Bloodseeker

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Bloodseeker
Bloodseeker.png
Strength
23 + 2.4
Agility
24 + 3
Intelligence
18 + 1.7
Level Base 1 16 25
Health 200 660 1420 2200
H. Regen 0.25 0.94 2.08 3.27
Mana 50 266 590 986
M. Regen 0.01 0.73 1.83 3.16
Damage 29‒35 53‒59 100‒106 145‒151
Armor 0 3.43 10.14 16.57
Spell Dmg 0% 1.13% 2.84% 4.93%
Att / Sec 0.58 0.72 1 1.27
Movement Speed 290
Turn Rate 0.5
Vision Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.43+0.74
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.

Bio[edit | edit source]

Bloodseeker Strygwyr, the Bloodseeker
Play "You should be honored to bleed so that the Flayed ones may live."
Role: Carry Carry / Disabler Disabler / Jungler Jungler / Nuker Nuker / Initiator Initiator
Lore: Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
Voice: Jon St. John (Responses)

Gameplay[edit | edit source]

Bloodseeker forces difficult decisions on his enemies. Able to drive his foes to a retreat by bathing a large area with a damaging ritual, his gruesome ultimate asks his opponents to hold still, or die.

Abilities[edit | edit source]

Bloodrage
Blocked by Linken's Sphere. Pierces Spell Immunity. Play
Q
D
Bloodrage icon.png
Ability Affects
Target Unit Allies / Enemies
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer.
Cast Animation0.2+0.6
Cast Range: 800
Damage Amplification: 25%/30%/35%/40%
Killed Unit's Max Health as Heal: 19%/21%/23%/25%
Duration: 9/10/11/12
Cooldown 12/10/8/6
Modifiers
Buff or Debuff Bloodrage: Dispellable with any dispel.
Debuff Bloodrage: Dispellable with any dispel.
Strygwyr shares his animalistic thirst for bloodshed.

Notes:

  • Bloodrage amplifies all three damage types the bloodraged unit deals and takes.
  • Amplifies for half the value when the dealer and receiver are over 2200 range apart from each other.
  • Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
  • Denying allies does heal a unit affected by Bloodrage.
  • Since the cooldown is shorter than the duration from level 3 on, it is possible to have two units bloodraged at a time.
  • When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 56.25%/69%/82.25%/96%.
  • Does not amplify damage dealt by abilities that use an independent source of damage (e.g. Land Mines icon.png Land Mines​, Death Ward icon.png Death Ward​).


Blood Rite
Does not pierce Spell Immunity. Play
W
B
Blood Rite icon.png
Ability Affects Damage
Target Area Enemies Pure
Bloodseeker baptizes an area in sacred blood. After 3 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cast Animation0.4+0.57
Cast Range: 1500
Effect Radius: 600
Damage: 120/160/200/240
Silence Duration: 3/4/5/6
Cooldown 25/21/17/13
Mana 100
Does not pierce Spell Immunity. Silence persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Silence: Dispellable with any dispel.
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle

Notes:

  • The affected area is visible to enemies.
  • Applies a silence within the targeted area after the delay, which consists of 0.4 seconds cast time + 2.6 seconds effect delay.
  • With max level Bloodrage icon.png Bloodrage​ on Bloodseeker, Blood Rite deals 168/224/280/336 damage.
  • With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 235.2/313.6/392/470.4 damage.
  • Grants 200 radius flying vision at the center of the affected area for 6 seconds after cast.


Thirst
Partially usable by illusions. Disabled by Break. Pierces Spell Immunity.
E
T
Thirst icon.png
Ability Affects
Passive Self / Enemies
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack damage whenever an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero.
Radius: Global
Thirst Health Threshold: 75%
Visibility Health Threshold: 25%
Max Attack Damage Bonus per Hero: 16/24/32/40
Max Move Speed Bonus per Hero: 16%/24%/32%/40%
Disabled by Break. Disables all aspects of the ability, the detection, damage/speed bonus and the speed limit removal.
Partially usable by illusions. Only removes the 522 movement speed limit for illusions.
Modifiers
Buff Thirst Speed: Undispellable.
Debuff Thirst Vision: Undispellable.
Strygwyr becomes frenzied when blood is spilled.

