Beastmaster

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Beastmaster
Beastmaster.png
Strength
23 + 2.2
Agility
18 + 1.6
Intelligence
16 + 1.9
Level Base 1 16 25
Health 200 660 1360 2100
H. Regen 0.25 0.94 1.99 3.12
Mana 50 242 602 1022
M. Regen 0.01 0.65 1.87 3.27
Damage 41‒45 64‒68 99‒103 136‒140
Armor 2 4.57 8.29 12.91
Spell Dmg 0% 1% 2.91% 5.1%
Att / Sec 0.58 0.69 0.84 1.03
Movement Speed 310
Turn Rate 0.4
Vision Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.3+0.7
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Karroch, the Beastmaster, is a melee strength hero whose versatility allows him to take on multiple roles. His Hawks provide free flying vision and his Boars can harass, slow, and stack jungle camps. His ultimate, Primal Roar, is the longest lasting single reliable stun in the game, being only counterable by Linken's Sphere. However, his greatest strength is his passive aura Inner Beast, which increases the attack speed of all allies units nearby, including creeps and his summons. With these skills, he can push enemy towers quickly and safely, take down undefended targets with the help of Necronomicon summons, lock down a single target and also kite enemies in teamfights. With careful observation of the battlefield, Beastmaster takes down enemies one by one and paves the way to victory.

Bio[edit | edit source]

Beastmaster Karroch, the Beastmaster
Play "I run with the rabbit and hunt with the hounds."
Role: Initiator Initiator / Disabler Disabler / Durable Durable / Nuker Nuker
Lore: Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when Karroch was five. Afterward Karroch was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.

Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation—could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery.
Voice: Sam A. Mowry (Responses)

Abilities[edit | edit source]

Wild Axes
Pierces spell immunity. Play
Q
W
Wild Axes icon.png
Ability
Target Point
Affects
Enemies
Damage
Physical
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once.
Cast Animation0.4+0.47
Cast Range: 1300
Axes Radius: 140
Axes Travel Distance: 1300
Axes Spread Distance: 353
Damage per Hit: 70/100/130/160
Cooldown 13
Mana 120
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.

Notes:

  • The axes travel at an average speed of 800 and move in arcs towards the target point, where they intersect and then fly back.
  • The axe spread up to 353 distance away from each other before moving back together while traveling towards the targeted point.
  • The axes' minimum travel distance is 353 as well, so when targeting a point closer than 353 range, they still intersect 353 range away.
  • A unit can only get hit twice per cast, so the maximum possible damage is 140/200/260/320.
    • Each axe can hit a unit once upon traveling to the target point, and once again upon traveling back to Beastmaster.
    • If a unit is hit by both axes upon traveling to the target point, it cannot be hit again upon retracting.
  • The axes destroy trees within 140 range of them.
  • Both axes grant 600 radius flying vision around themselves as they travels. This vision does not last.


Call of the Wild: Hawk
Play
W
D
Call of the Wild Hawk icon.png
Ability
No Target
Beastmaster calls forth a watchful Hawk to scout the battlefield. At level 3 and beyond, the hawk can become invisible after being still for 4 seconds.
Cast Animation0.3+0.63
Hawk Duration: 60
Cooldown 42/38/34/30
Mana 25
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

Notes:

  • Does not destroy a previous summon if this ability is used again before the previous Hawk expires.
  • Neither triggers nor takes damage from Land Mines icon.png Land Mines​.
  • The "Select All Units" hotkey does not select hawks.


Call of the Wild: Boar
Play
E
B
Call of the Wild Boar icon.png
Ability
No Target
Damage
Physical
Beastmaster calls a powerful Boar to stalk the battlefield, capable of spitting poison at enemies to slow their movement and attack speed.
Cast Animation0.3+0.63
Boar Duration: 60
Cooldown 42/38/34/30
Mana 25
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

Notes:

  • Does not destroy a previous summon if this ability is used again before the previous Boar duration expires.


Inner Beast
Can be used by illusions. Disabled by Break. Pierces spell immunity.
D
F
Inner Beast icon.png
Ability
Aura
Affects
Allies
Untaps the inner fury of allies, passively increasing their attack speed.
Radius: 900
Attack Speed Bonus: 15/25/35/45
Modifiers
Buff Inner Beast: Undispellable.
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.

