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25 + 2.5
20 + 2.2
18 + 1.6
Level 1 16 25
Hit Points 625 1366 2145
Mana 234 572 988
Damage 49‒53 88-92 129‒133
Armor 1.8 6.7 11.99
Attacks / Second 0.7 0.91 1.12
Movement Speed 290
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.5+0.5
Cast Duration 0.3+0.51
Base Attack Time 1.7
Collision Size 24

Mogul Khan the Axe is a melee strength hero, infamous for creating chaos in battle and thriving off of it.

He is commonly played as an initiator with a large semi-carry presence that quickly transitions into a support role later in the game. His fighting style demands that he gets up close and very personal. He can taunt enemies into targeting him and counters those who try to strike him with a sweeping Counter Helix that slashes all enemies at melee range. By infusing an enemy's soul with his own hunger for war, Axe has a tendency to draw opponents so deep in the fight that they do not have a chance to escape. His ultimate, Culling Blade, bolsters that talent with an attack that unconditionally kills a unit with low health.


Axe Mogul Khan, the Axe
Play "Axe is all the reinforcement this army needs!"
Role: Pip tank.png Durable / Pip initiator.png Initiator / Pip disabler.png Disabler / Pip jungler.png Jungler
Lore: As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Mogul declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best.
Voice: Jon St. John (Responses)


Berserker's Call
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
Berserkers Call icon.png
Ability Affects
No Target Enemies
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
Radius: 300
Armor Bonus: 40
Duration: 2/2.4/2.8/3.2
Cooldown 16/14/12/10 Mana 80/90/100/110
Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe.


  • Affected units cannot use any spells or items and are forced to attack Axe, no matter what.
  • When Axe dies or can't be attacked for other reasons, affected units will face Axe and be unable to do anything for the duration, or until Axe can be attacked again.
  • When a unit is affected by both Berserker's Call and Duel icon.png Duel, Duel will always have priority.

Battle Hunger
Blocked by Spell Immunity. Blocked by Linken's Sphere. Can be purged. Play
Battle Hunger icon.png
Ability Affects Damage
Target Unit Enemies Magical
Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger.
Cast range: 750
Damage per Second: 16/24/32/40
Move Speed Slow: 12%
Self Move Speed Bonus: 12%
Duration: 10
Cooldown 20/15/10/5 Mana 75
Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.


  • Axe gains the 12% movement speed buff for every cursed enemy. The effect stacks.
  • Killing illusions or Power Cogs icon.png Power Cogs does not remove the debuff.
  • The affected unit itself has to make the kill to remove the debuff. Summons or illusions owned by the same player will not remove it when they make a kill.
  • Deals damage in 1 second intervals starting 1 second after cast, resulting in 10/12/14/16 instances.
  • Can deal up to 160/240/320/400 damage (before reductions) when lasting its full duration.

Counter Helix
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be used by illusions. Play
Counter Helix icon.png
Ability Affects Damage
Passive Enemies Physical
When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies.
Radius: 275
Proc Chance: 20%
Damage: 100/135/170/205
Cooldown 0.45/0.4/0.35/0.3
Axe is the only reinforcements this army needs.


  • Counter Helix icon.png Counter Helix has a chance to trigger when the attacker begins their attack, not when their attack is completed.

Culling Blade
Not blocked by Spell Immunity. Blocked by Linken's Sphere. Can be purged. Play
Culling Blade icon.png
Ability Affects Damage
Target Unit Enemies Magical
Axe spots a weakness and strikes, instantly killing an enemy unit with low health, or dealing moderate damage otherwise. When an enemy hero is killed with Culling Blade, its cooldown is reset, and Axe and nearby allied units gain bonus movement speed. Upgradable by Aghanim's Scepter.
Cast range: 150
Kill Speed Bonus Radius: 900
Damage: 150/250/300
Kill Health Threshold: 250/350/450 (300/450/625*)
Kill Move Speed Bonus: 40%
Kill Attack Speed Bonus: 40
Kill Speed Duration: 6 (10*)
Cooldown 75/65/55 (6*) Mana 60/120/180
Can be purged. Buff after cull can be purged.
Can be Improved by Aghanim's Scepter (* shows the improved values). Decreases cooldown, increases kill threshold, and increases the duration of movement speed upon kill.
Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.