Notes:

  • The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
  • Grants 0.32%/0.48%/0.64%/0.8% movement speed and 0.32/0.48/0.64/0.8 attack damage for each percent of enemy heroes' missing health between 75% and 25%.
    • However, since the HUD does not show decimals, attack damage increases by 1 and movement speed by 1% for every missing 5%/2.5%/1.66%/1.25% health.
  • When an enemy hero drops below 25% health, Thirst applies True Sight and makes them visible through the Fog of War.
  • When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
  • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
  • Bloodseeker does not receive any Thirst bonuses for hidden enemy heroes, but for invulnerable ones.
  • This is how much attack damage and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
    • 1 Hero: 16/24/32/40
    • 2 Heroes: 32/48/64/80
    • 3 Heroes: 48/72/96/120
    • 4 Heroes: 64/96/128/160
    • 5 Heroes: 80/120/160/200


Rupture
Blocked by Linken's Sphere. Pierces Spell Immunity. Play
R
R
Rupture icon.png
Ability Affects Damage
Target Unit Enemies Pure
Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.
Cast Animation0.4+0.53
Cast Range: 1000
Moved Distance as Damage: 26%/42%/60%
Duration: 12
Number of Charges: 0 (Can be Improved by Aghanim's Scepter. 2)
Charge Replenish Time: 0 (Can be Improved by Aghanim's Scepter. 40)
Cooldown 60 (Can be Improved by Aghanim's Scepter. 0)
Mana 150/200/250
Blocked by Linken's Sphere. Still loses a charge when blocked while upgraded.
Can be Improved by Aghanim's Scepter. Grants 2 charges to Rupture with a 40 seconds replenish time.
Modifiers
Buff Rupture Charge Counter: Undispellable.
Debuff Rupture: Undispellable.
When the Bloodseeker hunts you, injuries become fatalities.

Notes:

  • Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 49 checks.
    • If the unit's position changed between checks, it takes damage based on the distance.
    • If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
  • This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
    • 300 Distance: 78/126/180 damage
    • 600 Distance: 156/252/360 damage
    • 900 Distance: 234/378/540 damage
    • 1200 Distance: 312/504/720 damage
    • 1500 Distance: 390/630/900 damage
  • Multiple casts on the same target do not stack, but refresh the duration instead.
  • Despite the sounds, affected units take no damage when moving upwards (with e.g. Torrent icon.png Torrent​ or Impale icon.png Impale​).


Recommended items[edit | edit source]

Starting Items:

  • A Stout Shield icon.png Stout Shield will provide early protection from harass and allow Bloodseeker to tank up creeps

Early-game items:

  • Boots of Speed icon.png Boots of Speed provide chasing power and the ability to escape in some situations, especially coupled with Bloodseeker's silence.
  • Town Portal Scroll icon.png Town Portal Scrolls are particularly useful due to Bloodseeker's ability to spot a target anywhere on the map.
  • Orb of Venom icon.png Orb of Venom is a cheaper for slowing enemies, but does not provide strength and tankiness, although it has good harass potential. The slows allows for setting up an effective Blood Rite icon.png Blood Rite​.

Core items:

  • Sange and Yasha icon.png Sange and Yasha Yasha provides bonus movement speed to stack with Thirst icon.png Thirst​ and DPS through its agility and attack speed gain. Sange provides health through its strength gain which is important for a Bloodseeker taking extra damage through Bloodrage icon.png Bloodrage​ and allows Bloodseeker to survive aggressive maneuvers. Sange also has a chance to slow enemies through maim. Combined S&Y makes Bloodseeker a powerful mid-game force.

Situational items:

