Beastmaster

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Beastmaster
Beastmaster.png
Strength
23 + 2.2
Agility
18 + 1.6
Intelligence
16 + 1.9
Level Base 1 16 25
Health 200 660 1360 2100
H Regen 0.25 0.94 1.99 3.12
Mana 50 242 602 1022
M Regen 0.01 0.65 1.87 3.27
Damage 41‒45 64‒68 99‒103 136‒140
Armor 2 4.57 8.29 12.91
Spell Dmg 0% 1% 2.91% 5.1%
Att / Sec 0.58 0.69 0.84 1.03
Movement Speed 310
Turn Rate 0.4
Sight Range 1800/800
Attack Range 150
Missile Speed Instant
Attack Duration 0.3+0.7
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Karroch the Beastmaster is a melee strength hero whose versatility allows him to take on multiple roles. His hawks provide free flying vision and his boars can harass, slow, and stack jungle camps. His ultimate, Primal Roar, is the longest lasting single reliable stun in the game, except Morphling's Adaptive Strike at level 4 with more strength than agility.

He is an effective support with good disabling ability in team fights. His strengths lie primarily in the slow debuff his Boar inflicts and ability to easily provide vision at crucial locations on the map. Though he is able to easily take down undefended targets in the early game,most of his abilities do not directly combo with each other, although the debilitating effects he brings to a fight can greatly assist allies (along with his passive attack speed boost aura)

Bio[edit | edit source]

Beastmaster Karroch, the Beastmaster
Play "I run with the rabbit and hunt with the hounds."
Role: Initiator Initiator / Disabler Disabler / Durable Durable / Nuker Nuker
Lore: Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when Karroch was five. Afterward Karroch was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.

Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation—could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery.
Voice: Sam A. Mowry (Responses)

Gameplay[edit | edit source]

Beastmaster's first ability is Wild Axes, which is a somewhat difficult ability to hit that throws out axes and then returns them to Beastmaster, dealing damage on both the outward and inward movement of the axes. It has the potential to deal decent amounts of damage to heroes and creeps, and has a low cooldown with reasonable mana cost making it a very potent farming and harassing tool. It becomes less effective against heroes later in the game because of its damage mechanics. His second ability, Call of the Wild, is an interesting one. As he levels it, he gains the ability to summon two units, a hawk and a boar. The hawk is a flying unit with a very large amount of vision and lasts for 60 seconds so it is extremely useful for scouting, but easy to kill. His boar deals mediocre damage, but slows the enemy unit's movement and attack speed quite considerably with every attack so it's an excellent ganking tool. Inner Beast, Beastmaster's third ability, buffs the attack speed of himself and nearby allies, granting his team a large DPS increase when pushing or skirmishing. His Ultimate is a somewhat long-range single target stun that pushes units in between him and his target to the side. The stun is on a low cooldown (80–70 seconds) for an ultimate, deals decent damage, and is the longest reliable stun in the game, so it is a good disable in teamfights against a carry or other key targets. Primal Roar will still stun targets immune to magic, making it effective in stopping even a Black King Bar holder in their tracks.

Abilities[edit | edit source]

Wild Axes
Not blocked by Linken's Sphere. Not blocked by Spell Immunity. Play
Q
W
Wild Axes icon.png
Ability Affects Damage
Target Point Enemies Physical
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once.
Cast Animation: 0.4+0.47
Cast Range: 1300
Axes Radius: 140
Axes Travel Distance: 1300
Axes Spread Distance: 353
Damage per Hit: 70/100/130/160
Cooldown 13 Mana 120
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.

Notes:

  • The axes travel at an average speed of 800 and move in arcs towards the target point, where they intersect and then fly back in the same arcs.
  • The axe spread up to 353 distance away from each other before moving back together while traveling towards the targeted point.
  • The axes' minimum travel distance is 353 as well, meaning when targeting a point closer than 353 range, the axes still intersect 353 range away from Beastmaster.
  • A unit can only get hit twice per cast, so the maximum possible damage is 140/200/260/320.
    • Each axe can hit a unit once upon traveling to the target point, and once again upon traveling back to Beastmaster.
    • If a unit is hit by both axes upon traveling to the target point, it cannot be hit again upon retracting.
  • The axes destroy trees within 140 range of them.
  • Both axes grant 600 radius flying vision around themselves as they travels. This vision does not last.


