Bloodseeker/Changelogs

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Version history[edit]

Version
Description
  • Increased base attack damage from 29-35 to 33-39 (total attack damage is now 57-63).
  • Increased Strength attribute symbol.png strength gain from 2.4 to 2.7.
  • Reduced base health regeneration from 0.25 to 0.
  • Blood Rite icon.png Blood Rite
    • Reduced cast time from 0.4 to 0.3.
    • Reduced cooldown from 25/21/17/13 to 18/16/14/12.
  • Level 10 left talent: Increased health bonus from 200 Health to 225.
  • Level 10 left talent: Replaced +5 armor with +200 health.
  • Level 15 left talent: Replaced +250 health with +75 Blood Rite icon.png Blood Rite damage.
  • Level 20 right talent: Replaced 30 respawn time reduction with +14% Rupture icon.png Rupture damage.
  • Thirst icon.png Thirst now lingers for 2 seconds after a target dies. [?]
  • Added talents:
    • Level 10: +25 attack damage or +5 armor
    • Level 15: +250 health or +30 attack speed
    • Level 20: +10 all stats or -30s respawn time
    • Level 25: 30% lifesteal or -7s Blood Rite icon.png Blood Rite cooldown
  • Increased Rupture icon.png Rupture distance to damage from 26%/42%/60% to 30%/45%/60%.
  • Thirst icon.png Thirst
    • Increased max movement speed bonus per hero from 10%/20%/30%/40% to 16%/24%/32%/40%
    • Increased max attack damage bonus per hero from 10/20/30/40 to 16/24/32/40.
  • Reduced Blood Rite icon.png Blood Rite cooldown from 30/25/20/15 to 25/21/17/13.
  • Increased Rupture icon.png Rupture distance to damage from 20%/40%/60% to 26%/42%/60%.
  • Increased Strength attribute symbol.png strength gain from 2 to 2.4.
  • Increased attack range from 128 to 150.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Bloodseeker: Replaces Rupture icon.png Rupture's 60 second cooldown with 2 charges that have a 40 second replenish time.
  • Reduced Rupture icon.png Rupture cast point from 0.6 to 0.4.
  • Rescaled Blood Rite icon.png Blood Rite cooldown from 29/26/23/20 to 30/25/20/15.
  • Reduced Bloodrage icon.png Bloodrage heal from 25% on each level to 19%/21%/23%/25%.
  • Changed Thirst icon.png Thirst scaling from 100%->25% to 75%->25%.
  • Bloodrage icon.png Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart.
Old Bloodrage icon.png Bloodrage:
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
Cast time: 0.4
Cast range: 800
Attack damage bonus: 30%/60%/90%/120%
Damage per second: 20
Duration: 6/7/8/9
Mana cost: 80
Cooldown: 12/10/8/6
Notes: Dispels the target and the applies the debuff. Silences the target. Cannot be dispelled. Cannot be cast on spell immune units, but spell immunity does not dispel.
New Bloodrage icon.png Bloodrage:
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Heroes affected by Bloodrage will be healed for 25% of the max health of any units they kill. Heroes affected by Bloodrage when killed will heal 25% of their max health to their killer.
Cast time: 0.2
Cast range: 800
Damage amplification: 25%/30%/35%/40%
Duration: 9/10/11/12
Mana cost: 0
Cooldown: 12/10/8/6
Notes: Neither dispels, nor silences the target. Can be dispelled. Can be cast on spell immune units and spell immunity does dispel it.
Blood Rite icon.png Blood Rite:
Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
Cast time: 0.4
Cast range: 1500
Radius: 600
Damage: 120/160/200/240 (damage type: Pure)
Silence duration: 3/4/5/6
Mana cost: 100
Cooldown: 29/26/23/20
Notes: The entire area is marked and visible to everyone during the delay. The delay consists of 2.6 seconds delay and 0.4 second cast time.
  • Thirst icon.png Thirst
    • Reduced visibility health threshold from 50% to 30%.
    • Increased invisible enemy reveal health threshold from 25% to 30%.
    • Now displays a debuff and a visual effect on revealed enemies, both being visible to everyone.
    • Movement speed and attack damage bonus are now proportional to how low the enemy's health is, instead of being granted all together when below the reveal threshold.
    • Increased movement speed bonus per hero from 5%/15%/25%/35% to 10%/20%/30%/40%
    • Increased attack damage bonus per hero from 5/15/25/35 to 10/20/30/40
  • Rupture icon.png Rupture
    • No longer deals 150/250/350 initial damage.
    • Increased duration from 7/8/9 to 12 on each level.
    • Reduced cooldown from 70/60/50 to 60 on each level.