  • Culling Blade icon.png Culling Blade does not go into cooldown when successfully killing a targeted hero.
  • The damage is only applied when Play failing to kill a unit.
  • The killing blow removes all buffs from the target unit before killing it, including usually unremovable buffs like Shallow Grave icon.png Shallow Grave.
  • The killing blow ignores spell immunity and any other kind of resistance.

Recommended items[edit]


  • Stout Shield helps Axe shrug off harassment in lane, and facilitates his core mechanic against melee laners: to attack the enemy hero while standing next to creeps when he comes up to last hit, such as to remove battle hunger, and then trade advantageously by blocking much of the creep damage and causing a counter helix to occur, It also stacks with Berserker's Call to block even more damage while countering enemies that dare come close.

Early Game:

  • Tranquil Boots ensures that any harassment he DOES take does not hinder him for long as long as he does not actively attack all the time, It also ensures additional survivability by providing a cheap +4 permanent armor bonus which is very helpful early game for a strength hero. When jungling, you can drop these boots on the ground before fighting the creeps, and pick them up later. This prevents the regeneration cooldown from triggering.


  • Vanguard works well with Berserker's Call by blocking damage and giving Axe more health and builds directly from the early game Stout Shield.
  • Blink Dagger lets Axe jump in and initiate with Berserker's Call or pick off a weak target with Culling Blade.
  • Blade Mail gives armor and returns damage when opponents attack Axe.


  • Heart of Tarrasque increases Axe's health and health regeneration to the point where you never have to return to the base after teamfights, and is a good pick for him when he is already dominating mid-game fights.
  • Shiva's Guard is a luxury item for Axe (Except when going up against Outworld Devourer, in this particular case you must have it). In team fights, it might become extremely useful as it allows the player to take even more damage due to the armor increase and the slow to the entire enemy team's movement speed and attack speed. However, it will also cause Counter Helix to proc less, so only get it when you need to.
  • Boots of Travel are a perfect fit for Axe, granting him even greater movement speed to almost guarranteeing the ability to outrun the entire enemy team. Generally, you should not haste to improve movement speed however, as Axe is great up until mid-late game with only the basic Boots of Speed.
  • Heaven's Halberd makes a surprisingly good pairing with Counter Helix, since it will trigger even before Counter Helix's effect begins.
  • Aghanim's Scepter improves Culling Blade's kill threshold, extends the buff duration significantly, lowers cooldown enough for it to be used again in a teamfight in case it fails, and gives a good stat boost.
  • Pipe of Insight comes in handy when facing nukers such as Lina or Zeus when possible in the mid-game, and the Barrier buff given to your team will be of great use in teamfights.
  • Assault Cuirass provides additional armor, which is great if the enemy has a lot of physical damage. Consider getting it after Shiva's Guard if your team is lacking one.



  • Axe is especially dangerous early game with high starting statistics and the speed from Battle Hunger contributing to his ability to push up to the enemy tower relatively safely, even for a semi-carry.
  • Berserker's Call provides the full armor bonus at level one. It is the primary factor in his ability to survive physical damage without good statistics.
  • Resist using Culling Blade when not roaming or teamfighting. While Axe is powerful early game, he levels stat-wise fairly badly, and it is best to drop kills to a carry past the point when a team acquires their ultimate if the speed boost for a killing blow is not immediately necessary.
  • Items such as the Vanguard, Hood of Defiance and the Shiva's Guard are essential as they help reduce the damage being dealt to Axe while he tanks and initiates a battle without a Blink Dagger. With a Blink Dagger, this aspect can be ignored when initiating to an extent.
  • During the early phase of the game, a Stout Shield is all Axe needs to survive the lane. If possible, instead of fighting along with allied creeps, Axe can try to go and clash with the enemy creeps by himself with Counter Helix allowing him to take down unstacked creeps by himself.
  • A more advanced technique used by players is to max out Battle Hunger by Level 7. This enables Axe to constantly deal damage over time (dots) in the lane, dealing crippling damage and blocking any potential to push or counterpush. This meshes well with Axe's capability to tank and keep the enemy at bay while stopping them from last hitting or denying creeps, allowing Battle Hunger deal its full damage.
  • If Axe is going against two weak melee heroes in a lane without sufficient burst damage (such as Phantom Assassin or Spirit Breaker, etc.), do not hesitate to stand between them and their creeps. It allows for complete lane dominance as they cannot last hit and it denies them of experience and gold as Counter Helix hurts a lot early game.
  • You can type bind "P" "toggle dota_health_per_vertical_marker 250 350 450 625" into the console to easily find the instakill health thresholds for Axe's ultimate. Press 'P' in game to change the corresponding number of the health bars. This sets each bar of health to the value you set, which means when they are under 1 bar of health, you can successfully kill the hero. This can also be applied to other spells such as Dagon icon.png Dagon, Finger of Death icon.png Finger of Death, or Laguna Blade icon.png Laguna Blade, but magic resistance should be factored in. For details on enabling the console, see Console.
  • Axe is an excellent counter-pick to heroes with abilities that can greatly increase their attack speed (i.e. Ursa, Troll Warlord), as a combination of Berserker's Call and Blade Mail can be devastating to such heroes, especially if Counter Helix procs numerous times.
  • Instead of using Berserker's Call to draw creep aggro in lane, it's usually better to right click enemy hero (which automatically pulls the creep aggro). It applies to any enemy heroes visible on map, thus you can pull aggro by standing in the middle of wave and right clicking visible enemy on the other side of the map.
  • Soul Ring can provide all of the mana needed through the early and midgame. Use this in conjunction with a form of HP regeneration such as Tranquil Boots or a Vanguard.
  • Because of Counter Helix, attacking the enemy's creep wave when it spawns is an effective strategy for Axe to quickly earn experience. This will keep the enemies in your lane suppressed by your creeps during the early game. However it is not recommended if the opponent has an easy way to farm your incoming creep wave.
  • If snowballing or farm is exceptional, a Bloodstone can provide excellent tankability and more mana to spam axe's spells (especially when charges accumulate). It can be also built up from an early Soul Ring. However, do not purchase if there is a more natural carrier on your team, such as Storm Spirit.


