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23 + 2.2
18 + 1.6
16 + 1.9
Level 1 16 25
Hit Points 587 1252 1955
Mana 208 598 1053
Damage 60‒64 95-99 132‒136
Armor 4.52 8.16 12.7
Attacks / Second 0.69 0.84 1.03
Movement Speed 310
Turn Rate 0.4
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.3+0.7
Cast Duration 0.5+0.5
Base Attack Time 1.7
Collision Size 24

Karroch the Beastmaster is a melee strength hero whose versatility allows him to take on multiple roles. His hawks provide free flying vision and his boars can harass, slow, and stack jungle camps. His ultimate, Primal Roar, is the longest lasting single reliable stun in the game.

He is an effective support with good disabling ability in team fights. His strengths lie primarily in the slow debuff his Boar inflicts and ability to easily provide vision at crucial locations on the map. His ultimate, the stunning Primal Roar and Wild Axes allow him to deal massive damage at a distance. Though he is able to easily take down undefended targets in the early game, most of his abilities do not directly combo with each other, although the debiliating effects he brings to a fight can greatly assist allies (along with his passive attack speed boost aura).


Beastmaster Karroch, the Beastmaster
Play "I run with the rabbit and hunt with the hounds."
Role: Pip initiator.png Initiator / Pip disabler.png Disabler / Pip tank.png Durable
Lore: Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when Karroch was five. Afterward Karroch was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.

Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation—could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery.
Voice: Sam A. Mowry (Responses)


Beastmaster's first ability is Wild Axes, which is a somewhat difficult ability to hit that throws out axes and then returns them to Beastmaster, dealing damage on both the outward and inward movement of the axes. It has the potential to deal decent amounts of damage to Heroes and Creeps, and has a low cooldown with reasonable mana cost making it a very potent farming and harassing tool. It becomes less effective against heroes later in the game because of its damage mechanics. His second ability, Call of the Wild, is an interesting one. As he levels it, he gains the ability to summon two units, a hawk and a boar. The hawk is a flying unit with a very large amount of vision and lasts for 60 seconds so it is extremely useful for scouting, but easy to kill. His boar deals mediocre damage, but slows the enemy unit's movement and attack speed quite considerably with every attack so it's an excellent ganking tool. Inner Beast, Beastmaster's third ability, buffs the attack speed of himself and nearby allies, granting his team a large DPS increase when pushing or skirmishing. His Ultimate is a somewhat long-range single target stun that pushes units in between him and his target to the side. The stun is on a low cooldown (80–70 seconds) for an ultimate, deals decent damage, and is the longest reliable stun in the game, so it is a good disable in teamfights against a carry or other key targets. Primal Roar will still stun targets immune to magic, making it effective in stopping even a Black King Bar holder in their tracks.


Wild Axes
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Play
Wild Axes icon.png
Ability Affects Damage
Target Point / Target Unit Enemies Physical
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once.
Cast Range: 1300
Axes Radius: 140
Axes Travel Distance: 1300
Axes Spread Distance: 353
Damage: 70/100/130/160
Cooldown 13 Mana 120
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.


  • The axes travel at a speed of approximately 700 and move in arcs towards the target point, where they meet and then fly back in the same arcs.
  • The distance between both axes is always 353 range when reaching 50% of the travel distance.
  • The axes destroy trees within 140 range of them.
  • Wild Axes damage is not reduced by damage block abilities.

Call of the Wild: Hawk
Can be purged. Play
Call of the Wild - Hawk icon.png
Ability Affects
No Target Self
Beastmaster calls a watchful Hawk to scout the battlefield. At level 3 and beyond, the hawk can become invisible after being still for 4 seconds.
Hawk Duration: 60
Cooldown 40 Mana 15
Can be purged. The Hawk takes Purge damage.
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.


  • Will not destroy a previous summon if this ability is used again before the Hawk's duration expires.
  • Neither triggers, nor takes damage from Land Mines icon.png Land Mines.
  • The "Select All Units" hotkey does not select hawks.

