Ancient Apparition/Sounds

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Attacks[edit]

  • Projectile launch sound plays as the attack projectile is released.
    • Play Projectile launch 1
    • Play Projectile launch 2
    • Play Projectile launch 3
    • Play Projectile launch 4
  • Projectile impact sound plays as the attack projectile successfully hits the target.
    • Play Projectile impact 1
    • Play Projectile impact 2
    • Play Projectile impact 3

Movement[edit]

  • Play Loop sound plays permanently on Ancient Apparition, gets louder while moving (10% vol).

Abilities[edit]

Cold Feet[edit]

  • Play Cast sound plays twice, once on Ancient Apparition upon cast (100% vol) and once again on the target if it gets frozen at the end at a lower pitch (70% vol).
  • Tick sounds play on the target on each damage tick of Cold Feet (50% vol).
  • Play Full sound example.

Ice Vortex[edit]

  • Play Cast sound plays on Ancient Apparition upon cast.
  • Play Loop sound plays at the targeted area upon cast and lasts as long as the vortex does (10% vol).
  • Play Full sound example.

Chilling Touch[edit]

  • Play Cast sound plays on Ancient Apparition upon cast.

Ice Blast[edit]

  • Play Cast sound plays on Ancient Apparition upon launching the tracer projectile.
  • Play Release sound plays whenever the actual projectile is released, be it by Ancient Apparition's death or by casting the sub-spell.
  • Play Target sound plays when the Ice Blast reaches the marked area.
  • Play Unused Ice Blast travel sound. It used to play on the icy ball while it was traveling.
  • Tick sounds play on each hit enemy on each damage tick (20%-40% vol).
  • Play Full sound example.

Other[edit]

  • Play Death sound (20% vol).