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Bloodseeker

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Bloodseeker
Bloodseeker.png
Strength
23 + 2
Agility
24 + 3
Intelligence
18 + 1.7
Level Base 1 16 25
Hit Points 150 587 1195 1879
Mana 0 234 585 1014
Damage 29‒35 53‒59 100‒106 145‒151
Armor 0 3.36 9.94 16.24
Attacks / Second 0.58 0.72 1 1.27
Movement Speed 290
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.43+0.74
Base Attack Time 1.7
Collision Size 24

Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.

Bio[edit]

Bloodseeker Strygwyr, the Bloodseeker
Play "You should be honored to bleed so that the Flayed ones may live."
Role: Pip carry.png Carry / Pip jungler.png Jungler
Lore: Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
Voice: Jon St. John (Responses)

Gameplay[edit]

Abilities[edit]

Bloodrage
Not blocked by Spell Immunity. Blocked by Linken's Sphere. Can be purged. Play
Q
D
Bloodrage icon.png
Ability Affects
Target Unit Units
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Heroes affected by Bloodrage will be healed for 25% of the max health of any units they kill. Heroes affected by Bloodrage when killed will heal 25% of their max health to their killer.
Cast Time: 0.2+0.6
Cast Range: 800
Damage Amplification: 25/30/35/40%
Duration: 9/10/11/12
Cooldown 12/10/8/6
Strygwyr shares his animalistic thirst for bloodshed.

Notes:

  • Amplifies for half the value when the dealer and receiver are 2200 range apart from each other.
  • Bloodrage icon.png Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
  • Bloodrage icon.png Bloodrage does not give healing if a unit kills Roshan.
  • Since the cooldown is shorter than the duration, it's possible to have two units bloodraged at a time.
  • When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 96% (1.4*1.4=1.96).
  • Does not amplify damage dealt by abilities that use an independent source of damage (e.g. Land Mines icon.png Land Mines, Death Ward icon.png Death Ward).

Blood Rite
Blocked by Spell Immunity. Can be purged. Play
W
B
Blood Rite icon.png
Ability Affects Damage
Target Area Enemies Pure
Bloodseeker baptizes an area in sacred blood. After 3 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cast Time: 0.4+0.57
Cast Range: 1500
Effect Radius: 600
Damage: 120/160/200/240
Silence Duration: 3/4/5/6
Cooldown 29/26/23/20 Mana 100
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle

Notes:

  • The affected area is visible to enemies.
  • The delay consists of 0.4 seconds cast time +2.6 seconds effect delay.
  • With max level Bloodrage icon.png Bloodrage applied on both Bloodseeker and the enemy unit, Blood Rite icon.png Blood Rite deals 235.2/313.6/392/470.4 damage.
  • Grants 200 radius flying vision at the center of the affected area for 6 seconds after cast.

Thirst
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled. Cannot be used by illusions. Disabled by Break.
E
T
Thirst icon.png
Ability Affects
Passive Self
Enables Bloodseeker to sense enemy Heroes whose health is below a certain percentage wherever they are, giving him True Sight on that unit, increased movement speed and increased damage. Bonuses stack per Hero.
Radius: Global
Visibility Health Threshold: 25%
Max Attack Damage Bonus per Hero: 10/20/30/40
Max Move Speed Bonus per Hero: 10%/20%/30%/40%
Strygwyr becomes frenzied when blood is spilled.

Notes:

  • Thirst icon.png Thirst grants 0.666%/1.333%/2%/2.666% movement speed and 0.666/1.333/2/2.666 attack damage for every 5% hp missing on an enemy hero.
    • This means the max movement speed and attack damage cap per hero is reached when the hero is below 25% health.
  • When an enemy hero drops below 25% hp, he will be visible through the Fog of War and their icon is visible on the mini-map.
  • When enemies are revealed by Thirst icon.png Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
  • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst icon.png Thirst.

