He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.
Bio[edit | edit source]
Abilities[edit | edit source]
- Bloodrage amplifies all three damage types the bloodraged unit deals and takes, including self-inflicted damage and damage dealt by allies.
- Amplifies for half the value when the dealer and receiver are over 2200 range apart from each other.
- Does not amplify outgoing damage when it has the no-reflection flag.
- Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
- Player controlled units like illusions heal themselves, not Bloodseeker, when striking a killing blow.
- Denying allies does heal a unit affected by Bloodrage.
- Since the cooldown is shorter than the duration from level 3 on, it is possible to have two units bloodraged at a time.
- When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 56.25%/69%/82.25%/96%.
- The affected area is visible to enemies.
- Applies a silence within the targeted area after the delay, which consists of 0.4 seconds cast time + 2.6 seconds effect delay.
- With max level Bloodrage on Bloodseeker, Blood Rite deals 168/224/280/336 damage.
- With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 235.2/313.6/392/470.4 damage.
- Grants 200 radius flying vision at the center of the affected area for 6 seconds after cast.
- Learning Thirst removes the 522 movement speed cap for Bloodseeker.
- The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
- Grants 0.32%/0.48%/0.64%/0.8% movement speed and 0.32/0.48/0.64/0.8 attack damage for each percent of enemy heroes' missing health between 75% and 25%.
- However, since the HUD does not show decimals, attack damage increases by 1 and movement speed by 1% for every missing 5%/2.5%/1.66%/1.25% health.
- When an enemy hero drops below 25% health, Thirst applies True Sight and makes them visible through the Fog of War.
- When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
- Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
- This is how much attack damage and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
- 1 Hero: 16/24/32/40
- 2 Heroes: 32/48/64/80
- 3 Heroes: 48/72/96/120
- 4 Heroes: 64/96/128/160
- 5 Heroes: 80/120/160/200
- Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 49 checks.
- If the unit's position changed between checks, it takes damage based on the distance.
- If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
- This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
- 300 Distance: 90/135/180 damage
- 600 Distance: 180/270/360 damage
- 900 Distance: 270/405/540 damage
- 1200 Distance: 360/540/720 damage
- 1500 Distance: 450/675/900 damage
- Multiple casts on the same target do not stack, but refresh the duration instead.
Recommended items[edit | edit source]
- Stout Shield (200) provides early protection from harassment and allow Bloodseeker to tank up creeps.
- Quelling Blade (200) is useful to quickly gain the health return from Bloodrage.
- Boots of Speed (400) provide chasing power and the ability to escape in some situations, especially coupled with Bloodseeker's silence.
- Poor Man's Shield (500) helps counter incoming harassment. Coupled with the health return from Bloodrage, Bloodseeker can stay in lane indefinitely.
- Town Portal Scroll (50)s are particularly useful due to Bloodseeker's ability to spot a target anywhere on the map.
- Orb of Venom (275) is a cheap option for slowing enemies. The slows allows for setting up an effective Blood Rite.
- Sange and Yasha (4100) is an all-round excellent item for hunting targets, as it gives Bloodseeker even more movement speed, and a chance to slow targets on attack with Maim.
- Blade Mail (2200) prevents enemies from targeting Bloodseeker during teamfights.
- Force Staff (2225) is used to push Ruptured enemies, and therefore deal more damage. It can also be use immediately after Rupture to disable Blink Dagger (2250)s, or help Bloodseeker catch up to a fleeing foe.
- Black King Bar (3975) is highly recommended against disablers. A Black King Bar makes Bloodseeker inescapable when Bloodseeker is active.
- Scythe of Vyse (5650) offers a powerful disable against enemy heroes and should not be ignored if your team lacks disables.
- Heaven's Halberd (3750) provides health and evasion and an active to disable hard-hitters. When used in conjunction with Bloodrage on right-click heroes, it amplifies damage done to them, while preventing them from doing damage-amplified attacks. Foes can, however, cast damage-boosted spells, so heroes like Morphling with powerful nukes may not be prime targets for Bloodrage.
- Dagon (2720) is sometimes picked up to deal high initial damage during ganks, thereby trigger Thirst's damage and speed bonuses to instantly give Bloodseeker the upper hand and finish off the target.
- Ethereal Blade (4700) gives decent stats, and can deal huge damage when combined with Dagon (2720) and the damage amplification from Bloodrage.
- Dust of Appearance (180) is crucial when ganking enemies with invisibility.
- Shadow Blade (2700) can be extremely helpful in ganking with Rupture.
- Silver Edge (5100) is a natural upgrade from Shadow Blade, and is useful for breaking and slowing enemies.
- Vladmir's Offering (2275)'s lifesteal adds to Bloodseeker's health returning abilities.
- Hand of Midas (2050) is sometimes bought if Bloodseeker has a good early game, or needs to match harder carries in the late game.
- Butterfly (5775) provides much needed agility and attack speed as well as evasion. The active ability can also be used in conjunction with Bloodseeker to catch up to an enemy if needed.
- Mjollnir (5700) is commonly built to deal area damage, and therefore increase Thirst's bonuses more quickly.
- Monkey King Bar (5400) may be useful in some situations for its minibash to prevent channeled escape spells and its True Strike that renders enemy evasion null (important against abilities such as Windranger's Windrun, Riki's Smoke Screen or Phantom Assassin's Blur.
- Eul's Scepter of Divinity (2735) gives you movement speed and mana regeneration which Bloodseeker needs as well as a way to stop enemies from teleporting away.
- Heart of Tarrasque (5500) is always a useful item and a strong Bloodseeker can gain much staying power from it.
- Radiance (5150)'s area damage automatically increases Thirst's bonuses, and is especially useful for teamfights and chasing down enemies. The burn damage is also amplified per second by Bloodrage.
- Skull Basher (2700) gives Bloodseeker a much needed disable, and prevents enemies from simply teleporting away from his ganks.
Gameplay[edit | edit source]
Audio[edit | edit source]
History[edit | edit source]
Equipment[edit | edit source]
Trivia[edit | edit source]
- With Thirst, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed. However, this is not achievable in a normal match.
- This part of Blood Rite's Play sound effect makes use of Play this Bloodseeker voice response.
- Despite the character having an Aztec or Incan motif, Strygwyr likely a Welsh-influenced rendering of the Romanian word 'strigoi meaning poltergeist, often used in folklore in reference to vampires.
- Bloodseeker's response Play "Blood is in the air." is most likely a reference to the song "Love is in the air".
- Bloodseeker's response Play "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
- Bloodseeker's response Play "Lie down… have a cookie." is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
- Bloodseeker's response "I love the smell of serum in the morning" is a reference to a quote of the movie Apocalypse Now where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning."