Bloodseeker/Bugs

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General[edit]

Bloodseeker's bottom canine teeth are glued to his upper ones
Bloodseeker's bottom canine teeth are attached to his upper canine teeth, so that they stretch when he talks.
24 April 2017

Bloodrage[edit]

Bloodrage can heal its target back up from 0 health, allowing them to survive lethal damage
Bloodrage does not check whether the target's health reached 0, and heals regardless. This allows the bloodraged unit to cheat death when combined with Blade Mail icon.png Blade Mail, or frame-perfect timing, if the enemy dies to the reflected damage, triggering the heal.
Flesh Golem icon.png Flesh Golem has the same issue.
24 April 2017

Recasting Bloodrage on the same target does not update the buff's/debuff's heal/damage amp values when it was leveled up in between
When casting Bloodrage on self or another unit, then leveling Bloodrage up further, and then refreshing the buff on self or the same unit by recasting it does not update the buff's damage amp and kill heal values to the new level.
24 April 2017

Casting Bloodrage on a unit who has been bloodraged by another player already, does not update its source to the latest caster
When facing an enemy Rubick, casting Bloodrage on a unit which Bloodseeker already Bloodraged, does not update the buff's source to Rubick, so that Bloodseeker still takes full creddits for it. This goes both ways, it only refreshes the duration, but never updates the source.
24 April 2017

Blood Rite[edit]

Blood Rite's sound doesn't match its effect delay
The target area sound (blood_rite.vsnd_c) does not match Blood Rite's effect delay. Blood Rite damages and silences 2.6 seconds after cast. But the sound is matched for 3 seconds after cast. Although the sound has been pitched higher to get closer to the 2.6 seconds, it is still slightly off.
24 April 2017

Thirst[edit]

When there are multiple units with the Thirst ability, the vision granting on low health enemies malfunctions and flickers rapidly
When there are multiple Bloodseekrs, or when Bloodseeker has illusions, enemy heroes below the visibility threshold start flickering in and out of vision. The Thirst debuff gets rapidly applied and removed, until one Bloodseeker is alive.
24 April 2017

Rupture[edit]

Recasting Rupture on the same target does not update the debuff's damage value when it was leveled up in between
When casting Rupture on an enemy, then leveling Rupture up further, and then refreshing the buff on the enemy by recasting it, does not update the debuff's damage value to the new level.
24 April 2017

Rupture can be cast on, but cannot damage couriers
Since the December 16, 2013 Patch, Rupture got fixed to not affect couriers. However, it can still be cast on them, wasting mana and cooldown, since the courier does not take damage from it.
24 April 2017

Rupture's recharge timer on the status buff visually resets when respawning, causing its cooldown to desync with the charges
When a charge is currently recharging, respawning during it causes the green sweep on the status buff icon to reset, while the actual recharge time is unaffected and continues normally. This can cause the cooldown to desync with the recharge time if the last charge is getting used after respawning.
Other spells affected by this are Cold Feet icon.png Cold Feet, Stone Remnant icon.png Stone Remnant, Fire Remnant icon.png Fire Remnant, Homing Missile icon.png Homing Missile and Demonic Purge icon.png Demonic Purge.
24 April 2017

Rupture does not have infinite charges in -wtf mode
The wtf mode grants charge-based spells infinite charges. However, it does not do this for spells which do not have charges from the beginning. This means that Rupture does not have infinite charges in this mode.
Other spells affected by this are Cold Feet icon.png Cold Feet, Homing Missile icon.png Homing Missile and Demonic Purge icon.png Demonic Purge
21 February 2017

Rupture's target sound does not play upon recasting on the same target
Rupture's target sound only plays upon placing the debuff. It does not play upon refreshing the debuff. As a comparison, Bloodrage's sound always plays, upon applying and upon refreshing. Rupture should do that as well.
24 April 2017

Rupture's loop sound reacts movement on the z axis
Rupture does not deal damage when getting moved upwards, by e.g. any Impale-like spell, or Toss. It used to damage on upward movement during the early beta and was fixed not to do so. But the loop sound was not fixed along with it. It still reacts on upwards movement, getting louder when tossed in the air, while not taking damage from it. The loop sound should only react on horizontal movement, just like its damage.
24 April 2017

Cosmetic items[edit]

When wearing the Habit of the Seeker belt slot item, the default belt item is still visible
When equipping the Habit of the Seeker belt slot item from the Ritual Garb of the Seeker Set, Bloodseeker's default belt item is still visible, causing heavy clipping with the habit of the seeker.
24 April 2017