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Bloodstone icon.png
The Bloodstone's bright ruby color is unmistakable on the battlefield, as the owner seems to have infinite vitality and spirit.
4900 (800)
Bought From
Active Pocket Suicide
Charges 8
Passive Bloodpact
Bonus +500 HP
+400 Mana
+9 HP regeneration
+200% Mana regeneration
Disassemble? No
Alert allies? No
Bloodstone (4900)
Soul Booster (3300)
Soul Ring (800)
Recipe Cost: 800

The Bloodstone is an Item listed at the Main Shop, under Armor.


Pocket Suicide
Ability Affects
Target Point Self
Instantly commits suicide.
Range: 100
Cooldown 300


  • Pocket Suicide lets you deny yourself.
  • Select location to commit suicide.

Ability Affects
Passive Self
Starts with 8 charges. Gains 1 charge each time an enemy hero dies within 1675 range. Each charge bestows 1 mana regeneration per second, reduces gold lost from death by 25, and reduces respawn time by 4 seconds. When the bearer dies, restores 500 HP + 30 HP per charge to allied units within 1675 range, then loses a third of its charges. While dead, the bearer continues to receive experience at the death location and gives 1800 unit vision there.


  • The number of charges lost on death is rounded up.
  • If the holder kills an enemy from outside of the radius, charges are still earned.
  • While dead, the bearer has 1800 radius vision at the death location, regardless of whether it is day or night.
  • While dead, the bearer earns experience in a 1000 radius at the death location.
  • Bloodpact will only function for the highest priority Bloodstone in your inventory.
  • Bloodstone charges stack with other bloodstone charges.
  • The mana regeneration acquired from the charges is not multiplied from any types of mana regeneration multiplier (Sage's Mask, Linken's Sphere, etc.).
  • The user will respawn instantly if his current level is less than the number of Bloodstone charges (provided no buyback penalty is applied). Some effects can drag heroes across the map upon respawn e.g. Timbersaw's Timber Chain.

Recommended heroes[edit]

Balance changelog[edit]


  • Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold).
  • No longer grants +10 damage (other bonuses stay the same).


  • Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge.


  • Now gives the +10 damage from its components.


  • Initial charges increased from 6 to 8.
  • Can be activated to instantly kill yourself.
    • This will cause it to trigger the AoE heal that always happens when you die with Bloodstone. 300 second cooldown. Targets the ground to be used, to help prevent accidental usage.


  • Charges now increment if you get a kill out of range.


  • HP regeneration increased by 1 to equal the sum of its parts.


  • Initial charges increased from 5 to 6.
  • Respawn time reduction increased from 3 to 4 seconds per charge.


  • Now starts with 5 charges.
  • Can no longer be disassembled.


  • Mana regeneration increased from 150% to 200%.
  • HP regeneration increased from 6 to 8.


  • Heal on wielder's death increased from 25 per charge to 30
  • Now only loses a third of its charges on death (reduced from a half)


  • Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP


  • Charge bonus and acquisition reworked
    • Old Bloodstone:
      • Stats: +450 HP, +400 MP, +6 HP Regeneration, +150% Mana Regeneration
      • Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty
      • 1.5 HP and MP per charge
      • On Death: Heals 450 HP and 400 MP of alied units in 1700 aoe
      • Loses 1 charge per death
      • Gold lost on death is reduced by 20% (40% if Bloodstone has charges)
      • Respawn time is reduced by 10% (20% if Bloodstone has charges)
    • New Bloodstone:
      • Stats: +450 HP, +400 MP, +6 HP Regeneration, +150% Mana Regeneration
      • Gains 1 charge per nearby (1000) enemy hero death
      • 1 MP/sec per charge
      • Loses half charges per death (rounded down)
      • On Death: Heals 400+25xCharges HP of alied units in 1700 aoe
      • Gold lost on death is reduced by 25 per charge
      • Respawn time is reduced by 3 seconds per charge


  • Lowered regeneration per charge (2->1.5) and passive regeneration (200->150 %)


  • Removed stacking restriction from Bloodstone and improved its stats
  • Total cost reduced by 25 (Void Stone cost reduced from 900 to 875)


  • Improved Bloodstone's charge regeneration rates


  • Bloodstone now gives you bonus health and mana regeneration for each charge it has on it


  • Created.
  • Mekansm and Bloodstone now tell the user when they fail to heal him properly due to stacking rules