Blade Mail

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Blade Mail
Blade Mail icon.png
A razor-sharp coat of mail, it is the choice of selfless martyrs in combat.
Bought From
Active Damage Return
Bonus +10 Intelligence
+22 Damage
+6 Armor
Disassemble? No
Alert allies? No
Blade Mail (2200)
Broadsword (1200)
Chainmail (550)
Robe of the Magi (450)

Blade Mail is an Item purchasable at the Main Shop, under Armor. It can be completed solely by items from the Side Lane Shop.

Additional information[edit | edit source]

One Blade Mail grants a total of 6 armor, 130 mana, 0.4 mana regeneration and 22 (32 to intelligence heroes) attack damage.

Ability[edit | edit source]

Damage Return
Ability Affects Damage
No Target Enemies Pure
Reflects any damage taken back to the unit that dealt the damage. Lasts 4.5 seconds.
Damage Returned: 100%
Duration: 4.5
Cooldown 13 Mana 25
Blocked by Spell Immunity. Spell immune enemies are not damaged.


  • Interrupts the owner's channeling spells upon cast.
  • Returns incoming damage after all reductions. This means:
    • When damage is fully blocked, it does not return any damage.
    • When the damage is greater than the owner's health, still the whole amount of damage is reflected.
  • The returned damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
  • Returns damage back to the source. This means it does not return damage from any summons to the hero, but to the summons instead.

Tips[edit | edit source]

  • Buy it as a counter if the opposing team has high damage (crits, attack speed) and nukes and have low health points. If timed properly, some heroes can get killed just from their own damage. And even if you cannot do that, it makes many heroes hesitant to attack you for 4.5 seconds.
  • This item is good against heroes with surprise heavy burst damage. For example, a Sven with a blink dagger is normally hard to deal with but a quick blademail can even the odds. However it will not be useful against Ursa who has Enrage to reduce the returned damage by 80% or any heroes with Black King Bar activated (immune to blade mail's returned damage).
  • If a hero uses an ability that does damage over time on you, use the return. For example, you can kill Bloodseeker by walking with rupture applied on you, or Tinker by staying under March of the Machines.
  • Damage amplification (e.g. Bloodseeker, Slardar) could make Blade Mail more effective, as the more damage your hero takes, the more damage Blade Mail returns to the attacker.
  • The return is only dealt to the unit who attacks. The mines from Techies and death ward from Witch Doctor are considered as a separate unit.
  • Any damage taken are returned as Pure meaning that you can heal 25 % of the damages received with an Octarine Core.
  • This is a commonly bought item for initiator Heroes that can soak up some damage (commonly Strength heroes), such as Clockwerk icon.png Clockwerk or Spirit Breaker icon.png Spirit Breaker.
  • The Blademail is less effective with damage reduction, armor and evasion because it reduces the damages you take, it is better to buy HP with it.

Recommended heroes[edit | edit source]

Balance changelog[edit | edit source]








  • Damage Return
    • No longer reflects damage sourced to other Blade Mails.
    • Reduced duration from 5 to 3.5.
    • Increased cooldown from 15 to 25.




  • Reworked recipe and stats
Old Blade Mail:
Recipe: Chainmail (550), Blades of Attack (500), recipe (500)
Total cost: 1550
Attack damage bonus: 15
Armor bonus: 5
Ability: Damage Return
New Blade Mail:
Recipe: Broadsword (1200), Chainmail (550), Robe of the Magi (450)
Total cost: 2200
Intelligence bonus: 10
Attack damage bonus: 22
Armor bonus: 5
Ability: Damage Return
Old Damage Return:
Returns damage back to any melee attacker.
Damage return: 20%
Notes: Passive ability. Damage type of returned damage is magical and is calculated after all reductions. Only returns attack damage of melee enemy units.
New Damage Return:
Reflects any damage taken back to the unit that dealt the damage. Lasts 4.5 seconds.
Damage returned: 100%
Duration: 4
Manacost: 25
Cooldown: 15
Notes: Active ability. Damage type of returned damage is magical and is calculated after all reductions. Returns any damage back to its source. Returns damage of wards back to the hero who summoned them.



  • Reduced recipe cost from 750 to 500 (total cost from 2020 to 1770).




  • Created.

Old abiltiies[edit | edit source]

Damage Return (pre 6.58)
Blocked by Spell Immunity.
Ability Affects Damage
Passive Enemies Magical
Returns damage back to any melee attacker.
Damage Returned: 20%


  • This ability got reworked into the current Damage Return in the 6.58 gameplay patch.
  • Only reflects damage from attacks. Spells are unaffected.
  • Only works against melee units.

Gallery[edit | edit source]