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25 + 2.5
20 + 2.2
18 + 1.6
Level Base 1 16 25
Hit Points 150 625 1375 2145
Mana 0 234 572 993
Damage 24‒28 49‒53 88‒92 129‒133
Armor -1 1.8 6.7 11.99
Attacks / Second 0.58 0.7 0.91 1.12
Movement Speed 290
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.5+0.5
Base Attack Time 1.7
Collision Size 24

Mogul Khan, the Axe, is a melee strength hero, infamous for creating chaos in battle and thriving off of it.

Axe is commonly played as an initiator with a large semi-carry presence that quickly transitions into a support role later in the game. Axe's fighting style demands that he gets up close and very personal, as he can taunt enemies into attacking him with Berserkers Call icon.png Berserker's Call, countering those who strike him with a sweeping Counter Helix icon.png Counter Helix that slashes all enemies at melee range. By infusing an enemy's soul with his own Battle Hunger icon.png Battle Hunger, Axe has a tendency to draw opponents so deep in the fight that they do not have a chance to escape. His ultimate, Culling Blade icon.png Culling Blade, bolsters that talent with an attack that unconditionally kills a unit with low health.

Bio[edit | edit source]

Axe Mogul Khan, the Axe
Play "Axe is all the reinforcement this army needs!"
Role: Pip tank.png Durable / Pip initiator.png Initiator / Pip disabler.png Disabler / Pip jungler.png Jungler
Lore: As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best.
Voice: Jon St. John (Responses)

Gameplay[edit | edit source]

Axe is a durable initiator who can disable, damage, and kill whole groups of enemies alone. To do this, Axe's abilities combo into each other very well. Berserker's Call, though hard to land without a Blink Dagger icon.png Blink Dagger, is a three-second area disable that forces enemies to attack Axe. This forces Counter Helix to proc more often, causing all affected enemies to take massive damage during its duration. If enemies fall under Culling Blade's threshold, Axe can instantly kill them - refreshing the cooldown and allowing Axe to cull again. Even if the enemies survive the initial onslaught, Axe can chase them down through Battle Hunger to secure a kill.

Axe can play in any lane well, though he's usually an offlane support hero. Going midlane or safelane is not unheard of, but both positions depend on the composition of the enemy team. Axe can also successful jungle at the start of the game by levelling up Counter Helix to kill camps, being more efficient than many level one junglers.

Axe can make the most out of his abilities depending on his item choices. Axe can transition to a semi-carry by building damage-dealing items like Heaven's Halberd icon.png Heaven's Halberd and Assault Cuirass icon.png Assault Cuirass, which helps counter the enemy carries during the mid-game. As a ganker, Axe can use Blade Mail icon.png Blade Mail and Aghanim's Scepter icon.png Aghanim's Scepter to pick off squishy heroes during Berserker's Call. If built as a pure tank, Heart of Tarrasque icon.png Heart of Tarrasque and Crimson Guard icon.png Crimson Guard lets Axe soak up tons of damage while initiating, taking enemy aggro while letting his carries damage the enemy team. No matter the position, Axe's role is to disrupt the enemy' teamfight potential through disables and nukes.

Abilities[edit | edit source]

Berserker's Call
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled. Play
Berserkers Call icon.png
Ability Affects
No Target Enemies
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
Cast Time: 0.4+0.5
Radius: 300
Armor Bonus: 40
Duration: 2/2.4/2.8/3.2
Cooldown 16/14/12/10 Mana 80/90/100/110
Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe.


  • Casting on a unit under the taunt effect of Berserker's Call refreshes the duration.
  • Affected units cannot use any spells or items and are forced to attack Axe for its duration.
    • Units will attempt to follow and attack Axe regardless of distance, vision, obstacles, or status.
    • Affected units are still subject to disables and don't gain free pathing.
  • If Axe turns invisible during the taunt, affected enemies will attack the closest enemy. If no enemies are nearby, the target will stop. If the target regains vision on Axe, they will attack Axe as normal.
    • The target is allowed to make one command of any type during the time Axe is invisible, including items, abilities, and movement. When the command finishes, the target will stop until Axe is visible or the debuff expires.
  • The taunt has the same priority as Winter's Curse icon.png Winter's Curse, but lower priority than Duel icon.png Duel.
    • Same priority means that affected units attack the first taunted unit.
  • When Axe dies, the effect stops.

