Alchemist/Sounds

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Attacks[edit]

Regular attacks[edit]

  • Pre attack sound plays during the attack animation.
  • Impact sounds play when the attack successfully hits a target. Consists of 1 main impact + additional attack impact.

Attacks during Chemical Rage[edit]

  • Pre attack sound plays during the attack animation (80%-100% vol).
  • Impact sounds play when the attack successfully hits a target.
    • Play Attack impact 1
    • Play Attack impact 2
    • Play Attack impact 3
    • Play Attack impact 4

Movement[edit]

  • Movement sounds play on each step while moving. Consists of 1 footstep sound and one rattle or slosh sound.
    • Play Footstep 1 (40%-50% vol)
    • Play Footstep 2 (40%-50% vol)
    • Play Footstep 3 (40%-50% vol)
    • Play Footstep 4 (40%-50% vol)
    • Play Footstep 5 (40%-50% vol)
    • Play Footstep 6 (40%-50% vol)
    • Play Footstep 7 (40%-50% vol)
    • Play Rattle 1 (0%-50% vol)
    • Play Rattle 2 (0%-50% vol)
    • Play Rattle 3 (0%-50% vol)
    • Play Rattle 4 (0%-50% vol)
    • Play Rattle 5 (0%-50% vol)
    • Play Slosh 1 (0%-50% vol)
    • Play Slosh 2 (0%-50% vol)
    • Play Slosh 3 (0%-50% vol)
    • Play Slosh 4 (0%-50% vol)
    • Play Slosh 5 (0%-50% vol)

Abilities[edit]

Acid Spray[edit]

  • Play Cast sound plays at the targeted area upon cast and loops for its duration
  • Target sounds play on each unit damaged by Acid Spray, only audible to the damaged units (50%-100% vol)

Unstable Concoction[edit]

  • Play Cast sound starts playing upon cast and lasts until the duration is up or the concoction is thrown (50% vol)
  • Play Throw sound plays on Alchemist upon casting Throw Unstable Concoction
  • Impact sounds play when the concoction explodes on Alchemist, or when the concoction successfully hits the target it is thrown at
  • Play Full sound example when blowing up on self
  • Play Full sound example when throwing

Greevil's Greed[edit]

  • Greevil's Greed does not use any sound effects.

Chemical Rage[edit]

  • Play Cast sound plays on Alchemist, starting at the beginning of the transformation
  • Play Loop sound plays on Alchemist, starting at the beginning of the transformation and lasts for the full duration or until death (20% vol)
  • Play Full sound example

Aghanim's Scepter[edit]

  • Play Target sound plays on the target upon using Aghanim's Scepter on it.