Call of the Wild: Hawk
Play
W
D
Call of the Wild Hawk icon.png
Ability
No Target
Beastmaster calls forth a watchful Hawk to scout the battlefield. At level 3 and beyond, the hawk can become invisible after being still for 4 seconds.
Cast Animation: 0.3+0.63
Hawk Duration: 60
Cooldown 42/38/34/30 Mana 15
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

Notes:

  • Does not destroy a previous summon if this ability is used again before the previous Hawk expires.
  • Neither triggers, nor takes damage from Land Mines icon.png Land Mines.
  • The "Select All Units" hotkey does not select hawks.


Call of the Wild: Boar
Play
E
B
Call of the Wild Boar icon.png
Ability Damage
No Target Physical
Beastmaster calls a powerful Boar to stalk the battlefield, capable of spitting poison at enemies to slow their movement and attack speed.
Cast Animation: 0.3+0.63
Boar Duration: 60
Cooldown 42/38/34/30 Mana 15
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

Notes:

  • Does not destroy a previous summon if this ability is used again before the previous Boar duration expires.


Inner Beast
Can be used by illusions. Disabled by Break. Cannot be dispelled. Not blocked by Spell Immunity.
D
F
Inner Beast icon.png
Ability Affects
Aura Allies
Untaps the inner fury of allies, passively increasing their attack speed.
Radius: 900
Attack Speed Bonus: 15/25/35/45
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.

Notes:

  • The attack speed buff lingers for 0.5 seconds after leaving the radius.


Primal Roar
Partially dispellable. Partially blocked by Linken's Sphere. Partially blocked by Spell Immunity. Play
R
R
Primal Roar icon.png
Ability Affects Damage
Target Unit Enemies Magical
Beastmaster lets loose a deafening roar that stuns, and shoves open, a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed.
Cast Animation: 0.5+0.63
Cast Range: 600 (Can be Improved by Aghanim's Scepter. 950)
Knockback Radius: 300
Damage: 200/250/300
Move Speed Slow: 50%
Attack Speed Slow: 50
Slow Duration: 2/3/4
Knockback Duration: 0.6
Stun Duration: 3/3.5/4
Cooldown 80/75/70 (Can be Improved by Aghanim's Scepter. 45) Mana 150/175/200
Partially blocked by Spell Immunity. Can target and stun spell immune enemies. Attempts to damage the primary target while spell immune. Can knock back secondary spell immune enemies. Does not slow and does not attempt to damage secondary spell immune enemies.
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Partially dispellable. Stun is dispellable with strong dispels. Knockback/slow is dispellable with any dispel.
Can be Improved by Aghanim's Scepter. Decreases cooldown, increases cast range.
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.

Notes:

  • Only enemy units are shoved aside from the path of the roar.
  • Affected units are fully disabled during the pushback.
  • Primal Roar can be used on a Courier to stun it, but it is not damaged. Couriers are also a valid target for the pushback.
  • Knocks units aside at a speed of 500, up to 300 range away, resulting in a knockback duration of 0.6 seconds.
  • The pushback and slow have a dynamic range, based on the distance between Beastmaster and the primary target.
    • For every 2 distance between Beastmaster and the target upon cast, the knockback range increases by 1.
    • This means when the target is exactly 600 range away, the knockback hits units up to 300 range behind the target and 300 range behind Beastmaster.
    • When the target is 950 range away, the knockback hits units up to 475 range behind the target and 475 range behind Beastmaster.
    • The width of the knockback area is always 300, so the affected area is always stadium-shaped.
  • Considering the dynamic range, the slow/knockback can hit units up to 900 (Can be Improved by Aghanim's Scepter. 1425) range away.
    • Can hit units up to 1200 (Can be Improved by Aghanim's Scepter. 1725) range away when having Aether Lens icon.png Aether Lens.
  • When an enemy is perfectly aligned with Beastmaster and his Primal Roar target, it does not get knocked aside, but it still gets damaged and slowed.


