From Dota 2 Wiki
Jump to: navigation, search
23 + 2
24 + 3
18 + 1.7
Level Base 1 16 25
Hit Points 150 587 1195 1879
Mana 0 234 585 1014
Damage 29‒35 53‒59 100‒106 145‒151
Armor 0 3.36 9.94 16.24
Attacks / Second 0.58 0.72 1 1.27
Movement Speed 290
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.43+0.74
Base Attack Time 1.7
Collision Size 24

Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.


Bloodseeker Strygwyr, the Bloodseeker
Play "You should be honored to bleed so that the Flayed ones may live."
Role: Pip carry.png Carry / Pip jungler.png Jungler
Lore: Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
Voice: Jon St. John (Responses)



Not blocked by Spell Immunity. Blocked by Linken's Sphere. Can be purged. Play
Bloodrage icon.png
Ability Affects
Target Unit Units
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Heroes affected by Bloodrage will be healed for 25% of the max health of any units they kill. Heroes affected by Bloodrage when killed will heal 25% of their max health to their killer.
Cast Time: 0.2+0.6
Cast Range: 800
Damage Amplification: 25/30/35/40%
Duration: 9/10/11/12
Cooldown 12/10/8/6
Strygwyr shares his animalistic thirst for bloodshed.


  • Amplifies for half the value when the dealer and receiver are 2200 range apart from each other.
  • Bloodrage icon.png Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
  • Bloodrage icon.png Bloodrage does not give healing if a unit kills Roshan.
  • Since the cooldown is shorter than the duration, it's possible to have two units bloodraged at a time.
  • When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 96% (1.4*1.4=1.96).
  • Does not amplify damage dealt by abilities that use an independent source of damage (e.g. Land Mines icon.png Land Mines, Death Ward icon.png Death Ward).

Blood Rite
Blocked by Spell Immunity. Can be purged. Play
Blood Rite icon.png
Ability Affects Damage
Target Area Enemies Pure
Bloodseeker baptizes an area in sacred blood. After 3 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cast Time: 0.4+0.57
Cast Range: 1500
Effect Radius: 600
Damage: 120/160/200/240
Silence Duration: 3/4/5/6
Cooldown 29/26/23/20 Mana 100
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle


  • The affected area is visible to enemies.
  • The delay consists of 0.4 seconds cast time +2.6 seconds effect delay.
  • With max level Bloodrage icon.png Bloodrage applied on both Bloodseeker and the enemy unit, Blood Rite icon.png Blood Rite deals 235.2/313.6/392/470.4 damage.
  • Grants 200 radius flying vision at the center of the affected area for 6 seconds after cast.

Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Cannot be used by illusions.
Thirst icon.png
Ability Affects
Passive Self
Enables Bloodseeker to sense enemy Heroes whose health is below a certain percentage wherever they are, giving him True Sight on that unit, increased movement speed and increased damage. Bonuses stack per Hero.
Radius: Global
Visibility Health Threshold: 30%
Max Attack Damage Bonus per Hero: 10/20/30/40
Max Move Speed Bonus per Hero: 10%/20%/30%/40%
Strygwyr becomes frenzied when blood is spilled.


  • Thirst icon.png Thirst grants 0.5%/1%/1.5%/2% movement speed and 0.5/1/1.5/2 attack damage for every 5% hp missing on an enemy hero .
  • When an enemy hero drops below 30% hp, he will be visible through the Fog of War and their icon is visible on the mini-map.
  • When enemies are revealed by Thirst icon.png Thirst, a debuff and particle effects are placed on them, which are visible to everyone.
  • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst icon.png Thirst.

Not blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be purged. Play
Rupture icon.png
Ability Affects Damage
Target Unit Enemies Pure
Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.
Cast Time: 0.6+0.33
Cast Range: 1000
Moved Distance as damage: 20%/40%/60%
Duration: 12
Cooldown 60 Mana 150/200/250
When the Bloodseeker hunts you, injuries become fatalities.


  • Checks the distance the affected unit moved every 0.25 seconds and then damages a percentage of that distance.
  • If the affected unit moved more than 1300 distance in 0.25 seconds, it will not be damaged for that instance.
  • After Rupture icon.png Rupture damaged the affected unit at least once, it periodically will deal 0 damage instances, even when the target isn't moving anymore.
    • This 0 damage instances still can trigger any on-damage effect with no minimum damage threshold.
    • Examples of such are Nightmare icon.png Nightmare, which ends after the invulnerability and Recall icon.png Recall, which instantly gets canceled.
    • Spells with a minimum damage threshold like Cold Snap icon.png Cold Snap and Blink Dagger icon.png Blink Dagger however, are not triggered.
  • Despite the sounds, affected units take no damage when moving upwards (with e.g. Torrent icon.png Torrent or Impale icon.png Impale).