  • Increased Blood Bath icon.png Blood Bath heal from dying enemy heroes within 325 radius from 5%/10%/15%/20% to 10%/20%/30%/40% of their max health.
  • Thirst icon.png Thirst
    • Increased movement speed bonus from 7%/14%/21%/28% to 5%/15%/25%/35%.
    • Increased attack damage bonus from 7/14/21/28 to 5/15/25/35.
  • Reduced base movement speed from 305 to 300.
  • Thirst icon.png Thirst
    • No longer grants shared vision with enemies below the health threshold, but only shows their models through the Fog of War instead
    • Bonuses on Bloodseeker no longer linger for 3 seconds when the target dies
    • Now removes the movement speed cap of 522 for Bloodseeker
    • Bonuses on Bloodseeker now stack for each enemy hero below the threshold
    • Increased radius from 6000 to global
    • Increased visibility health threshold from 20%/30%/40%/50% to 50% on each level
    • Increased invisible enemy reveal health threshold from 10%/15%/20%/25% to 25% on each level
    • Reduced movement speed bonus from 15%/25%/35%/45% to 7%/14%/21%/28%
    • No longer provides 3/4/5/6 armor
    • Now provides 7/14/21/28 attack damage
  • Rupture icon.png Rupture no longer ignores its cast backswing.
  • Increased Bloodrage icon.png Bloodrage attack damage bonus from 20%/40%/60%/80% to 30%/60%/90%/120%.
  • Increased Blood Bath icon.png Blood Bath enemy hero death detection radius from 225 to 325.
  • Thirst icon.png Thirst
    • Increased radius from 1500/3000/4500/6000 to 6000 on each level.
    • Increased movement speed bonus from 11%/22%/33%/44% to 15%/25%/35%/45%.
    • Rescaled enemy hero visibility health threshold from 40% on each level to 20%/30%/40%/50%.
    • Rescaled invisible enemy hero reveal health threshold from 20% to 10%/15%/20%/25%.
  • Thirst icon.png Thirst
    • No longer partially reveals invisible heroes below 40% health.
    • Now fully reveals invisible heroes below 20% health.
  • Rupture icon.png Rupture
    • Increased duration from 5/7/9 to 7/8/9.
    • Reduced cooldown from 70 to 70/60/50.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased attack range from 100 to 128.
  • Blood Bath icon.png Blood Bath now heals Bloodseeker by 5%/10%/15%/20% of a dying enemy hero's health when he is within 225 range of it.
    Bloodseeker is still healed by 10%/20%/30%/40% if he is the killer.
  • Increased Agility attribute symbol.png agility gain from 2.6 to 3.0.
  • Bloodrage icon.png Bloodrage
    • Reduced duration from 6/9/12/15 to 6/7/8/9.
    • Rescaled cooldown from 10 to 12/10/8/6.
    • Increased damage per second from 20/15/10/5 to 20 on each level.
  • Reduced base armor from 2 to 0 (total armor is now 3.36).
  • Increased base Strength attribute symbol.png strength from 18 to 23.
  • Reduced Rupture icon.png Rupture cooldown from 100 to 70.
  • Increased Blood Bath icon.png Blood Bath heal from creeps from 5%/10%/15%/20% to 10%/15%/20%/25% of the unit's health.
  • Bloodrage icon.png Bloodrage
    • Reduced mana cost from 80/100/120/140 to 80 on each level.
    • Reduced cooldown from 20 to 10.
  • Rescaled Bloodrage icon.png Bloodrage damage per second from 2/4/6/8 to 20/15/10/5.
  • Reduced Thirst icon.png Thirst visibility health threshold from 50% to 40%.
  • Increased base armor from 0 to 2 (total armor is now 5.36).
  • Thirst icon.png Thirst
    • Is no longer an active ability with a 30 second duration, 100 mana cost and 60 seconds cooldown. Is now a passive ability.
    • Reduced radius from global to 1500/3000/4500/6000
  • Now displays a status debuff icon on the target
  • Rupture icon.png Rupture
    • No longer uses a projectile.
    • No longer displays a status debuff icon.
    • Increased mana cost from 100/150/200 to 150/200/250.
    • Increased cooldown from 70 to 100.
  • Rupture icon.png Rupture
    • Increased initial damage from 100/200/300 to 150/250/350.
    • Reduced duration from 7/10/13 to 5/7/9.
  • Rupture icon.png Rupture
    • Now displays a status debuff icon on the target
    • Now uses a projectile (speed unknown)
    • Changed damage type from HP Removal to Pure
    • Reduced mana cost from 200/250/300 to 100/150/200.
    • Reduced cooldown from 120 to 70.
