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Release Illuminate icon.png
Play “Many hands make light work.”
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Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs  

Bad against...[edit]

Phantom Lancer icon.png
Phantom Lancer
  • As Bane has only single target skills, dealing with illusions is difficult. A Phantom Lancer with a Diffusal Blade 1 icon.png Diffusal Blade can kill Bane very quickly before he can deny himself with Nightmare.
Slark icon.png
Chaos Knight icon.png
Chaos Knight
  • Chaos Knight can easily kill Bane 1v1, even without his Phantasm icon.png Phantasm.
  • Enfeeble affects only one form, so Chaos Knight can use Reality Rift icon.png Reality Rift to effectively counter this.
Razor icon.png
Pudge icon.png



  • Linken's Sphere icon.png Linken's Sphere blocks one single target ability, so be careful, as all Bane minimap icon.png Bane's abilities are target.
  • Lotus Orb icon.png Lotus Orb returns all abilities to Bane.
  • Diffusal Blade 1 icon.png Diffusal Blade can't remove your ultimate, but still it can remove Nightmare icon.png Nightmare. It might not be the best of all counters, but it can mess up your sleep.

Good against...[edit]

Medusa icon.png
Phantom Assassin icon.png
Phantom Assassin
Dazzle icon.png
Dark Seer icon.png
Dark Seer
Faceless Void icon.png
Faceless Void
  • Cannot break Nightmare icon.png Nightmare with any spells, making it possible for Faceless Void to waste his Chronosphere icon.png Chronosphere.
  • Bane's 5 second Fiend's Grip icon.png Fiend's Grip can make Time Walk icon.png Time Walk unreliable, and force Void to play safer and less aggressively.
Bloodseeker icon.png
  • You can either put him to sleep when he casts Rupture icon.png Rupture, effectively wasting it, due to Nightmare icon.png Nightmare's long duration, or cast it on yourself/an ally he has targeted.
  • You can also use the first second of invulnerability provided by Nightmare icon.png Nightmare to prevent being silenced and damage by Blood Rite icon.png Blood Rite, as the latter takes a while to come into effect, and you can predict exactly when it will.


  • Bane minimap icon.png Bane is a single target destroyer, and does well against nearly all heroes, with the exception of those with strong dispels or long range disables, as these might diminish or entirely cancel out your abilities
  • Enfeeble icon.png Enfeeble is undispellable, and reduces the target's auto attack damage. Carries are the heroes with most dependency on auto attacks.
  • Wraith King minimap icon.png Wraith King, Medusa minimap icon.png Medusa, Weaver minimap icon.png Weaver, Storm Spirit minimap icon.png Storm Spirit and other mana dependent heroes will have diminished impact on a fight if they survive Fiend's Grip icon.png Fiend's Grip due to its mana drain.

Works well with...[edit]

Underlord icon.png
  • With a starting point in Atrophy Aura icon.png Atrophy Aura and in Enfeeble icon.png Enfeeble, it can be impossible (quite literally) for an enemy core to secure last hits in lane.
  • Since your enemy's damage is so reduced, Brain Sap icon.png Brain Sap becomes comparatively more effective.
  • Fiend's Grip icon.png Fiend's Grip is the perfect disable to keep someone inside Firestorm icon.png Firestorm.
  • It's especially nice since Fiend's Grip icon.png Fiend's Grip deals a high flat damage whereas Firestorm deals a percentage-based damage; the combo should allow you to take down even the tankiest enemies (provided they don't have additional sources of magic resistance... but you also have Brain Sap for that).
  • Pit of Malice icon.png Pit of Malice can allow Bane to catch-up and Nightmare icon.png Nightmare can allow Underlord to catch-up (or runaway, as needed). Overall, both should be able to cast their spells more than once in an engagement when they work together. The only thing you must be careful of is to not unintentionally cancel Nightmare with Firestorm.
Omniknight icon.png
  • Nightmare is a perfect setup for Purification icon.png Purification and Brain Sap. Both being pure damage is an added bonus for serious damage output, especially in the early game.
Timbersaw icon.png
  • An enemy that's sitting still is a very easy target for Timbersaw, making Fiend's Grip and Nightmare perfect synergistic tools to aid Timbersaw with a pickoff.
Mirana icon.png
  • Nightmare into Sacred Arrow icon.png Sacred Arrow is a classic combo. Good for early game ganks and setups in the mid lane.
Pudge icon.png
Razor icon.png
  • Nightmare icon.png Nightmare works very well with Static Link icon.png Static Link since Razor can then freely steal damage from his target.
Skywrath Mage icon.png
Skywrath Mage