Rupture
Not blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be dispelled. Play
R
R
Rupture icon.png
Ability Affects Damage
Target Unit Enemies Pure
Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.
Cast Time: 0.6+0.33
Cast Range: 1000
Moved Distance as damage: 20%/40%/60%
Duration: 12
Cooldown 60 Mana 150/200/250
When the Bloodseeker hunts you, injuries become fatalities.

Notes:

  • Checks the distance the affected unit moved every 0.25 seconds and then damages a percentage of that distance.
  • If the affected unit moved more than 1300 distance in 0.25 seconds, it will not be damaged for that instance.
  • After Rupture icon.png Rupture damaged the affected unit at least once, it periodically will deal 0 damage instances, even when the target isn't moving anymore.
    • This 0 damage instances still can trigger any on-damage effect with no minimum damage threshold.
    • Examples of such are Nightmare icon.png Nightmare, which ends after the invulnerability and Recall icon.png Recall, which instantly gets canceled.
    • Spells with a minimum damage threshold like Cold Snap icon.png Cold Snap and Blink Dagger icon.png Blink Dagger however, are not triggered.
  • Despite the sounds, affected units take no damage when moving upwards (with e.g. Torrent icon.png Torrent or Impale icon.png Impale).

Recommended items[edit]

Explanation:
Starting Items:

  • A Stout Shield will provide early protection from harass and allow Bloodseeker to tank up creeps

Early-game items:

  • Boots of Speed provide chasing power and the ability to escape in some situations, especially coupled with Bloodseeker's silence.
  • Town Portal Scrolls are particularly useful due to Bloodseeker's ability to spot a target anywhere on the map.
  • Sange is good at giving you health and a potential slow. Orb of Venom is a cheaper for slowing enemies, but does not provide strength and tankiness, although it has good harass potential. The slows allows for setting up an effective Blood Rite.

Core items:

  • Sange and Yasha provide important agility for damage and attack speed and a maim to further slow fleeing enemies.
  • Force Staff has great synergy with Rupture. Since rupture does not do initial damage, this can be used quickly after rupture to disable Blink daggers. It also adds utility to Bloodseeker, and can be used along with Rupture as a nuke. Also provides Mana and a method of escape/catching up.

Situational items:

  • Black King Bar is highly recommended against disablers. A Black King Bar makes Bloodseeker inescapable when Thirst is active.
  • Scythe of Vyse offers a powerful disable against enemy heroes and should not be ignored if your team lacks disables.
  • Heaven's Halberd has unexpectedly good synergy with Bloodseeker. Defensively, it provides health and evasion and an active to disable hard-hitters. When used in conjunction with Bloodrage on right-click heroes, it amplifies damage done to them, while preventing them from doing damage-amplified attacks. Foes can, however, cast damage-boosted spells, so heroes like Morphling with powerful nukes may not be prime targets for Bloodrage.
  • Butterfly provides much needed agility and attack speed as well as evasion. The active ability can also be used in conjunction with Thirst to catch up to an enemy if needed.
  • Ethereal Blade and/or Dagon can be combined with the damage amplification of Bloodrage to deal huge amounts of damage.
  • Monkey King Bar may be useful in some situations for its minibash to prevent channeled escape spells and its True Strike that renders enemy evasion null (important against abilities such as Windrunner Windranger's Windrun, Riki Riki's Smoke Screen or Phantom Assassin icon.png Phantom Assassin's Blur).
  • Heart of Tarrasque is always a useful item and a strong Bloodseeker can gain much staying power from it.
  • Radiance proves to be a good source of DPS during a chase owing to Bloodseeker's incredible speed via Thirst. Radiance burn damage is amplified per second by Bloodrage.