Call of the Wild: Boar
Can be purged. Play
Call of the Wild - Boar icon.png
Ability Affects
No Target Self
Beastmaster calls a powerful Boar to stalk the battlefield, capable of spitting poison at enemies to slow their movement and attack speed.
Boar Duration: 60
Cooldown 40 Mana 15
Can be purged. The Boar takes Purge damage.
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.


  • Will not destroy a previous summon if this ability is used again before the Boar's duration expires.

Inner Beast
Not blocked by Spell Immunity. Cannot be purged. Can be used by illusions.
Inner Beast icon.png
Ability Affects
Aura Allies
Untaps the inner fury of allies, passively increasing their attack speed.
Radius: 900
Attack Speed Bonus: 15/25/35/45
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.


  • Affects all summons and illusions.
  • The attack speed buff lingers for 0.5 seconds after leaving the radius.

Primal Roar
Partially blocked by Spell Immunity. Partially blocked by Linken's Sphere. Partially purgeable. Play
Primal Roar icon.png
Ability Affects Damage
Target Unit Enemies Magical
A deafening roar that deals damage and stuns the target enemy unit, while opening a path between Beastmaster and his prey. Nearby enemies also take damage and have their movement speed and attack rate reduced. Upgradable by Aghanim's Scepter.
Cast Range: 600 (950*)
Knockback Radius: 300
Damage: 200/250/300
Move Speed Slow: 50%
Attack Speed Slow: 50%
Slow Duration: 2/3/4
Knockback Duration: 0.6
Stun Duration: 3/3.5/4
Cooldown 80/75/70 (45*) Mana 150/175/200
Partially blocked by Spell Immunity. Secondary targets under effect of Spell Immunity will be knocked back but not slowed.
Partially blocked by Linken's Sphere. Blocked on primary target. No interaction otherwise.
Partially purgeable. Side target's slow can be purged.
Can be Improved by Aghanim's Scepter (* shows the improved values). Decreases cooldown, increases cast range.
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.


  • Only enemy units are shoved aside from the path of the roar.
  • Primal Roar can be used on Couriers to stun it, but it won't be damaged. Couriers are also not a valid target for the pushback.
  • Knockback speed is 500ms and distance is 300 units, so the knockback duration is 0.6 seconds.
  • The pushback and slow have a dynamic range, based on the distance between you and the primary target. The further away the target, the further the pushback and slow will reach beyond the target, and even a bit behind Beastmaster.

Beastmaster's Hawk[edit]

Beastmaster Hawk Portrait.png
Duration 60
Hit Points 40/60/80/100
Armor 5
Movement Speed 250/300/350/400
Collision size 0
Sight Range 700/1000/1300/1600/700/800/900/1000
Bounty 30/40/50/60
Experience 77
Notes Abilities:
Invisibility icon.png Invisibility

Not blocked by Spell Immunity.
Invisibility icon.png
Ability Affects
Passive Self
If motionless for four seconds, the Greater Hawk becomes invisible.
Fade Time: 1
Fade Delay: 3


  • Requires Call of the Wild to be level 3.
  • The fade time + the fade delay equal the total time before the hawk goes invisible (4 seconds).

Beastmaster's Boar[edit]

Beastmaster Boar Portrait.png
Duration 60
Hit Points 200/300/400/500
Damage 15/30/45/60
(Piercing damage)
Armor 0
Movement Speed 350
Collision size 8
Sight Range 1400/800
Attack Range 550
Missile Speed 1500
Attack Duration 0.633+0.337
Base Attack Time 1.25
Bounty 26-38
Experience 59
Notes Abilitties
Poison icon.png Poison

Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged.
Poison icon.png
Ability Affects
Passive Enemies
Inflicts a poison that slows attack and movement speeds.
Move Speed Slow: 10%/20%/30%/40%
Attack Speed Slow: 10/20/30/40
Slow Duration: 3


  • Level scales together with Call of the Wild's level. However, the level of already summoned boars does not adapt.
  • Successive attacks do not stack the slow, they refresh the duration.