Battle Hunger
Blocked by Spell Immunity. Blocked by Linken's Sphere. Partially dispellable. Play
Battle Hunger icon.png
Ability Affects Damage
Target Unit Enemies Magical
Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger.
Cast Time: 0.3+0.5
Cast range: 750
Damage per Second: 16/24/32/40
Move Speed Slow: 12%
Self Move Speed Bonus: 12%
Duration: 10
Cooldown 20/15/10/5 Mana 75
Partially dispellable. Debuff can be dispelled, buff on Axe cannot.
Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.


  • Axe is granted 12% movement speed for every affected enemy. This effect stacks.
  • Casting Battle Hunger multiple times on the same target does not stack, but refreshes the duration instead.
  • Killing illusions or Power Cogs icon.png Power Cogs does not remove the debuff.
  • The affected unit itself has to make the kill to remove the debuff. Summons or illusions owned by the same player does not remove it when they make a kill.
  • Deals damage in 1 second intervals starting 1 second after cast, resulting in 10 instances.
  • Can deal up to 160/240/320/400 damage (before reductions) when lasting its full duration.

Counter Helix
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be used by illusions. Disabled by Break. Play
Counter Helix icon.png
Ability Affects Damage
Passive Enemies Physical
When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies.
Radius: 275
Proc Chance: 20%
Damage: 100/135/170/205
Cooldown 0.45/0.4/0.35/0.3
Can be used by illusions. Axe illusions have fully functional Counter Helix.
Axe is the only reinforcement this army needs.


  • Counter Helix triggers when an enemy unit succesfully hits axe. This means it cannot proc on missed attacks.
  • Counter Helix will still proc if enemies are outside of helix range.
  • Damage is applied instantly despite the visual effects.

Culling Blade
Not blocked by Spell Immunity. Blocked by Linken's Sphere. Can be dispelled. Play
Culling Blade icon.png
Ability Affects Damage
Target Unit Enemies Magical
Axe spots a weakness and strikes, instantly killing an enemy unit with low health, or dealing moderate damage otherwise. When an enemy hero is killed with Culling Blade, its cooldown is reset, and Axe and nearby allied units gain bonus movement speed.
Cast Time: 0.3+0.5
Cast range: 150
Kill Speed Bonus Radius: 900
Damage: 150/250/300
Kill Health Threshold: 250/325/400 (300/425/550*)
Kill Move Speed Bonus: 30%
Kill Attack Speed Bonus: 30
Kill Speed Duration: 6 (10*)
Cooldown 75/65/55 (6*) Mana 60/120/180
Can be dispelled. Buff after cull can be purged.
Can be Improved by Aghanim's Scepter (* shows the improved values). Decreases cooldown, increases kill threshold, and increases the duration of movement speed upon kill.
Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.


  • Culling Blade does not go into cooldown when successfully culling a hero.
  • If it kills a hero that exceeds the health threshold (through damage amplification), it will act exactly like it failed a killing blow.
  • The stated damage is only applied when the target's health exceeds the threshold.
  • The killing blow kills the target by dealing the health threshold as damage to the target. This damage is treated like HP removal.
  • Killing blow damage is reflected by Blade Mail icon.png Blade Mail based on the health threshold, but not how much health the target had.
  • The target's health is checked upon reaching the cast point, so if it gained health during that time so it exceeds the health threshold, the cull fails.
    • The target can survive the blow using Blade Mail if it gains more health back than the killing blow can deal (e.g. through Bloodrage icon.png Bloodrage or Flesh Golem icon.png Flesh Golem).
  • The killing blow removes all buffs from the target unit before killing it, including usually unremovable buffs like Shallow Grave icon.png Shallow Grave.

Recommended items[edit | edit source]


  • Tango icon.png Tangoes let Axe play aggressively by healing him after attacking a hero.
  • Stout Shield icon.png Stout Shield helps Axe shrug off harassment in lane, and allows him to harass enemies with Counter Helix without taking much damage.
  • Ring of Protection icon.png Ring of Protection as a starting item lets Axe build Tranquil Boots faster.
  • Iron Branch icon.png Iron Branch builds into a Magic Wand later.