Equipment[edit]


Tips[edit]

  • Bloodseeker, whilst being an efficient jungler and dual laner, is also a prime choice for solo mid, as it gives him easy access to the side lanes for ganking.
    • Reaching level six as quickly as possible should be a priority of the player; ganks should not usually be attempted before he has his ultimate.
  • Rupture is one of the best abilities to intercept an enemy hero that is chasing you or your allies, especially since it goes through spell immunity and does full damage regardless of armor and magic resistance. Heroes with high mobility like Anti-Mage, Lycan, Luna, Queen of Pain or Night Stalker suffer devastating damage when Ruptured as they are chasing or running away.
  • When ganking it is sometimes best to save your Rupture for when your target begins running away rather than right at the beginning of the gank.
  • Using Blood Rite in conjunction with Rupture allows for more precise aiming of the skill.
  • Each individual Meepo will add to the Thirst bonus stack.
  • Skull Basher or Abyssal Blade and even Eul's Scepter of Divinity can opt to be taken if your team lacks disables and your enemies are using Teleportation spells like Town Portal Scrolls to escape your onslaught.
  • Force Staff, in conjunction with Rupture can cause significant burst damage (120/240/360) to enemy heroes by forcing them to move. It also serves as a quick escape tool, something that Bloodseeker does not naturally possess. However, it should be noted that the burst damage is relatively little to the level of your enemies and the level of your ultimate, and may just potentially push your target to safety. Urn of Shadows combined with Bloodrage deals even more dmg for less money.
  • Helm of the Dominator can introduce interesting new utility if Bloodrage is used as a steroid.
  • Shadow Blade can be used to surprise your enemies, especially when they are alone. Backstab damage, movement speed and attack speed boosts your hunting ability along with your Thirst.
  • Thirst can reveal any low HP heroes, allowing Invoker, or other heroes with global spells, to finish any heroes on the map global abilities. It is particularly efficient in early game against junglers.
  • Watch it for Storm Spirit! His Ball Lightning makes him completely invulnerable and he can easily travel to a safe place after you've ruptured him with it and suffer no damage at all, completely wasting the ultimate. If you wish to gank him, do it before he reaches level 6, attempt to silence him first, or simply try to catch him with no mana. If you can't fulfill any of those requirements, it'd be best to simply not bother to use the ultimate on him.

Trivia[edit]

  • With his Thirst icon.png Thirst ability, Bloodseeker is the only hero which can reach the game's ultimate movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
  • This part of Blood Rite's Play sound effect makes use of Play this voice line of Bloodseeker.
  • Despite the character having an Aztec or Incan motif, Bloodseeker's name—Strygwyr—is likely a Welsh-influenced rendering of the Romanian word "strigoi," meaning poltergeist, often used in folklore in reference to vampires.
  • Bloodseeker's response Play "Blood is in the air." is most likely a reference to the song "Love is in the air".
  • Bloodseeker's response Play "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.

Update history[edit]

June 14, 2013 Patch

June 05, 2013 Patch

  • Fixed Thirst icon.png Thirst initial armor value being incorrect.

February 07, 2013 Patch

  • Rupture icon.png Rupture:
    • Fixed damage interval.
    • Fixed being able to use potions during Rupture icon.png Rupture.

August 15, 2012 Patch

  • Added new dialogue for Kunkka, Bloodseeker, Drow Ranger and Enigma.

August 09, 2012 Patch

  • Fixed Blood Bath not working on siege units.

July 05, 2012 Patch

  • Fixed Blood Bath not properly granting a heal from enemy heroes dying in an AoE.

June 28, 2012 Patch

  • Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn't deny.
  • Haste animation added for Bloodseeker.

May 24, 2012 Patch

  • Added overhead healing messages for Warlock and Bloodseeker.

May 03, 2012 Patch

  • Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).

April 12, 2012 Patch

  • Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.

March 08, 2012 Patch

  • Fixed Rupture hurting cycloned units.
  • Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
  • Updated Rupture effect.

January 19, 2012 Patch

  • Fixed Rupture not hurting heroes when they blink.
  • [Undocumented] Modified hero selection portraits of Bloodseeker and Crystal Maiden.

January 12, 2012 Patch

  • Fixed being able to cast Bloodrage on Magic Immune allies/self.

December 01, 2011 Patch

  • Fixed Thirst working on illusions.
  • Fixed a bug with Rupture against magic immune enemies.
  • Fixed Rupture hurting you while you are cycloned.

November 23, 2011 Patch

  • Fixed Bloodbath interaction against siege weapons.