Notes:

  • The attack speed buff lingers for 0.5 seconds after leaving the radius.


Primal Roar
Partially blocked by Linken's Sphere. Partially pierces spell immunity. Play
R
R
Primal Roar icon.png
Ability
Target Unit
Affects
Enemies
Damage
Magical
Beastmaster lets loose a deafening roar that stuns, and shoves open, a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed.
Cast Animation0.5+0.63
Cast Range: 600 (Upgradable by Aghanim's Scepter. 950)
Knockback Radius: 300
Damage: 150/225/300
Move Speed Slow: 50%
Attack Speed Slow: 50
Slow Duration: 2/3/4
Knockback Duration: 0.6
Stun Duration: 3/3.5/4
Cooldown 80/75/70 (Upgradable by Aghanim's Scepter. 45)
Mana 150/175/200
Upgradable by Aghanim's Scepter. Reduces cooldown, and increases cast range.
Partially pierces spell immunity. Can target and stun spell immune enemies. Attempts to damage the primary target while spell immune. Can knock back secondary spell immune enemies. Does not slow and does not attempt to damage secondary spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Debuff Prima Roar Push: Dispellable with any dispel.
Debuff Primal Roar Slow: Dispellable with any dispel.
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.

Notes:

  • Only enemy units are shoved aside from the path of the roar. Roshan is not affected by the pushback.
  • Affected units are fully disabled during the pushback.
  • Primal Roar can be used on a courier to stun it, but it is not damaged. Couriers are also a valid target for the pushback.
  • Knocks units aside at a speed of 500, up to 300 range away, resulting in a knockback duration of 0.6 seconds.
  • The pushback and slow have a dynamic range, based on the distance between Beastmaster and the primary target.
    • For every 2 distance between Beastmaster and the target upon cast, the knockback range increases by 1.
    • When the target is 600 range away, the knockback hits units up to 300 range behind the target and behind Beastmaster.
    • When the target is 950 range away, the knockback hits units up to 475 range behind the target and behind Beastmaster.
    • The width of the knockback area is always 300, so the affected area is always stadium-shaped.
  • Considering the dynamic range, the slow/knockback can hit units up to 900 (Upgradable by Aghanim's Scepter. 1425) range away.
    • Can hit units up to 1200 (Upgradable by Aghanim's Scepter. 1725) range away when having Aether Lens icon.png Aether Lens.
  • When an enemy is perfectly aligned with Beastmaster and his Primal Roar target, it does not get knocked aside
    • However, the slow and damage are still applied, and the target is still disabled for the knockback duration.


Hawk[edit | edit source]

Hawk
Beastmaster Hawk model.png
Summon
Level 1
Duration 60
Health 40/60/80/100
Health regeneration 1.5
Armor 5
Magic resistance 0 %
Movement Speed 250/275/300/325
Follow range 100
Turn Rate 0.6
Collision Size 24
Vision Range 500/750/1000/1250  •  500/650/800/950 (F)
Bounty 30/40/50/60
Experience 77
Model scale 1.2
Notes Abilities:
Invisibility (Hawk) icon.png Invisibility

Invisibility
Not disabled by Break. Pierces spell immunity.
Invisibility (Hawk) icon.png
Ability
Passive
Affects
Self
If motionless for some time, the Hawk becomes invisible.
Fade Time: 1
Fade Delay: 3
Modifiers
Buff Hawk Invisibility: Undispellable.

Notes:

  • Requires Call of the Wild to be level 3.
  • The fade time + the fade delay equal the total time before the hawk goes invisible (4 seconds).


Boar[edit | edit source]

Boar
Beastmaster Boar model.png
Summon
Level 1
Duration 60
Health 200/300/400/500
Health regeneration 1.5
Armor 0
Magic resistance 0 %
Damage 10/25/40/55
Acquisition range 600
Attack Range 550
Base Attack Time 1.25
Attack Animation 0.5+0.47
Projectile Speed 1500
Movement Speed 350
Follow range 100
Turn Rate 0.6
Collision Size 24
Vision Range 1400  •  800 (G)
Bounty 26‒38
Experience 60/70/80/90
Model scale 0.65
Notes Abilities:
Poison (Boar) icon.png Poison

Poison
Not a Unique Attack Modifier. Not disabled by Break. Does not pierce spell immunity.
Poison (Boar) icon.png
Ability
Passive
Affects
Enemies
Inflicts a poison that slows attack and movement speeds.
Move Speed Slow: 10%/20%/30%/40%
Attack Speed Slow: 10/20/30/40
Slow Duration: 3
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Boar Poison Effect: Dispellable with any dispel.

