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23 + 2.4
24 + 3
18 + 1.7
Level Base 1 16 25
Health 200 660 1420 2200
H Regen 0.25 0.94 2.08 3.27
Mana 50 266 590 986
M Regen 0.01 0.73 1.83 3.16
Damage 29‒35 53‒59 100‒106 145‒151
Armor 0 3.43 10.14 16.57
Spell Dmg 0% 1.13% 2.84% 4.93%
Att / Sec 0.58 0.72 1 1.27
Movement Speed 290
Turn Rate 0.5
Sight Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Duration 0.43+0.74
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.

Bio[edit | edit source]

Bloodseeker Strygwyr, the Bloodseeker
Play "You should be honored to bleed so that the Flayed ones may live."
Role: Carry Carry / Disabler Disabler / Jungler Jungler / Nuker Nuker / Initiator Initiator
Lore: Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
Voice: Jon St. John (Responses)

Gameplay[edit | edit source]

Bloodseeker forces difficult decisions on his enemies. Able to drive his foes to a retreat by bathing a large area with a damaging ritual, his gruesome ultimate asks his opponents to hold still, or die.

Abilities[edit | edit source]

Blocked by Linken's Sphere. Not blocked by Spell Immunity. Play
Bloodrage icon.png
Ability Affects
Target Unit Allies / Enemies
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer.
Cast Animation0.2+0.6
Cast Range: 800
Damage Amplification: 25%/30%/35%/40%
Killed Unit's Max Health as Heal: 19%/21%/23%/25%
Duration: 9/10/11/12
Cooldown 12/10/8/6
Buff or Debuff Bloodrage: Dispellable with any dispel.
Strygwyr shares his animalistic thirst for bloodshed.


  • Bloodrage amplifies all three damage types the bloodraged unit deals and takes.
  • Amplifies for half the value when the dealer and receiver are over 2200 range apart from each other.
  • Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
  • Denying allies does heal a unit affected by Bloodrage.
  • Since the cooldown is shorter than the duration, it is possible to have two units bloodraged at a time.
  • When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 56.25%/69%/82.25%/96%.
  • Does not amplify damage dealt by abilities that use an independent source of damage (e.g. Land Mines icon.png Land Mines​, Death Ward icon.png Death Ward​).

Blood Rite
Blocked by Spell Immunity. Play
Blood Rite icon.png
Ability Affects Damage
Target Area Enemies Pure
Bloodseeker baptizes an area in sacred blood. After 3 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cast Animation0.4+0.57
Cast Range: 1500
Effect Radius: 600
Damage: 120/160/200/240
Silence Duration: 3/4/5/6
Cooldown 25/21/17/13 Mana 100
Blocked by Spell Immunity. Silence persists if debuff was placed before spell immunity and when not dispelled.
Debuff Silence: Dispellable with any dispel.
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle


  • The affected area is visible to enemies.
  • Applies a silence within the targeted area after the delay, which consists of 0.4 seconds cast time + 2.6 seconds effect delay.
  • With max level Bloodrage icon.png Bloodrage​ on Bloodseeker, Blood Rite deals 168/224/280/336 damage.
  • With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 235.2/313.6/392/470.4 damage.
  • Grants 200 radius flying vision at the center of the affected area for 6 seconds after cast.

Partially usable by illusions. Disabled by Break. Not blocked by Spell Immunity.
Thirst icon.png
Ability Affects
Passive Self / Enemies
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack damage whenever an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero.
Radius: Global
Thirst Health Threshold: 75%
Visibility Health Threshold: 25%
Max Attack Damage Bonus per Hero: 10/20/30/40
Max Move Speed Bonus per Hero: 10%/20%/30%/40%
Disabled by Break. Disables all aspects of the ability, the detection, damage/speed bonus and the speed limit removal.
Partially usable by illusions. Only removes the 522 movement speed limit for illusions.
Buff Thirst Speed: Undispellable.
Debuff Thirst Vision: Undispellable.
Strygwyr becomes frenzied when blood is spilled.