November 17, 2011 Patch

  • Fixed Rupture damaging invulnerable/cycloned units.

October 27, 2011 Patch

  • Fixed Siege units being considered as heroes for Bloodbath's distance check.

October 13, 2011 Patch

  • Fixed Bloodbath interaction against siege weapons.
  • Bloodbath now heals him for the correct amount on hero kills.
  • Fixed Thirst being removed instantly when no heroes are found, rather than waiting 3 seconds.
  • Fixed Force Staff (and other forced movements like Pudge's Meat Hook) not triggering rupture damage.
  • Fixed a bug that caused heroes to play their Pain lines when they were hurting themselves (as in Bloodseeker's Bloodrage).

October 06, 2011 Patch

  • Enabled Kunkka and Bloodseeker.

July 01, 2011 Patch

  • Fixed Blood Bath to not proc against Roshan.

June 24, 2011 Patch

  • Bloodseeker no longer gets Thirst from low-health illusions.

May 20, 2011 Patch

  • Fixed bloodseeker adding 80 damage when blood raging instead of 80% of the base.

March 03, 2011 Patch

  • Fixed Bloodbath healing for twice as much when you kill creeps.

February 12, 2011 Patch

  • Enabled audio loop for Rupture, which gets louder when you move.

February 04, 2011 Patch

  • Fixed Bloodseeker's Thirst working on wards.
  • Fixed Rupture being dispelled by Kraken Shell, Purge and Manta.
  • Fixed rupture damage with BKB.


Balance changelog[edit]

6.84

6.83

6.82c

  • Bloodrage icon.png Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart.

6.82

Old Bloodrage icon.png Bloodrage:
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
Cast time: 0.4
Cast range: 800
Attack damage bonus: 30%/60%/90%/120%
Damage per second: 20
Duration: 6/7/8/9
Manacost: 80
Cooldown: 12/10/8/6
Notes: Dispels the target and the applies the debuff. Silences the target. Cannot be dispelled. Cannot be cast on spell immune units, but spell immunity does not dispel.
New Bloodrage icon.png Bloodrage:
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Heroes affected by Bloodrage will be healed for 25% of the max health of any units they kill. Heroes affected by Bloodrage when killed will heal 25% of their max health to their killer.
Cast time: 0.2
Cast range: 800
Damage amplification: 25%/30%/35%/40%
Duration: 9/10/11/12
Manacost: 0
Cooldown: 12/10/8/6
Notes: Neither dispels, nor silences the target. Can be dispelled. Can be cast on spell immune units and spell immunity does dispel it.
Blood Rite icon.png Blood Rite:
Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
Cast time: 0.4
Cast range: 1500
Radius: 600
Damage: 120/160/200/240 (damage type: Pure)
Silence duration: 3/4/5/6
Manacost: 100
Cooldown: 29/26/23/20
Notes: The entire area is marked and visible to everyone during the delay. The delay consists of 2.6 seconds delay and 0.4 second cast time.
  • Thirst icon.png Thirst
    • Reduced visibility health threshold from 50% to 30%.
    • Increased invisible enemy reveal health threshold from 25% to 30%.
    • Now displays a debuff and a visual effect on revealed enemies, both being visible to everyone.
    • Movement speed and attack damage bonus are now proportional to how low the enemy's health is, instead of being granted all together when below the reveal threshold.
    • Increased movement speed bonus per hero from 5%/15%/25%/35% to 10%/20%/30%/40%
    • Increased attack damage bonus per hero from 5/15/25/35 to 10/20/30/40
  • Rupture icon.png Rupture
    • No longer deals 150/250/350 initial damage.
    • Increasd duration from 7/8/9 to 12 on each level.
    • Reduced cooldown from 70/60/50 to 60 on each level.

6.81

6.80

  • Increased Blood Bath icon.png Blood Bath heal from dying enemy heroes within 325 radius from 5%/10%/15%/20% to 10%/20%/30%/40% of their max health.
  • Thirst icon.png Thirst
    • Increased movement speed bonus from 7%/14%/21%/28% to 5%/15%/25%/35%.
    • Increased attack damage bonus from 7/14/21/28 to 5/15/25/35.

