Abaddon the Lord of Avernus is a melee strength Hero known as one of the most versatile characters in Dota due to his rather low mana dependence, short spell cooldowns and a large number of viable item choices. His ability to help sustain his allies and himself plus his strong tower diving capacity give him solid lane presence. Many of his abilities offer a large sum of utility, which makes him a strong support Hero. Mist Coil serves as both a single target nuke and heal that helps shift the sustainability of both allied and enemy heroes in a lane at his will, though sacrificing a portion of his own health. Aphotic Shield holds as one of the most useful abilities in the game, able to shield a target from some damage while also able to reflect said damage to a huge area. The most important aspect is how it is able to dispel many status effects such as slows and stuns. His other abilities allow him to become a mix between a semi-carry and tank. Abaddon's passive, Curse of Avernus, allows his attacks to not only slow down his enemy, but also increase the attack and movement speed of any ally attacking the same target. With his ultimate, Borrowed Time, Abaddon is able to shift all non-HP removal damage he receives into health. When not on cooldown, Borrowed Time may activate passively when his health falls under a certain threshold, even under the most dire situations. Due to his powerful spells and versatility, Abaddon is an excellent addition to any team.
| Abaddon, the Lord of Avernus
| Play "The fog of war is no match for the mist of fate."
|| Durable / Support / Carry
|| The Font of Avernus is the source of a family's strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm--but what they really are protecting is the Font itself. And the motives of the mist are unclear. When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist. There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.
|| TJ Ramini (Responses)
- On each successful attack, Abaddon places a debuff on the target which slows them.
- Every unit which starts attacking a unit which has the Curse of Avernus debuff on, gets the speed increasing buff.
- This means it doesn't matter if Abaddon is still attacking the unit. As long as a unit has the debuff on, other units will get the speed buff upon attacking it.
- The slowing debuff can be placed on buildings, but cannot be placed on wards or allied units.
- The speed increasing buff is not applied on buildings and wards attacking a debuffed unit, but is applied on enemies (e.g. upon denying a debuffed ally).
- Abaddon himself will always get the speed increasing buff, regardless of the debuff, except when the attack target is a building.
- Successive attacks on the same target do no stack, but refresh the duration instead. This goes for the buff and debuff.
- Interrupts Abaddon's channeling spells upon cast. Does not interrupt channeling spells when passively activated.
- Disjoints projectiles and applies a strong dispel on Abaddon upon activating, be it manually or passively activated.
- It cannot be manually activated, but can passively activate while silenced or hexed. It also cannot be shift-queued.
- Activates automatically when a physical, magical or pure damage instance drops Abaddon's health below 400.
- The damage instance which passively activates Borrowed Time is not healed back up.
- This means if the damage instance exceeds Abaddon's current health, he dies without Borrowed Time getting activated.
- This also means that it won't save Abaddon from instantly killing effects like Culling Blade and Ice Blast
- Borrowed Time has the highest priority in the group of damage negating spells.
- This means when combined with other damage negating effects (e.g. Aphotic Shield or False Promise), Borrowed Time negates the damage while the others do not.
- For False Promise, this means that Borrowed Time first turns damage into heals, and then it is registered by False Promise as a heal and not as damage.
- As with all damage manipulating effects, Borrowed Time only negates and heals from the 3 damage types. It does not heal from HP Removal.
- The damage redirection granted by Aghanim's Scepter is an aura and thus the buff lingers for 0.5 seconds.
- The damage reduction for allies stacks multiplicatively with other sources of damage reduction.
- The damage reduction of the aura does not reduce damage for units under the effect of any damage negating effect.
- Tangos help in compensating for Mist Coil's backlash damage.
- Iron Branches gives Abaddon more attributes, sustaining use of his spammable abilities.
- As a support Hero, buying the Animal Courier is expected as the Hero is less item-dependent than others.
- Phase Boots is a good alternative to Tranquil Boots which give Abaddon a solid movement speed bonus for him to catch up to support troubled allies or to pin down enemies.
- Soul Ring greatly improves the Hero's mana management issues wherever they are encountered. Be warned, however, that the damage is counted as the HP removal type, which does not trigger Aphotic Shield nor Borrowed Time.
- Urn of Shadows vastly increases Abaddon's healing ability, as well as providing a DoT single-target ability.
- Vladmir's Offering is a solid item on Abaddon, no matter what role he takes. Take it if you or someone else on your team is having survivability issues.
- Consider a Mekansm or Pipe of Insight if you are frequently teamfighting. When your ultimate is off cooldown, a quick burst heal or protection from single-target nukes may mean the difference between life and death.
- Creeps summoned by Necronomicon gain bonuses from Curse of Avernus, greatly improving their utility and damage output.
- Aghanim's Scepter extends the duration of Borrowed Time by 1 second at all levels and redirects 35% of the damage your allies take to you for the duration. You can think of the effect as an AOE overcharge damage reduction but twice as effective.
