Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.
He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.
| Strygwyr, the Bloodseeker
| Play "You should be honored to bleed so that the Flayed ones may live."
|| Carry / Jungler
|| Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
|| Jon St. John (Responses)
- A Stout Shield will provide early protection from harass and allow Bloodseeker to tank up creeps
- Boots of Speed provide chasing power and the ability to escape in some situations, especially coupled with Bloodseeker's silence.
- Town Portal Scrolls are particularly useful due to Bloodseeker's ability to spot a target anywhere on the map.
- Sange is good at giving you health and a potential slow. Orb of Venom is a cheaper for slowing enemies, but does not provide strength and tankiness, although it has good harass potential. The slows allows for setting up an effective Blood Rite.
- Sange and Yasha provide important agility for damage and attack speed and a maim to further slow fleeing enemies.
- Force Staff has great synergy with Rupture. Since rupture does not do initial damage, this can be used quickly after rupture to disable Blink daggers. It also adds utility to Bloodseeker, and can be used along with Rupture as a nuke. Also provides Mana and a method of escape/catching up.
- Black King Bar is highly recommended against disablers. A Black King Bar makes Bloodseeker inescapable when Thirst is active.
- Scythe of Vyse offers a powerful disable against enemy heroes and should not be ignored if your team lacks disables.
- Heaven's Halberd has unexpectedly good synergy with Bloodseeker. Defensively, it provides health and evasion and an active to disable hard-hitters. When used in conjunction with Bloodrage on right-click heroes, it amplifies damage done to them, while preventing them from doing damage-amplified attacks. Foes can, however, cast damage-boosted spells, so heroes like Morphling with powerful nukes may not be prime targets for Bloodrage.
- Butterfly provides much needed agility and attack speed as well as evasion. The active ability can also be used in conjunction with Thirst to catch up to an enemy if needed.
- Ethereal Blade and/or Dagon can be combined with the damage amplification of Bloodrage to deal huge amounts of damage.
- Monkey King Bar may be useful in some situations for its minibash to prevent channeled escape spells and its True Strike that renders enemy evasion null (important against abilities such as Windranger's Windrun, Riki's Smoke Screen or Phantom Assassin's Blur).
- Heart of Tarrasque is always a useful item and a strong Bloodseeker can gain much staying power from it.
- Radiance proves to be a good source of DPS during a chase owing to Bloodseeker's incredible speed via Thirst. Radiance burn damage is amplified per second by Bloodrage.
- Bloodseeker, whilst being an efficient jungler and dual laner, is also a prime choice for solo mid, as it gives him easy access to the side lanes for ganking.
- Reaching level six as quickly as possible should be a priority of the player; ganks should not usually be attempted before he has his ultimate.
- Rupture is one of the best abilities to intercept an enemy hero that is chasing you or your allies, especially since it goes through spell immunity and does full damage regardless of armor and magic resistance. Heroes with high mobility like Anti-Mage, Lycan, Luna, Queen of Pain or Night Stalker suffer devastating damage when Ruptured as they are chasing or running away.
- When ganking it is sometimes best to save your Rupture for when your target begins running away rather than right at the beginning of the gank.
- Using Blood Rite in conjunction with Rupture allows for more precise aiming of the skill.
- Each individual Meepo will add to the Thirst bonus stack.
- Skull Basher or Abyssal Blade and even Eul's Scepter of Divinity can opt to be taken if your team lacks disables and your enemies are using Teleportation spells like Town Portal Scrolls to escape your onslaught.
- Force Staff, in conjunction with Rupture can cause significant burst damage (120/240/360) to enemy heroes by forcing them to move. It also serves as a quick escape tool, something that Bloodseeker does not naturally possess. However, it should be noted that the burst damage is relatively little to the level of your enemies and the level of your ultimate, and may just potentially push your target to safety.
- Helm of the Dominator can introduce interesting new utility if Bloodrage is used as a steroid.
- Shadow Blade can be used to surprise your enemies, especially when they are alone. Backstab damage, movement speed and attack speed boosts your hunting ability along with your Thirst.
