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Item   Changelogs  
Bloodthorn icon.png
A reviled blade that bites deeper with each wriggle of its victim's final throes.
7195 (1000)
Bought From
Active Soul Rend
Passive Critical Strike
Bonus +25 Intelligence
+30 Attack speed
+150% Mana regeneration
+60 Attack damage
Disassemble? No
Alert allies? No
Bloodthorn (7195)Components3.png
Orchid Malevolence (4075)
Crystalys (2120)
Recipe (1000)

Bloodthorn is an Item purchasable at the Main Shop, under Weapons.

Additional information[edit]


Soul Rend
Target Unit
Silences a target for 5 seconds. At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magic damage.
Range: 900

All attacks on the silenced target will have True Strike and 100% chance to crit for 140% more damage.
Cast Range: 900
Damage Amplification: 30%
Critical Proc Chance: 100%
Critical Damage: 140%
Duration: 5
Cooldown symbol.png 18
Mana symbol.png 100
Does not pierce spell immunity. Effect persists and attempts to deal damage when expiring while spell immune if debuff was placed before spell immunity and when not dispelled.
Debuff Bloodthorn Debuff: Dispellable with any dispel.


  • Does not directly amplify damage as it is dealt, but rather saves all damage values and deals 30% of it 5 seconds after cast.
  • The damage is applied as soon as the debuff expires. Dispelling the debuff, however, skips the damage entirely.
    • Recasting Soul Rend on the same target refreshes the duration.
    • Doing this delays the damage further, and gives more time to deal damage to the target.
    • The damage is credited to the last caster of Soul Rend on the target.
  • Applies Accuracy on the target, causing all attacks done against it to not miss to evasion or blind effects.
  • The critical strike is only applied to attacks launched on a debuffed enemy. Previously launched attack projectiles are unaffected.
    • In reverse, this also means that projectiles launched during the debuff still crit even when landing after it already expired.
  • Together with the passive Critical Strike, increases attack damage against debuffed targets by an average of 47%.

Critical Strike
Not a Unique Attack Modifier. Can be used by illusions. Pierces spell immunity.
Grants a 20% chance for attacks to inflict 175% more damage.
Proc Chance: 20%
Critical Damage: 175%
Can be used by illusions. Red critical numbers are before illusion and armor reduction.


  • Increases attack damage by an average of 15%.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.

Recommended heroes[edit]

Clinkz icon.png
  • Bloodthorn deals heavy damage when combined with Searing Arrows icon.png Searing Arrows. As such, Daedalus icon.png Daedalus may be ignored as using Bloodthorn provides more DPS. Daedalus has a chance to crit while Bloodthorn guarantees crits when it has been used to silence the enemy.
Windranger icon.png
  • When combined with Bloodthorn, using Focus Fire icon.png Focus Fire against enemy heroes will trigger a rapid succession of crits.
Nature's Prophet icon.png
Nature's Prophet
  • Bloodthorn's crit is a decent replacement or supplement to Nature's Prophet's other popular late game damage items.
Queen of Pain icon.png
Queen of Pain
  • Bloodthorn provides a convenient upgrade to Queen of Pain's late game damage output, which falls off over time.
Storm Spirit icon.png
Storm Spirit
  • Orchid Malevolence icon.png Orchid Malevolence is a natural item for this hero and thus so is its upgrade; the huge damage increase from its active as well as passive means he is now able to crack tanky foes in the late game (Which he was previously unable to due to his damage output being largely magic based with static numbers), and crack down softer foes much quicker, reducing the amount of time the enemy team has to protect the squishies as well as the amount of time Storm must expose himself attempting to find kills.
Weaver icon.png
  • Bloodthorn is a viable alternative to a Daedalus on Weaver when facing heroes such as Phantom Assassin minimap icon.png Phantom Assassin, for the true strike through her evasion, and guaranteed crit, as well as silencing to disable her blink and dagger abilities, or Tinker minimap icon.png Tinker, to disable his nukes, and if necessary provide true strike through the Blind from his Laser. Keep in mind that the lower damage increase, critical damage amount and critical proc chance when the active is not applied is not as good on Weaver, so Bloodthorn should be used situationally only.


  • Build the orchid first, it will provide good damage, mana regen and a powerful silence that enemies wont be able to purge early game.
  • Bloodthorn's active accuracy counters evasion from any source, such as Butterfly icon.png Butterfly or Blur icon.png Blur, as well as blind effects from any source, like Laser icon.png Laser or Blinding Light icon.png Blinding Light.
  • Generally, Bloodthorn is a worthy upgrade for any hero that purchases an Orchid Malevolence icon.png Orchid Malevolence or a Crystalys icon.png Crystalys. It is arguably better than Daedalus icon.png Daedalus because it guarantees crits of 140% damage with True Strike for your team, silences, chances to deal crits of 175% damage, and a 30% magical damage aftermath while Daedalus grants only chances to deal crits of damage.
    • Some would prefer to go for a Scythe of Vyse icon.png Scythe of Vyse or to buy it in combination because many items can remove the debuff and the enemy can still run away or use a Blade Mail during the effect.
  • On average, attack damage is increased by 47% when the debuff is applied (due to both the debuff and the passive critical strike of the item). This will be further amplified by 30% as magic damage at the end of the debuff duration.
  • Remember that Bloodthorn's active gives guaranteed crits along with a silence. Targets may still be able to escape with Shadow Blade icon.png Shadow Blade or Blink Dagger icon.png Blink Dagger before you could damage them.
  • The ensured crits from Soul Rend work for all attacks done to the target. This includes attacks from wards, towers, fountains and even allies of the target.
  • Soul Rend does not allow crits from secondary spell projectiles or spell dummy units.
  • You don't need to attack too much and chase or dive if you think the bonus 30 % damage at the end of the effect will be enough to kill the target.

Items synergy[edit]

  • Desolator icon.png Desolator: the armor reduction will amplify the guaranteed crit of your entire team.
  • Mjollnir icon.png Mjollnir: gives attack speed, can be combined with desolator and the lightnings will be amplified at the end of Soul Rend.
  • Assault Cuirass icon.png Assault Cuirass: will increase the attack speed of your team and reduce the armor of all enemies.
  • Mask of Madness icon.png Mask of Madness: will increase your attack speed and you will regen a lot from lifesteal.
  • Scythe of Vyse icon.png Scythe of Vyse: will disable your enemy from purging Soul Rend or using blade mail.

Counter items[edit]