  • The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
  • Grants 0.2%/0.4%/0.6%/0.8% movement speed and 0.2/0.4/0.6/0.8 attack damage for each percent of enemy heroes' missing health between 75% and 25%.
    • However, since the HUD does not show decimals, attack damage increases by 1 and movement speed by 1% for every missing 5%/2.5%/1.66%/1.25% health.
  • When an enemy hero drops below 25% health, Thirst applies True Sight and makes them visible through the Fog of War.
  • When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
  • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
  • Bloodseeker does not receive any Thirst bonuses for hidden enemy heroes, but for invulnerable ones.
  • This is how much attack damage and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
    • 1 Hero: 10/20/30/40
    • 2 Heroes: 20/40/60/80
    • 3 Heroes: 30/60/90/120
    • 4 Heroes: 40/80/120/160
    • 5 Heroes: 50/100/150/200

Blocked by Linken's Sphere. Not blocked by Spell Immunity. Play
Rupture icon.png
Ability Affects Damage
Target Unit Enemies Pure
Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.
Cast Animation0.4+0.53
Cast Range: 1000
Moved Distance as Damage: 26%/42%/60%
Duration: 12
Number of Charges: 0 (Can be Improved by Aghanim's Scepter. 2)
Charge Replenish Time: 0 (Can be Improved by Aghanim's Scepter. 40)
Cooldown 60 (Can be Improved by Aghanim's Scepter. 0) Mana 150/200/250
Blocked by Linken's Sphere. Still loses a charge when blocked while upgraded.
Can be Improved by Aghanim's Scepter. Grants 2 charges to Rupture with a 40 seconds replenish time.
Buff Rupture Charge Counter: Undispellable.
Debuff Rupture: Undispellable.
When the Bloodseeker hunts you, injuries become fatalities.


  • Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 49 checks.
    • If the unit's position changed between checks, it takes damage based on the distance.
    • If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
  • This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
    • 300 Distance: 78/126/180 damage
    • 600 Distance: 156/252/360 damage
    • 900 Distance: 234/378/540 damage
    • 1200 Distance: 312/504/720 damage
    • 1500 Distance: 390/630/900 damage
  • Multiple casts on the same target do not stack, but refresh the duration instead.
  • Despite the sounds, affected units take no damage when moving upwards (with e.g. Torrent icon.png Torrent​ or Impale icon.png Impale​).

Recommended items[edit | edit source]

Starting Items:

  • A Stout Shield icon.png Stout Shield will provide early protection from harass and allow Bloodseeker to tank up creeps

Early-game items:

  • Boots of Speed icon.png Boots of Speed provide chasing power and the ability to escape in some situations, especially coupled with Bloodseeker's silence.
  • Town Portal Scroll icon.png Town Portal Scrolls are particularly useful due to Bloodseeker's ability to spot a target anywhere on the map.
  • Orb of Venom icon.png Orb of Venom is a cheaper for slowing enemies, but does not provide strength and tankiness, although it has good harass potential. The slows allows for setting up an effective Blood Rite icon.png Blood Rite​.

Core items:

  • Sange and Yasha icon.png Sange and Yasha Yasha provides bonus movement speed to stack with Thirst icon.png Thirst​ and DPS through its agility and attack speed gain. Sange provides health through its strength gain which is important for a Bloodseeker taking extra damage through Bloodrage icon.png Bloodrage​ and allows Bloodseeker to survive aggressive maneuvers. Sange also has a change to slow enemies through maim. Combined S&Y makes Bloodseeker a powerful mid-game force.

Situational items:

  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity gives you movement speed and mana regeneration which Bloodseeker needs as well as a way to stop enemies from teleporting away.
  • Black King Bar icon.png Black King Bar is highly recommended against disablers. A Black King Bar makes Bloodseeker inescapable when Thirst icon.png Thirst​ is active.
  • Scythe of Vyse icon.png Scythe of Vyse offers a powerful disable against enemy heroes and should not be ignored if your team lacks disables.
  • Heaven's Halberd icon.png Heaven's Halberd has unexpectedly good synergy with Bloodseeker. Defensively, it provides health and evasion and an active to disable hard-hitters. When used in conjunction with Bloodrage icon.png Bloodrage​ on right-click heroes, it amplifies damage done to them, while preventing them from doing damage-amplified attacks. Foes can, however, cast damage-boosted spells, so heroes like Morphling icon.png Morphling​ with powerful nukes may not be prime targets for Bloodrage.
  • Butterfly icon.png Butterfly provides much needed agility and attack speed as well as evasion. The active ability can also be used in conjunction with Thirst icon.png Thirst​ to catch up to an enemy if needed.
  • Ethereal Blade icon.png Ethereal Blade and/or Dagon 1 icon.png Dagon can be combined with the damage amplification of Bloodrage to deal huge amounts of damage.
  • Monkey King Bar icon.png Monkey King Bar may be useful in some situations for its minibash to prevent channeled escape spells and its True Strike that renders enemy evasion null (important against abilities such as Windranger icon.png Windranger​'s Windrun, Riki icon.png Riki​'s Smoke Screen or Phantom Assassin icon.png Phantom Assassin​'s Blur).
  • Heart of Tarrasque icon.png Heart of Tarrasque is always a useful item and a strong Bloodseeker can gain much staying power from it.
  • Radiance (Active) icon.png Radiance proves to be a good source of DPS during a chase owing to Bloodseeker's incredible speed via Thirst icon.png Thirst​. Radiance burn damage is amplified per second by Bloodrage icon.png Bloodrage​.
  • Force Staff icon.png Force Staff has great synergy with Rupture icon.png Rupture​. Since rupture does not do initial damage, this can be used quickly after rupture to disable Blink daggers. It also adds utility to Bloodseeker, and can be used along with Rupture as a nuke. Also provides Mana and a method of escape/catching up.