Recommended items[edit]


Early: Magic stick is a strong pickup on almost all heroes and Bracer tanks you up and potentially uses one of your starting gauntlets.


  • Power Treads give you extra health and allow for tread switching for a bit of extra mana for casting.
  • Drum of Endurance provides health, gives you much needed mana, and increases your ability to get in range to use Primal Roar on enemies. It also further increases the attack speed of your Call of the Wild boar.


  • Pipe of Insight is another strong aura item for your team and helps with pushing, which Beastmaster is naturally strong at.
  • Aghanim's Scepter further increases the power of your ultimate, giving it extreme range and a cooldown low enough to use it twice in protracted engagements.
  • Blink Dagger allows Beastmaster to engage on slippery targets that wouldn't normally allow you to get into range to cast your ultimate.
  • Heart of Tarrasque makes you extremely tanky, but be wary of getting it too early as you have less utility than with other item choices.
  • Assault Cuirass is a great pickup against a team with high physical damage output and to help your carries do damage quicker.
  • Refresher Orb allows you to use Primal Roar two times in quick succession. It will also allow you to summon an extra boar and hawk.



  • His Wild Axes ability is a powerful farming tool.
    • Beastmaster can stack/farm ancients incredibly effectively with Wild Axes since it can affect magic immune units. This can be very effectively used in Dire offlane (bottom), as he doesn't need to leave the lane to do so.
  • Although his abilities have a long range, Blink Dagger is still useful for lining up Primal Roar.
  • Beastmaster works well alongside carries who already have attack power but lack attack speed (Like Sven Sven and Tiny Tiny) due to his attack speed boosting aura.
    • If you buy Assault Cuirass icon.png Assault Cuirass, it will allow your main carry to focus on raw damage items, as he will already have 65 bonus attack speed from Beastmaster. It will also increase your whole team's survivability and physical damage output.


  • Beastmaster's original name was Rexxar, a character in the Warcraft universe. [1]
    • Rexxar was the main playable character of the bonus campaign in Warcraft III: The Frozen Throne.
  • Beastmaster's item the "Shrieking Razorback" design seems to be based off of the Shriekers from Tremors II: Aftershocks. [2]

Update history[edit]

December 17, 2014 Patch Update 3

  • Fixed Call of the Wild icon.png Call of the Wild not allowing you to select either ability icon to skill

June 28, 2013 Patch

  • Fixed Primal Roar icon.png Primal Roar push and slow radius being slightly too small.

June 14, 2013 Patch

April 19, 2013 Patch

  • Fixed Wild Axes icon.png Wild Axes losing vision after the second cast.

March 28, 2013 Patch

  • Revised Beastmaster icon.png Beastmaster's voice.

January 03, 2013 Patch

  • [Undocumented] Added animations for Beastmaster Beastmaster, Undying Undying, and Venomancer Venomancer relating to their loadout stance.

August 02, 2012 Patch

July 26, 2012 Patch

  • Fixed Wild Axes icon.png Wild Axes working with Refresher.
  • Wild Axes icon.png Wild Axes no longer provide vision when they aren't flying.

July 19, 2012 Patch

  • Fixed the path that Wild Axes icon.png Wild Axes take. It should now work the way it was originally intended.

June 20, 2012 Patch

  • Select All Other Units feature no longer selects ny unit that is lacking attack capability (like Beastmaster Beastmaster's Hawk).
  • Updated Aghanim's Scepter tooltips for Beastmaster Beastmaster, Necrophos Necrophos, Queen of Pain Queen of Pain, Warlock Warlock, and Windrunner Windrunner.

