken first applies the damage, then the debuff, then Jinada's spell damage.
  • The initial target does not have to be Track icon Tracked for the shuriken to bounce.
    • Can only bounce to each Tracked unit once.
    • Can also bounce to different Track debuff sources as long as the debuff is applied by an ally.
    • Cannot bounce to, but can bounce off of invulnerable or hidden units.
  • Can deal up to the following amount of damage (before reductions) to Tracked targets per Track level:
    • LEVEL 1
      140/210/280/350 damage.
    • LEVEL 2
      170/255/340/425 damage.
    • LEVEL 3
      200/300/400/500 damage.
  • Both leveling up the ability and the slow duration Talent talent immediately upgrades all of Bounty Hunter's currently flying shurikens.
  • Shuriken Toss now applies the current level of Jinada icon Jinada on its target upon projectile impact.
    • Jinada notes fully apply. If it is not leveled, it is not applied.
    • Does not use instant attacks to apply the Jinada. The effects are applied by Shuriken Toss itself.
    • Shuriken Toss' Jinada is independent of the Jinada applied by attacks, regardless of cooldown, and works even when dead.
    • The 60/100/140/180 (Talent 90/130/170/210) damage is applied as spell damage in a separate damage instance, it is affected by spell damage amplification and works with spell lifesteal.
    • However, it is still affected by damage block sources and Bulwark icon Bulwark, but not Resonant Pulse icon Resonant Pulse.
  • TALENT
    Acquiring the Shuriken Toss charges Talent talent instantly grants 1 extra charge.
  • Upgradable by Aghanim's Scepter. Jinada icon Jinada applied is based on Bounty Hunter minimap icon Bounty Hunter's current ability level when acquired.


Jinada
Jinada icon
Affects
Enemies / Self
Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.
Cast Range: Affected by Attack Range bonuses. 150
Attack Damage Bonus: 60/100/140/180 (Talent 90/130/170/210)
Gold Stolen: 12/20/28/36 (Talent 62/70/78/86)
Cooldown symbol
 9/7/5/3
Disabled by Break.
Break Notes:
Upgradable by Aghanim's Scepter.
Does not prevent Shuriken Toss from triggering Jinada.
Disabled, despite being an active ability.
Cannot be used by illusions.
Illusion Notes:
The ability is always toggled on, but illusions cannot trigger it.
Buff/Debuff
Modifiers [?]
modifier_bounty_hunter_jinada
Undispellable
Ability Draft Notes
Ability Draft Notes:
Uses the caster's current attack range when Autocast.
Manually casting it uses the cast range.
Gondar's vast experience ensures he never walks away from a transaction empty-handed.

  • Upon leveling Jinada the first time, it has Autocast on by default.
    • Despite being an active ability, Jinada can trigger while silenced, if set to Autocast.
  • Jinada's cast range can only be further increased by attack range bonuses of the same range type as the caster. However, it is not affected by cast range bonuses.
    • Both Autocast and manually casting it uses Bounty Hunter's current attack range.
  • When off cooldown, Bounty Hunter's weapons emit particle effects.
  • Checks its cooldown on attack begin, not on attack hit.
    • This means Jinada does not apply when its cooldown finishes during the attack animation.
  • Grants regular flat bonus attack damage whenever the ability goes off cooldown, and the bonus is removed when going on cooldown.
    • When attacking any other units, including buildings and wards, only the attack damage bonus is applied, triggering the cooldown.
  • Jinada does not work against allies.


Shadow Walk
Shadow Walk icon
Ability
No Target
Affects
Self / Enemies
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.
Fade Time: 1/0.75/0.5/0.25
Invisibility Duration: 20/25/30/35
Enemy Stun Duration: 0.8/1/1.2/1.4
Talent Damage Reduction: 30%
Cooldown symbol
 18/17/16/15 (With Aghanim's Shard 13/12/11/10)
Mana symbol
 55
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Friendly Shadow ability.
Lowers cooldown.
Buff/Debuff
Modifiers [?]
modifier_bounty_hunter_wind_walk
Death
modifier_stunned
Leveling up this ability levels another ability at the same time.
Both Shadow Walk and Friendly Shadow are linked abilities.
The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.