Recommended Items[edit]

Starting Items:

  • A Stout Shield will provide early protection from harass and allow Bloodseeker to tank up creeps

Early-game items:

  • Boots of Speed provide chasing power and the ability to escape in some situations, especially coupled with Bloodseeker's silence.
  • Town Portal Scrolls are particularly useful due to Bloodseeker's ability to spot a target anywhere on the map.
  • Sange is good at giving you health and a potential slow. Orb of Venom is a cheaper for slowing enemies, but does not provide strength and tankiness, although it has good harass potential. The slows allows for setting up an effective Blood Rite.

Core items:

  • Sange and Yasha provide important agility for damage and attack speed and a maim to further slow fleeing enemies.
  • Force Staff has great synergy with Rupture. Since rupture does not do initial damage, this can be used quickly after rupture to disable Blink daggers. It also adds utility to Bloodseeker, and can be used along with Rupture as a nuke. Also provides Mana and a method of escape/catching up.

Situational items:

  • Black King Bar is highly recommended against disablers. A Black King Bar makes Bloodseeker inescapable when Thirst is active.
  • Scythe of Vyse offers a powerful disable against enemy heroes and should not be ignored if your team lacks disables.
  • Heaven's Halberd has unexpectedly good synergy with Bloodseeker. Defensively, it provides health and evasion and an active to disable hard-hitters. When used in conjunction with Bloodrage on right-click heroes, it amplifies damage done to them, while preventing them from doing damage-amplified attacks. Foes can, however, cast damage-boosted spells, so heroes like Morphling with powerful nukes may not be prime targets for Bloodrage.
  • Butterfly provides much needed agility and attack speed as well as evasion. The active ability can also be used in conjunction with Thirst to catch up to an enemy if needed.
  • Ethereal Blade and/or Dagon can be combined with the damage amplification of Bloodrage to deal huge amounts of damage.
  • Monkey King Bar may be useful in some situations for its minibash to prevent channeled escape spells and its True Strike that renders enemy evasion null (important against abilities such as Windrunner Windranger's Windrun, Riki Riki's Smoke Screen or Phantom Assassin icon.png Phantom Assassin's Blur).
  • Heart of Tarrasque is always a useful item and a strong Bloodseeker can gain much staying power from it.
  • Radiance proves to be a good source of DPS during a chase owing to Bloodseeker's incredible speed via Thirst. Radiance burn damage is amplified per second by Bloodrage.



  • Bloodseeker, whilst being an efficient jungler and dual laner, is also a prime choice for solo mid, as it gives him easy access to the side lanes for ganking.
    • Reaching level six as quickly as possible should be a priority of the player; ganks should not usually be attempted before he has his ultimate.
  • Rupture is one of the best abilities to intercept an enemy hero that is chasing you or your allies, especially since it goes through spell immunity and does full damage regardless of armor and magic resistance. Heroes with high mobility like Anti-Mage, Lycan, Luna, Queen of Pain or Night Stalker suffer devastating damage when Ruptured as they are chasing or running away.
  • When ganking it is sometimes best to save your Rupture for when your target begins running away rather than right at the beginning of the gank.
  • Using Blood Rite in conjunction with Rupture allows for more precise aiming of the skill.
  • Each individual Meepo will add to the Thirst bonus stack.
  • Skull Basher or Abyssal Blade and even Eul's Scepter of Divinity can opt to be taken if your team lacks disables and your enemies are using Teleportation spells like Town Portal Scrolls to escape your onslaught.
  • Force Staff, in conjunction with Rupture can cause significant burst damage (120/240/360) to enemy heroes by forcing them to move. It also serves as a quick escape tool, something that Bloodseeker does not naturally possess. However, it should be noted that the burst damage is relatively little to the level of your enemies and the level of your ultimate, and may just potentially push your target to safety. Urn of Shadows combined with Bloodrage deals even more dmg for less money.
  • Helm of the Dominator can introduce interesting new utility if Bloodrage is used as a steroid.
  • Shadow Blade can be used to surprise your enemies, especially when they are alone. Backstab damage, movement speed and attack speed boosts your hunting ability along with your Thirst.


  • With his Thirst icon.png Thirst ability, Bloodseeker is the only hero which can reach the game's ultimate movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
  • This part of Blood Rite's Play sound effect makes use of Play this voice line of Bloodseeker.
  • Despite the character having an Aztec or Incan motif, Bloodseeker's name—Strygwyr—is likely a Welsh-influenced rendering of the Romanian word "strigoi," meaning poltergeist, often used in folklore in reference to vampires.
  • Bloodseeker's response Play "Blood is in the air." is most likely a reference to the song "Love is in the air".
  • Bloodseeker's response Play "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.