Early Game:

  • Tranquil Boots icon.png Tranquil Boots make up for Axe's early-game problems, by providing health regeneration, movement speed, and a way to safely jungle.
  • Magic Stick icon.png Magic Stick alleviates Axe's mana problems more effectively than other mana-giving items, due the charges he will naturally receive.


  • Blink Dagger icon.png Blink Dagger lets Axe jump in and initiate with Berserker's Call or pick off a weak target with Culling Blade.
  • Vanguard icon.png Vanguard works well with Berserkers Call icon.png Berserker's Call by blocking damage and giving Axe more health, also building directly from the early game Stout Shield.
  • Magic Wand icon.png Magic Wand is the upgrade to Magic Stick, increasing its potency while helping with Axe's mana.
  • Town Portal Scroll icon.png Town Portal Scroll allows Axe to react to teamfights faster, increasing his usefulness.


  • Blade Mail icon.png Blade Mail will deal additional damage to targets who attack Axe, which is good against high damage dealers. It also boosts his intelligence and armor.
  • Heart of Tarrasque icon.png Heart of Tarrasque increases Axe's health and health regeneration to the point where he doesn't have to return to base after teamfights, and is a good pick for him when he is already dominating mid-game fights.
  • Pipe of Insight icon.png Pipe of Insight comes in handy when facing nukers such as Lina icon.png Lina or Zeus icon.png Zeus in the mid-game, and the Barrier buff given to your team will be of great use in teamfights.
  • Shiva's Guard icon.png Shiva's Guard solves all of Axe's mana problems while making him durable. The passive slow will cripple the enemy team's carries, and the active helps when chasing targets.
  • Aghanim's Scepter icon.png Aghanim's Scepter improves Culling Blade icon.png Culling Blade's kill threshold, extends the buff duration significantly, lowers cooldown enough for it to be used again in a teamfight in case it fails, and gives a good stat boost.
  • Boots of Travel icon.png Boots of Travel lets Axe chase down most enemies with ease, in addition to being able to teleport around the map.
  • Assault Cuirass icon.png Assault Cuirass protects Axe and his team from physical damage while also increasing his own.
  • Heaven's Halberd icon.png Heaven's Halberd provides evasion, maim, and the active item disarm counters enemy carries who can deal more damage than Axe can take.
  • Crimson Guard icon.png Crimson Guard is the upgrade to Vanguard. It provides an active that protects against physical damage, which is useful against enemy summons or illusions.
  • Lotus Orb icon.png Lotus Orb allows Axe to reflect spells cast on him back towards their caster, allowing him to dish out even more pain while taunting and making it even harder to bring him down.

Equipment[edit | edit source]

Tips[edit | edit source]


  • Resist using Culling Blade when not roaming or teamfighting. While Axe is powerful early game, he scales poorly later on due to a lack of scaling abilities. It is best to let your carry kill enemies if a killing blow is not necessary.
  • You can type bind "P" "toggle dota_health_per_vertical_marker 250 325 400 550" into the console to easily find the instakill health thresholds for Axe's ultimate. Press 'P' in game to change the corresponding number of the health bars. This sets each bar of health to the value you set, which means when they are under 1 bar of health, you can successfully kill the hero. For details on enabling the console, see Console.
  • Axe is an excellent counter-pick to heroes with abilities that can greatly increase their attack speed (i.e. Ursa icon.png Ursa, Troll Warlord icon.png Troll Warlord), as the combination of Berserker's Call, Blade Mail, and Counter Helix will quickly destroy their health.
  • The standard Axe combo is to blink into a group of enemies, cast Berserker's Call, cast any active items, right-click the weakest enemy, then cull any hero at low health. This must be executed quickly so the enemy cannot react.

