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23 + 2.4
24 + 3
18 + 1.7
Level Base 1 16 25
Health 200 660 1420 2200
H. Regen 0.25 0.94 2.08 3.27
Mana 50 266 590 986
M. Regen 0.01 0.73 1.83 3.16
Damage 29‒35 53‒59 100‒106 145‒151
Armor 0 3.43 10.14 16.57
Spell Dmg 0% 1.13% 2.84% 4.93%
Att / Sec 0.58 0.72 1 1.27
Movement Speed 290
Turn Rate 0.5
Vision Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.43+0.74
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.

Bio[edit | edit source]

Bloodseeker Strygwyr, the Bloodseeker
Play "You should be honored to bleed so that the Flayed Ones may live."
Role: Carry Carry / Disabler Disabler / Jungler Jungler / Nuker Nuker / Initiator Initiator
Lore: Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
Voice: Jon St. John (Responses)

Abilities[edit | edit source]

Blocked by Linken's Sphere. Pierces spell immunity. Play
Bloodrage icon.png
Target Unit
Allies / Enemies
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer.
Cast Animation0.2+0.6
Cast Range: 800
Damage Amplification: 25%/30%/35%/40%
Killed Unit's Max Health as Heal: 19%/21%/23%/25%
Duration: 9/10/11/12
Cooldown 12/10/8/6
Buff or Debuff Bloodrage: Dispellable with any dispel.
Strygwyr shares his animalistic thirst for bloodshed.


  • Bloodrage amplifies all three damage types the bloodraged unit deals and takes, including self-inflicted damage and damage dealt by allies.
  • Amplifies for half the value when the dealer and receiver are over 2200 range apart from each other.
  • Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
  • Player controlled units like illusions heal themselves, not Bloodseeker, when striking a killing blow.
  • Denying allies does heal a unit affected by Bloodrage.
  • Since the cooldown is shorter than the duration from level 3 on, it is possible to have two units bloodraged at a time.
  • When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 56.25%/69%/82.25%/96%.
  • Does not amplify damage dealt by abilities that use an independent source of damage (e.g. Land Mines icon.png Land Mines​, Death Ward icon.png Death Ward​).

Blood Rite
Does not pierce spell immunity. Play
Blood Rite icon.png
Target Area
Bloodseeker baptizes an area in sacred blood. After 3 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cast Animation0.4+0.57
Cast Range: 1500
Effect Radius: 600
Damage: 120/160/200/240
Silence Duration: 3/4/5/6
Cooldown 25/21/17/13
Mana 100
Does not pierce spell immunity. Silence persists if debuff was placed before spell immunity and when not dispelled.
Debuff Silence: Dispellable with any dispel.
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle.


  • The affected area is visible to enemies.
  • Applies a silence within the targeted area after the delay, which consists of 0.4 seconds cast time + 2.6 seconds effect delay.
  • With max level Bloodrage icon.png Bloodrage​ on Bloodseeker, Blood Rite deals 168/224/280/336 damage.
  • With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 235.2/313.6/392/470.4 damage.
  • Grants 200 radius flying vision at the center of the affected area for 6 seconds after cast.

Partially usable by illusions. Disabled by Break. Pierces spell immunity.
Thirst icon.png
Self / Enemies
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack damage whenever an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero.
Radius: Global
Thirst Health Threshold: 75%
Visibility Health Threshold: 25%
Max Attack Damage Bonus per Hero: 16/24/32/40
Max Move Speed Bonus per Hero: 16%/24%/32%/40%
Disabled by Break. Disables all aspects of the ability, the detection, damage/speed bonus and the speed limit removal.
Partially usable by illusions. Only removes the 522 movement speed limit for illusions.
Buff Thirst Speed: Undispellable.
Debuff Thirst Vision: Undispellable.
Strygwyr becomes frenzied when blood is spilled.


  • The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
  • Grants 0.32%/0.48%/0.64%/0.8% movement speed and 0.32/0.48/0.64/0.8 attack damage for each percent of enemy heroes' missing health between 75% and 25%.
    • However, since the HUD does not show decimals, attack damage increases by 1 and movement speed by 1% for every missing 5%/2.5%/1.66%/1.25% health.
  • When an enemy hero drops below 25% health, Thirst applies True Sight and makes them visible through the Fog of War.
  • When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
  • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
  • Bloodseeker does not receive any Thirst bonuses for hidden enemy heroes, but for invulnerable ones.
  • This is how much attack damage and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
    • 1 Hero: 16/24/32/40
    • 2 Heroes: 32/48/64/80
    • 3 Heroes: 48/72/96/120
    • 4 Heroes: 64/96/128/160
    • 5 Heroes: 80/120/160/200

Blocked by Linken's Sphere. Pierces spell immunity. Play
Rupture icon.png
Target Unit
Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.
Cast Animation0.4+0.53
Cast Range: 1000
Moved Distance as Damage: 30%/45%/60%
Duration: 12
Number of Charges: 0 (Upgradable by Aghanim's Scepter. 2)
Charge Replenish Time: 0 (Upgradable by Aghanim's Scepter. 40)
Cooldown 60 (Upgradable by Aghanim's Scepter. 0)
Mana 150/200/250
Blocked by Linken's Sphere. Still loses a charge when blocked while upgraded.
Upgradable by Aghanim's Scepter. Grants 2 charges to Rupture with a 40 seconds replenish time.
Buff Rupture Charge Counter: Undispellable.
Debuff Rupture: Undispellable.
When the Bloodseeker hunts you, injuries become fatalities.


  • Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 49 checks.
    • If the unit's position changed between checks, it takes damage based on the distance.
    • If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
  • This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
    • 300 Distance: 90/135/180 damage
    • 600 Distance: 180/270/360 damage
    • 900 Distance: 270/405/540 damage
    • 1200 Distance: 360/540/720 damage
    • 1500 Distance: 450/675/900 damage
  • Multiple casts on the same target do not stack, but refresh the duration instead.
  • Despite the sounds, affected units take no damage when moving upwards (with e.g. Torrent icon.png Torrent​ or Impale icon.png Impale​).

Recommended items[edit | edit source]

Starting Items:

  • Stout Shield icon.png Stout Shield (200) provides early protection from harassment and allow Bloodseeker to tank up creeps.
  • Quelling Blade icon.png Quelling Blade (200) is useful to quickly gain the health return from Bloodrage.

Early-game items:

  • Boots of Speed icon.png Boots of Speed (400) provide chasing power and the ability to escape in some situations, especially coupled with Bloodseeker's silence.
  • Poor Man's Shield icon.png Poor Man's Shield (500) helps counter incoming harassment. Coupled with the health return from Bloodrage, Bloodseeker can stay in lane indefinitely.
  • Town Portal Scroll icon.png Town Portal Scroll (50)s are particularly useful due to Bloodseeker's ability to spot a target anywhere on the map.
  • Orb of Venom icon.png Orb of Venom (275) is a cheap option for slowing enemies. The slows allows for setting up an effective Blood Rite.

Core items:

  • Sange and Yasha icon.png Sange and Yasha (4100) is an all-round excellent item for hunting targets, as it gives Bloodseeker even more movement speed, and a chance to slow targets on attack with Maim.
  • Blade Mail icon.png Blade Mail (2200) prevents enemies from targeting Bloodseeker during teamfights.

Situational items:

  • Force Staff icon.png Force Staff (2225) is used to push Ruptured enemies, and therefore deal more damage. It can also be use immediately after Rupture to disable Blink Dagger icon.png Blink Dagger (2250)s, or help Bloodseeker catch up to a fleeing foe.
  • Black King Bar icon.png Black King Bar (3975) is highly recommended against disablers. A Black King Bar makes Bloodseeker inescapable when Bloodseeker is active.
  • Scythe of Vyse icon.png Scythe of Vyse (5650) offers a powerful disable against enemy heroes and should not be ignored if your team lacks disables.
  • Heaven's Halberd icon.png Heaven's Halberd (3750) provides health and evasion and an active to disable hard-hitters. When used in conjunction with Bloodrage on right-click heroes, it amplifies damage done to them, while preventing them from doing damage-amplified attacks. Foes can, however, cast damage-boosted spells, so heroes like Morphling icon.png Morphling​ with powerful nukes may not be prime targets for Bloodrage.
  • Dagon 1 icon.png Dagon (2720) is sometimes picked up to deal high initial damage during ganks, thereby trigger Thirst's damage and speed bonuses to instantly give Bloodseeker the upper hand and finish off the target.
  • Ethereal Blade icon.png Ethereal Blade (4700) gives decent stats, and can deal huge damage when combined with Dagon 1 icon.png Dagon (2720) and the damage amplification from Bloodrage.
  • Dust of Appearance icon.png Dust of Appearance (180) is crucial when ganking enemies with invisibility.
  • Shadow Blade icon.png Shadow Blade (2700) can be extremely helpful in ganking with Rupture.
  • Silver Edge icon.png Silver Edge (5100) is a natural upgrade from Shadow Blade, and is useful for breaking and slowing enemies.
  • Vladmir's Offering icon.png Vladmir's Offering (2275)'s lifesteal adds to Bloodseeker's health returning abilities.
  • Hand of Midas icon.png Hand of Midas (2050) is sometimes bought if Bloodseeker has a good early game, or needs to match harder carries in the late game.
  • Butterfly icon.png Butterfly (5775) provides much needed agility and attack speed as well as evasion. The active ability can also be used in conjunction with Bloodseeker to catch up to an enemy if needed.
  • Mjollnir icon.png Mjollnir (5700) is commonly built to deal area damage, and therefore increase Thirst's bonuses more quickly.
  • Monkey King Bar icon.png Monkey King Bar (5400) may be useful in some situations for its minibash to prevent channeled escape spells and its True Strike that renders enemy evasion null (important against abilities such as Windranger icon.png Windranger​'s Windrun, Riki icon.png Riki​'s Smoke Screen or Phantom Assassin icon.png Phantom Assassin​'s Blur.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity (2735) gives you movement speed and mana regeneration which Bloodseeker needs as well as a way to stop enemies from teleporting away.
  • Heart of Tarrasque icon.png Heart of Tarrasque (5500) is always a useful item and a strong Bloodseeker can gain much staying power from it.
  • Radiance (Active) icon.png Radiance (5150)'s area damage automatically increases Thirst's bonuses, and is especially useful for teamfights and chasing down enemies. The burn damage is also amplified per second by Bloodrage.
  • Skull Basher icon.png Skull Basher (2700) gives Bloodseeker a much needed disable, and prevents enemies from simply teleporting away from his ganks.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • With Thirst icon.png Thirst​, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
  • This part of Blood Rite's Play sound effect makes use of Play this Bloodseeker voice response.
  • Despite the character having an Aztec or Incan motif, Strygwyr likely a Welsh-influenced rendering of the Romanian word 'strigoi meaning poltergeist, often used in folklore in reference to vampires.
  • Bloodseeker's response Play "Blood is in the air." is most likely a reference to the song "Love is in the air".
  • Bloodseeker's response Play "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
  • Bloodseeker's response Play "Lie down… have a cookie." is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
  • Bloodseeker's response "I love the smell of serum in the morning" is a reference to a quote of the movie Apocalypse Now where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning."

Gallery[edit | edit source]

References[edit | edit source]

  1. Bloodseeker reaching the movement speed of the game.