  • Re-added and reworked Bloodseeker.
  • Changed primary attribute from Intelligence attribute symbol.png intelligence to Agility attribute symbol.png agility.
  • Increased base Strength attribute symbol.png strength from 17 to 19.
  • Increased base Agility attribute symbol.png agility and gain from 15 + 1.6 to 24 + 2.6.
  • Reduced base Intelligence attribute symbol.png intelligence from 21 + 2.6 to 18 + 1.7.
  • Removed Bleed
  • Removed Demon Fury
  • Bloodrage icon.png Bloodrage
    • Is now Bloodseeker's first ability, instead of second.
    • Changed legacy hotkey from B to D.
    • Reduced duration from 15 on each level to 6/9/12/15.
  • Added new ability
Blood Bath icon.png Blood Bath:
Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.
Killed hero's max health as heal: 10%/20%/30%/40%
Killed creep's max health as heal: 5%/10%/15%/20%
Notes: Works against any unit Bloodseeker kills except for buildings and wards, but including allied units.
  • Added new ability
Thirst icon.png Thirst:
Senses the blood of any hero when they are below 50% health. If it finds one, Strygwyr gains vision of that unit and increases move speed.
Health threshold: 50%
Movement speed bonus: 11%/22%/33%/44%
Duration: 30
Mana cost: 100
Cooldown: 60
Notes: When cast, checks all enemy heroes' health for 30 seconds. If any of them drop below the threshold, they revealed and Bloodseeker gains the movement speed bonus. Can reveal multiple heroes, but gains movement speed only from one.
Old Rupture icon.png Rupture:
Strygwyr's blood is that of demons, and highly damaging to most. He sprays blood from his chest, hitting a random target close to him every few seconds.
Radius: ~200
Initial damage: 0/20/40/60
Damage per second: 40
Duration: 40
Notes: Is a passive, regular ability. Every second, a random enemy is chosen within the radius. That enemy receives a debuff which lasts for 5 seconds. If the same unit is chosen multiple times, the debuff gets refreshed. Initial damage is lethal, damage over time is not.
New Rupture icon.png Rupture:
Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.
Cast range: 1000
Initial damage: 100/200/300
Moved distance as damage: 20%/40%/60%
Duration: 7/10/13
Mana cost: 200/250/300
Cooldown: 120
Notes: Damages the unit based on how far it moved. If it stands still, no damage is afflicted beside the initial damage. Damage type is HP Removal.
  • Removed Bloodseeker.
  • Bleed
    • Reduced movement speed slow from 20%/30%/40%/50% to 10%/15%/20%/25%.
    • Reduced attack speed slow from 20/30/40/50 to 10/15/20/25.
  • Bleed
    • Increased cooldown from 0 to 16.
    • Increased mana cost from 120 on each level to 110/120/130/140.
  • Created.

Patch history[edit]

Patch
Description
  • Fixed Thirst icon.png Thirst initial armor value being incorrect.
  • Rupture icon.png Rupture:
    • Fixed damage interval.
    • Fixed being able to use potions during Rupture icon.png Rupture.
  • Fixed Blood Bath icon.png Blood Bath not properly granting a heal from enemy heroes dying in an AoE.
  • Fixed a bug where he could get healed by friendly heroes dying in the area around him that he did not deny.
  • Haste animation added for Bloodseeker minimap icon.png Bloodseeker.
  • Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage icon.png Bloodrage not dispelling potions).
  • Fixed Thirst icon.png Thirst working on illusions.
  • Fixed a bug with Rupture icon.png Rupture against magic immune enemies.
  • Fixed Rupture icon.png Rupture hurting you while you are cycloned.
  • Fixed Blood Bath icon.png Blood Bath interaction against siege weapons.
  • Fixed siege units being considered as heroes for Blood Bath icon.png Blood Bath's distance check.
  • Fixed Blood Bath icon.png Blood Bath interaction against siege weapons.
  • Blood Bath icon.png Blood Bath now heals him for the correct amount on hero kills.
  • Fixed Thirst icon.png Thirst being removed instantly when no heroes are found, rather than waiting 3 seconds.
  • Fixed Force Staff icon.png Force Staff (and other forced movements like Pudge minimap icon.png Pudge's Meat Hook icon.png Meat Hook) not triggering Rupture icon.png Rupture damage.
  • Fixed a bug that caused heroes to play their Pain lines when they were hurting themselves (as in Bloodseeker minimap icon.png Bloodseeker's Bloodrage icon.png Bloodrage).
  • Fixed Blood Bath icon.png Blood Bath healing for twice as much when you kill creeps.
  • Enabled audio loop for Rupture icon.png Rupture, which gets louder when you move.