Early game

  • Axe is especially dangerous early game, due to his high starting statistics, the damage from Counter Helix, and the speed from Battle Hunger contributing to his ability to chase and attack enemies.
  • Berserker's Call provides the full armor bonus at level one. It is the primary factor in his ability to survive physical damage without good items.
  • Early-game, Axe and and his laning partner can attempt a technique known as creep cutting. This involves going behind the enemy tower and using Counter Helix to take out the creep waves, eating tangoes to regenerate. While it stops the enemy team from getting last-hits, it's also risky due to being far away from your tower.
  • An alternative skill build is to max out Battle Hunger by Level 7. This enables Axe to constantly deal damage over time in lane, dealing lots of damage and dissuading the enemy from attacking. This meshes well with Axe's capability to tank and keep the enemy at bay while stopping them from last hitting, allowing Battle Hunger deal its full damage. This technique assumes that Axe has a steady supply of mana to cast Battle Hunger.
  • If Axe is going against two weak melee heroes in a lane without sufficient burst damage, do not hesitate to stand between them and their creeps. The enemy won't be able to last hit without taking damage from Counter Helix, which will negate their early-game presence.
  • Instead of using Berserker's Call to draw creep aggro in lane, you can right-click an enemy hero. This applies to any visible hero, meaning you can draw creeps by clicking outside of Axe's attack range.


Berserkers Call icon.png Berserker's Call

  • Axe's effective health is massively increased with this skill, meaning he is very hard to kill with physical damage while under its effect.
  • It's best to taunt enemy supports first, as they are more likely to die from Counter Helix than carries - thus taking out a member of their team rather than simply dealing damage.
  • Berserker's Call still has a 0.4 second cast point, so make sure enemies are close enough to fall under its effects.
  • If you're being chased by an enemy and have no other options, cast this spell to minimise the amount of damage you take from their attacks until help arrives.
  • Enemies cannot cast disables while taunted, meaning that Axe can taunt an enemy to safely teleport away from them.
    • Enemies can still disable Axe if he's under the buff, wasting valuable taunt time.

Battle Hunger icon.png Battle Hunger

  • Do not underestimate Battle Hunger's damage potential. A 400 damage spell with a five-second cooldown can be very annoying for squishy heroes.
  • Battle Hunger can be cast on enemies near death to secure a kill, should they fail to heal the damage dealt in time.
  • If an enemy hero is out of range, Axe can cast Battle Hunger on a creep to gain enough speed to close the distance.
  • If a target is unlikely to die during Berserker's Call, casting Battle Hunger on them can help Axe to chase them in the aftermath.
  • Even though Battle Hunger has a five-second cooldown, spamming it when not necessary is likely to eat up Axe's small mana pool, wasting his more valuable spells.
  • Battle Hunger will proc Linken's Sphere icon.png Linken's Sphere on cast, making it much safer to use Culling Blade on a Linken's holder.

Counter Helix icon.png Counter Helix

  • Counter Helix damage is physical, meaning Axe can use armor-reducing items to increase its damage.
  • Counter Helix will proc more often if more enemies are attacking him, making it ideal to cast Berserker's Call on multiple units to ensure it procs as often as possible.
  • Counter Helix will not proc on spells, making it less effective against nukers.
  • If Axe cannot be phsyically attacked, E.G. through Ghost Scepter icon.png Ghost Scepter or disarm, Counter Helix won't proc. This means Axe must consider when he should use his items.
  • If an enemy is near death, Axe can simply chase them until Counter Helix procs again, securing a kill.
  • Because of the low health pool of lane creeps, Counter Helix can be used to quickly and safely push lanes.

Culling Blade icon.png Culling Blade

  • Culling Blade allows Axe to become a formidable semi-carry by damaging enemies with Counter Helix and finishing them off with a killing blow.
  • The skill can be casted multiple times in succession if each cast results in a killing blow, allowing potential for massive team-kills.
  • Aghanim's Scepter allows Culling Blade to act as a nuke with a six-second cooldown, which is useful if a target is unlikely to die within the next six seconds.
  • Try not to use Culling Blade on enemies if your allies can kill them without it. Your allies are likely to use the gold more effectively than you.
  • Be sure to watch the health bar on enemies when casting Culling Blade - if it's too high, the killing blow won't proc and you will waste the cooldown.