May 17, 2012 Patch

May 10, 2012 Patch

  • Fixed Aghanim's Primal Roar icon.png Primal Roar cast range being 50 too short.
  • Fixed base damage being slightly too low.
  • Fixed Greater Boar unit level.
  • [Undocumented] Updated Beastmaster Beastmaster's texture.
  • [Undocumented] Updated Beastmaster Beastmaster's hero icon and selection portrait to match his new texture.

April 12, 2012 Patch

  • [Undocumented] Added a haste rune run animation for Beastmaster Beastmaster.

March 22, 2012 Patch

March 15, 2012 Patch

  • [Undocumented] Updated hero selection portrait for Beastmaster Beastmaster.

March 08, 2012 Patch

  • [Undocumented] Added idle injured animations for Beastmaster Beastmaster.

February 16, 2012 Patch

  • [Undocumented] Added injured animations for Beastmaster Beastmaster.
  • [Undocumented] Added chase animations for Beastmaster Beastmaster.

January 19, 2012 Patch

  • Added alternate attack animations for Witch Doctor Witch Doctor and Beastmaster Beastmaster.

December 21, 2011 Patch

  • Fixed Wild Axes icon.png Wild Axes being left behind when blinking to a location with a different z-value while they're in-flight.

December 01, 2011 Patch

  • Fixed base damage.
  • Fixed Wild Axes icon.png Wild Axes potentially getting stuck in the world.

November 10, 2011 Patch

  • Fixed him doing 10 less base damage than he's supposed to.
  • Fixed gestures not being properly deleted in some occasions. Fixes Beastmaster Beastmaster never leaving his flail animations (and thus strutting down the middle lane like a boss).

October 27, 2011 Patch

October 13, 2011 Patch

  • Fixed the lifetime summoned beasts.
  • Courier, Necronomicon units and Beastmaster Beastmaster's summons no longer get their control groups lost when they are upgraded.

October 06, 2011 Patch

  • Beastmaster Beastmaster's Wild Axes icon.png Wild Axes now flow along the ground, and are more prominent overall.

September 29, 2011 Patch

  • Fixed Beastmaster Beastmaster's bird and beast selection hitboxes.

September 09, 2011 Patch

August 06, 2011 Patch

August 02, 2011 Patch

  • Remove frontal cone on axes.
  • Boar poison doesn't affect Mechanical, Towers, or Others.

July 16, 2011 Patch

  • Fixed Inner Beast icon.png Inner Beast giving a constant attack speed bonus instead of a percentage.
  • The hawk fades at the right time. (1 sec faster).
  • Call of the Wild icon.png Call of the Wild summons units for the correct amount of time.
  • The lower level pig doesn't have as strong a slow as the big pig.
  • Fixed the pig's attack range.
  • Inner Beast icon.png Inner Beast works on non*heroes.
  • Wild Axes icon.png Wild Axes provide vision.

July 08, 2011 Patch

  • Update Beastmaster Beastmaster Model [Rough Model].
  • He will only kill his units on recasting the Call of the Wild icon.png Call of the Wild if he currently is the Owner of the unit.

June 24, 2011 Patch

  • Fixed Beastmaster Beastmaster's Hawk starting out invisible when stunned.

May 20, 2011 Patch

  • Enabled Pugna Pugna and Beastmaster Beastmaster (in-progress models).

Balance changelog[edit]


  • Call of the Wild now always provides a Hawk and a Boar at each level, and each now scales per level
    • Hawk health from 50/50/100/100 to 40/60/80/100
    • Hawk movement speed from 270/270/400/400 to 250/300/350/400
    • Hawk day sight from 500/500/1600/1600 to 700/1000/1300/1600
    • Hawk night sight from 500/500/1200/1200 to 700/800/900/1000
    • Hawk kill bounty from 30/30/65/65 to 30/40/50/60
    • [Undocumented] Hawk kill experience from 20/20/77/77 to 77
    • [Undocumented] Hawk armor from 0/0/5/5 to 5
    • [Undocumented] The hawks are now always named Hawk, instead of Scout Hawk or Greater Hawk
    • Boar health from 0/400/400/500 to 200/300/400/500
    • Boar base damage from 0/26/26/46 to 15/30/45/60
    • Boar base attack time from 0/1.5/1.5/1 to 1.25
    • Boar poison slow from 0/20/20/35% to 10/20/30/40%
    • [Undocumented] The boars are now always named Boar, instead of Lesser Boar or Greater Boar