Update History[edit]

June 14, 2013 Patch

June 05, 2013 Patch

  • Fixed Thirst icon.png Thirst initial armor value being incorrect.

February 07, 2013 Patch

  • Rupture icon.png Rupture:
    • Fixed damage interval.
    • Fixed being able to use potions during Rupture icon.png Rupture.

August 15, 2012 Patch

  • Added new dialogue for Kunkka, Bloodseeker, Drow Ranger and Enigma.

August 09, 2012 Patch

  • Fixed Blood Bath not working on siege units.

July 05, 2012 Patch

  • Fixed Blood Bath not properly granting a heal from enemy heroes dying in an AoE.

June 28, 2012 Patch

  • Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn't deny.
  • Haste animation added for Bloodseeker.

May 24, 2012 Patch

  • Added overhead healing messages for Warlock and Bloodseeker.

May 03, 2012 Patch

  • Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).

April 12, 2012 Patch

  • Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.

March 08, 2012 Patch

  • Fixed Rupture hurting cycloned units.
  • Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
  • Updated Rupture effect.

January 19, 2012 Patch

  • Fixed Rupture not hurting heroes when they blink.
  • [Undocumented] Modified hero selection portraits of Bloodseeker and Crystal Maiden.

January 12, 2012 Patch

  • Fixed being able to cast Bloodrage on Magic Immune allies/self.

December 01, 2011 Patch

  • Fixed Thirst working on illusions.
  • Fixed a bug with Rupture against magic immune enemies.
  • Fixed Rupture hurting you while you are cycloned.

November 23, 2011 Patch

  • Fixed Bloodbath interaction against siege weapons.

November 17, 2011 Patch

  • Fixed Rupture damaging invulnerable/cycloned units.

October 27, 2011 Patch

  • Fixed Siege units being considered as heroes for Bloodbath's distance check.

October 13, 2011 Patch

  • Fixed Bloodbath interaction against siege weapons.
  • Bloodbath now heals him for the correct amount on hero kills.
  • Fixed Thirst being removed instantly when no heroes are found, rather than waiting 3 seconds.
  • Fixed Force Staff (and other forced movements like Pudge's Meat Hook) not triggering rupture damage.
  • Fixed a bug that caused heroes to play their Pain lines when they were hurting themselves (as in Bloodseeker's Bloodrage).

October 06, 2011 Patch

  • Enabled Kunkka and Bloodseeker.

July 01, 2011 Patch

  • Fixed Blood Bath to not proc against Roshan.

June 24, 2011 Patch

  • Bloodseeker no longer gets Thirst from low-health illusions.

May 20, 2011 Patch

  • Fixed bloodseeker adding 80 damage when blood raging instead of 80% of the base.

March 03, 2011 Patch

  • Fixed Bloodbath healing for twice as much when you kill creeps.

February 12, 2011 Patch

  • Enabled audio loop for Rupture, which gets louder when you move.

February 04, 2011 Patch

  • Fixed Bloodseeker's Thirst working on wards.
  • Fixed Rupture being dispelled by Kraken Shell, Purge and Manta.
  • Fixed rupture damage with BKB.

Balance Changelog[edit]


  • Added to Captain's Mode
  • Bloodrage icon.png Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag


  • Bloodrage icon.png Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart


  • Removed from Captain's Mode.
  • Base movement speed from 300 to 290.
  • Reworked Bloodrage icon.png Bloodrage.
  • Replaced Blood Bath icon.png Blood Bath with a new active ability, Blood Rite icon.png Blood Rite.
  • Thirst icon.png Thirst:
    • Visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight).
    • Now shows a debuff and a visible effect to the enemy when they are revealed.
    • Movement and damage bonuses are now proportional to how low the enemy's health is.
    • Movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40.
  • Rupture icon.png Rupture:
    • No longer deals initial damage.
    • Duration increased from 7/8/9 to 12.
    • Cooldown reduced from 70/60/50 to 60.



  • Thirst icon.png Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35.
  • Blood Bath icon.png Blood Bath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies.


  • Base movement speed reduced from 305 to 300.
  • Thirst icon.png Thirst has been reworked:
    • Is now global instead of 6000 range.
    • Bonus now stacks for each unit that is low HP.
    • HP threshold increased from 20/30/40/50% to 50%.
    • Movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%.
    • When active, movement speed cap is removed on your hero.
    • No longer provides armor bonus.
    • Provides bonus 7/14/21/28 damage.
    • No longer grants full hero vision around low HP targets, it only shows their model.
    • No longer lasts for an extra 3 seconds when the target is dead .


