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Bloodstone icon.png
The Bloodstone's bright ruby color is unmistakable on the battlefield, as the owner seems to have infinite vitality and spirit.
4900 (800)
Bought From
Active Pocket Suicide
Charges 8
Passive Bloodpact
Bonus +500 HP
+400 Mana
+9 HP regeneration
+200% Mana regeneration
Disassemble? No
Alert allies? No
Bloodstone (4900)
Soul Booster (3300)
Soul Ring (800)
Recipe Cost: 800

The Bloodstone is an Item listed at the Main Shop, under Armor.


Pocket Deny
Ability Affects Damage
Target Point Self HP removal
Instantly causes you to die.
Cast Range: 100
Cooldown 300


  • Deals damage in form of HP removal equal to the owner's unit to the owner upon cast.
  • Dying this way counts as a deny.
  • Cannot kill the user while invulnerable. Attempting to do so wastes the cooldown.

Not blocked by Spell Immunity. Cannot be purged. Cannot be used by illusions.
Ability Affects
Passive Self
Begins with 8 charges, and gains a charge each time an enemy hero dies within 1675 range. Each charge grants 1 mana regeneration per second, reduces the gold lost from death by 25, and reduces respawn time by 4 seconds. If the bearer dies, 500 + 30 health per charge is restored to allies within 1675 radius, while the Bloodstone loses a third of its charges. A bloodmark is then placed where the bearer died, granting vision over 1800 radius and allowing the bearer to gain nearby experience while dead.
Charge Gain Radius: 1675
Death Heal Radius: 1675
Death Vision Radius: 1800
Death Experience Gain Radius: 1200
Charge Gain per Enemy Death: 1
Mana Regeneration per Charge: 1
Death Gold Loss Reduction: 25
Death Respawn Timer Reduction: 4
Death Base Area Heal: 500
Death Bonus Area Heal per Charge: 30


  • When having multiple Bloodstones, the one in the higher inventory slot gains charges.
    • The top left inventory slot has the highest priority, the bottom left one the lowest.
  • The effects of Bloodstone charges from all Bloodstones a hero owns fully stack.
  • Gains a charge whenever an enemy hero dies within the radius, or whenever the owner makes a kill from any distance.
  • When multiple heroes in a team have Bloodstones, each hero can gain a charge from the same enemy death.
  • Each charge directly increases mana regeneration, so each charge regenerates 0.1 mana in 0.1 second intervals.
  • The number of charges lost on death is rounded up.
  • Despite the visual effects, the area heal is applied instantly in the entire radius.
  • While dead, the bearer has 1800 radius ground vision at the death location, regardless of whether it is day or night.
  • While dead, the bearer earns experience in a 1200 radius at the death location.
  • When the charges reduce the owner's death time to 0, it instantly respawns.
    • This can cause still ongoing spells to affect the owner still (e.g. Timber Chain icon.png Timber Chain).


Recommended heroes[edit]

Balance changelog[edit]


  • Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold).
  • No longer grants +10 damage (other bonuses stay the same).


  • Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge.


  • Now gives the +10 damage from its components.


  • Initial charges increased from 6 to 8.
  • Can be activated to instantly kill yourself.
    • This will cause it to trigger the AoE heal that always happens when you die with Bloodstone. 300 second cooldown. Targets the ground to be used, to help prevent accidental usage.


  • Charges now increment if you get a kill out of range.


  • HP regeneration increased by 1 to equal the sum of its parts.


  • Initial charges increased from 5 to 6.
  • Respawn time reduction increased from 3 to 4 seconds per charge.


  • Now starts with 5 charges.
  • Can no longer be disassembled.


  • Mana regeneration increased from 150% to 200%.
  • HP regeneration increased from 6 to 8.


  • Heal on wielder's death increased from 25 per charge to 30
  • Now only loses a third of its charges on death (reduced from a half)


  • Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP


  • Charge bonus and acquisition reworked
    • Old Bloodstone:
      • Stats: +450 HP, +400 MP, +6 HP Regeneration, +150% Mana Regeneration
      • Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty
      • 1.5 HP and MP per charge
      • On Death: Heals 450 HP and 400 MP of alied units in 1700 aoe
      • Loses 1 charge per death
      • Gold lost on death is reduced by 20% (40% if Bloodstone has charges)
      • Respawn time is reduced by 10% (20% if Bloodstone has charges)
    • New Bloodstone:
      • Stats: +450 HP, +400 MP, +6 HP Regeneration, +150% Mana Regeneration
      • Gains 1 charge per nearby (1000) enemy hero death
      • 1 MP/sec per charge
      • Loses half charges per death (rounded down)
      • On Death: Heals 400+25xCharges HP of alied units in 1700 aoe
      • Gold lost on death is reduced by 25 per charge
      • Respawn time is reduced by 3 seconds per charge


  • Lowered regeneration per charge (2->1.5) and passive regeneration (200->150 %)


  • Removed stacking restriction from Bloodstone and improved its stats
  • Total cost reduced by 25 (Void Stone cost reduced from 900 to 875)


  • Improved Bloodstone's charge regeneration rates


  • Bloodstone now gives you bonus health and mana regeneration for each charge it has on it


  • Created.
  • Mekansm and Bloodstone now tell the user when they fail to heal him properly due to stacking rules