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This article is about the in-game item. For the Beta memorial gems, see Bloodstone of the Ancestor, Bloodstone of the Precursor, and Bloodstone of the Founder.
  Item   Changelogs    
Bloodstone icon.png
The Bloodstone's bright ruby color is unmistakable on the battlefield, as the owner seems to have infinite vitality and spirit.
4850 (900)
Bought From
Active Pocket Deny
Charges 12
Passive Bloodpact
Bonus +475 Health
+425 Mana
+9 Health regeneration
+200% Mana regeneration
Disassemble? No
Alert allies? No
Bloodstone (4850)
Soul Booster (3200)
Soul Ring (750)
Recipe (900)

The Bloodstone is an Item listed at the Main Shop, under Armor. However, it requires items from the Secret Shop to be completed.

Additional information[edit]

  • Bloodstone cannot be put into the backpack.


Pocket Deny
Target Point
Instantly causes you to die.
Cast Range: 100
Cooldown symbol.png 300


  • Deals damage in the form of HP Removal equal to the owner's current health to the owner upon cast.
  • Dying this way counts as a deny.

Cannot be used by illusions. Pierces spell immunity.
Self / Allies
Begins with 12 charges, and gains a charge each time an enemy hero dies within 1675 range. Each charge grants 1 mana regeneration per second and reduces respawn time by 3 seconds. If the bearer dies, 500 + 30 health per charge is restored to all allies within a 1675 radius, while the Bloodstone loses a third of its charges.
Charge Gain Radius: 1675
Death Heal Radius: 1675
Charge Gain per Enemy Hero Death: 1
Mana Regen Bonus per Charge: 1
Respawn Time Reduction per Charge: 3
Death Base Area Heal: 500
Death Bonus Area Heal per Charge: 30


  • When having multiple Bloodstones, the one in the higher inventory slot gains charges.
    • The top left inventory slot has the highest priority, the bottom right one the lowest.
  • The effects of Bloodstone charges from all Bloodstones a hero owns fully stack.
  • Gains a charge whenever an enemy hero dies within the radius, or whenever the owner makes a kill from any distance.
  • When multiple heroes in a team have Bloodstones, each hero can gain a charge from the same enemy death.
  • Each charge directly increases mana regeneration, so each charge regenerates 0.1 mana in 0.1 second intervals.
  • The number of charges lost on death (including denies, e.g. Pocket Deny) is rounded up.
  • Cannot reduce a hero's death time below 1 second.
  • Despite the visual effects, the area heal is applied instantly in the entire radius.
  • The area heal is disabled if the item is being carried by a hero clone.

Recommended heroes[edit]

Core: Leshrac minimap icon.png Leshrac, Timbersaw minimap icon.png Timbersaw, Storm Spirit minimap icon.png Storm Spirit

Situational: Techies minimap icon.png Techies, Lina minimap icon.png Lina, Zeus minimap icon.png Zeus, Skywrath Mage minimap icon.png Skywrath Mage, Rubick minimap icon.png Rubick, Death Prophet minimap icon.png Death Prophet, Puck minimap icon.png Puck, Shadow Shaman minimap icon.png Shadow Shaman, Necrophos minimap icon.png Necrophos.