- Scythe of Vyse provides Abbadon with a single target disable, which is highly useful in bursting down troublesome supports. The added mana regeneration allows you to further spam items and abilities.
- Radiance synergizes well with Borrowed Time and the Abaddon's inherent survivability. The item's passive will accelerate pushes and will force enemy attention away from squishier heroes in fights in order to stop the constant burn damage.
- If you are playing the team's support hero it is usually wise to max Mist Coil and Aphotic Shield first before getting any points in Curse of Avernus as your first two abilities provide a lot of utility early game ranging from healing, to debuff removal, protection and even denying yourself if needed.
- Abaddon is great with Vladmir's Offering, since will give to all of your teammates a lifesteal aura (melee or ranged), the mana and life regen tought small will help you spam your low cooldown abilities, and the amplify damage aura will match with Curse of Avernus and scale well as the game goes on, making you and your carriers hiting faster and stronger than the enemy's.
- Remember that Aphotic Shield can remove stuns and slows from its target, you can use this to save your allies from many certain death situations.
- Abaddon is a very durable hero due to his unique ultimate, Borrowed Time, however do not let this fool you into diving enemies where retreating is the better option.
- Casting Aphotic Shield upon the same target before its duration has ended will automatically detonate the shield before reapplying another. Combining this tactic with its massive radius can help to increase your DPS in a teamfight or finish off enemies during a chase.
- During the early game you can use Aphotic Shield on creeps that are soon to die causing any heroes who move in for the last hit to take damage. With itemization geared toward mana regeneration this can be maintained as harassment in an Abaddon's lane support tactic. Even if the target hero realizes your tactic you can still burst your Shield by attacking the creep yourself.
- Due to his ultimate Abaddon is one of the few heroes that can dive towers even in early stages of the game. To add with his ability to chase down heroes you may also want to purchase a Mask of Madness as the extra damage taken from activating it provides more healing from Borrowed Time.
- Most veteran players will pay attention to when Abaddon's ultimate activates and will not attack until its duration has expired, you can however heal yourself using Mist Coil during this time, or by putting yourself among enemy creeps or damage-over-time abilities that have already been cast such as Jakiro's Macropyre. Pay attention however that your ultimate has a relatively short duration.
- Sometimes the best way to deal with Bloodseeker's Rupture is simply to run. Though Rupture will always outlast a manually triggered Borrowed Time, you still have total control of how much distance you can cover, as well as how much health you stand to lose or gain during Bloodseeker's ultimate.
- Since Culling Blade can kill Abaddon even through Borrowed Time you might be able to bait out the ability from an enemy Axe by manually activating your ultimate just before you hit the threshold.
- If you are planning on playing the team carry early points in Curse of Avernus will give you much needed chasing power and increased damage output and will also apply the same to your allies. In this case it might be a good choice to max Aphotic Shield before Mist Coil because you are likely to be diving the enemy a lot which will assure that your shield will burst quickly, allowing you to repeatedly cast it on yourself. Though trying to be the carry for the team is not recommended as Abaddon has much more utility as one of the most durable support heroes in the game.
- Curse of Avernus can have defensive uses as well, such as hitting an enemy that is chasing your ally to slow them down. You can also use this to save yourself as well under certain circumstances as hitting your target will reduce their movement speed by 20% while give you a 15% movement speed buff. That short boost of movement speed can sometimes save you or your allies.
- The on-hit buff and debuff of Curse of Avernus applies to any target that Abaddon may hit, including your own creeps. This means that enemy creeps will gain a speed boost after attacking one of your creeps with you. If you took an early point in Curse, use this to tinker with lane equilibrium during the laning phase.
- Note that Curse of Avernus's debuff fully stacks with unique attack modifiers. Considering this you may sometimes want to buy an Orb of Venom or Eye of Skadi which gives a combined movement speed decrease of 22% for Orb of Venom with a level 1 Curse and 75% for a Skadi with a Level 4 Curse. When playing Carry Abaddon this aids you greatly with chasing down heroes. The same can be said with a Sange or a completed Sange and Yasha and also the Silver Edge that gives you both a movement speed boost and an additional slow.
- Against less experienced players it may be possible to initiate a team fight with Abaddon by diving into the enemy and absorbing most of their spells and disables since in most cases Abaddon cannot be focused down before his ultimate. This will allow your teammates to enter the fray without the fear of being disabled themselves. This strategy is very unlikely to fool more veteran players.
- Abaddon's title, Lord of Avernus, is a reference to the famous crater in Italy, which was, in ancient times, believed to be the entrance to the underworld.
- In DotA, Abaddon's third ability was originally called "Frostmourne." It was changed in transition to Dota 2 due to copyright reasons, since Frostmourne exists as a famed weapon in the Warcraft universe. When using Curse of Avernus, Abaddon says 'The mistblade bites', which is similar to Arthas's Quote: 'Frostmourne hungers'. Similarly, his first ability was originally named "Death Coil", but was likely changed to differentiate it from the ability used by death knights in the Warcraft universe; one of his responses when using Mist Coil references the original name.