Counters[edit | edit source]


  • Storm Spirit can easily dodge your Blood Rite and takes no Rupture damage during Ball Lightning icon.png Ball Lightning​. He may even counterinitiate on you if you are under the effect of Bloodrage and burst you down.
  • Wraith King deals high melee damage and is granted high durability through a 1 vs 1 duel by the Vampiric Aura icon.png Vampiric Aura​. Furthermore is a natural Blade Mail carrier and even if you survive through his death, he comes back to life with Reincarnation icon.png Reincarnation​.


  • Once your spells are cast, they deal foreseeable damage. This makes it very easy to time the Blade Mail icon.png Blade Mail activation and leave you vulnerable to reflected damage.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity grants additional time to let the Rupture damage take off as well as dodging the Blood Rite or purging the follow-up silence. Additionally it might stop you from chasing low health targets.
  • Due to the focus on right click damage and the lack of hard disables, a Ghost Scepter icon.png Ghost Scepter gives you a hard time dealing damage at all.
  • Linken's Sphere icon.png Linken's Sphere is a very defensive item choice to force you into a sub-optimal build (like Force Staff or Dagon) to pop the spell shield prior to Rupture. Bloodrage is not suited due to the short cast range.
  • Lotus Orb icon.png Lotus Orb is very tricky to deal with, because it is hard to predict the echo shell target and you might end up rupturing yourself. If there's a top priority target it might be shelled on a regular basis, which reduces your attack possibilities drastically.
  • A cheap Town Portal Scroll icon.png Town Portal Scroll gives the best escape possible when your burst damage is not high enough yet. It cannot be cancelled by your native skill set, so a Skull Basher or Monkey King Bar makes sense.

Equipment[edit | edit source]

Tips[edit | edit source]