Summons[edit | edit source]

Beastmaster's Hawk[edit | edit source]

Hawk
Beastmaster Hawk model.png
Summon
Level 6
Duration 60
Health 40/60/80/100
Health regen 1.5
Armor 5
Magic resistance 0 %
Follow range 100
Turn rate 0.6
Collision size 24
Vision range 500/750/1000/1250  •  500/650/800/950 (F)
Bounty 30/40/50/60
Experience 77
Model scale 1.2
Notes Abilities:
Invisibility (Hawk) icon.png Invisibility


Invisibility
Not disabled by Break. Cannot be dispelled. Not blocked by Spell Immunity.
Invisibility (Hawk) icon.png
Ability Affects
Passive Self
If motionless for some time, the Hawk becomes invisible.
Fade Time: 1
Fade Delay: 3

Notes:

  • Requires Call of the Wild to be level 3.
  • The fade time + the fade delay equal the total time before the hawk goes invisible (4 seconds).


Beastmaster's Boar[edit | edit source]

Boar
Beastmaster Boar model.png
Summon
Level 5
Duration 60
Health 200/300/400/500
Health regen 1.5
Armor 0
Magic resistance 0 %
Damage 15/30/45/60
Acquisition range 600
Attack range 550
Base attack time 1.25
Attack animation 0.5+0.47
Missile speed 1500
Movement speed 350
Follow range 100
Turn rate 0.6
Collision size 24
Vision range 1400  •  800 (G)
Bounty 26-38
Experience 59
Model scale 0.65
Notes Abilities:
Poison (Boar) icon.png Poison


Poison
Not a Unique Attack Modifier. Not disabled by Break. Can be dispelled. Not blocked by Linken's Sphere. Not blocked by Spell Immunity.
Poison (Boar) icon.png
Ability Affects
Passive Enemies
Inflicts a poison that slows attack and movement speeds.
Move Speed Slow: 10%/20%/30%/40%
Attack Speed Slow: 10/20/30/40
Slow Duration: 3

Notes:

  • Level scales together with Call of the Wild's level. However, the level of already summoned boars does not adapt.
  • Successive attacks do not stack the slow, they refresh the duration.


Recommended items[edit | edit source]

Starting:

Early:

Core:

  • Power Treads give you extra health and allow for tread switching for a bit of extra mana for casting.
  • Drum of Endurance provides health, gives you much needed mana, and increases your ability to get in range to use Primal Roar icon.png Primal Roar on enemies. It also further increases the attack speed of your Boar.

Situational:

  • Pipe of Insight is another strong aura item for your team and helps with pushing, which Beastmaster is naturally strong at.
  • Aghanim's Scepter further increases the power of your ultimate, giving it extreme range and a cooldown low enough to use it twice in protracted engagements.
  • Blink Dagger allows Beastmaster to engage on slippery targets that would not normally allow you to get into range to cast your ultimate.
  • Heart of Tarrasque makes you extremely tanky, but be wary of getting it too early as you have less utility than with other item choices.
  • Assault Cuirass is a great pickup against a team with high physical damage output and to help your carries do damage quicker.
  • Heaven's Halberd is a strong utility item to disarm an enemy carry in teamfights. It will also give some extra health and evasion.
  • Refresher Orb allows you to use Primal Roar two times in quick succession. It will also allow you to summon an extra boar and hawk.

Counters[edit | edit source]

Equipment[edit | edit source]

Tips[edit | edit source]

  • Wild Axes icon.png Wild Axes is a powerful farming tool. Beastmaster can stack/farm ancient creeps incredibly effectively with them, since they affect spell immune units. This can be very effective when used in Dire offlane (bottom), as he doesn't need to leave the lane to do so.
  • Although his abilities have a long range, Blink Dagger icon.png Blink Dagger is still useful for lining up Primal Roar icon.png Primal Roar.
  • Beastmaster works well alongside carries who already have attack power but lack attack speed (Like Sven icon.png Sven and Tiny icon.png Tiny) due to his attack speed boosting aura.
    • If you buy Assault Cuirass icon.png Assault Cuirass, it will allow your main carry to focus on raw damage items, as he will already have 65 bonus attack speed from Beastmaster. It will also increase your whole team's survivability and physical damage output.

Trivia[edit | edit source]

  • Beastmaster's original name was Rexxar, a character in the Warcraft universe.[1]
    • Rexxar was the main playable character of the bonus campaign in Warcraft III: The Frozen Throne.
  • Beastmaster's item the "Shrieking Razorback" design seems to be based off of the Shriekers from Tremors II: Aftershocks.[2]

Beastmaster's line's Play Play "Basshunter, on the hunt" are a reference to Swedish singer Basshunter, who has a song about DotA.

