He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.
Bio[edit | edit source]
Gameplay[edit | edit source]
Bloodseeker forces difficult decisions on his enemies. Able to drive his foes to a retreat by bathing a large area with a damaging ritual, his gruesome ultimate asks his opponents to hold still, or die.
Abilities[edit | edit source]
|Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer.|
|Cast Animation: +|
Cast Range: 800
Damage Amplification: 25%/30%/35%/40%
Killed Unit's Max Health as Heal: 19%/21%/23%/25%
- Bloodrage amplifies all three damage types the bloodraged unit deals and takes.
- Amplifies for half the value when the dealer and receiver are over 2200 range apart from each other.
- Does not amplify outgoing damage when it has the no-reflection flag.
- Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
- Denying allies does heal a unit affected by Bloodrage.
- Since the cooldown is shorter than the duration, it is possible to have two units bloodraged at a time.
- When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 56.25%/69%/82.25%/96%.
|Bloodseeker baptizes an area in sacred blood. After 3 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.|
|Cast Animation: +|
Cast Range: 1500
Effect Radius: 600
Silence Duration: 3/4/5/6
- The affected area is visible to enemies.
- Applies a silence within the targeted area after the delay, which consists of 0.4 seconds cast time + 2.6 seconds effect delay.
- With max level Bloodrage on Bloodseeker, Blood Rite deals 168/224/280/336 damage.
- With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 235.2/313.6/392/470.4 damage.
- Grants 200 radius flying vision at the center of the affected area for 6 seconds after cast.
|Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack damage whenever an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero.|
Thirst Health Threshold: 75%
Visibility Health Threshold: 25%
Max Attack Damage Bonus per Hero: 10/20/30/40
Max Move Speed Bonus per Hero: 10%/20%/30%/40%
- Learning Thirst removes the 522 movement speed cap for Bloodseeker.
- The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
- Grants 0.2%/0.4%/0.6%/0.8% movement speed and 0.2/0.4/0.6/0.8 attack damage for each percent of enemy heroes' missing health between 75% and 25%.
- However, since the HUD does not show decimals, attack damage increases by 1 and movement speed by 1% for every missing 5%/2.5%/1.66%/1.25% health.
- When an enemy hero drops below 25% health, Thirst applies True Sight and makes them visible through the Fog of War.
- When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
- Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
- This is how much attack damage and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
- 1 Hero: 10/20/30/40
- 2 Heroes: 20/40/60/80
- 3 Heroes: 30/60/90/120
- 4 Heroes: 40/80/120/160
- 5 Heroes: 50/100/150/200
|Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.|
|Cast Animation: +|
Cast Range: 1000
Moved Distance as Damage: 26%/42%/60%
Number of Charges: 0 ( 2)
Charge Replenish Time: 0 ( 40)
- Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 49 checks.
- If the unit's position changed between checks, it takes damage based on the distance.
- If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
- This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
- 300 Distance: 78/126/180 damage
- 600 Distance: 156/252/360 damage
- 900 Distance: 234/378/540 damage
- 1200 Distance: 312/504/720 damage
- 1500 Distance: 390/630/900 damage
- Multiple casts on the same target do not stack, but refresh the duration instead.
Recommended items[edit | edit source]
- A Stout Shield will provide early protection from harass and allow Bloodseeker to tank up creeps
- Boots of Speed provide chasing power and the ability to escape in some situations, especially coupled with Bloodseeker's silence.
- Town Portal Scrolls are particularly useful due to Bloodseeker's ability to spot a target anywhere on the map.
- Orb of Venom is a cheaper for slowing enemies, but does not provide strength and tankiness, although it has good harass potential. The slows allows for setting up an effective Blood Rite.
- Sange and Yasha Yasha provides bonus movement speed to stack with Thirst and DPS through its agility and attack speed gain. Sange provides health through its strength gain which is important for a Bloodseeker taking extra damage through Bloodrage and allows Bloodseeker to survive aggressive maneuvers. Sange also has a change to slow enemies through maim. Combined S&Y makes Bloodseeker a powerful mid-game force.
- Eul's Scepter of Divinity gives you movement speed and mana regeneration which Bloodseeker needs as well as a way to stop enemies from teleporting away.
- Black King Bar is highly recommended against disablers. A Black King Bar makes Bloodseeker inescapable when Thirst is active.
- Scythe of Vyse offers a powerful disable against enemy heroes and should not be ignored if your team lacks disables.
- Heaven's Halberd has unexpectedly good synergy with Bloodseeker. Defensively, it provides health and evasion and an active to disable hard-hitters. When used in conjunction with Bloodrage on right-click heroes, it amplifies damage done to them, while preventing them from doing damage-amplified attacks. Foes can, however, cast damage-boosted spells, so heroes like Morphling with powerful nukes may not be prime targets for Bloodrage.
- Butterfly provides much needed agility and attack speed as well as evasion. The active ability can also be used in conjunction with Thirst to catch up to an enemy if needed.
- Ethereal Blade and/or Dagon can be combined with the damage amplification of Bloodrage to deal huge amounts of damage.