  • Bloodseeker icon.png Bloodseeker​, whilst being an efficient jungler and dual laner, is also a prime choice for solo mid, as it gives him easy access to the side lanes for ganking.
    • Reaching level six as quickly as possible should be a priority, as ganks should not usually be attempted before Rupture icon.png Rupture​ is available.
  • During the laning phase, put at least one point in Thirst icon.png Thirst​ to remove the movement speed cap and to receive bonus damage; attacking the enemy will cause subsequent attacks to hit harder, and damage dealt in other lanes will provide a further boost to your attack damage.
  • Rupture icon.png Rupture​ is one of the best abilities for intercepting an enemy hero that is chasing you or your allies. Heroes with high mobility such as Anti-Mage icon.png Anti-Mage​, Lycan icon.png Lycan​, Luna icon.png Luna​, Queen of Pain icon.png Queen of Pain​ or Night Stalker icon.png Night Stalker​ suffer devastating damage when Rupture icon.png Rupture​d as they are chasing or running away, and because the damage type of the skill is Pure, it pierces Spell Immunity and ignores armor and magic resistance; do not hesitate to cast the spell on the enemy carries with items or buffs such as Black King Bar icon.png Black King Bar or Repel icon.png Repel​.
    • One hero of note is Slark icon.png Slark​: Rupture icon.png Rupture​ will deal damage even during Shadow Dance icon.png Shadow Dance​, providing a form of disable during his ultimate. In addition, Thirst icon.png Thirst​ will prevent him from regenerating his health pool if his health is low enough, as it provides vision over him.
  • When ganking, it is sometimes best to save Rupture icon.png Rupture​ for when your target begins running away rather than using it to initiate the gank.
  • Using Blood Rite icon.png Blood Rite​ in conjunction with Rupture icon.png Rupture​ allows for more precise aiming of the skill, and also pairs up with abilities that change the position of enemies like Black Hole icon.png Black Hole​, Meat Hook icon.png Meat Hook​, Reverse Polarity icon.png Reverse Polarity​ and Winter's Curse icon.png Winter's Curse​. This way, you can maximize the damage caused, silence multiple opponents for up to 6 seconds, and receive bonus damage and speed from Thirst icon.png Thirst​.
  • Each individual Meepo icon.png Meepo​ will add to the Thirst icon.png Thirst​ bonus stack.
  • Skull Basher icon.png Skull Basher, Abyssal Blade icon.png Abyssal Blade, or even Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity can be bought if your team lacks disables and your enemies are using Teleportation spells like Town Portal Scroll icon.png Town Portal Scrolls to escape your onslaught.
  • Force Staff icon.png Force Staff, in conjunction with Rupture icon.png Rupture​, can cause significant burst damage (120/240/360) to enemy heroes by forcing them to move. It also serves as a quick escape tool, something that Bloodseeker icon.png Bloodseeker​ does not naturally possess. However, it should be noted that the burst damage is relatively little to the level of your enemies and the level of your ultimate, and may just potentially push your target to safety.
  • Radiance (Active) icon.png Radiance is a great pickup for Bloodseeker icon.png Bloodseeker​, and can be easy to farm if you are able to gank and gain kills in the first 20 minutes of the game. The burn damage is amplified by Bloodrage icon.png Bloodrage​ and the item itself provides raw damage. It is very useful in big teamfights, too: burning all nearby enemies increases the chances of getting healed by Bloodrage icon.png Bloodrage​d, and the 17% miss chance grants you extra survivability.
  • Shadow Blade icon.png Shadow Blade can be used to surprise your enemies, especially when they are alone. Backstab damage, movement speed and attack speed boosts your hunting ability along with your Thirst icon.png Thirst​.
    • For enemies with passives like Blur icon.png Blur​ or high movement speed like Death Prophet icon.png Death Prophet​, consider upgrading your Shadow Blade to Silver Edge icon.png Silver Edge, since its Break and Maim aid in ganking lone heroes. The damage reduction can also prevent them from fighting back.
  • Thirst icon.png Thirst​ can reveal any low HP heroes, allowing Invoker icon.png Invoker​, or other heroes with global spells, to finish any heroes on the map global abilities. It is particularly efficient in early game against junglers.
  • Be wary of the heroes on which you use Rupture icon.png Rupture​. Some heroes, such as Storm Spirit icon.png Storm Spirit​, can travel while invulnerable (Ball Lightning icon.png Ball Lightning​), allowing them to escape easily and wasting your ultimate. Gank these heroes when they are unable to use these abilities, either by silencing them or ensuring they have no mana to cast their escape abilities. Avoid using Rupture icon.png Rupture​ if you cannot do so.
  • Using Bloodrage icon.png Bloodrage​ on teammates has some very useful applications: casting on an allied hero with an AoE nuke (e.g. Sonic Wave icon.png Sonic Wave​, Call Down icon.png Call Down​, Requiem of Souls icon.png Requiem of Souls​ or Epicenter icon.png Epicenter​) will allow for greater damage output, subsequently increasing the buffs you receive from Thirst icon.png Thirst​.

Trivia[edit | edit source]

  • With his Thirst icon.png Thirst​ ability, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
  • This part of Blood Rite's Play sound effect makes use of Play this voice line of Bloodseeker.
  • Despite the character having an Aztec or Incan motif, Bloodseeker's name—Strygwyr—is likely a Welsh-influenced rendering of the Romanian word "strigoi," meaning poltergeist, often used in folklore in reference to vampires.
  • Bloodseeker's response Play "Blood is in the air." is most likely a reference to the song "Love is in the air".
  • Bloodseeker's response Play "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
  • Bloodseeker's response Play " Lie down… have a cookie. " is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
  • Bloodseeker's response "I love the smell of serum in the morning" is a reference to a quote of the movie "Apocalypse Now" where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning.

Update history[edit | edit source]

March 24, 2016 Patch

June 14, 2013 Patch

June 05, 2013 Patch

  • Fixed Thirst icon.png Thirst​ initial armor value being incorrect.

February 07, 2013 Patch

  • Rupture icon.png Rupture​:
    • Fixed damage interval.
    • Fixed being able to use potions during Rupture icon.png Rupture​.

August 15, 2012 Patch

  • Added new dialogue for Kunkka, Bloodseeker, Drow Ranger and Enigma.

August 09, 2012 Patch

  • Fixed Blood Bath not working on siege units.

July 05, 2012 Patch

  • Fixed Blood Bath not properly granting a heal from enemy heroes dying in an AoE.