Update history[edit | edit source]

December 17, 2014 Patch Update 3

  • Fixed Call of the Wild icon.png Call of the Wild not allowing you to select either ability icon to skill

June 28, 2013 Patch

June 14, 2013 Patch

April 19, 2013 Patch

March 28, 2013 Patch

  • Revised Beastmaster icon.png Beastmaster's voice.

January 03, 2013 Patch

  • [Undocumented] Added animations for Beastmaster icon.png Beastmaster, Undying icon.png Undying, and Venomancer icon.png Venomancer relating to their loadout stance.

August 02, 2012 Patch

July 26, 2012 Patch

July 19, 2012 Patch

  • Fixed the path that Wild Axes icon.png Wild Axes take. It should now work the way it was originally intended.

June 20, 2012 Patch

May 17, 2012 Patch

May 10, 2012 Patch

  • Fixed Aghanim's Scepter icon.png Aghanim's Scepter upgraded Primal Roar icon.png Primal Roar cast range being 50 too short.
  • Fixed base damage being slightly too low.
  • Fixed Greater Boar unit level.
  • [Undocumented] Updated Beastmaster icon.png Beastmaster's texture.
  • [Undocumented] Updated Beastmaster icon.png Beastmaster's hero icon and selection portrait to match his new texture.

April 12, 2012 Patch

  • [Undocumented] Added a Rune icon Haste.png Haste Rune run animation for Beastmaster icon.png Beastmaster.

March 22, 2012 Patch

March 15, 2012 Patch

  • [Undocumented] Updated hero selection portrait for Beastmaster icon.png Beastmaster.

March 08, 2012 Patch

  • [Undocumented] Added idle injured animations for Beastmaster icon.png Beastmaster.

February 16, 2012 Patch

  • [Undocumented] Added injured animations for Beastmaster icon.png Beastmaster.
  • [Undocumented] Added chase animations for Beastmaster icon.png Beastmaster.

January 19, 2012 Patch

  • Added alternate attack animations for Witch Doctor icon.png Witch Doctor and Beastmaster icon.png Beastmaster.

December 21, 2011 Patch

  • Fixed Wild Axes icon.png Wild Axes being left behind when blinking to a location with a different z-value while they're in-flight.

December 01, 2011 Patch

  • Fixed base damage.
  • Fixed Wild Axes icon.png Wild Axes potentially getting stuck in the world.

November 10, 2011 Patch

  • Fixed him doing 10 less base damage than he's supposed to.
  • Fixed gestures not being properly deleted in some occasions. Fixes Beastmaster icon.png Beastmaster never leaving his flail animations (and thus strutting down the middle lane like a boss).

October 27, 2011 Patch

October 13, 2011 Patch

  • Fixed the lifetime summoned beasts.
  • Courier, Necronomicon 1 icon.png Necronomicon units and Beastmaster icon.png Beastmaster's summons no longer get their control groups lost when they are upgraded.

October 06, 2011 Patch

  • Wild Axes icon.png Wild Axes now flow along the ground, and are more prominent overall.

September 29, 2011 Patch

  • Fixed Beastmaster icon.png Beastmaster's bird and beast selection hitboxes.

September 09, 2011 Patch

August 06, 2011 Patch

August 02, 2011 Patch

July 16, 2011 Patch

July 08, 2011 Patch

  • Update Beastmaster icon.png Beastmaster Model (Rough Model).
  • He will only kill his units on recasting the Call of the Wild icon.png Call of the Wild if he currently is the Owner of the unit.

June 24, 2011 Patch

May 20, 2011 Patch

  • Enabled Pugna icon.png Pugna and Beastmaster icon.png Beastmaster (in-progress models).

Balance changelog[edit | edit source]

6.87

  • Call of the Wild icon.png Call of the Wild Hawk's day vision reduced from 700/1000/1300/1600 to 500/750/1000/1250.
  • Call of the Wild icon.png Call of the Wild Hawk night vision reduced from 700/800/900/1000 to 500/650/800/950.

6.86

  • Wild Axes icon.png Wild Axes no longer has unit targeting.
  • Rescaled Call of the Wild icon.png Call of the Wild cooldown from 40 to 42/38/34/30.
  • Hawk armor type changed from Weak to Soft.
  • Boar armor type changed from Basic to Strong.

6.84b

  • Reduced Hawk movement speed from 250/300/350/400 to 250/275/300/325.