  • Does not interrupt Bounty Hunter's channeling abilities upon cast.
  • The attack first applies the debuff and then the attack damage.
  • The Shadow Walk buff is lost upon reaching the cast point of abilities or items, or upon landing an attack. Missed attacks do not break it.
    • Casting Track icon Track or Friendly Shadow icon Friendly Shadow does not break the invisibility of Shadow Walk.
    • Bounty Hunter can pick up, drop or attack items without breaking the invisibility.
    • Successive casts refresh the invisibility duration.
  • Grants phased movement while fully invisible, and allows Bounty Hunter to path through other units, including wards, but not through buildings.
    • Upon breaking invisibility, Shadow Walk applies the debuff, then the attack damage.
    • TALENT
      The incoming damage reduction Talent talent instantly updates the current active instance.


Friendly Shadow
Friendly Shadow icon
Affects
Allied Heroes / Enemies
Applies Shadow Walk and all of its bonuses to the target ally. Allied fade time is 1. Casting this ability does not break Bounty Hunter's invisibility when cast.
Cast Range: Affected by Cast Range bonuses. 650
Fade Time: 1
Invisibility Duration: 20/25/30/35
Enemy Stun Duration: 0.8/1/1.2/1.4
Talent Damage Reduction: 30%
Cooldown symbol
 13/12/11/10
Mana symbol
 55
Buff/Debuff
Modifiers [?]
modifier_bounty_hunter_wind_walk
Death
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Requires drafting Shadow Walk icon Shadow Walk to be unlocked.
Leveling up this ability levels another ability at the same time.
Both Friendly Shadow and Shadow Walk are linked abilities.

  • Does not interrupt the ally's channeling abilities upon cast.
  • Friendly Shadow can be cast without having to face toward the targeted unit, as long as the targeted unit is within the cast range.
  • Does not require Shadow Walk to be leveled to be unlocked, once Aghanim's Shard is acquired.
    • However, it relies on Shadow Walk to work, since it directly uses its values , except mana cost and fade time. This means when Shadow Walk is not learned, Friendly Shadow does nothing upon cast and does not cooldown but waste mana.
    • Shadow Walk notes fully apply.
  • TALENT
    The incoming damage reduction Talent talent instantly updates the current active instance.


Track
Track icon
Affects
Heroes
Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. Bounty Hunter moves fast when near the tracked unit and deals critical strikes when attacking it. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.
Cast Animation: 0.3+0.43
Cast Range: Affected by Cast Range bonuses. 1000
Radius: Affected by AoE Radius bonuses. 1200
Self Move Speed Bonus: 16%/20%/24%
Target Critical Damage: 140%/170%/200%
Self Bonus Gold: 130/225/320 (Talent 175/270/365)
Ally Bonus Gold: 40/80/120 (Talent 85/125/165)
Shuriken Toss Damage Multiplier: 1.4/1.7/2
Duration: 30
Aura Linger Duration: 0.5
Talent Enemy Shared Vision Duration: 30
Cooldown symbol
 6/5/4
Mana symbol
 60
Can be used by illusions.
Illusion Notes:
Critical strike values shown are before illusion outgoing damage and armor reduction.
Buff/Debuff
Modifiers [?]
modifier_bounty_hunter_track_effect
Undispellable
modifier_bounty_hunter_track
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.
Track ALT chat message

Alt+Keyboard White Mouse Left Left Click message of Track debuff.


  • Despite the visual effect, the Track debuff is applied instantly on the target.
  • Exposes the target, provides True Sight and shared vision over it.
    • TALENT
      The affected target's vision is shared with Bounty Hunter and his team.
  • Grants unreliable gold to Bounty Hunter and his allies around the target when the target dies, no matter how it dies.
    • Allies only get the bonus gold if they are within 1200 range of the tracked hero while alive. Bounty Hunter himself gets the gold regardless of distance, even while dead.
    • Can be cast on illusions and the Tempest Double minimap icon Tempest Double, but does not grant any gold when they die.
    • When multiple Divided We Stand icon Meepo Clones are tracked and one of them dies, each clone grants the Track gold around them.
  • The movement speed bonus is provided by an aura on the target and its buff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
  • The critical strike only applies to the caster's attacks against the tracked enemy, other units under their control do not crit.
    • If the caster is a Ranged ranged hero, already launched attacks do not crit if the target gets tracked before projectile impact.
    • Vice versa, already launched attacks do crit if the track debuff expires before the projectiles land.
    • If another source of critical strike procs on the same attack, the higher multiplier has priority.
  • The visual and sound effects of Track are only visible and audible to Bounty Hunter and his allies. However, the debuff is visible to everyone.
  • The visual effects from the movement speed buff are visible to everyone as well.
  • The debuff icon on the target shows how much Gold Gold it currently has.
    • Alt+Keyboard White Mouse Left Left Click on the debuff announces the tracked hero's current gold in the chat.
  • TALENT
    The shared vision granting Talent talent immediately updates all existing Track debuffs.