6.79

  • Reduced base movement speed from 305 to 300.
  • Thirst icon.png Thirst
    • No longer grants shared vision with enemies below the health threshold, but only shows their models through the fog of war instead
    • Bonuses on Bloodseeker no longer linger for 3 seconds when the target dies
    • Now removes the movement speed cap of 522 for Bloodseeker
    • Bonuses on Bloodseeker now stack for each enemy hero below the threshold
    • Increased radius from 6000 to global
    • Increased visibility health threshold from 20%/30%/40%/50% to 50% on each level
    • Increased invisible enemy reveal health threshold from 10%/15%/20%/25% to 25% on each level
    • Reduced movement speed bonus from 15%/25%/35%/45% to 7%/14%/21%/28%
    • No longer provides 3/4/5/6 armor
    • Now provides 7/14/21/28 attack damage

6.78

6.75

  • Increased Bloodrage icon.png Bloodrage attack damage bonus from 20%/40%/60%/80% to 30%/60%/90%/120%.
  • Increased Blood Bath icon.png Blood Bath enemy hero death detection radius from 225 to 325.
  • Thirst icon.png Thirst
    • Increased radius from 1500/3000/4500/6000 to 6000 on each level.
    • Increased movement speed bonus from 11%/22%/33%/44% to 15%/25%/35%/45%.
    • Rescaled enemy hero visibility health threshold from 40% on each level to 20%/30%/40%/50%.
    • Rescaled invisible enemy hero reveal health threshold from 20% to 10%/15%/20%/25%.

6.73

  • Thirst icon.png Thirst
    • No longer partially reveals invisible heroes below 40% health.
    • Now fully reveals invisible heroes below 20% health.
  • Rupture icon.png Rupture
    • Increased duration from 5/7/9 to 7/8/9.
    • Reduced cooldown from 70 to 70/60/50.

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Melee hero collision size now reduced from 24 to 12.

6.72

  • Increased attack range from 100 to 128.

6.71

  • Blood Bath icon.png Blood Bath now heals Bloodseeker by 5%/10%/15%/20% of a dying enemy hero's health when he is within 225 range of it.
    Bloodseeker is still healed by 10%/20%/30%/40% if he is the killer.

6.69

6.68

  • Increased Agility agility gain from 2.6 to 3.0.

6.65

  • Bloodrage icon.png Bloodrage
    • Reduced duration from 6/9/12/15 to 6/7/8/9.
    • Rescaled cooldown from 10 to 12/10/8/6.
    • Increased damage per second from 20/15/10/5 to 20 on each level.

6.63

  • Reduced base armor from 2 to 0 (total armor is now 3.36).

6.61

6.58

  • Increased base Strength strength from 18 to 23.
  • Reduced Rupture icon.png Rupture cooldown from 100 to 70.

6.55

  • Increased Blood Bath icon.png Blood Bath heal from creeps from 5%/10%/15%/20% to 10%/15%/20%/25% of the unit's health.

6.54

  • Bloodrage icon.png Bloodrage
    • Reduced manacost from 80/100/120/140 to 80 on each level.
    • Reduced cooldown from 20 to 10.

6.50

  • Rescaled Bloodrage icon.png Bloodrage damage per second from 2/4/6/8 to 20/15/10/5.

6.39

  • Reduced Thirst icon.png Thirst visibility health threshold from 50% to 40%.

6.35

  • Increased base armor from 0 to 2 (total armor is now 5.36).
  • Thirst icon.png Thirst
    • Is no longer an active ability with a 30 second duration, 100 manacost and 60 seconds cooldown. Is now a passive ability.
    • Reduced radius from global to 1500/3000/4500/6000

6.28

  • Now displays a status debuff icon on the target

6.21

  • Rupture icon.png Rupture
    • No longer uses a projectile.
    • No longer displays a status debuff icon.
    • Increased manacost from 100/150/200 to 150/200/250.
    • Increased cooldown from 70 to 100.

