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Bottle (Full) icon.png
Bottle (Full) icon.png
Bottle (Medium) icon.png
Bottle (Small) icon.png
Bottle (Empty) icon.png
An old bottle that survived the ages, the contents placed inside become enchanted.
Bought From
Active Regenerate
Passive Store Rune
Disassemble? No
Alert allies? No
Bottle (650)

The Bottle is an item purchasable at the Main Shop, under Consumables and at the Side Lane Shop. Bottles bought from the side lane shop start off with 1 charge, instead of 3.

Additional information[edit]

  • Bottles are fully sharable.
    • However, a Bottle which currently contains a Rune cannot be shared.
  • The Bottle does not disappear upon using up all charges.
  • Bottles are automatically replenished when the carrier is affected by the Fountain's Rejuvenation Aura icon.png Rejuvenation Aura.
  • A Bottle slows couriers which carry it by 30% if the Bottle is not full (3 charges). This effect stacks.


Self / Allied Heroes
Consumes a charge to restore Health and Mana over time. Healing stops if attacked. Bottle can be refilled at your team's fountain. If Bottle does not have full charges and is placed on a courier, the courier will move 30% slower.

Hold Control to use Regenerate on an allied hero.
Cast Range: 600
Max Number of Charges: 3
Total Health Restored per Charge: 90
Total Mana Restored per Charge: 60
Duration: 2.5
Cooldown symbol.png 0.5
Buff Bottle Regeneration: Undispellable.


  • Interrupts the user's channeling spells upon cast.
  • Has no effect when used while having no charges left, only the cooldown gets triggered.
  • Successive casts on the same target do not stack, but refresh the duration instead.
  • When casting without the Control key, it always casts on self in one click. When holding the Control key, a target has to be selected.
  • If the target is more than 600 range away, the caster moves to the target until it is within 350 range before casting.
  • Couriers can cast Regenerate, putting the item on its cooldown, but not regenerating the target or wasting a charge.
  • The owner does not have to face the target to give it a Bottle charge.
  • Restores in the form of regeneration, so it restores 3.6 health / 2.4 mana in 0.1 second intervals, which is 36 health / 24 mana per second.
  • All 3 charges together can restore up to 270 health and 180 mana.
  • Fully stacks with other health and mana regeneration increasing effects.
  • Damage greater than 0 from any player (including allies and self) or Roshan dispels the effect.
    • Does not get dispelled by damage flagged as HP Removal.

Store Rune
Runes can be stored in the Bottle for later use, and are activated automatically after 2 minutes.

Stored runes cannot be shared.
Cast Range: 100
Max Rune Store Duration: 120
Cooldown symbol.png 0.5


  • If a hero collects a rune with a Bottle in their inventory, the rune is stored in the bottle instead of being activated normally.
    • The bottle must be in the main inventory and not muted for the rune to be stored away.
  • While having a rune stored, Activating the Bottle activates the rune, instead of regenerating the user.
  • The stored rune can be activated at any time by using the Bottle, considering the holder is currently able to cast items.
  • Activating a Bounty rune refills the Bottle to 2 charges, and activating any other rune refills the bottle to 3 charges.
  • Runes can be stored without the bottle being empty. When storing while still having charges left, the charges get lost.
    • However, if it is a Bounty Rune minimap icon.png Bounty Rune, it does not get bottled when having 3/3 charges, and gets immediately activated instead.
  • Stored Runes will automatically activate after being stored for 2 minutes.
    • The rune is preserved through death and respawning, but if the owner is dead when the rune expires, the rune is lost.
  • Only one rune can be stored in a Bottle at a time. Attempting to store another rune into it just directly uses the new targeted rune.
    • However, it is possible to have multiple Bottles in the inventory and store a rune with each of them.
  • A Bottle with a rune stored cannot be removed from the inventory.

Bottle states[edit]

Icon Bottle (Full) icon.png Bottle (Medium) icon.png Bottle (Small) icon.png Bottle (Empty) icon.png Bottle (Bounty) icon.png Bottle (Arcane) icon.png Bottle (Double Damage) icon.png Bottle (Haste) icon.png Bottle (Illusion) icon.png Bottle (Invisibility) icon.png Bottle (Regeneration) icon.png
Contains Fountain
water (3/3)
water (2/3)
water (1/3)
Empty Bounty
Double Damage

Recommended heroes[edit]


  • The Bottle can be used as a quick healing item that can be easily replenished, or to save up a rune for later use. Though it costs significantly more than other consumables, the Bottle does not have limited uses, as it can be refilled at the fountain at any time.
  • Bottles refill automatically whenever they are in the inventory of a unit which is affected by the team fountain's Rejuvenation Aura icon.png Rejuvenation Aura.
    • The aura's buff lingers for three seconds, so for a brief time after leaving the fountain, Bottles are still refilled.
    • Use the Bottle repeatedly at the fountain to regenerate faster.