Boots of Travel 2

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Boots of Travel 2
Boots of Travel 2 icon.png
Winged boots that grant omnipresence.
Cost
4400 (2000)
Bought From
Common
Active Teleport
Bonus +100 Movement speed
Disassemble? No
Alert allies? No
Recipe
Boots of Travel 2 (4400)
Boots of Travel 1 (2400)
Recipe (2000)
Main article: Boots of Travel

Abilities[edit | edit source]

Teleport
Affects
Self
Teleports you to an allied non-hero unit or structure. Upgradable to allow you to teleport to allied heroes.
Cast Range: Global
Min Targeting Distance to Building: 70
Max Targeting Distance to Building: 575
Channel Time: 3
Cooldown symbol.png 45
Mana symbol.png 75
Modifiers
Buff Teleporting: Undispellable.
Buff Boots Of Travel Incoming: Undispellable.

Notes:

  • Double clicking the item while being at least 1500 range away from the team's fountain, automatically targets the fountain's location.
  • On level 1, can target allied non-hero units and buildings. On level 2, can additionally target allied heroes.
  • When targeting the ground, automatically chooses the closest valid target to that point. Prioritizes buildings within 325 radius.
    • If the next valid target is a building, it teleports 575 range (250 range if it is a shrine outside of the base) away from it.
  • Units can be directly targeted. The effect then chases the unit. Buildings cannot be directly targeted, the ground is targeted instead.
  • The targeted unit's priority is lowered, meaning it is attacked as the last auto attack target by other units.
  • During the channeling, the teleport destination is marked with a visual effect in the same color as the player and a sound is played.
  • Both are visible and audible to everyone. The visual effect is also visible on teleporting invisible enemies.
  • Also marks the point on the mini-map for allies. The mark is in the player's color and lasts as long as the channeling does.
  • Provides 200 radius flying vision at the destination point while channeling. The vision lingers for 1 second.
  • When the target unit dies or changes ownership during the channeling, the teleport gets cancelled, wasting the cooldown and mana cost.
    • Since buildings are not directly targeted, the destruction of the building does not cancel the teleport.