6.20

  • Rupture icon.png Rupture
    • Increased initial damage from 100/200/300 to 150/250/350.
    • Reduced duration from 7/10/13 to 5/7/9.

6.14

  • Rupture icon.png Rupture
    • Now displays a status debuff icon on the target
    • Now uses a projectile (speed unknown)
    • Changed damage type from hp removal to pure
    • Reduced manacost from 200/250/300 to 100/150/200.
    • Reduced cooldown from 120 to 70.

6.13

  • Re-added and reworked Bloodseeker.
  • Changed primary attribute from Intelligence intelligence to Agility agility.
  • Increased base Strength strength from 17 to 19.
  • Increased base Agility agility and gain from 15 + 1.6 to 24 + 2.6.
  • Reduced base Intelligence intelligence from 21 + 2.6 to 18 + 1.7.
  • Removed Bleed
  • Removed Demon Fury
  • Bloodrage icon.png Bloodrage
    • Is now Bloodseeker's first ability, instead of second.
    • Changed legacy hotkey from B to D.
    • Reduced duration from 15 on each level to 6/9/12/15.
  • Added new ability
Blood Bath icon.png Blood Bath:
Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.
Killed hero's max health as heal: 10%/20%/30%/40%
Killed creep's max health as heal: 5%/10%/15%/20%
Notes: Works against any unit Bloodseeker kills except for buildings and wards, but including allied units.
  • Added new ability
Thirst icon.png Thirst:
Senses the blood of any hero when they are below 50% health. If it finds one, Strygwyr gains vision of that unit and increases move speed.
Health threshold: 50%
Movement speed bonus: 11%/22%/33%/44%
Duration: 30
Manacost: 100
Cooldown: 60
Notes: When cast, checks all enemy heroes' health for 30 seconds. If any of them drop below the threshold, they revealed and Bloodseeker gains the movement speed bonus. Can reveal multiple heroes, but gains movement speed only from one.
Old Rupture icon.png Rupture:
Strygwyr's blood is that of demons, and highly damaging to most. He sprays blood from his chest, hitting a random target close to him every few seconds.
Radius: ~200
Initial damage: 0/20/40/60
Damage per second: 40
Duration: 40
Notes: Is a passive, regular ability. Every second, a random enemy is chosen within the radius. That enemy receives a debuff which lasts for 5 seconds. If the same unit is chosen multiple times, the debuff gets refreshed. Initial damage is lethal, damage over time is not.
New Rupture icon.png Rupture:
Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.
Cast range: 1000
Initial damage: 100/200/300
Moved distance as damage: 20%/40%/60%
Duration: 7/10/13
Manacost: 200/250/300
Cooldown: 120
Notes: Damages the unit based on how far it moved. If it stands still, no damage is afflicted beside the initial damage. Damage type is hp removal.

6.04

  • Removed Bloodseeker.

6.03

  • Bleed
    • Reduced movement speed slow from 20%/30%/40%/50% to 10%/15%/20%/25%.
    • Reduced attack speed slow from 20/30/40/50 to 10/15/20/25.

6.02

  • Bleed
    • Increased cooldown from 0 to 16.
    • Increased manacost from 120 on each level to 110/120/130/140.

6.01

6.00

  • Created

Replaced abilities[edit]

Bloodrage (Pre 6.82)
Partially blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be dispelled. Play
Q
D
Bloodrage icon.png
Ability Affects Damage
Target Unit Units Magical
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
Cast Time: 0.4+0.4
Cast Range: 800
Attack Damage Bonus: 30%/60%/90%/120%
Damage per Second: 20
Duration: 6/7/8/9
Cooldown 12/10/8/6 Mana 80
Partially blocked by Spell Immunity. Cannot be cast on spell immune units, but becoming spell immune will not remove the effect
Cannot be dispelled. Can not be dispelled by absolutly anything but death.
Strygwyr shares his animalistic thirst for bloodshed.