  • Axe's alternate/Fun name was "Mogul Kahnt Touch This", a reference to MC Hammer's famous song U Can't Touch This.
  • Axe, Disruptor icon.png Disruptor, and Warlock icon.png Warlock are all related as they come from the Oglodi tribe.
  • Axe's phrase "Better red than dead!" is a reversed reference to the Cold War slogan starting "Better dead ..."
  • Several of Axe's deny and Culling Blade icon.png Culling Blade killing blow responses are references to Willy Wonka's infamous rage scene in the 1971 movie Willy Wonka & the Chocolate Factory.
  • Axe's name, lore and "one-man army" image may have been inspired by Khan Noonien Singh in the Star Trek series, who was also described as a "one-man army" and killed uncooperative subordinates (along with used-to wearing a red shirt).

Update history[edit]

November 21, 2013 Patch

  • Updated icon art.

June 14, 2013 Patch

January 03, 2013 Patch

  • [Undocumented] Added additional animations for Axe Axe when using Force Staff icon.png Force Staff.

August 02, 2012 Patch

  • [Undocumented] Added new Axe and Crystal Maiden responses.

April 26, 2012 Patch

  • [Undocumented] Added a new teleport end animation for Axe.

April 12, 2012 Patch

  • Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.

March 08, 2012 Patch

  • Added idle injured animations for Axe.

February 16, 2012 Patch

  • Fixed Battle Hunger self buff sticking on Axe permanently if the spell was dodged by Puck's Phase Shift.
  • [Undocumented] Added injured animations for Axe.
  • [Undocumented] Added chase animations for Axe.

January 12, 2012 Patch

  • Fixed Counter Helix doing the damage when the attack impacted rather than started.

December 01, 2011 Patch

  • Fixed Berserker's Call to properly force affected invisible enemies to attack.

November 17, 2011 Patch

October 13, 2011 Patch

  • Fixed Battle Hunger against Roshan.
  • Fixed Berserker's Call against Roshan.

October 06, 2011 Patch

August 02, 2011 Patch

  • Battle Hunger is no longer purgable.
  • Culling Blade is no longer absorbable with Linkens' Sphere.
  • Siege units don't trigger and don't take damage from Counter Helix.

July 29, 2011 Patch

  • Fixed Cull to to work on magic immune units.
  • Fixing Axe's counter helix to hit mechanical and use proficiency correctly.

July 22, 2011 Patch

  • Puck: Fixed a bug with Phase Shift on autocast that could cause him/her/it to get stuck attacking Axe permanently.

July 01, 2011 Patch

  • Axe - Berserker's Call now works on ethereal units.
  • Changed how force attack targets work (Axe's Berserker's Call) so the force attack target persists even if the called unit cannot currently attack Axe.

May 26, 2011 Patch

  • Fixed Counter Helix procing off of things it can't hurt

May 20, 2011 Patch

  • Axe's counter helix will now hit magic immune targets.