- In the Christian Bible, Abaddon is the name of an angel who will rise from the Abyss and command an army of locusts. Abaddon in Hebrew means "Doom", which is ironic, given that Abaddon's skill set is focused on keeping his team alive.
- Rescaled Mist Coil manacost from 75 to 50/60/70/80.
- Aghanim's Scepter upgraded Borrowed Time now redirects 35% of all damage dealt to allied heroes within a 900 radius of Abaddon to Abaddon when active.
- Aphotic Shield
- Now explode at the end of its duration if it has not taken sufficient damage.
- Reduced cooldown from 18/15/12/9 to 14/12/10/8.
- Increased cast range from 450 to 500.
- Undid melee hero collision change from 6.72c
- Melee hero collision size now reduced from 24 to 12.
- Increased attack range from 100 to 128.
- Increased Aphotic Shield cast range from 350 to 450.
- Reduced Mist Coil cast range from 600 to 300.
- Increased Aphotic Shield damage block from 100/125/150/175 to 110/140/170/200.
- Aphotic Shield
- No longer causes Abaddon to heal when cast on self while under the effect of Borrowed Time.
- Reduced damage block from 125/275/225/275 to 100/125/150/175.
- Reduced duration from 20 to 15.
- Increased manacost from 100 on each level to 100/105/110/115.
- Reduced cooldown from 23 to 18/15/12/9.
- Notes: When cast on same unit twice before the first shield expires, it refreshes the duration and max damage block.
- Borrowed Time
- Now turns every damage taken into heals, instead of only blocking the damage and only healing when affected by Aphotic Shield.
- Is now compatible with Refresher Orb (previously, casting it multiple times within a cooldown period had no effect).
- Increased cooldown from 45 to 60.
- Increased base armor from 1 to 2 (total armor is now 4.38).
- Aphotic Shield
- Reduced cast range from 1000 to 800.
- Increased cooldown from 21 to 23.
- Mist Coil:
- A coil of death that can damage an enemy unit or heal a friendly unit at the cost of his own life. Manacost decreases per level.
- Cast range: 600
- Self damage: 50/75/100/125
- Targe damage/heal: 100/150/200/250
- Manacost: 75
- Cooldown: 15
- Notes: The self damage is lethal and can be used to deny oneself. The self damage is absorbed by Aphotic Shield and blocked by Borrowed Time
- Old Curse of Avernus:
- Empowers the legendary sword with the ability to reduce the target's speed.
- Movement speed slow: 7%/14%/21%/28%
- Attack speed slow: 7/14/21/28
- Slow duration: 2
- Notes: Is a buff placer.
- New Curse of Avernus:
- Abaddon strickens an enemy with his sword's chilling power on each attack, causing all units who attack the slowed enemy to gain movement and attack speed.
- Enemy movement speed slow: 5%/10%/15%/20%
- Enemy attack speed slow: 5/10/15/20
- Slow duration: 2
- Allies movement speed bonus: 10%
- Allies attack speed bonus: 10/20/30/40
- Speed duration: 4.5
- Notes: Is a buff placer. All allied units which are not buildings or wards get the speed bonus upon starting to attack debuffed enemies.
- Aphotic Shield now applies a strong dispel on the target upon cast.
- Mark of the Abyss
- Now also increases movement speed by 10% on each level.
- Reduced manacost from 100 to 75.
- Borrowed Time
- Can now also be manually cast, instead of being only passively triggered at 400 health. Same cooldown and duration.
- Now applies a strong dispel when activated.
- Reduced cooldown from 60 to 45.
- Old Mark of the Abyss:
- Marks a target unit, binding Abaddon to it. Abaddon will gain a boost in attack speed. You cannot stop attacking until either you or the mark die.
- Cast range: 1000
- Attack speed bonus: 25/50/75/100
- Duration: Until either die
- Manacost: 100
- Cooldown: 75
- Notes: Abaddon cannot be controlled during the spell. He will do nothing else but attack the target until either die. The target is not forced to attack and can act freely.
- New Mark of the Abyss:
- Marks a target unit for 20 seconds. All units that attack it will gain a temporary attack speed boost.
- Cast range: 1000
- Attack speed bonus: 15/30/45/60
- Mark duration: 20
- Attack speed duration: 5
- Manacost: 100
- Cooldown: 45
- Notes: Any unit which attacks the target gains a buff for 5 seconds. The buff is placed upon starting the attack. Does not place buff on enemies.
- This ability got replaced by Mist Coil in the 6.33 gameplay patch. Its effect got merged into the passive ability.
- Grants the bonus to any allied unit which is not a building or ward upon starting an attack on the marked unit.
- This ability got reworked into the current Curse of Avernus in the 6.33 gameplay patch.
- Successive attacks with Curse of Avernus do not stack, but refresh the duration instead.
- This ability got reworked in the 6.24 gameplay patch.
- Abaddon cannot be controlled until he or the target dies. The target is not disabled and can act freely.