June 28, 2012 Patch

  • Fixed a bug where he could get healed by friendly heroes dying in the area around him that he did not deny.
  • Haste animation added for Bloodseeker.

May 24, 2012 Patch

  • Added overhead healing messages for Warlock and Bloodseeker.

May 03, 2012 Patch

  • Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispelling potions).

April 12, 2012 Patch

  • Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.

March 08, 2012 Patch

  • Fixed Rupture hurting cycloned units.
  • Updated Bloodseeker's Rupture effect (added blood trail so it is more obvious).
  • Updated Rupture effect.

January 19, 2012 Patch

  • Fixed Rupture not hurting heroes when they blink.
  • [Undocumented] Modified hero selection portraits of Bloodseeker and Crystal Maiden.

January 12, 2012 Patch

  • Fixed being able to cast Bloodrage on Magic Immune allies/self.

December 01, 2011 Patch

  • Fixed Thirst working on illusions.
  • Fixed a bug with Rupture against magic immune enemies.
  • Fixed Rupture hurting you while you are cycloned.

November 23, 2011 Patch

  • Fixed Bloodbath interaction against siege weapons.

November 17, 2011 Patch

  • Fixed Rupture damaging invulnerable/cycloned units.

October 27, 2011 Patch

  • Fixed Siege units being considered as heroes for Bloodbath's distance check.

October 13, 2011 Patch

  • Fixed Bloodbath interaction against siege weapons.
  • Bloodbath now heals him for the correct amount on hero kills.
  • Fixed Thirst being removed instantly when no heroes are found, rather than waiting 3 seconds.
  • Fixed Force Staff (and other forced movements like Pudge's Meat Hook) not triggering rupture damage.
  • Fixed a bug that caused heroes to play their Pain lines when they were hurting themselves (as in Bloodseeker's Bloodrage).

October 06, 2011 Patch

  • Enabled Kunkka and Bloodseeker.

July 01, 2011 Patch

  • Fixed Blood Bath to not proc against Roshan.

June 24, 2011 Patch

  • Bloodseeker no longer gets Thirst from low-health illusions.

May 20, 2011 Patch

  • Fixed bloodseeker adding 80 damage when blood raging instead of 80% of the base.

March 03, 2011 Patch

  • Fixed Bloodbath healing for twice as much when you kill creeps.

February 12, 2011 Patch

  • Enabled audio loop for Rupture, which gets louder when you move.

February 04, 2011 Patch

  • Fixed Bloodseeker's Thirst working on wards.
  • Fixed Rupture being dispelled by Kraken Shell, Purge and Manta.
  • Fixed rupture damage with BKB.

Balance changelog[edit | edit source]


  • Reduced Blood Rite icon.png Blood Rite​ cooldown from 30/25/20/15 to 25/21/17/13.
  • Increased Rupture icon.png Rupture​ distance to damage from 20%/40%/60% to 26%/42%/60%.


  • Increased Strength strength gain from 2 to 2.4.
  • Increased attack range from 128 to 150.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Bloodseeker: Replaces Rupture icon.png Rupture​'s 60 second cooldown with 2 charges that have a 40 second replenish time.
  • Reduced Rupture icon.png Rupture​ cast point from 0.6 to 0.4.


  • Rescaled Blood Rite icon.png Blood Rite​ cooldown from 29/26/23/20 to 30/25/20/15.


  • Reduced Bloodrage icon.png Bloodrage​ heal from 25% on each level to 19%/21%/23%/25%.
  • Changed Thirst icon.png Thirst​ scaling from 100%->25% to 75%->25%.




  • Bloodrage icon.png Bloodrage​ now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart.