Talents[]

Hero Talents
No Cooldown on Jinada icon Jinada252 Shuriken Toss icon Shuriken Toss Charges
+50 Jinada icon Jinada Gold Steal20Track icon Track Grants Shared Vision
+45 Track icon Track Gold15-30% Damage Taken in Shadow Walk icon Shadow Walk
+30 Jinada icon Jinada Damage10+0.65s Shuriken Toss icon Shuriken Toss Slow

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Talent Talents:
    • LVL 15
       
      50% of Track icon Track movement speed bonus affects allies  +45 Track icon Track Gold Gold.
      LVL 25
       
      +250 Track icon Track Gold Gold  0s Jinada icon Jinada cooldown.


Recommended Items[]

Starting items:

  • Tango icon Tango regenerates health for Bounty Hunter to resist enemy harassment.
  • Healing Salve icon Healing Salve also restores health.
  • Clarity icon Clarity allows Bounty Hunter to maintain casting his spells, as his base mana pool is quite small and Shadow Walk costs little mana to cast.
  • Iron Branch icon Iron Branch provides attributes that improve survivability.

Early game:

  • Boots of Speed icon Boots of Speed are important for survival as an offlaner, and important for getting in position for ganks as a roamer. Buy them as early as possible.
  • Orb of Corrosion icon Orb of Corrosion is a powerful early-game ganking tool.
  • Blood Grenade icon Blood Grenade can help in slowing down enemies furthermore.
  • Urn of Shadows icon Urn of Shadows is a good item to get on Bounty Hunter once he begins roaming, as it firms up his HP pool and gives him some mana regen. Getting successful ganks off will get charges that can be used either to add damage in further ganks or to heal in between ganks.
  • Magic Stick icon Magic Stick is highly recommended on Bounty Hunter, as his small HP pool makes it disparately effective on him and his spells have low cooldowns (and a high mana cost, in the case of Shuriken Toss). A full charge Magic Stick can replenish a large fraction of Bounty Hunter's health, and give him enough mana to cast multiple spells. Magic Wand icon Magic Wand is powerful for all the same reasons, giving Bounty Hunter additional attributes as well as larger charge storage.

Mid game:

  • Arcane Boots icon Arcane Boots increases the mana pool for Bounty Hunter and restore mana to team so everyone can use more abilities on the map.
  • Power Treads icon Power Treads are giving increased attack speed due to the irregular basic attack speed of 1.5
  • Aghanim's Scepter icon Aghanim's Scepter will give Bounty Hunter good attributes, and it will also increase the cast range for Shuriken Toss icon Shuriken Toss and will also allow it to apply Jinada icon Jinada on the targets it hits.
  • Phylactery icon Phylactery will let Bounty Hunter slow enemies and deal damage to them with using Track icon Track

Late game:

  • Lotus Orb icon Lotus Orb dispels and reflects targeted abilities to protect Bounty Hunter and allies in team fights.
  • Guardian Greaves icon Guardian Greaves replenishes health and mana to you and your teammates, removes debuffs from you, and the Mend and Guardian Aura abilities are strong during teamfights. It can also be farmed relatively quickly with Track kills.
  • Aghanim's Shard icon Aghanim's Shard will give Bounty Hunter access to Friendly Shadow icon Friendly Shadow which will allow him to use Shadow Walk icon Shadow Walk and it's bonuses on allied heroes, allowing them either to escape by running/teleporting away in safety or set up an ambush with a teammate on unsuspecting enemies, chaning the stuns. Using Friendly Shadow icon Friendly Shadow on teammates does not break Bounty Hunter's Shadow Walk icon Shadow Walk invisibility.
  • Monkey King Bar icon Monkey King Bar will give Bounty Hunter lots of attack speed and damage, and will also allow his attacks to deal more damage through both armor and evasion.
  • Spirit Vessel icon Spirit Vessel, an upgrade for Urn of Shadows icon Urn of Shadows will boost Bounty Hunter's health regeneration and mana regeneration, and will also allow him to reduce enemy health and healing.
  • Khanda icon Khanda, an upgrade for Phylactery icon Phylactery allows to deal even more damage by using Track icon Track, converting your attack damage into magic damage.