6.84

6.83

  • Call of the Wild icon.png Call of the Wild now always provides a Hawk and a Boar at each level.
  • Beastmaster Hawk model.png Hawk
    • Rescaled health from 50/50/100/100 to 40/60/80/100.
    • Rescaled movement speed from 270/270/400/400 to 250/300/350/400.
    • Increased day sight from 500/500/1600/1600 to 700/1000/1300/1600.
    • Rescaled night sight from 500/500/1200/1200 to 700/800/900/1000.
    • Rescaled gold bounty from 30/30/65/65 to 30/40/50/60.
    • [Undocumented] Increased health regeneration from 0.5/0.5/1.5/1.5 to 1.5.
    • [Undocumented] Increased experience bounty from 20/20/77/77 to 77.
    • [Undocumented] Increased armor from 0/0/5/5 to 5.
    • [Undocumented] The hawks are now always named Hawk, instead of Scout Hawk or Greater Hawk.
  • Beastmaster Boar model.png Boar
    • Rescaled health from 0/400/400/500 to 200/300/400/500.
    • Increased base attack damage from 0/23-29/23-29/43-49 to 15-15/30-30/45-45/60-60.
    • Rescaled Base Attack Time from 0/1.5/1.5/1 to 1.25.
    • Increased Poison (Boar) icon.png Poison slow from 0%/20%/20%/35% to 10%/20%/30%/40%.
    • [Undocumented] The boars are now always named Boar, instead of Lesser Boar or Greater Boar.

6.82

  • Wild Axes icon.png Wild Axes
  • Primal Roar icon.png Primal Roar
    • Increased side knockback radius from 250 to 300.
    • Secondary targets now take the same damage as the primary target (100/200/300 to 200/250/300).
    • Increased Push distance from 240 to 300.
    • Increased Push duration from 0.4 to 0.6.

6.81

  • Increased base attack damage from 33-37 to 37-41 (total attack damage is now 60-64).

6.80

6.79

6.78

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Melee hero collision size now reduced from 24 to 12.

6.72

  • Increased attack range from 100 to 128.
  • Wild Axes icon.png Wild Axes now move at similar speed to the max range (so it isn't as slow for short range targeting).
  • Decreased Beastmaster Hawk model.png Hawk Invisibility (Hawk) icon.png Invisibility fade time from 8 to 5.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Beastmaster: Increases Primal Roar icon.png Primal Roar cast range from 600 to 950 and reduces cooldown from 80/75/70 to 45 on each level.
  • Fixed Primal Roar icon.png Primal Roar not being blocked properly by Linken's Sphere icon.png Linken's Sphere.

6.69

  • Beastmaster Hawk model.png Hawk
    • Reduced health from 100/100/200/200 to 50/50/100/100.
    • Reworked Invisibility (Hawk) icon.png Invisibility:
      Invisibility (Hawk) icon.png Invisibility
      If motionless for 8 seconds, the Greater Hawk becomes invisible (passive ability). The invisibility is lost instantly upon moving.

6.67

6.66

6.63

6.60

A 1000 radius aura, which provides 18/26/32/40 attack speed.

6.55

  • Call of the Wild icon.png Call of the Wild
    • Reduced cooldown from 45/50/55/60 to 40 on each level.
    • According to the official changelog, the duration was reduced from 60/70/80/90 to 60, but that was not the case.
  • Beastmaster Hawk model.png Hawk
    • Replaced Invisibility (Hawk) icon.png Permanent Invisibility with an active Invisibility (Hawk) icon.png Invisibility: Duration: 5 seconds, Fade Time: 1 second, Cooldown: 30 seconds
    • Increased health from 25 on each level to 100/100/200/200.
    • Increased gold bounty from 30/30/100/100 to 30/30/40/40.
    • Increased movement speed from 280 on each level to 280/280/400/400.
  • Beastmaster Boar model.png Boar
    • Reduced health from 400/400/700/700 to 400/400/500/500.

6.52

  • Reduced Beastmaster Hawk model.png Hawk movement speed from 280/280/320/320 to 280 on each level.
  • Primal Roar icon.png Primal Roar
    • Increased cooldown from 70/65/60 to 80/75/70.
    • Fixed a bug when the target blinked away upon cast.