- With his Thirst ability, Bloodseeker is the only hero which can reach the game's ultimate movement speed limit of 10,000 movement speed. However, this is not achievable in a normal match.
- This part of Blood Rite's Play sound effect makes use of Play this voice line of Bloodseeker.
- Despite the character having an Aztec or Incan motif, Bloodseeker's name—Strygwyr—is likely a Welsh-influenced rendering of the Romanian word "strigoi," meaning poltergeist, often used in folklore in reference to vampires.
- Bloodseeker's response Play "Blood is in the air." is most likely a reference to the song "Love is in the air".
- Bloodseeker's response Play "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
June 14, 2013 Patch
June 05, 2013 Patch
- Fixed Thirst initial armor value being incorrect.
February 07, 2013 Patch
- Fixed damage interval.
- Fixed being able to use potions during Rupture.
August 15, 2012 Patch
- Added new dialogue for Kunkka, Bloodseeker, Drow Ranger and Enigma.
August 09, 2012 Patch
- Fixed Blood Bath not working on siege units.
July 05, 2012 Patch
- Fixed Blood Bath not properly granting a heal from enemy heroes dying in an AoE.
June 28, 2012 Patch
- Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn't deny.
- Haste animation added for Bloodseeker.
May 24, 2012 Patch
- Added overhead healing messages for Warlock and Bloodseeker.
May 03, 2012 Patch
- Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).
April 12, 2012 Patch
- Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.
March 08, 2012 Patch
- Fixed Rupture hurting cycloned units.
- Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
- Updated Rupture effect.
January 19, 2012 Patch
- Fixed Rupture not hurting heroes when they blink.
- [Undocumented] Modified hero selection portraits of Bloodseeker and Crystal Maiden.
January 12, 2012 Patch
- Fixed being able to cast Bloodrage on Magic Immune allies/self.
December 01, 2011 Patch
- Fixed Thirst working on illusions.
- Fixed a bug with Rupture against magic immune enemies.
- Fixed Rupture hurting you while you are cycloned.
November 23, 2011 Patch
- Fixed Bloodbath interaction against siege weapons.
November 17, 2011 Patch
- Fixed Rupture damaging invulnerable/cycloned units.
October 27, 2011 Patch
- Fixed Siege units being considered as heroes for Bloodbath's distance check.
October 13, 2011 Patch
- Fixed Bloodbath interaction against siege weapons.
- Bloodbath now heals him for the correct amount on hero kills.
- Fixed Thirst being removed instantly when no heroes are found, rather than waiting 3 seconds.
- Fixed Force Staff (and other forced movements like Pudge's Meat Hook) not triggering rupture damage.
- Fixed a bug that caused heroes to play their Pain lines when they were hurting themselves (as in Bloodseeker's Bloodrage).
October 06, 2011 Patch
- Enabled Kunkka and Bloodseeker.
July 01, 2011 Patch
- Fixed Blood Bath to not proc against Roshan.
June 24, 2011 Patch
- Bloodseeker no longer gets Thirst from low-health illusions.
May 20, 2011 Patch
- Fixed bloodseeker adding 80 damage when blood raging instead of 80% of the base.
March 03, 2011 Patch
- Fixed Bloodbath healing for twice as much when you kill creeps.
February 12, 2011 Patch
- Enabled audio loop for Rupture, which gets louder when you move.
February 04, 2011 Patch
- Fixed Bloodseeker's Thirst working on wards.
- Fixed Rupture being dispelled by Kraken Shell, Purge and Manta.
- Fixed rupture damage with BKB.
- Added to Captain's Mode
- Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag
- Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart
- Removed from Captain's Mode.
- Base movement speed from 300 to 290.
- Reworked Bloodrage.
- Replaced Blood Bath with a new active ability, Blood Rite.
- Visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight).
- Now shows a debuff and a visible effect to the enemy when they are revealed.
- Movement and damage bonuses are now proportional to how low the enemy's health is.
- Movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40.
- No longer deals initial damage.
- Duration increased from 7/8/9 to 12.
- Cooldown reduced from 70/60/50 to 60.
- Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35.
- Blood Bath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies.
- Base movement speed reduced from 305 to 300.
- Thirst has been reworked:
- Is now global instead of 6000 range.
- Bonus now stacks for each unit that is low HP.
- HP threshold increased from 20/30/40/50% to 50%.
- Movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%.
- When active, movement speed cap is removed on your hero.
- No longer provides armor bonus.
- Provides bonus 7/14/21/28 damage.
- No longer grants full hero vision around low HP targets, it only shows their model.
- No longer lasts for an extra 3 seconds when the target is dead .
- Thirst now gives you bonus 3/4/5/6 armor when active.
- Bloodrage dispels the target before applying its buff.
- Rupture damage is now HP removal.
- Blood Bath death detection AoE for enemy heroes increased from 225 to 325.
- Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%.
- AOE from 1500/3000/4500/6000 to 6000.
- MS bonus from 11/22/33/44% to 15/25/35/45%.
- HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that).
- No longer partially reveals invisible heroes below 40% health.
- Now fully reveals invisible heroes below 20% health.
- Duration improved from 5/7/9 to 7/8/9.
- Cooldown now scales from 70 to 70/60/50.
- Undid melee hero collision change from 6.72c
- Melee hero collision size now reduced from 24 to 12.
- Rebalanced all Melee heroes between 100 and 128 range to be 128 range
- Bloodseeker previously had 100 range.
- Blood Bath now gives 50% of its normal regeneration if he doesn't kill the target but is near it.
- Agility gain increased from 2.6 to 3.0.
- Bloodrage rebalanced
- Duration from 6/9/12/15 to 6/7/8/9.
- Cooldown from 10 to 12/10/8/6.
- HP loss from 20/15/10/5 to a constant 20 hp per sec.
- Base armor reduced by 2 points.
- Improved base strength from 18 to 23.
- Reduced Rupture cooldown from 100 to 70 seconds.
- Changed Bloodrage's stats a bit
- Reduced Strygwyr's Thirst HP detection from 50% to 40%
- Reworked Strygwyr's Thirst
- Minor armor buff (usually 1) to most melee heroes
- Rupture duration from 7/10/13 to 5/7/9 but slight increase of initial dmg from 100/200/300 to 150/250/350
- Removed Bloodseeker for now, pending proper hero remaking.
- We've temporarily removed Bloodseeker due to our inability to iron out a bug associated with his uncontrollability after dying during morphing. This probably sounds unnecessarily harsh, but we're on a deadline, trying to get a version ready for IGS and right now bugs/balance take priority. Hopefully Bloodseeker will get re-added in a version soon.
- Can be cast on enemies and allies alike, including self, applying all the effects.
- Applies a silence and a Normal Dispel on the target, as well as increasing its attack damage, but also dealing damage to it.
- Only increases base attack damage and damage gained through the primary attribute. Raw damage bonus is not increased.
- Deals damage in 1 second intervals, starting 1 second after cast, resulting in 6/7/8/9 instances.
- Deals a total of 120/140/160/180 damage to the target unit.
| Blood Bath
| Bloodseeker revels in combat, regaining health with every unit he kills or whenever an enemy Hero dies within a 325 radius of Bloodseeker. The health gained is a percentage of the killed unit's maximum HP.
| Enemy Death Heal Radius: 325|
Killed Hero's max Health as Heal: 10%/20%/30%/40%
Killed Non-Hero's max Health as Heal: 10%/15%/20%/25%
|Flayed ones bathing in the blood of the recently fallen is a terrifying sight on the field of battle
- Suiciding enemy heroes will still heal Bloodseeker when within the radius.
- Bloodseeker will regenerate health regardless of how he killed the unit, be it with spells, items or attacks.
Bloodseeker's original artwork
Early Bloodseeker concept arts
- ↑ ,Bloodseeker reaching the movement speed of the game.