  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity gives you movement speed and mana regeneration which Bloodseeker needs as well as a way to stop enemies from teleporting away.
  • Black King Bar icon.png Black King Bar is highly recommended against disablers. A Black King Bar makes Bloodseeker inescapable when Thirst icon.png Thirst​ is active.
  • Scythe of Vyse icon.png Scythe of Vyse offers a powerful disable against enemy heroes and should not be ignored if your team lacks disables.
  • Heaven's Halberd icon.png Heaven's Halberd has unexpectedly good synergy with Bloodseeker. Defensively, it provides health and evasion and an active to disable hard-hitters. When used in conjunction with Bloodrage icon.png Bloodrage​ on right-click heroes, it amplifies damage done to them, while preventing them from doing damage-amplified attacks. Foes can, however, cast damage-boosted spells, so heroes like Morphling icon.png Morphling​ with powerful nukes may not be prime targets for Bloodrage.
  • Butterfly icon.png Butterfly provides much needed agility and attack speed as well as evasion. The active ability can also be used in conjunction with Thirst icon.png Thirst​ to catch up to an enemy if needed.
  • Ethereal Blade icon.png Ethereal Blade and/or Dagon 1 icon.png Dagon can be combined with the damage amplification of Bloodrage to deal huge amounts of damage.
  • Monkey King Bar icon.png Monkey King Bar may be useful in some situations for its minibash to prevent channeled escape spells and its True Strike that renders enemy evasion null (important against abilities such as Windranger icon.png Windranger​'s Windrun, Riki icon.png Riki​'s Smoke Screen or Phantom Assassin icon.png Phantom Assassin​'s Blur).
  • Heart of Tarrasque icon.png Heart of Tarrasque is always a useful item and a strong Bloodseeker can gain much staying power from it.
  • Radiance (Active) icon.png Radiance proves to be a good source of DPS during a chase owing to Bloodseeker's incredible speed via Thirst icon.png Thirst​. Radiance burn damage is amplified per second by Bloodrage icon.png Bloodrage​.
  • Force Staff icon.png Force Staff has great synergy with Rupture icon.png Rupture​. Since rupture does not do initial damage, this can be used quickly after rupture to disable Blink daggers. It also adds utility to Bloodseeker, and can be used along with Rupture as a nuke. Also provides Mana and a method of escape/catching up.

Counters[edit | edit source]

Combat:

  • Storm Spirit can easily dodge your Blood Rite and takes no Rupture damage during Ball Lightning icon.png Ball Lightning​. He may even counterinitiate on you if you are under the effect of Bloodrage and burst you down.
  • Wraith King deals high melee damage and is granted high durability through a 1 vs 1 duel by the Vampiric Aura icon.png Vampiric Aura​. Furthermore is a natural Blade Mail carrier and even if you survive through his death, he comes back to life with Reincarnation icon.png Reincarnation​.

Items:

  • Once your spells are cast, they deal foreseeable damage. This makes it very easy to time the Blade Mail icon.png Blade Mail activation and leave you vulnerable to reflected damage.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity grants additional time to let the Rupture damage take off as well as dodging the Blood Rite or purging the follow-up silence. Additionally, it might stop you from chasing low health targets.
  • Due to the focus on right click damage and the lack of hard disables, a Ghost Scepter icon.png Ghost Scepter gives you a hard time dealing damage at all.
  • Linken's Sphere icon.png Linken's Sphere is a very defensive item choice to force you into a sub-optimal build (like Force Staff or Dagon) to pop the spell shield prior to Rupture. Bloodrage is not suited due to the short cast range.
  • Lotus Orb icon.png Lotus Orb is very tricky to deal with, because it is hard to predict the echo shell target and you might end up rupturing yourself. If there's a top priority target it might be shelled on a regular basis, which reduces your attack possibilities drastically.
  • A cheap Town Portal Scroll icon.png Town Portal Scroll gives the best escape possible when your burst damage is not high enough yet. It cannot be cancelled by your native skill set, so a Skull Basher or Monkey King Bar makes sense.

Tips[edit | edit source]