6.50

6.49

6.46

6.40

  • Beastmaster Hawk model.png Hawk
    • Reduced movement speed from 350 on each level to 280/280/350/350.
    • Reduced day vision from 1600 on each level to 500/500/1600/1600.
    • Reduced night vision from 1200 on each level to 500/500/1200/1200.
    • Reduced health from 300/300/875/875 to 25 on each level.
    • Increased Gold bounty from 0 on each level to 30/30/100/100.

6.38

  • Increased base armor from 0 to 2 (total armor is now 4.52).

6.37

6.35

  • Wild Axes icon.png Wild Axes now move a bit faster (take 3 seconds to fully return to Beastmaster, instead of 4 seconds).
  • Increased armor from -1 to 0 (total armor is now 2.52).

6.34

6.33b

  • Beastmaster now loses 50% of his stacks on Inner Beast icon.png Beast Rage when changing attack targets, instead of losing them all.

6.33

  • Fixed minor casting bug with Wild Axes icon.png Wild Axes.
  • Inner Beast icon.png Beast Rage
    • Now adds a stack on each attack, instead of every 4th/3rd/2nd/1st attacks.
    • Increased attack speed bonus per stack from 10% to 5%/10%/15%/20%.
  • Primal Roar icon.png Primal Roar
    • Reduced cooldown from 180 to 120/100/80.
    • Reduced mana cost from 175/250/325 to 150/175/200.

6.31

6.30b

  • Primal Roar icon.png Primal Roar no longer damages and slows allied units (still shoves them aside though).

6.30

  • Created.

Replaced abilities[edit | edit source]

Call of the Wild (pre 6.79)
Can be dispelled. Play
W
D
Call of the Wild icon.png
Ability Damage
No Target Physical
Beastmaster calls allies in the form of a watchful Hawk and a powerful Boar. Previous summons are removed upon casting.
Cast Animation: 0.5+0.43
Level 1: Summons Scout Hawk.
Level 2: Summons Scout Hawk and Lesser Boar.
Level 3: Summons Greater Hawk and Lesser Boar.
Level 4: Summons Greater Hawk and Greater Boar.
Hawk Duration: 60/70/80/80
Boar Duration: -/70/80/90
Cooldown 40 Mana 25
Can be dispelled. The hawk and boar take purge damage.
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

Notes:

  • Destroys summons from a previous cast if they are still under Beastmaster's control.


Beast Rage (pre 6.60)
Cannot be used by illusions. Cannot be dispelled. Not blocked by Spell Immunity.
Inner Beast icon.png
Ability Affects
Passive Self
When Beastmaster engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With every continuous blow on the same target, Beastmaster gains an understanding of his prey's defenses, and guiding each strike with greater ease than the last. Maximum of 100 increased attack speed. If Beastmaster changes targets, his rage counter drops to half of where it was.
Attack Speed Bonus per Attack: 5/10/15/20
Max Attack Speed Bonus: 100
Target Change Bonus Loss: 50%
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.

Notes:

  • This ability was replaced by Inner Beast icon.png Inner Beast in the 6.60 gameplay patch.
  • Beastmaster gains or loses stacks as soon as he reaches his attack point.
  • It takes 20/10/6.66/5 attacks to reach the 100 attack speed bonus cap.


Invisibility (6.55-6.68c)
Not blocked by Spell Immunity.
R
V
Invisibility (Hawk) icon.png
Ability Affects
No Target Self
Your hawk becomes invisible for 4 seconds. Has 1 second fade time.
Cast Animation: 0.3+0
Fade Time: 1
Duration: 6
Cooldown 30

Notes:

  • Requires Call of the Wild to be level 3.
  • When cast while moving, the cast will cancel the move command. However, it does not cancel queued orders.


Permanent Invisibility (6.31-6.54b)
Not blocked by Spell Immunity.
Invisibility (Hawk) icon.png
Ability Affects
Passive Self
The Greater Hawk becomes invisible after a short while.
Fade Time: 4

Notes:

  • Requires Call of the Wild to be level 3.


True Sight (pre 6.31)
Cannot be dispelled. Not blocked by Spell Immunity.
Unknown icon.png
Ability Affects
Aura Enemies
Reveals nearby invisible units.
Radius: 900

Notes:

  • Requires Call of the Wild to be level 3.
  • The True Sight is provided within the whole area, regardless of the carrier's actual vision. It is fully unobstructed.
  • The True Sight is provided by an aura. Its buff does not linger.


Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]