Old Bloodrage icon.png Bloodrage:
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
Cast time: 0.4
Cast range: 800
Attack damage bonus: 30%/60%/90%/120%
Damage per second: 20
Duration: 6/7/8/9
Mana cost: 80
Cooldown: 12/10/8/6
Notes: Dispels the target and the applies the debuff. Silences the target. Cannot be dispelled. Cannot be cast on spell immune units, but spell immunity does not dispel.
New Bloodrage icon.png Bloodrage:
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Heroes affected by Bloodrage will be healed for 25% of the max health of any units they kill. Heroes affected by Bloodrage when killed will heal 25% of their max health to their killer.
Cast time: 0.2
Cast range: 800
Damage amplification: 25%/30%/35%/40%
Duration: 9/10/11/12
Mana cost: 0
Cooldown: 12/10/8/6
Notes: Neither dispels, nor silences the target. Can be dispelled. Can be cast on spell immune units and spell immunity does dispel it.
Blood Rite icon.png Blood Rite:
Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
Cast time: 0.4
Cast range: 1500
Radius: 600
Damage: 120/160/200/240 (damage type: Pure)
Silence duration: 3/4/5/6
Mana cost: 100
Cooldown: 29/26/23/20
Notes: The entire area is marked and visible to everyone during the delay. The delay consists of 2.6 seconds delay and 0.4 second cast time.
  • Thirst icon.png Thirst
    • Reduced visibility health threshold from 50% to 30%.
    • Increased invisible enemy reveal health threshold from 25% to 30%.
    • Now displays a debuff and a visual effect on revealed enemies, both being visible to everyone.
    • Movement speed and attack damage bonus are now proportional to how low the enemy's health is, instead of being granted all together when below the reveal threshold.
    • Increased movement speed bonus per hero from 5%/15%/25%/35% to 10%/20%/30%/40%
    • Increased attack damage bonus per hero from 5/15/25/35 to 10/20/30/40
  • Rupture icon.png Rupture
    • No longer deals 150/250/350 initial damage.
    • Increasd duration from 7/8/9 to 12 on each level.
    • Reduced cooldown from 70/60/50 to 60 on each level.



  • Increased Blood Bath icon.png Blood Bath​ heal from dying enemy heroes within 325 radius from 5%/10%/15%/20% to 10%/20%/30%/40% of their max health.
  • Thirst icon.png Thirst
    • Increased movement speed bonus from 7%/14%/21%/28% to 5%/15%/25%/35%.
    • Increased attack damage bonus from 7/14/21/28 to 5/15/25/35.


  • Reduced base movement speed from 305 to 300.
  • Thirst icon.png Thirst
    • No longer grants shared vision with enemies below the health threshold, but only shows their models through the Fog of War instead
    • Bonuses on Bloodseeker no longer linger for 3 seconds when the target dies
    • Now removes the movement speed cap of 522 for Bloodseeker
    • Bonuses on Bloodseeker now stack for each enemy hero below the threshold
    • Increased radius from 6000 to global
    • Increased visibility health threshold from 20%/30%/40%/50% to 50% on each level
    • Increased invisible enemy reveal health threshold from 10%/15%/20%/25% to 25% on each level
    • Reduced movement speed bonus from 15%/25%/35%/45% to 7%/14%/21%/28%
    • No longer provides 3/4/5/6 armor
    • Now provides 7/14/21/28 attack damage
  • Rupture icon.png Rupture​ no longer ignores its cast backswing.



  • Increased Bloodrage icon.png Bloodrage attack damage bonus from 20%/40%/60%/80% to 30%/60%/90%/120%.
  • Increased Blood Bath icon.png Blood Bath​ enemy hero death detection radius from 225 to 325.
  • Thirst icon.png Thirst
    • Increased radius from 1500/3000/4500/6000 to 6000 on each level.
    • Increased movement speed bonus from 11%/22%/33%/44% to 15%/25%/35%/45%.
    • Rescaled enemy hero visibility health threshold from 40% on each level to 20%/30%/40%/50%.
    • Rescaled invisible enemy hero reveal health threshold from 20% to 10%/15%/20%/25%.


  • Thirst icon.png Thirst
    • No longer partially reveals invisible heroes below 40% health.
    • Now fully reveals invisible heroes below 20% health.
  • Rupture icon.png Rupture
    • Increased duration from 5/7/9 to 7/8/9.
    • Reduced cooldown from 70 to 70/60/50.


  • Increased collision size from 12 to 24.


  • Reduced collision size from 24 to 12.


  • Increased attack range from 100 to 128.


  • Blood Bath icon.png Blood Bath​ now heals Bloodseeker by 5%/10%/15%/20% of a dying enemy hero's health when he is within 225 range of it.
    Bloodseeker is still healed by 10%/20%/30%/40% if he is the killer.



  • Increased Agility agility gain from 2.6 to 3.0.


  • Bloodrage icon.png Bloodrage
    • Reduced duration from 6/9/12/15 to 6/7/8/9.
    • Rescaled cooldown from 10 to 12/10/8/6.
    • Increased damage per second from 20/15/10/5 to 20 on each level.


  • Reduced base armor from 2 to 0 (total armor is now 3.36).



  • Increased base Strength strength from 18 to 23.
  • Reduced Rupture icon.png Rupture​ cooldown from 100 to 70.