Notes:

  • This ability got reworked into the current Bloodrage icon.png Bloodrage in the 6.82 gameplay patch.
  • Can be cast on enemies and allies alike, including self, applying all the effects.
  • Applies a silence and a Normal Dispel on the target, as well as increasing its attack damage, but also dealing damage to it.
  • Only increases base attack damage and damage gained through the primary attribute. Raw damage bonus is not increased.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in 6/7/8/9 instances.
  • Deals a total of 120/140/160/180 damage to the target unit.

Blood Bath
Not blocked by Spell Immunity. Can be used by illusions. Play
W
B
Blood Bath icon.png
Ability Affects
Passive Self
Bloodseeker revels in combat, regaining health with every unit he kills or whenever an enemy Hero dies within a 325 radius of Bloodseeker. The health gained is a percentage of the killed unit's maximum HP.
Enemy Death Heal Radius: 325
Killed Hero's max Health as Heal: 10%/20%/30%/40%
Killed Non-Hero's max Health as Heal: 10%/15%/20%/25%
Flayed ones bathing in the blood of the recently fallen is a terrifying sight on the field of battle

Notes:

  • This ability got replaced by Blood Rite icon.png Blood Rite in the 6.82 gameplay patch.
  • Suiciding enemy heroes will still heal Bloodseeker when within the radius.
  • Bloodseeker will regenerate health regardless of how he killed the unit, be it with spells, items or attacks.

Bleed
Blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be dispelled.
Q
E
Unknown icon.png
Ability Affects Damage
Target Unit / Channeled Enemies Magical
Strygwyr focuses on an enemy unit, and causes it to bleed painfully, slowing its speed and causing damage. If Strygwyr stops channeling, the effect stops 5 seconds later.
Cast Time: 0.6+1.4
Cast Range: ?
Max Channel Time: 5
Damage per Second: 20/30/40/50
Movement Speed Slow: 10%/15%/20%/25%
Attack Speed Slow: 10/15/20/25
Debuff Duration: 5
Cooldown 16 Mana 110/120/130/140

Notes:

  • This ability belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
  • When the channeling gets canceled prematurely, the debuff will still last on the unit for 5 seconds.
  • Deals damage in 1 second intervals, starting immediatly upon cast, resulting in up to 10 possible instances when fully channeled.
  • Can deal up to 200/300/400/500 damage when fully channeled (before reductions).

Rupture (6.00-6.03b)
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged.
E
R
Rupture icon.png
Ability Affects Damage
Passive Enemies Magical
Strygwyr's blood is that of demons, and highly damaging to most. He sprays blood from his chest, hitting a random target close to him every few seconds.
Search Radius: 200
Search Interval: 1
Initial Damage: 0/20/40/60
Damage per Second: 40
Duration: 5

Notes:

  • This version of Rupture belong to Bloodseeker before he got removed in the 6.04 gameplay patch.
  • Randomly choses an enemy within the radius and places a debuff on it, which causes it to take damage for 5 seconds.
  • The damage per second is not lethal, but the initial damage is.
  • If the same unit is chosen multiple times in row, the debuff gets refreshed. The initial damage is only applied upon receiving the debuff.
  • Deals damage in 1 second intervals, starting immediatly, resulting in 5 instances (6, together with the initial damage).
  • One instance of debuff can deal up to 200/220/240/260 damage (before reductions).

Demon Fury
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled. Cannot be used by illusions.
R
F
Unknown icon.png
Ability Affects
No Target Self
Strykwyr lets part of his inner demon out and goes on a rampage. He attacks with a small range and deals critical damage with every strike.
Cast Time: 0+0
Transformation Time: 1
Attack Range Bonus: 100
Critical Damage: 200%
Duration: 8/11/14
Cooldown 100 Mana 150

Notes:

  • This ability belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
  • During the transformation, Bloodseeker can't do anything. Cannot be interrupted.
  • Does not disjoint projectiles upon cast.
  • Increases Bloodseeker's attack range to 200 and turns him into a ranged unit for the duration. Attack projectile speed is unkown.
  • When dying during Demon Fury, all bonuses are lost.

Gallery[edit]

See also[edit]

References[edit]

  1. [1],Bloodseeker reaching the movement speed of the game.