Notes:

  • Level scales together with Call of the Wild's level. However, the level of already summoned boars does not adapt.
  • Successive attacks do not stack the slow, they refresh the duration.


Recommended items[edit | edit source]

Starting:

Early:

  • Iron Talon icon.png Iron Talon is a viable choice if you started by jungling, or the offlane is too hard for you to survive.
  • Magic Stick icon.png Magic Stick is a strong pickup on almost all heroes.
  • Bracer icon.png Bracer tanks you up and potentially uses one of your starting gauntlets.
  • Ring of Basilius (Active) icon.png Ring of Basilius gives some good starting armor and mana regeneration in lane. The additional armor given to the creeps while activated can push the lane faster.

Core:

  • Boots of Speed icon.png Boots of Speed offers additional movement speed. Since in early and mid game Beastmaster's summons deals more damage than himself, you can leave Boots of Speed as it is and build up Boots of Travel 1 icon.png Boots of Travel later.
  • Necronomicon 1 icon.png Necronomicon has natural synergy with Inner Beast icon.png Inner Beast​ and is a great item to quickly take towers and add additional damage to target hit by Primal Roar icon.png Primal Roar​, draining their mana and making the enemy hard to retaliate after.

Situational:

  • Blink Dagger icon.png Blink Dagger allows Beastmaster to engage on slippery targets that would not normally allow you to get into range to cast your ultimate.
  • Medallion of Courage icon.png Medallion of Courage gives additional armor and mana regen. Together with Inner Beast icon.png Inner Beast​ and summons you can bring down Roshan in early game. Can be upgraded into a Solar Crest icon.png Solar Crest later.
  • Drum of Endurance icon.png Drum of Endurance provides health, gives you much needed mana, and increases your ability to get in range to use Primal Roar icon.png Primal Roar​ on enemies. It also further increases the attack speed of your Boar.
  • Vladmir's Offering icon.png Vladmir's Offering synergizes well with Inner Beast icon.png Inner Beast​, since it boost your teams's damage as well as survivability. Also, Beastmaster is able to stay outside of base thanks to the lifesteal.
  • Assault Cuirass icon.png Assault Cuirass stacks with his abilities and is a great pickup in general.
  • Aghanim's Scepter icon.png Aghanim's Scepter further increases the power of your ultimate, giving it extreme range and a cooldown low enough to use it twice in protracted engagements.
  • Pipe of Insight icon.png Pipe of Insight is another strong aura item for your team and helps with pushing. It counters team with strong magical damage lineup.
  • Heart of Tarrasque icon.png Heart of Tarrasque makes you extremely tanky, but be wary of getting it too early as you have less utility than with other item choices.
  • Heaven's Halberd icon.png Heaven's Halberd is a strong utility item to disarm an enemy carry in teamfights. It will also give some extra health and evasion.
  • Refresher Orb icon.png Refresher Orb allows you to use Primal Roar two times in quick succession. It will also allow you to summon an extra boar and hawk.
  • Boots of Travel 1 icon.png Boots of Travel can be bought in the late game. It is especially powerful when teleporting to the Hawk to kill lone target.


Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • Beastmaster's original name was Rexxar, a character in the Warcraft universe.[1]
    • Rexxar was the main playable character of the bonus campaign in Warcraft III: The Frozen Throne.
  • Beastmaster's item the "Shrieking Razorback" design seems to be based off of the Shriekers from Tremors II: Aftershocks.[2]
  • Beastmaster's line's Play Play "Basshunter, on the hunt" are a reference to Swedish singer Basshunter, who has a song about DotA.

Gallery[edit | edit source]

References[edit | edit source]

  1. Rexxar on Wowpedia
  2. Shriekers