Attributes

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For a list of heroes sorted by attributes, see Table of hero attributes.


  Attributes   Old Abilities    

Attributes are the main statistics of all heroes that independently determine most scaling statistics. These attributes are strength, agility, and intelligence. Attributes are gained when a hero levels up, obtains a talent, buys certain items, or uses certain abilities.

Primary attribute[edit]

Every hero has a primary attribute, which controls his or her attack damage. Every point in their primary attribute adds 1 point of damage to their attacks, and any bonus to a hero's primary attribute will affect that hero's attack damage. Usually, a hero's primary attribute will determine how he or she is played. For example, intelligence heroes are typically more dependent on abilities. A hero's primary attribute typically grows faster than the other two attributes.

Strength[edit]

Main article: Strength

Strength is a measure of a hero's toughness and endurance. Strength determines a hero's maximum health and health regeneration. Heroes with strength as their primary attribute can be hard to kill, so they will often take initiator and tank roles, initiating fights and taking most of the damage from enemy attacks.

  • Every point in strength increases maximum health by 20.
  • Every point in strength increases health regeneration by 0.06 health per second.
  • If strength is a hero's primary attribute, every point in strength increases his or her attack damage by 1.

Agility[edit]

Main article: Agility

Agility is a measure of a hero's swiftness and dexterity. Agility determines a hero's armor and attack speed. Heroes with agility as their primary attribute tend to be more dependent on their auto-attacks and items, and are usually capable of falling back on their abilities in a pinch. Agility heroes often take carry and Gank roles.

  • Every point in agility increases a hero's armor by 1/7.
  • Every point in agility increases a hero's attack speed by 1.
  • If agility is a hero's primary attribute, every point in agility increases his or her attack damage by 1.

Intelligence[edit]

Main article: Intelligence

Intelligence is a measure of a hero's wit and wisdom. Intelligence determines a hero's maximum mana, mana regeneration and spell damage. Heroes with intelligence as their primary attribute tend to rely on their abilities to deal damage or help others. Intelligence heroes often take support, gank, and pusher roles.

  • Every point in intelligence increases a hero's maximum mana by 11.
  • Every point in intelligence increases a hero's mana regeneration by 0.04 mana per second.
  • Every point in intelligence increases a hero's spell damage by 0.07%.
  • If intelligence is a hero's primary attribute, every point in intelligence increases his or her attack damage by 1.

Items improving attributes[edit]

Each attribute has its own set of items that focus on boosting it. These items are different for each attribute. In order to categorize them, they're split into 5 different sections:

  • Simple Items boost their associated attribute by 3. These items can be built into their Upgrade Item, and are usually taken as starting items to make up for gaps in a hero's statistics. The Iron Branch costs 50 gold while the other 3 cost 150 gold.
  • Upgrade Items boost their associated attribute by 6, the other two attributes by 3, and increase damage by 3. They are made by combining an attribute's Simple Item, a Circlet, and a recipe. They're generally taken if a hero is having difficulty reaching their core items. Their costs differ between attributes.
  • Medium Items boost their associated attribute by 6. Though generally not taken to increase attributes, these items can all be combined with Boots of Speed and Gloves of Haste in order to build Power Treads. They cost 450 gold.
  • Large Items boost their associated attribute by 10. These items are usually components in more powerful items, and all combined with Point Booster are used to make Aghanim's Scepter. They cost 1000 gold.
  • Ultimate Items boost their associated attribute by 25. These are mostly used to make late game items because of how expensive they are. Their costs differ between attributes, but are between 2700 and 3200 gold.
Simple Upgrade Medium Large Ultimate
All Attributes
Iron Branch icon.png
Iron Branch

+1 All Attributes

Magic Wand icon.png
Magic Wand

+4 All Attributes

Circlet icon.png
Circlet

+2 All Attributes

Ghost Scepter icon.png
Ghost Scepter

+5 All Attributes

Ultimate Orb icon.png
Ultimate Orb

+10 All Attributes

Strength
Gauntlets of Strength icon.png
Gauntlets of Strength

+3 Strength

Bracer icon.png
Bracer

+6 Strength
+3 Agility
+3 Intelligence

Belt of Strength icon.png
Belt of Strength

+6 Strength

Ogre Club icon.png
Ogre Club

+10 Strength

Reaver icon.png
Reaver

+25 Strength

Agility
Slippers of Agility icon.png
Slippers of Agility

+3 Agility

Wraith Band icon.png
Wraith Band

+6 Agility
+3 Strength
+3 Intelligence

Band of Elvenskin icon.png
Band of Elvenskin

+6 Agility

Blade of Alacrity icon.png
Blade of Alacrity

+10 Agility

Eaglesong icon.png
Eaglesong

+25 Agility

Intelligence
Mantle of Intelligence icon.png
Mantle of Intelligence

+3 Intelligence

Null Talisman icon.png
Null Talisman

+6 Intelligence
+3 Agility
+3 Strength

Robe of the Magi icon.png
Robe of the Magi

+6 Intelligence

Staff of Wizardry icon.png
Staff of Wizardry

+10 Intelligence

Mystic Staff icon.png
Mystic Staff

+25 Intelligence

Abilities and items modifying attributes[edit]