  • Thirst icon.png Thirst now gives you bonus 3/4/5/6 armor when active.
  • Bloodrage icon.png Bloodrage dispels the target before applying its buff.
  • Rupture icon.png Rupture damage is now HP removal.


  • Blood Bath icon.png Blood Bath death detection AoE for enemy heroes increased from 225 to 325.
  • Bloodrage icon.png Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%.
  • Thirst icon.png Thirst
    • AOE from 1500/3000/4500/6000 to 6000.
    • MS bonus from 11/22/33/44% to 15/25/35/45%.
    • HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that).


  • Thirst icon.png Thirst
    • No longer partially reveals invisible heroes below 40% health.
    • Now fully reveals invisible heroes below 20% health.
  • Rupture icon.png Rupture
    • Duration improved from 5/7/9 to 7/8/9.
    • Cooldown now scales from 70 to 70/60/50.


  • Undid melee hero collision change from 6.72c


  • Melee hero collision size now reduced from 24 to 12.


  • Rebalanced all Melee heroes between 100 and 128 range to be 128 range
    • Bloodseeker previously had 100 range.


  • Blood Bath icon.png Blood Bath now gives 50% of its normal regeneration if he doesn't kill the target but is near it.



  • Agility gain increased from 2.6 to 3.0.


  • Bloodrage icon.png Bloodrage rebalanced
    • Duration from 6/9/12/15 to 6/7/8/9.
    • Cooldown from 10 to 12/10/8/6.
    • HP loss from 20/15/10/5 to a constant 20 hp per sec.


  • Base armor reduced by 2 points.



  • Improved base strength from 18 to 23.
  • Reduced Rupture icon.png Rupture cooldown from 100 to 70 seconds.


  • Minor improvement to early levels of Blood Bath icon.png Blood Bath.



  • Changed Bloodrage's stats a bit


  • Reduced Strygwyr's Thirst HP detection from 50% to 40%


  • Reworked Strygwyr's Thirst
  • Minor armor buff (usually 1) to most melee heroes


  • Rupture duration from 7/10/13 to 5/7/9 but slight increase of initial dmg from 100/200/300 to 150/250/350


  • Removed Bloodseeker for now, pending proper hero remaking.
    • We've temporarily removed Bloodseeker due to our inability to iron out a bug associated with his uncontrollability after dying during morphing. This probably sounds unnecessarily harsh, but we're on a deadline, trying to get a version ready for IGS and right now bugs/balance take priority. Hopefully Bloodseeker will get re-added in a version soon.

Replaced Abilities[edit]

Bloodrage (Old)
Partially blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be purged. Play
Bloodrage icon.png
Ability Affects Damage
Target Unit Units Magical
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
Cast Time: 0.4+0.4
Cast Range: 800
Attack Damage Bonus: 30%/60%/90%/120%
Damage per Second: 20
Duration: 6/7/8/9
Cooldown 12/10/8/6 Mana 80
Partially blocked by Spell Immunity. Cannot be cast on spell immune units, but becoming spell immune will not remove the effect
Cannot be purged. Can not be dispelled by absolutly anything but death.
Strygwyr shares his animalistic thirst for bloodshed.


  • Can be cast on enemies and allies alike, including self, applying all the effects.
  • Applies a silence and a Normal Dispel on the target, as well as increasing its attack damage, but also dealing damage to it.
  • Only increases base attack damage and damage gained through the primary attribute. Raw damage bonus is not increased.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in 6/7/8/9 instances.
  • Deals a total of 120/140/160/180 damage to the target unit.

Blood Bath
Not blocked by Spell Immunity. Can be used by illusions. Play
Blood Bath icon.png
Ability Affects
Passive Self
Bloodseeker revels in combat, regaining health with every unit he kills or whenever an enemy Hero dies within a 325 radius of Bloodseeker. The health gained is a percentage of the killed unit's maximum HP.
Enemy Death Heal Radius: 325
Killed Hero's max Health as Heal: 10%/20%/30%/40%
Killed Non-Hero's max Health as Heal: 10%/15%/20%/25%
Flayed ones bathing in the blood of the recently fallen is a terrifying sight on the field of battle


  • Suiciding enemy heroes will still heal Bloodseeker when within the radius.
  • Bloodseeker will regenerate health regardless of how he killed the unit, be it with spells, items or attacks.


See also[edit]


  1. [1],Bloodseeker reaching the movement speed of the game.