  • Increased Blood Bath icon.png Blood Bath​ heal from creeps from 5%/10%/15%/20% to 10%/15%/20%/25% of the unit's health.


  • Bloodrage icon.png Bloodrage
    • Reduced mana cost from 80/100/120/140 to 80 on each level.
    • Reduced cooldown from 20 to 10.


  • Rescaled Bloodrage icon.png Bloodrage damage per second from 2/4/6/8 to 20/15/10/5.


  • Reduced Thirst icon.png Thirst​ visibility health threshold from 50% to 40%.


  • Increased base armor from 0 to 2 (total armor is now 5.36).
  • Thirst icon.png Thirst
    • Is no longer an active ability with a 30 second duration, 100 mana cost and 60 seconds cooldown. Is now a passive ability.
    • Reduced radius from global to 1500/3000/4500/6000


  • Now displays a status debuff icon on the target


  • Rupture icon.png Rupture
    • No longer uses a projectile.
    • No longer displays a status debuff icon.
    • Increased mana cost from 100/150/200 to 150/200/250.
    • Increased cooldown from 70 to 100.


  • Rupture icon.png Rupture
    • Increased initial damage from 100/200/300 to 150/250/350.
    • Reduced duration from 7/10/13 to 5/7/9.


  • Rupture icon.png Rupture
    • Now displays a status debuff icon on the target
    • Now uses a projectile (speed unknown)
    • Changed damage type from HP Removal to Pure
    • Reduced mana cost from 200/250/300 to 100/150/200.
    • Reduced cooldown from 120 to 70.


  • Re-added and reworked Bloodseeker.
  • Changed primary attribute from Intelligence intelligence to Agility agility.
  • Increased base Strength strength from 17 to 19.
  • Increased base Agility agility and gain from 15 + 1.6 to 24 + 2.6.
  • Reduced base Intelligence intelligence from 21 + 2.6 to 18 + 1.7.
  • Removed Bleed
  • Removed Demon Fury
  • Bloodrage icon.png Bloodrage
    • Is now Bloodseeker's first ability, instead of second.
    • Changed legacy hotkey from B to D.
    • Reduced duration from 15 on each level to 6/9/12/15.
  • Added new ability
Blood Bath icon.png Blood Bath:
Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.
Killed hero's max health as heal: 10%/20%/30%/40%
Killed creep's max health as heal: 5%/10%/15%/20%
Notes: Works against any unit Bloodseeker kills except for buildings and wards, but including allied units.
  • Added new ability
Thirst icon.png Thirst:
Senses the blood of any hero when they are below 50% health. If it finds one, Strygwyr gains vision of that unit and increases move speed.
Health threshold: 50%
Movement speed bonus: 11%/22%/33%/44%
Duration: 30
Mana cost: 100
Cooldown: 60
Notes: When cast, checks all enemy heroes' health for 30 seconds. If any of them drop below the threshold, they revealed and Bloodseeker gains the movement speed bonus. Can reveal multiple heroes, but gains movement speed only from one.
Old Rupture icon.png Rupture:
Strygwyr's blood is that of demons, and highly damaging to most. He sprays blood from his chest, hitting a random target close to him every few seconds.
Radius: ~200
Initial damage: 0/20/40/60
Damage per second: 40
Duration: 40
Notes: Is a passive, regular ability. Every second, a random enemy is chosen within the radius. That enemy receives a debuff which lasts for 5 seconds. If the same unit is chosen multiple times, the debuff gets refreshed. Initial damage is lethal, damage over time is not.
New Rupture icon.png Rupture:
Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.
Cast range: 1000
Initial damage: 100/200/300
Moved distance as damage: 20%/40%/60%
Duration: 7/10/13
Mana cost: 200/250/300
Cooldown: 120
Notes: Damages the unit based on how far it moved. If it stands still, no damage is afflicted beside the initial damage. Damage type is HP Removal.


  • Removed Bloodseeker.


  • Bleed
    • Reduced movement speed slow from 20%/30%/40%/50% to 10%/15%/20%/25%.
    • Reduced attack speed slow from 20/30/40/50 to 10/15/20/25.


  • Bleed
    • Increased cooldown from 0 to 16.
    • Increased mana cost from 120 on each level to 110/120/130/140.



  • Created

Replaced abilities[edit | edit source]

Bloodrage (Pre 6.82)
Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Bloodrage icon.png
Ability Affects Damage
Target Unit Allies / Enemies Magical
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
Cast Animation0.4+0.4
Cast Range: 800
Attack Damage Bonus: 30%/60%/90%/120%
Damage per Second: 20
Duration: 6/7/8/9
Cooldown 12/10/8/6 Mana 80
Blocked by Spell Immunity. Effects persist if buff/debuff was placed before spell immunity.
Buff or Debuff Bloodrage: Undispellable.
Strygwyr shares his animalistic thirst for bloodshed.


