From Dota 2 Wiki
Jump to: navigation, search
Item   Changelogs    
Bloodstone icon.png
The Bloodstone's bright ruby color is unmistakable on the battlefield, as the owner seems to have infinite vitality and spirit.
4875 (900)
Bought From
Active Pocket Deny
Charges 12
Passive Bloodpact
Bonus +475 Health
+425 Mana
+9 Health regeneration
+200% Mana regeneration
Disassemble? No
Alert allies? No
Bloodstone (4875)
Soul Booster (3200)
Soul Ring (775)
Recipe (900)

The Bloodstone is an Item listed at the Main Shop, under Armor. However, it requires items from the Secret Shop to be completed.

Abilities[edit | edit source]

Pocket Deny
Ability Affects Damage
Target Point Self Pure (HP Removal)
Instantly causes you to die.
Cast Range: 100
Cooldown 300


  • Deals damage in form of HP Removal equal to the owner's current health to the owner upon cast.
  • Dying this way counts as a deny.
  • Cannot kill the user while invulnerable. Attempting to do so wastes the cooldown.

Cannot be used by illusions. Cannot be dispelled. Not blocked by Spell Immunity.
Ability Affects
Passive Self / Allies
Begins with 12 charges, and gains a charge each time an enemy hero dies within 1675 range. Each charge grants 1 mana regeneration per second and reduces respawn time by 3 seconds. If the bearer dies, 500 + 30 health per charge is restored to all allies within a 1675 radius, while the Bloodstone loses a third of its charges.
Charge Gain Radius: 1675
Death Heal Radius: 1675
Charge Gain per Enemy Death: 1
Mana Regeneration per Charge: 1
Death Respawn Timer Reduction: 3
Death Base Area Heal: 500
Death Bonus Area Heal per Charge: 30


  • When having multiple Bloodstones, the one in the higher inventory slot gains charges.
    • The top left inventory slot has the highest priority, the bottom left one the lowest.
  • The effects of Bloodstone charges from all Bloodstones a hero owns fully stack.
  • Gains a charge whenever an enemy hero dies within the radius, or whenever the owner makes a kill from any distance.
  • When multiple heroes in a team have Bloodstones, each hero can gain a charge from the same enemy death.
  • Each charge directly increases mana regeneration, so each charge regenerates 0.1 mana in 0.1 second intervals.
  • The number of charges lost on death (including denies, e.g. Pocket Deny) is rounded up.
  • Despite the visual effects, the area heal is applied instantly in the entire radius.
  • When the charges reduce the owner's death time to 0 or lower, he instantly respawns.
    • This can cause still ongoing spells to affect the owner (e.g. Timber Chain icon.png Timber Chain).

Recommended heroes[edit | edit source]

Gallery[edit | edit source]