  • Wild Axes icon.png Wild Axes
    • Damage type from Composite to Physical
    • Damage reduced from 90/120/150/180 to 70/100/130/160
  • Primal Roar icon.png Primal Roar side knockback radius increased from 250 to 300
    • Side damage same as primary damage now (100/200/300 to 200/250/300)
    • Push distance increased from 240 to 300
    • Side push duration increased from 0.4 to 0.6


  • Base damage increased by 4.


  • Call of the Wild icon.png Call of the Wild
    • Hawk duration reduced from 60/70/80/80 to 60.
    • Boar duration reduced from 70/80/90 to 60.
    • No longer destroys previous summons on cast.


  • Inner Beast icon.png Inner Beast
    • AoE reduced from 1000 to 900 (standard aura AoE).
    • Attack speed rescaled from 18/26/32/40 to 15/25/35/45.
  • Call of the Wild icon.png Call of the Wild
    • Now has two abilities for summoning each unit independently.
    • Manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3.



  • Undid melee hero collision change from 6.72c


  • Melee hero collision size now reduced from 24 to 12.


  • Greater Hawk's Invisibility icon.png Invisibility fade time decreased from 8 to 5 seconds.
  • Wild Axes icon.png Wild Axes now move at similar speed to the max range (so it isn't as slow for short range targeting).
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade, increases cast range from 600 to 950, decreases cooldown from 80/75/70 to 45.
  • Rebalanced all Melee heroes between 100 and 128 range to be 128 range
    • Beastmaster previously had 100 range.




  • Wild Axes icon.png Wild Axes now properly hits invisible units.




  • Reworked Call of the Wild icon.png Call of the Wild stats and mechanics.
    • Greater Hawk:
      • No permanent invisibility. Has an active invisibility: duration 5 seconds 1 second fadetime, 30 cooldown
      • 25 -> 200 hp. 100 -> 40 bounty. 280 -> 400 ms.
    • Greater Quillbeast:
      • 700 -> 500 hp
    • Cooldown: 45/50/55/60 -> 40 seconds
    • Duration: 60/70/80/90 -> 60 seconds





  • Reduced Greater Hawk's movement speed


  • Lowered level 1 Hawk ms and vision
  • Lowered Hawk HP and gave them bounty


  • Reduced Primal Roar cooldown and Call of the Wild manacost


  • Wild Axes now move a bit faster
  • Minor armor buff (usually 1) to most melee heroes


  • Primal Roar stun duration buffed a bit.


  • Buffed Beastrage to reduce to half its level on target change, instead of resetting completely.


  • Reduced Primal Roar's manacost and cooldown
  • Improved the way Beast Rage works


  • Greater Hawk's Truesight is removed, but it gains Permanent Invisibility.

Replaced abilities[edit]

Call of the Wild
Call of the Wild icon.png
Ability Affects
No Target Self
Beastmaster calls allies in the form of a watchful Hawk and a powerful Boar. Previous summons are removed upon casting.
Level 1: Summons Scout Hawk.
Level 2: Summons Scout Hawk and Lesser Boar.
Level 3: Summons Greater Hawk and Lesser Boar.
Level 4: Summons Greater Hawk and Greater Boar.
Hawk Duration: 60/70/80/80
Boar Duration: -/70/80/90
Cooldown 40 Mana 25
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.


  • The hawk gives 30/30/65/65 gold and all forms of boar give around 30 gold



See also[edit]