April 20, 2011 Patch

  • Temporarily disabled Axe, Necrolyte, and Sven.

April 14, 2011 Patch

  • Temporarily disabled Axe, Necrolyte, and Sven.

April 09, 2011 Patch

  • Axe's Berserker's Call now works properly with neutral creeps.

February 04, 2011 Patch

  • Fixed Berserker's Call working on towers.

January 27, 2011 Patch

  • Fixed Counter Helix triggering off of tower attacks

Balance changelog[edit]


  • Battle Hunger icon.png Battle Hunger
    • duration from 10/12/14/16 to 10
    • damage from 15/20/25/30 to 16/24/32/40
    • cast range from 900 to 750
    • movement and slow from 10 to 12%
    • mana cost from 75/85/95/105 to 75



  • Counter Helix icon.png Counter Helix now uses Pseudo Random chance.
    • This reduces the chances that very lucky or unlucky streaks of procs occur.


  • Base HP regen increased from 2 to 3.
  • Berserkers Call icon.png Berserker's Call
    • Duration increased from 1.5/2/2.5/3 to 2.0/2.4/2.8/3.2.
    • Cooldown rescaled from 10 to 16/14/12/10.


  • Berserkers Call icon.png Berserker's Call AoE increased from 275 to 300.
  • Battle Hunger icon.png Battle Hunger's
    • Duration reduced from 10/13/16/19 to 10/12/14/16.
    • Damage reduced from 15/21/27/33 to 15/20/25/30.
    • Movement speed slow/bonus increased from 8% to 10%.
    • Is now dispellable.
  • Counter Helix icon.png Counter Helix
    • Cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3.
    • Now hits siege units.
  • Culling Blade icon.png Culling Blade's
    • No longer goes on cooldown if it successfully kills a hero.
    • Threshold reduced from 300/450/625 to 250/350/450 (Aghanim's Scepter icon.png Aghanim's Scepter upgraded version is still 300/450/625).
    • Speed bonus increased from 25% to 40% and AoE from 600 to 900.
    • 40% speed bonus now applies to attack speed as well.
    • Aghanim's Scepter icon.png Aghanim's Scepter allied buff duration increased from 6 to 10.
    • Manacost reduced from 150/200/250 to 60/120/180.


  • Counter Helix icon.png Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4.



  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Culling Blade icon.png Culling Blade's cooldown decreased from 10 to 6.
  • Base Int from 14 to 18.
  • Base HP regeneration from 1.25 to 2.
  • Battle Hunger icon.png Battle Hunger gives Axe a 4% bonus movement speed per target it affects.
  • Berserkers Call icon.png Berserker's Call's cooldown decreased from 14 to 10.
  • Counter Helix icon.png Counter Helix's damage increased from 100/125/150/175 to 100/130/160/190.
  • Counter Helix icon.png Counter Helix's proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5 .
  • If Culling Blade icon.png Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).


  • Base HP regeneration from 1 to 1.25.
  • Undid melee hero collision change from 6.72c


  • Melee hero collision size now reduced from 24 to 12.


  • Base HP regenration from .25 to 1.
  • Rebalanced all Melee heroes between 100 and 128 range to be 128 range
    • Axe previously had 125 range.




  • Cooldown on Aghanim's Scepter icon.png Aghanim's Culling Blade reduced from 15 to 10 seconds.
  • Battle Hunger icon.png Battle Hunger slow increased to 10%.


  • Battle Hunger icon.png Battle Hunger now slows the target by 8% until it runs out or kills another unit.




  • Battle Hunger icon.png Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output.


  • Lowered Base Armor by 1 point (2.8->1.8).


  • Counter Helix icon.png Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55.



  • Lowered Axe's starting Agility and increased his starting Strength.


  • Lowered manacost and cooldown on Battle Hunger


  • Improved Berserker's Call AOE by 25


  • Minor armor buff (usually 1) to most melee heroes


  • Changed counterhelix damage type from magical to physical
  • Tweaked axe's power distrubtion a bit:
    • Berserker call from 100/150/200/250 to a constant 275 all levels with duration 1.5/2/2.5/3 seconds instead of 3.5
    • Counter Helix from 175 to 100/125/150/175 dmg at a constant 15% chance
    • Culling blade from 200/290, 300/400, 400/550 to 150/300, 250/450, 300/625


  • Counterhelix does not trigger take wards attacks into account of chance.


See also[edit]