  • Axe can utilise many types of boots effectively.
    • Arcane Boots icon.png Arcane Boots are good on a supporting Axe due to his mana-hungry nature, which combined with health regeneration means he will rarely have to go back to base.
    • Phase Boots icon.png Phase Boots lets Axe deal more damage during Berserker's Call, as well as letting him chase enemies that attempt to flee.
    • Power Treads icon.png Power Treads are viable in a semi-carry role, where Axe needs the attack speed to deal as much damage as he can during Berserker's Call.
  • Vanguard can be swapped out for Hood of Defiance icon.png Hood of Defiance as the first core item if the threat of magical damage outweighs the threat of physical damage. Keep in mind that physical damage generally scales better than magical damage.
  • Soul Ring icon.png Soul Ring can provide most of the mana Axe needs during the early game. Paired with health regeneration like Ring of Health icon.png Ring of Health, Axe can quickly regain the damage he takes.
    • A Bloodstone icon.png Bloodstone can be built from an early Soul Ring, providing lots of mana and health for Axe while benefitting his team when he dies. The buff his team gains on death is useful if Axe is being built as an initiator, as he will be quickly focused by the enemy.
  • Aghanim's Scepter allows Axe to split-push effectively when combined with an escape mechanism, due to Culling Blade providing movement speed for his creeps. If it is cast whenever it is off cooldown, the creeps will rush to the enemy base much faster than normal.
  • Resist the urge to use Blade Mail while the enemy is affected by Berserker's Call if they don't deal enough damage to make use of it. The massive armor bonus will reduce Blade Mail's damage by a lot, unless the target deals exceptional damage. The optimal strategy is to use Blade Mail after the call ends and hope they'll still attack you afterwards.

Trivia[edit | edit source]

  • Axe's alternate/Fun name was "Mogul Kahnt Touch This", a reference to MC Hammer's famous song U Can't Touch This.
  • Axe, Disruptor icon.png Disruptor, and Warlock icon.png Warlock are all related as they come from the Oglodi tribe.
  • Axe's phrase Play "Better red than dead!" is a reversed reference to an American Cold War slogan stating "Better dead than Red".
  • Several of Axe's deny and Culling Blade icon.png Culling Blade killing blow responses (such as Play "You get nothing. Good day, sir!") are references to Willy Wonka's infamous rage scene in the 1971 movie Willy Wonka & the Chocolate Factory. [1]
  • Axe's name, lore and "one-man army" image may have been inspired by Khan Noonien Singh in the Star Trek series, who was also described as a "one-man army" and killed uncooperative subordinates (along with used-to wearing a red shirt).

Update history[edit | edit source]

May 30, 2014 Patch

  • [Undocumented] Added a Play shout sound to Berserkers Call icon.png Berserker's Call which plays during the cast animation.

November 21, 2013 Patch

  • Updated icon art.

June 14, 2013 Patch

January 03, 2013 Patch

  • [Undocumented] Added additional animations for Axe when using Force Staff icon.png Force Staff.

August 02, 2012 Patch

  • [Undocumented] Added new Axe and Crystal Maiden responses.

April 26, 2012 Patch

  • [Undocumented] Added a new teleport end animation for Axe.

April 12, 2012 Patch

March 08, 2012 Patch

  • Added idle injured animations for Axe.

February 16, 2012 Patch

  • Fixed Battle Hunger icon.png Battle Hunger self buff sticking on Axe permanently if the spell was dodged by Phase Shift icon.png Phase Shift.
  • [Undocumented] Added injured and chase animations for Axe.

January 12, 2012 Patch

  • Fixed Counter Helix icon.png Counter Helix doing the damage when the attack impacted rather than started.

December 01, 2011 Patch

November 17, 2011 Patch

October 13, 2011 Patch

October 06, 2011 Patch

August 02, 2011 Patch

July 29, 2011 Patch

July 01, 2011 Patch

May 26, 2011 Patch

May 20, 2011 Patch

April 20, 2011 Patch

April 14, 2011 Patch

April 09, 2011 Patch

February 04, 2011 Patch

January 27, 2011 Patch

Balance changelog[edit | edit source]




  • Battle Hunger icon.png Battle Hunger
    • Reduced duration from 10/12/14/16 to 10.
    • Increased damage from 15/20/25/30 to 16/24/32/40.
    • Reduced cast range from 900 to 750.
    • Increased movement speed bonus and slow from 10 to 12%.
    • Reduced manacost from 75/85/95/105 to 75.