  • Armlet of Mordiggian (Inactive) icon.png
    Attribute Modification: +25 Strength
  • Marksmanship icon.png
    Attribute Modification: +40/60/80 (Talent 65/85/105) Agility
    Bonus is removed if there is an enemy hero within a 400 radius.
  • Morph (Agility Gain) icon.png
    Bonus Attributes: +3/4/5/6 Agility
    Attribute Modification: +2/4/8/16 Agility, -2/4/8/16 Strength per second
    Bonus is gained from leveling the ability.
  • Morph (Strength Gain) icon.png
    Bonus Attributes: +3/4/5/6 Strength
    Attribute Modification: +2/4/8/16 Strength, -2/4/8/16 Agility per second
    Bonus is gained from leveling the ability.
  • Arcane Orb icon.png
    Attribute Modification: ±1/2/3/4 Intelligence per stack
    Duration: 80 (Talent 140)
    Intelligence is removed from the target and added to Outworld Devourer.
  • Phantom Rush icon.png
    Attribute Modification: +6/14/22/30 Agility
    Duration: 2
    Grants Phantom Lancer agility upon successfully attacking the rush target.
  • Power Treads icon.png
    Attribute Modification: +10 Strength/Agility/Intelligence
    Switches the attribute bonus between Strength, Agility, and Intelligence.
  • Flesh Heap icon.png
    Attribute Modification: +1/1.5/2/2.5 (Talent 2.75/3.25/3.75/4.25) Strength per stack
    One stack is applied every time an enemy hero dies in a 450 AoE or is killed by Pudge. Stacks are applied retroactively.
  • Glaives of Wisdom icon.png
    Attribute Modification: ±2 Intelligence per stack
    One stack is permanently applied every time an enemy hero dies in a 925 AoE or is killed by Silencer. Intelligence is added to Silencer and removed from dying heroes.
  • Essence Shift icon.png
    Attribute Modification: -1 All / +3 Agility per stack
    Duration: 15/30/60/120
    One stack is applied every time Slark attacks an enemy hero. Each stack reduces the attributes of enemies and adds Agility to Slark.
  • God's Strength icon.png
    Attribute Modification: +12/24/36 Strength
    Duration: 25
  • Whirling Death icon.png
    Attribute Modification: -15% (Talent 21%) Primary attribute
    Duration: 14
    Stacks additively.
  • Decay icon.png
    Attribute Modification: ±4 (Upgradable by Aghanim's Scepter. ±10) Strength per stack
    Duration: 45
    Strength is added to Undying and removed from enemy heroes.

Abilities modified by attributes[edit]

  • Return (Centaur Warrunner) icon.png
    Return Damage: 16/18/20/22 + 30%/45%/60%/75% Strength
  • Stampede icon.png
    Damage: 100%/200%/300% Strength
  • Precision Aura icon.png
    Damage: 20%/26%/32%/38% (Talent 26%/32%/38%/44%) of Drow Ranger's Agility
  • Ethereal Blade icon.png
    Damage: 75 + 2 x Primary attribute
  • Inner Vitality icon.png
    Health Regen above Threshold: 10 + 5%/10%/15%/20% Primary attribute
    Health Regen below Threshold: 10 + 20%/40%/60%/80% Primary attribute
    Duration: 16
    Modified by target hero's primary attribute. If the target is below the 35% of max health threshold, the health regeneration is boosted.
  • Adaptive Strike icon.png
    Stun Duration: 0.25 to 1.25/2.25/3.25/4.25
    Damage: 100 + (0.25 to 0.5/1/1.5/2) x Agility
    If Strength is 50% higher than Agility, does minimum damage but maximum stun. If Agility is 50% higher than Strength, does minimum stun and maximum damage.
  • Mana Burn icon.png
    Damage and Mana Burn: 3.5/4/4.5/5 × Intelligence
    Modified by target hero's Intelligence.
  • Sanity's Eclipse icon.png
    Damage: 8/9/10 × Intelligence Difference
    If the target's Intelligence is greater than Outworld Devourer's, the spell has no effect.
  • Dismember icon.png
    Damage and Self Heal: 60/90/120 + 30%/45%/60% Strength
  • Cloak and Dagger icon.png
    Damage: 0.5/0.75/1/1.25 (Talent 0.9/1.15/1.4/1.65) × Agility
  • Glaives of Wisdom icon.png
    Damage: 35%/50%/65%/80% Intelligence
  • Arcane Bolt icon.png
    Damage: 60/80/100/120 + 1.6 × Intelligence

See also[edit]