- Monkey King Bar may be useful in some situations for its minibash to prevent channeled escape spells and its True Strike that renders enemy evasion null (important against abilities such as Windranger's Windrun, Riki's Smoke Screen or Phantom Assassin's Blur).
- Heart of Tarrasque is always a useful item and a strong Bloodseeker can gain much staying power from it.
- Radiance proves to be a good source of DPS during a chase owing to Bloodseeker's incredible speed via Thirst. Radiance burn damage is amplified per second by Bloodrage.
- Force Staff has great synergy with Rupture. Since rupture does not do initial damage, this can be used quickly after rupture to disable Blink daggers. It also adds utility to Bloodseeker, and can be used along with Rupture as a nuke. Also provides Mana and a method of escape/catching up.
Counters[edit | edit source]
- Storm Spirit can easily dodge your Blood Rite and takes no Rupture damage during Ball Lightning. He may even counterinitiate on you if you are under the effect of Bloodrage and burst you down.
- Wraith King deals high melee damage and is granted high durability through a 1 vs 1 duel by the Vampiric Aura. Furthermore is a natural Blade Mail carrier and even if you survive through his death, he comes back to life with Reincarnation.
- Once your spells are cast, they deal foreseeable damage. This makes it very easy to time the Blade Mail activation and leave you vulnerable to reflected damage.
- Eul's Scepter of Divinity grants additional time to let the Rupture damage take off as well as dodging the Blood Rite or purging the follow-up silence. Additionally it might stop you from chasing low health targets.
- Due to the focus on right click damage and the lack of hard disables, a Ghost Scepter gives you a hard time dealing damage at all.
- Linken's Sphere is a very defensive item choice to force you into a sub-optimal build (like Force Staff or Dagon) to pop the spell shield prior to Rupture. Bloodrage is not suited due to the short cast range.
- Lotus Orb is very tricky to deal with, because it is hard to predict the echo shell target and you might end up rupturing yourself. If there's a top priority target it might be shelled on a regular basis, which reduces your attack possibilities drastically.
- A cheap Town Portal Scroll gives the best escape possible when your burst damage is not high enough yet. It cannot be cancelled by your native skill set, so a Skull Basher or Monkey King Bar makes sense.
Equipment[edit | edit source]
Tips[edit | edit source]
- Bloodseeker, whilst being an efficient jungler and dual laner, is also a prime choice for solo mid, as it gives him easy access to the side lanes for ganking.
- Reaching level six as quickly as possible should be a priority, as ganks should not usually be attempted before Rupture is available.
- During the laning phase, put at least one point in Thirst to remove the movement speed cap and to receive bonus damage; attacking the enemy will cause subsequent attacks to hit harder, and damage dealt in other lanes will provide a further boost to your attack damage.
- Rupture is one of the best abilities for intercepting an enemy hero that is chasing you or your allies. Heroes with high mobility such as Anti-Mage, Lycan, Luna, Queen of Pain or Night Stalker suffer devastating damage when Ruptured as they are chasing or running away, and because the damage type of the skill is Pure, it pierces Spell Immunity and ignores armor and magic resistance; do not hesitate to cast the spell on the enemy carries with items or buffs such as Black King Bar or Repel.
- When ganking, it is sometimes best to save Rupture for when your target begins running away rather than using it to initiate the gank.
- Using Blood Rite in conjunction with Rupture allows for more precise aiming of the skill, and also pairs up with abilities that change the position of enemies like Black Hole, Meat Hook, Reverse Polarity and Winter's Curse. This way, you can maximize the damage caused, silence multiple opponents for up to 6 seconds, and receive bonus damage and speed from Thirst.
- Each individual Meepo will add to the Thirst bonus stack.
- Skull Basher, Abyssal Blade, or even Eul's Scepter of Divinity can be bought if your team lacks disables and your enemies are using Teleportation spells like Town Portal Scrolls to escape your onslaught.
- Force Staff, in conjunction with Rupture, can cause significant burst damage (120/240/360) to enemy heroes by forcing them to move. It also serves as a quick escape tool, something that Bloodseeker does not naturally possess. However, it should be noted that the burst damage is relatively little to the level of your enemies and the level of your ultimate, and may just potentially push your target to safety.
- Radiance is a great pickup for Bloodseeker, and can be easy to farm if you are able to gank and gain kills in the first 20 minutes of the game. The burn damage is amplified by Bloodrage and the item itself provides raw damage. It is very useful in big teamfights, too: burning all nearby enemies increases the chances of getting healed by Bloodraged, and the 17% miss chance grants you extra survivability.
- Shadow Blade can be used to surprise your enemies, especially when they are alone. Backstab damage, movement speed and attack speed boosts your hunting ability along with your Thirst.
- Thirst can reveal any low HP heroes, allowing Invoker, or other heroes with global spells, to finish any heroes on the map global abilities. It is particularly efficient in early game against junglers.