  • Increased Berserkers Call icon.png Berserker's Call radius from 275 to 300.
  • Battle Hunger icon.png Battle Hunger
    • Reduced duration from 10/13/16/19 to 10/12/14/16.
    • Reduced damage from 15/21/27/33 to 15/20/25/30.
    • Increased Movement speed slow/bonus from 8% to 10%.
    • Is now dispellable.
  • Counter Helix icon.png Counter Helix
    • Reduced cooldown from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3.
    • Now hits siege units.
  • Culling Blade icon.png Culling Blade
    • No longer goes on cooldown if it successfully kills a hero.
    • Reduced manacost from 120/160/200 to 60/120/180.
    • Reduced kill threshold from 300/450/625 to 250/350/450
    • Increased speed bonus from 25% to 40%
    • Increased speed bonus radius from 600 to 900.
    • The 40% speed bonus now applies to attack speed as well.
    • Aghanim's Scepter icon.png Aghanim's Scepter now increases the speed bonus duration from 6 to 10.
    • Aghanim's Scepter icon.png Aghanim's Scepter now increases the kill threshold from 250/350/450 to 300/450/625.


  • Reduced Counter Helix icon.png Counter Helix cooldown from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4.




  • Increased base health regeneration from 1 to 1.25.
  • Undid melee hero collision change from 6.72c


  • Melee hero collision size now reduced from 24 to 12.









  • Battle Hunger icon.png Battle Hunger
    • Reduced duration from 10/15/20/25 to 10/13/16/19.
    • Increased damage from 15/15/20/25 to 15/17/25/33.
      Overall, same damage over a shorter duration.



  • Rescaled Counter Helix icon.png Counter Helix cooldown from 0.6 to 0.7/0.65/0.60/0.55.





  • Increased base Strength strength from 19 to 25.
  • Reduced base Agility agility from 22 to 20.


  • Fixed Battle Hunger icon.png Battle Hunger failing to detect when the affected unit killed a units with certain spells.



  • Battle Hunger icon.png Battle Hunger
    • Reduced cooldown from 25 to 25/20/15/10.
    • Reduced manacost from 105/115/125/135 to 75/85/95/105.







  • Berserkers Call icon.png Berserker's Call
    • Increased radius from 100/150/200/250 275 on each level.
    • Increased duration from 3.5 on each level to 1.5/2/2.5/3.
  • Counter Helix icon.png Counter Helix
    • Changed damage type from universal to physical.
    • Reduced damage from 175 to 100/125/150/175.
    • Rescaled proc chance from 5%/10%/15%/20% to 15% on each level.
  • Fixed some memory leak issues on Battle Hunger icon.png Battle Hunger.
  • Culling Blade icon.png Culling Blade
    • Reduced damage from 200/300/400 to 150/250/300.
    • Increased kill threshold from 290/400/550 to 300/450/625.



  • Fixed some memory leak issues on Berserkers Call icon.png Berserker's Call.
  • Counter Helix icon.png Counter Helix
    • Fixed an issue where its chances to proc got worse if many units attacked axe.
    • Fixed Axe permanently spinning until Axe is ordered to move.
    • Fixed some memory leak issues.
  • Culling Blade icon.png Culling Blade
    • Fixed interaction with Blade Mail icon.png Blade Mail.
    • Fixed some memory leak issues.




  • Battle Hunger icon.png Battle Hunger
    • Reduced cooldown from 30 to 25.
    • Increased manacost from 75/90/105/120 to 105/115/125/135.
    • Increased damage from 10/15/20/25 to 15/15/20/25.
    • Reduced duration from 20/25/30/35 to 10/15/20/25.
  • Counter Helix icon.png Counter Helix
    • Increased damage from 150 to 175.
    • No longer whirls the triggering unit around axe when it was in range.
  • Culling Blade icon.png Culling Blade
    • Increased damage from 100/200/300 to 200/300/400.
    • Increased kill threshold from 175/290/400 to 290/400/550.
    • Increased manacost from 95/135/175 to 120/160/200.
    • Reduced cooldown from 75 to 75/65/55.


  • Created.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]