  • Bloodseeker icon.png Bloodseeker​, whilst being an efficient jungler and dual laner, is also a prime choice for solo mid, as it gives him easy access to the side lanes for ganking.
    • Reaching level six as quickly as possible should be a priority, as ganks should not usually be attempted before Rupture icon.png Rupture​ is available.
  • During the laning phase, put at least one point in Thirst icon.png Thirst​ to remove the movement speed cap and to receive bonus damage; attacking the enemy will cause subsequent attacks to hit harder, and damage dealt in other lanes will provide a further boost to your attack damage.
  • Rupture icon.png Rupture​ is one of the best abilities for intercepting an enemy hero that is chasing you or your allies. Heroes with high mobility such as Anti-Mage icon.png Anti-Mage​, Lycan icon.png Lycan​, Luna icon.png Luna​, Queen of Pain icon.png Queen of Pain​ or Night Stalker icon.png Night Stalker​ suffer devastating damage when Rupture icon.png Rupture​d as they are chasing or running away, and because the damage type of the skill is Pure, it pierces Spell Immunity and ignores armor and magic resistance; do not hesitate to cast the spell on the enemy carries with items or buffs such as Black King Bar icon.png Black King Bar or Repel icon.png Repel​.
    • One hero of note is Slark icon.png Slark​: Rupture icon.png Rupture​ will deal damage even during Shadow Dance icon.png Shadow Dance​, providing a form of disable during his ultimate. In addition, Thirst icon.png Thirst​ will prevent him from regenerating his health pool if his health is low enough, as it provides vision over him.
  • When ganking, it is sometimes best to save Rupture icon.png Rupture​ for when your target begins running away rather than using it to initiate the gank.
  • Using Blood Rite icon.png Blood Rite​ in conjunction with Rupture icon.png Rupture​ allows for more precise aiming of the skill, and also pairs up with abilities that change the position of enemies like Black Hole icon.png Black Hole​, Meat Hook icon.png Meat Hook​, Reverse Polarity icon.png Reverse Polarity​ and Winter's Curse icon.png Winter's Curse​. This way, you can maximize the damage caused, silence multiple opponents for up to 6 seconds, and receive bonus damage and speed from Thirst icon.png Thirst​.
  • Each individual Meepo icon.png Meepo​ will add to the Thirst icon.png Thirst​ bonus stack.
  • Skull Basher icon.png Skull Basher, Abyssal Blade icon.png Abyssal Blade, or even Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity can be bought if your team lacks disables and your enemies are using Teleportation spells like Town Portal Scroll icon.png Town Portal Scrolls to escape your onslaught.
  • Force Staff icon.png Force Staff, in conjunction with Rupture icon.png Rupture​, can cause significant burst damage (120/240/360) to enemy heroes by forcing them to move. It also serves as a quick escape tool, something that Bloodseeker icon.png Bloodseeker​ does not naturally possess. However, it should be noted that the burst damage is relatively little to the level of your enemies and the level of your ultimate, and may just potentially push your target to safety.
  • Radiance (Active) icon.png Radiance is a great pickup for Bloodseeker icon.png Bloodseeker​, and can be easy to farm if you are able to gank and gain kills in the first 20 minutes of the game. The burn damage is amplified by Bloodrage icon.png Bloodrage​ and the item itself provides raw damage. It is very useful in big teamfights, too: burning all nearby enemies increases the chances of getting healed by Bloodrage icon.png Bloodrage​d, and the 17% miss chance grants you extra survivability.
  • Shadow Blade icon.png Shadow Blade can be used to surprise your enemies, especially when they are alone. Backstab damage, movement speed and attack speed boosts your hunting ability along with your Thirst icon.png Thirst​.
    • For enemies with passives like Blur icon.png Blur​ or high movement speed like Death Prophet icon.png Death Prophet​, consider upgrading your Shadow Blade to Silver Edge icon.png Silver Edge, since its Break and Maim aid in ganking lone heroes. The damage reduction can also prevent them from fighting back.
  • Thirst icon.png Thirst​ can reveal any low HP heroes, allowing Invoker icon.png Invoker​, or other heroes with global spells, to finish any heroes on the map global abilities. It is particularly efficient in early game against junglers.
  • Be wary of the heroes on which you use Rupture icon.png Rupture​. Some heroes, such as Storm Spirit icon.png Storm Spirit​, can travel while invulnerable (Ball Lightning icon.png Ball Lightning​), allowing them to escape easily and wasting your ultimate. Gank these heroes when they are unable to use these abilities, either by silencing them or ensuring they have no mana to cast their escape abilities. Avoid using Rupture icon.png Rupture​ if you cannot do so.
  • Using Bloodrage icon.png Bloodrage​ on teammates has some very useful applications: casting on an allied hero with an AoE nuke (e.g. Sonic Wave icon.png Sonic Wave​, Call Down icon.png Call Down​, Requiem of Souls icon.png Requiem of Souls​ or Epicenter icon.png Epicenter​) will allow for greater damage output, subsequently increasing the buffs you receive from Thirst icon.png Thirst​.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • With his Thirst icon.png Thirst​ ability, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
  • This part of Blood Rite's Play sound effect makes use of Play this voice line of Bloodseeker.
  • Despite the character having an Aztec or Incan motif, Bloodseeker's name—Strygwyr—is likely a Welsh-influenced rendering of the Romanian word "strigoi," meaning poltergeist, often used in folklore in reference to vampires.
  • Bloodseeker's response Play "Blood is in the air." is most likely a reference to the song "Love is in the air".
  • Bloodseeker's response Play "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
  • Bloodseeker's response Play " Lie down… have a cookie. " is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
  • Bloodseeker's response "I love the smell of serum in the morning" is a reference to a quote of the movie "Apocalypse Now" where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning.

Gallery[edit | edit source]

References[edit | edit source]

  1. Bloodseeker reaching the movement speed of the game.