Situational items:

  • Bottle icon Bottle is very effective on Bounty Hunter both as a roamer support and as a midlaner. The low mana cost of his spells and his small HP pool mean that he gets a lot of benefits from the regen, and his mobility with Shadow Walk allows him to bottle runes as needed.
  • Satanic icon Satanic allows Bounty Hunter to lifesteal, giving him a measure of sustainability by attacking creeps. The lifesteal it provides is amplified by damage boosts from Track icon Track, and the bonus damage and health bonus improve his offensive and defensive capabilities. The most effective time to use it is right before you are about to land a stunning attack from using Shadow Walk icon Shadow Walk
  • Linken's Sphere icon Linken's Sphere protects Bounty Hunter from targeted spells, on top of the stat and regen improvement. Blocking an enemy from targeting you with a disable or debuff can drastically improve Bounty Hunter's survivability when evading enemy ganks, and can increase the chances of successful ganks by preventing the enemy from counter-disabling Bounty Hunter.
  • Orchid Malevolence icon Orchid Malevolence greatly increases the size of Bounty Hunter's mana pool, as well as giving him powerful mana regen to let him sustain without having to return to the fountain as often. The silence is a powerful ganking tool, as it prevents foes from retaliating during a gank and can help ensure a kill due to the 30% burst damage at the end of the silence.
  • Bloodthorn icon Bloodthorn, an upgrade from Orchid Malevolence increases Bounty Hunter's attack speed and damage output. The silence will not only prevent the enemy from retaliating with their spells, but also provide him with multipled over Track's critical hits and True Strike, and a more powerful version of burst damage after silence effect further increases kill probability.
  • Desolator icon Desolator is a powerful initiating item as it drastically increases the damage taken from attacking a target with Jinada and Track. The armor reduction helps allies to add their damage in a gank, ensuring a swift kill.
  • Revenant's Brooch icon Revenant's Brooch is a great late-game item to ensure that damage from Track and Jinada with level 25 talent is still going through lots of armor, when Desolator icon Desolator is not enough anymore, and especially when enemy supports buy Ghost Scepter icon Ghost Scepter, which will let attacks to go through Ghost Form.
  • Blink Dagger icon Blink Dagger and its variants greatly extend Bounty Hunter's already strong mobility and initiating potential, as he can chase and escape over impassable terrain, especially when combined with Track icon Track, and "Shared Vision" talent for it on level 20. It can be used in conjunction with Shadow Walk to allow for powerful initiations and chasing, preventing targets from running away and securing isolated kills.
  • Aether Lens icon Aether Lens can be a powerful utility item that aids Bounty Hunter's spell casting. It boosts the size of his mana pool, as well as providing mana regen. The increased cast range allow Bounty Hunter to cast his spells from safer range.
  • Abyssal Blade icon Abyssal Blade is a main item to prolong the disable from Shadow Walk icon Shadow Walk and Friendly Shadow icon Friendly Shadow, and it somewhat mitigates lack of surviveability.
  • Scythe of Vyse icon Scythe of Vyse is an utility alternative item with increased cast range compared to Abyssal Blade icon Abyssal Blade, that greatly improves Bounty Hunter's disabling/catching potential. Besides giving him increased mana regen and mana pool, the Hex is a powerful disable that can be used instantly to a target from range.
  • Divine Rapier icon Divine Rapier deals double damage under the effect of Track icon Track, and it scales even better with Revenant's Brooch icon Revenant's Brooch turned on, because of the 25% magic damage boost as a new passive, which lets Bounty Hunter's attacks outperform anyone attacks in 1vs1 situations, even against the enemies that use Black King Bar icon Black King Bar for 50% magic damage resistance.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Shuriken Toss icon Shuriken Toss Double Bounces
Relic Rare icon
Jinada icon Jinada Gold Stolen
Relic Rare icon
Track icon Track Bonus Gold
Relic Rare icon
Track icon Track Invisible Kills
Relic agility icon
Crit Damage
Relic agility icon
Urn of Shadows icon Urn of Shadows Charges Used
Relic agility icon
Damage From Invisibility
Relic agility icon
Animal Courier Radiant minimap icon Courier Kills
Relic agility icon
Slows Leading To Kills
Relic agility icon
Triple Kills
Relic agility icon
Mega Kill Streaks
Relic agility icon
Kill Assists
Relic agility icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • In DotA, Gondar shared the same hero model and dialogue as Akama, a playable Broken Draenei hero in the campaign of "Warcraft III: Frozen Throne", and later an NPC in World of Warcraft.[1]
  • ▶️ "Dead or Alive you're coming with me." is the same line used multiple times by the main protagonist of the movie "Robocop".[3]
  • ▶️ "You can run but you can't hide." is the same line from the movie "Liar Liar."

Gallery[]

References[]

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