- Be wary of the heroes on which you use Rupture. Some heroes, such as Storm Spirit, can travel while invulnerable ( Ball Lightning), allowing them to escape easily and wasting your ultimate. Gank these heroes when they are unable to use these abilities, either by silencing them or ensuring they have no mana to cast their escape abilities. Avoid using Rupture if you cannot do so.
- Using Bloodrage on teammates has some very useful applications: casting on an allied hero with an AoE nuke (e.g. Sonic Wave, Call Down, Requiem of Souls or Epicenter) will allow for greater damage output, subsequently increasing the buffs you receive from Thirst.
Trivia[edit | edit source]
- With his Thirst ability, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed. However, this is not achievable in a normal match.
- This part of Blood Rite's Play sound effect makes use of Play this voice line of Bloodseeker.
- Despite the character having an Aztec or Incan motif, Bloodseeker's name—Strygwyr—is likely a Welsh-influenced rendering of the Romanian word "strigoi," meaning poltergeist, often used in folklore in reference to vampires.
- Bloodseeker's response Play "Blood is in the air." is most likely a reference to the song "Love is in the air".
- Bloodseeker's response Play "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
- Bloodseeker's response Play " Lie down… have a cookie. " is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
- Bloodseeker's response "I love the smell of serum in the morning" is a reference to a quote of the movie "Apocalypse Now" where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning.
Update history[edit | edit source]
Balance changelog[edit | edit source]
Replaced abilities[edit | edit source]
|Bloodrage (Pre 6.82)|
|Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.|
|Cast Animation: +|
Cast Range: 800
Attack Damage Bonus: 30%/60%/90%/120%
Damage per Second: 20
- This ability got reworked into the current Bloodrage in the 6.82 gameplay patch.
- Can be cast on enemies and allies alike, including self, applying all the effects.
- Applies a silence and a basic dispel on the target, as well as increasing its attack damage, but also dealing damage to it.
- Only increases base attack damage and damage gained through the primary attribute. Raw damage bonus is not increased.
- Deals damage in 1 second intervals, starting 1 second after cast, resulting in 6/7/8/9 instances.
- Deals a total of 120/140/160/180 damage to the target unit.
|Bloodseeker revels in combat, regaining health with every unit he kills or whenever an enemy Hero dies within a 325 radius of Bloodseeker. The health gained is a percentage of the killed unit's maximum HP.|
|Enemy Death Heal Radius: 325|
Killed Hero's Max Health as Heal: 10%/20%/30%/40%
Killed Non-Hero's Max Health as Heal: 10%/15%/20%/25%
- This ability got replaced by Blood Rite in the 6.82 gameplay patch.
- Suiciding enemy heroes still heal Bloodseeker when within the radius.
- Bloodseeker regenerates health regardless of how he killed the unit, be it with spells, items or attacks.
|Strygwyr focuses on an enemy unit, and causes it to bleed painfully, slowing its speed and causing damage. If Strygwyr stops channeling, the effect stops 5 seconds later.|
|Cast Animation: +|
Cast Range: ?
Max Channel Time: 5
Damage per Second: 20/30/40/50
Movement Speed Slow: 10%/15%/20%/25%
Attack Speed Slow: 10/15/20/25
Debuff Duration: 5
- This ability belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
- When the channeling gets canceled prematurely, the debuff still lasts on the unit for 5 seconds.
- Deals damage in 1 second intervals, starting immediately upon cast, resulting in up to 10 possible instances when fully channeled.
- Can deal up to 200/300/400/500 damage when fully channeled (before reductions).
|Strygwyr's blood is that of demons, and highly damaging to most. He sprays blood from his chest, hitting a random target close to him every few seconds.|
|Search Radius: 200|
Search Interval: 1
Initial Damage: 0/20/40/60
Damage per Second: 40
- This version of Rupture belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
- Randomly chooses an enemy within the radius and places a debuff on it, which causes it to take damage for 5 seconds.
- The damage per second is not lethal, but the initial damage is.
- If the same unit is chosen multiple times in a row, the debuff gets refreshed. The initial damage is only applied upon receiving the debuff.
- Deals damage in 1 second intervals, starting immediately, resulting in 5 instances (6, together with the initial damage).
- One instance of the debuff can deal up to 200/220/240/260 damage (before reductions).
|Strygwyr lets part of his inner demon out and goes on a rampage. He attacks with a small range and deals critical damage with every strike.|
|Cast Animation: +|
Transformation Time: 1
Attack Range Bonus: 100
Self Armor Reduction: 1
Critical Damage: 200%
- This ability had belonged to Bloodseeker before it got removed in the 6.04 gameplay patch.
- During the transformation, Bloodseeker cannot do anything. Cannot be interrupted.
- Does not disjoint projectiles upon cast.
- Increases Bloodseeker's attack range to 200 and turns him into a ranged unit for the duration. Attack projectile speed is unknown.
- Every attack during Demon Fury deals a 200% critical strike.
- When dying during Demon Fury, all bonuses are lost.
Gallery[edit | edit source]
Early Bloodseeker concept arts