  • This ability got reworked into the current Bloodrage icon.png Bloodrage​ in the 6.82 gameplay patch.
  • Can be cast on enemies and allies alike, including self, applying all the effects.
  • Applies a silence and a basic dispel on the target, as well as increasing its attack damage, but also dealing damage to it.
  • Only increases base attack damage and damage gained through the primary attribute. Raw damage bonus is not increased.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in 6/7/8/9 instances.
  • Deals a total of 120/140/160/180 damage to the target unit.

Blood Bath
Can be used by illusions. Not blocked by Spell Immunity. Play
Blood Bath icon.png
Ability Affects
Passive Self
Bloodseeker revels in combat, regaining health with every unit he kills or whenever an enemy Hero dies within a 325 radius of Bloodseeker. The health gained is a percentage of the killed unit's maximum HP.
Enemy Death Heal Radius: 325
Killed Hero's Max Health as Heal: 10%/20%/30%/40%
Killed Non-Hero's Max Health as Heal: 10%/15%/20%/25%
Flayed ones bathing in the blood of the recently fallen is a terrifying sight on the field of battle


  • This ability got replaced by Blood Rite icon.png Blood Rite​ in the 6.82 gameplay patch.
  • Suiciding enemy heroes still heal Bloodseeker when within the radius.
  • Bloodseeker regenerates health regardless of how he killed the unit, be it with spells, items or attacks.

Blocked by Linken's Sphere. Blocked by Spell Immunity.
Unknown icon.png
Ability Affects Damage
Target Unit / Channeled Enemies Magical
Strygwyr focuses on an enemy unit, and causes it to bleed painfully, slowing its speed and causing damage. If Strygwyr stops channeling, the effect stops 5 seconds later.
Cast Animation0.6+1.4
Cast Range: ?
Max Channel Time: 5
Damage per Second: 20/30/40/50
Movement Speed Slow: 10%/15%/20%/25%
Attack Speed Slow: 10/15/20/25
Debuff Duration: 5
Cooldown 16 Mana 110/120/130/140
Debuff Bleeding: Undispellable.


  • This ability belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
  • When the channeling gets canceled prematurely, the debuff still lasts on the unit for 5 seconds.
  • Deals damage in 1 second intervals, starting immediately upon cast, resulting in up to 10 possible instances when fully channeled.

Rupture (6.00-6.03b)
Blocked by Spell Immunity.
Rupture icon.png
Ability Affects Damage
Passive Enemies Magical
Strygwyr's blood is that of demons, and highly damaging to most. He sprays blood from his chest, hitting a random target close to him every few seconds.
Search Radius: 200
Search Interval: 1
Initial Damage: 0/20/40/60
Damage per Second: 40
Duration: 5
Debuff Rupture: Dispellable with any dispel.


  • This version of Rupture belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
  • Randomly chooses an enemy within the radius and places a debuff on it, which causes it to take damage for 5 seconds.
  • The damage per second is not lethal, but the initial damage is.
  • If the same unit is chosen multiple times in a row, the debuff gets refreshed. The initial damage is only applied upon receiving the debuff.
  • Deals damage in 1 second intervals, starting immediately, resulting in 5 instances (6, together with the initial damage).
  • One instance of the debuff can deal up to 200/220/240/260 damage (before reductions).

Demon Fury
Cannot be used by illusions. Not blocked by Spell Immunity.
Unknown icon.png
Ability Affects
No Target Self
Strygwyr lets part of his inner demon out and goes on a rampage. He attacks with a small range and deals critical damage with every strike.
Cast Animation0+0
Transformation Time: 1
Attack Range Bonus: 100
Self Armor Reduction: 1
Critical Damage: 200%
Duration: 8/11/14
Cooldown 100 Mana 150
Buff Demon Fury: Undispellable.


  • This ability had belonged to Bloodseeker before it got removed in the 6.04 gameplay patch.
  • During the transformation, Bloodseeker cannot do anything. Cannot be interrupted.
  • Does not disjoint projectiles upon cast.
  • Increases Bloodseeker's attack range to 200 and turns him into a ranged unit for the duration. Attack projectile speed is unknown.
  • When dying during Demon Fury, all bonuses are lost.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. Bloodseeker reaching the movement speed of the game.